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    2. mikawagunichi
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    M
    • Profile
    • Following 1
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    • Topics 44
    • Posts 5,195
    • Best 151
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    Best posts made by mikawagunichi

    • RE: Video interviews of league players by Crockett36

      @crockett36 Another great one. Cool to see some really different perspectives on things.

      posted in League
      M
      mikawagunichi
    • RE: Post League Game Results Here

      L24 PTV Adam514 (X+10) wins over Mikawagunichi

      https://www.axisandallies.org/forums/topic/40768/l24-ptv-adam514-axis-10-vs-mikawagunichi-allies/94?page=4

      When Italy is invading Anzac, you know it’s bad.

      posted in League
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      mikawagunichi
    • RE: League General Discussion Thread

      @mikawagunichi Proton worked like a champ. Marti emails galore

      posted in League
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      mikawagunichi
    • RE: Find League Opponents Thread

      Welcome back @Argothair , glad to see we are getting some interest from the PTV offer. If you haven’t found a game within a couple days let me know, I’ve got several active but can always squeeze in one more.

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      @axis-dominion We need a dislike button.

      posted in League
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      mikawagunichi
    • RE: Path to Victory League Discussion

      @axis-dominion 6a903d63-9dfa-4abb-bd68-4f810a76f1e1-image.png

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      With all due respect @axis-dominion , and you’re obviously one of the true greats here, I think you may be too quick to jump to conclusions on some things. A few weeks ago after the Adam sub spam game you were predicting higher bids would be needed to play Axis, now it’s the Axis are overpowered due to SL.

      How do you know Peirce will continue to be a gambler in the future? He hasn’t declared that he will like some on here, and at the rate he’s racking up wins against good players, his confidence and ranking will both climb to the point where he feels that HE is the better player (or at least near-equal) in many games and has no need to gamble.

      And lastly, over the long run you should be happy that players want to take sub 50% changes in key battles, that will favor you more often than not. And since you’re a fast pace of play player, you can surely play enough games to get the law of large numbers working in your favor.

      posted in League
      M
      mikawagunichi
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      @oysteilo That’s fine with me, not gonna get upset over a game that’s just for fun.

      posted in League
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      mikawagunichi
    • RE: League General Discussion Thread

      @axis-dominion it’s affecting everyone right now. Dice server is still working so you can take turns and post the file manually

      posted in League
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      mikawagunichi
    • RE: Axis & Allies .org 2025 Support Drive

      Worked for me as well. Another year of Gold.

      posted in Website/Forum Discussion
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      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      @regularkid said in WW2 Path to Victory - Strategies:

      @simon33 said in WW2 Path to Victory - Strategies:

      @regularkid said in WW2 Path to Victory - Strategies:

      @simon33 i like it! you’d need to be prepared to sacrifice air in the Pearl Harbor battle to save the destroyer though, or risk of a 58% hit on the japanese fleet by wake (by my calcs). But otherwise looks pretty solid to me. I might try this in a game.

      Well, you can reinforce on NCM if needed.

      i think even with max reinforcement of the wake seazone on ncm, u still need a destroyer by hawaii to prevent a 50/50 on the wake fleet. perhaps i’m overlooking something tho.

      Pretty sure he meant send the DD to Hawaii on NM, not Wake. We’re just saying you dont’ want to send anything extra during combat because if US doesn’t scramble those units would be wasted.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: L23 PTV mr_stucifer (Axis+9) vs mikawagunichi

      @mikawagunichi Edit, both russian tanks were supposed to be moved to Burma.mikawagunichi_mr_stucifer_r6.tsvg

      posted in League
      M
      mikawagunichi
    • RE: Axis & Allies .org 2025 Support Drive

      Hello everyone, with the new year and a new support drive beginning, @Stucifer and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!

      posted in Website/Forum Discussion
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      @simon33 I’ve played it out now a couple times and I agree some adjustments would be more optimal. Some thoughts based on my experience:

      -Have both TTs that go the Philippines unload on Davao. That way the battle can be won without any planes. Getting the naval and air base can be pretty important for the J2 moves depending on where UK/AZ boats are. Manilla can easily be mopped up on J2.

      -I think sinking the Prince of Wales is pretty important, so I would send 1 fig and 2 bombers there. Allowing that battleship to live when you’re only operating with around half your fleet strength in the south can be pretty limiting on J2/J3 if the allies get aggressive counterattacking. Makes it very risky to further divide the fleet.

      -I’m fine with sending just about everything from Kwangsi to Yunnan. Sending an inf to Hunan and/or Kweichow isn’t really worth it, they are nearly guaranteed to be killed on C1.

      -I still like using the Carolines CA/marine to take Gilbert islands. 5 IPC NO and it’s otherwise not an important area that you’re likely to be taking the fleet to any time soon, and by doing PH you’re also preventing US from taking it right back. It’s the same expected net payoff from taking Borneo (3 IPCs for J, -3 for allies, 33% chance of losing an inf if Borneo inf hits).

      -As far as taking Wake, it’s not a necessity with the re-drawn map since planes can land on the Marshalls, allowing us to take damage on the carriers if US counter attacks. If they choose not to scramble at Pearl they can come back with 4 fig, 1 tac, 1 strat. Expected result is 3 damaged carriers and a lost plane. -43 IPC expected result for the US and will kill their offensive capabilities for a couple turns. OTOH, you could guarantee no counterstrike and prevent US from getting a 5 IPC NO by taking it.

      Also I wasn’t sure what you meant by “if you attack from SZ24”. What would plan to even have there at the end of J1? It appears from your move list you are only sending 2 carriers land planes from the Pearl attack. In that case I would absolutely want to take Wake, as that fleet could be seriously damaged by a US counterstrike. My numbers above assume all 3. Also allows the 2 strats to be of more use on J2 strat bombing India or something.

      That being said, you can do Borneo, Davao, and Gilberts if you skip Wake and given how costly it would be for the allies to do that counterstrike, it would probably be worth it to skip.

      posted in Other Axis & Allies Variants
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      mikawagunichi
    • RE: L23 PTV mr_stucifer (Axis+9) vs mikawagunichi

      @mikawagunichi Sorry, I did not see your second post on OOL before I ran it. You can edit the cruiser back and kill the fig if you want.

      posted in League
      M
      mikawagunichi
    • RE: Beating J1

      @andrewaagamer

      If it’s a J1 attack then the US will already have the factory upgrades in rd1. So 4 bombers rd1, 6 bombers rd 2. As for the other planes, I fly all the planes the US starts with (assuming PHI is dead) to Hawaii. 4 can land on Hawaii, 2 on the carrier, then all down to Queensland next turn.

      So if it’s only strats that can attack, and we assume the entire original IJN is in one sea zone minus 2 DDs assumed to be used for blocking, you’re looking at all 5 capital ships damaged, both DDs dead, and planes having to land on land. Then between UK and AZ you’ve got another 2 DDs, 2 CAs, and 6 planes to attack the wounded IJN, before even adding in any purchases. IJN may end up with a few ships left, but they will have to backtrack to a naval base to repair and join with newly purchased ships to create a fleet stronger than what the US has.

      Also, if the IJN is parked off Malaya, the Allies need to hold only 1 territory bordering SZ 37 and the fg/tacs from Queensland can also join the attack.

      Granted, a good Jap player probably won’t let this happen but the mere threat makes the entire corridor from Queensland/Malaya/DEI/India very treacherous to navigate. Typically the Japs will pull back to the Philippines to consolidate the fleet and have kamikaze’s available. But if they do that and therefore don’t kill India within the first 4-5 rounds, that’s already a big win for the allies. If the allies are able to take back any DEI before rd 4 that just provides even more landing spots for planes and less places the IJN can safely navigate. Hard to Japan to be a threat to win if you’ve cut them off from India and started to drain their income.

      posted in Axis & Allies Global 1940
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      @simon33 said in WW2 Path to Victory - Strategies:

      Still a bit surprised by going for PH with 3CVs when 2+1 bomber would do. Seems like a compromise to enable attacking the UK BB. Third CV is really useful around the DEI.

      If you need to go for Guam to stop the US objective, does that mean you aren’t taking Wake?

      And you still aren’t taking Borneo then. Dislike that.

      We are taking Borneo. To be clear the TTs/marine are allocated as follows:

      2 TTs to Davao
      1 TT to Borneo
      1 TT to Guam
      Marine to Gilberts

      I’ve found PH attacks with only 2 CVs to not accomplish much. Having all 3 off Wake forces to US to play less aggressively for a turn, which gives you an extra turn to build up in the DEI and FiC. Also, assuming you buy mostly TTs J1, you have a real threat of taking Hawaii if US doesn’t block. If you only have 2 you need to start retreating them immediately on J2.

      As Japan I’m fine with Anzac attacking Gilberts, that gives me an easy kill of their TT, and also their CA if they send it for the bombard. And one less TT for the allies to retake any DEIs.

      Lastly, regarding Wake vs Guam J1: Wake is far easier for the US to retake later. And a TT off Guam can get units into China J2, whereas a TT off Wake will need 2 turns to do anything useful.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: L23 PTV mr_stucifer (Axis+9) vs mikawagunichi

      @mikawagunichi Sorry forgot to move the S. Manchuria stack too.

      posted in League
      M
      mikawagunichi
    • RE: Seeking map/game editor

      @barnee wow, that was fast, thanks a ton man. got it working. let me know if you ever wanna join a game sometime. its usually 1v2 with my two bros, always looking to make it a 2v2.

      posted in TripleA Support
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      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      @argothair

      Very interesting. In reality, it’s even a bit worse for the Axis, since they did reach their peak territorial conquest in all theaters simultaneously.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
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