Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. mikawagunichi
    3. Best
    M
    • Profile
    • Following 1
    • Followers 2
    • Topics 43
    • Posts 5,180
    • Best 151
    • Controversial 0
    • Groups 2

    Best posts made by mikawagunichi

    • RE: WW2 Path to Victory - Strategies

      @Stucifer 2176a44d-8289-4f50-a902-39614650fba4-9ba1m8.jpg

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: League General Discussion Thread

      I also think for the purpose of the game, historical units need to meet certain qualitative and quantitative thresholds to be part of the game’s unit set. Single units are meant to represent entire divisions, squadrons etc. And since units have the same characteristics for every country, quality is represented via quantity. Therefore, small and/or obsolete things that may have existed historically do not meet the threshold to exist in the game.

      posted in League
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Feedback Thread

      @regularkid @simon33

      League play is a small sample out of the universe of AAA games IMO. I’ve played several hundred games but never a single league game. Once my play group discovered PTV we pretty much switched to that exclusively over the past 2+ years.

      I think the division of the Malaya SZ was good (and honestly support almost any change to increase the number of territories and SZs). If you think that change massively imbalances the game, I’d like to hear what you think the balance of P2V is (in terms of required Axis bid)? I think it’s pretty close to balanced and we normally play with an Axis bid of about 6. And we certainly don’t feel that Japan is weak, though the justification for a J1 DOW is lower than Global.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: Video interviews of league players by Crockett36

      @crockett36 Just watched the entire Adam vs Gamerman vid, great stuff as always. Now that you’ve broken the seal on BM, time for a PTV video ;)

      posted in League
      M
      mikawagunichi
    • RE: Axis & Allies .org 2024 Support Drive

      @djensen In for gold for my first year. Hopefully we can get those numbers back up.

      posted in Website/Forum Discussion
      M
      mikawagunichi
    • RE: Find League Opponents Thread

      cd79f884-66c4-4fef-afb1-416e7805f28d-image.png

      posted in League
      M
      mikawagunichi
    • RE: Spending supply to defend

      @Matt-Hyra @Stucifer Is flying back from my house as we speak. We played Operation Torch several times, though we messed up some rules so I wouldn’t put too much credence into the results until the final game when we played correctly (to our knowledge).

      In that game it came down to a US attack on Tunis on the very last round, which the US won. Great finish.

      posted in Axis & Allies North Africa
      M
      mikawagunichi
    • RE: Post League Game Results Here

      L24 PTV 666 over mikawagunichi (X+11)

      Japan was unable to hold on to it’s 7 VCs and the Axis income crumbled. Great game by 666.

      https://www.axisandallies.org/forums/topic/40649/l24-ptv-mikawagunichi-x-11-vs-666/125?_=1713126036728

      posted in League
      M
      mikawagunichi
    • RE: WW2 Path to Victory - Strategies

      I’m new to P2V but like what I’ve seen so far and think this will be my favorite version of global.

      I think the combination of the added NOs in the Pacific along with the Jap CA & marine at the Carolines brings back the possibility of the Pearl Harbor attack being viable. I did this in a play test vs myself with the following moves:

      3 fig, 3 tac, 1 SS, 1 DD to Pearl
      CA + marine to SZ 33/Gilbert Islands
      TT from SZ 7 to SZ 32/Wake Island
      2 BB, 1 CA, 1 DD, 1 SS, 2 TT to SZ 36, take both Philippines territories

      NC all 3 CVs to SZ 32 to land planes, replace any lost with those from Japan (should be 1)

      1 DD to SZ 27 to block

      1 CA left in SZ7 to pick up Marine built J1 which will take Guam on J2. CA/Marine that took Gilbert on J1 will take Wake on J2. That gives you both Pacific Island NOs.

      Japan made 48 IPCs J1, 62 J2. The fleet that went to the Philippines J1 can take Borneo/Celebes J2, and Java/Sumatra J3 and kill the tiny UK or AZ fleets that may get in the way. By doing the PH attack you’ve taken out 2 of the 4 US ships which can carry troops and delayed their advance in the pacific by a turn. Also pretty much forces US to spend in the Pacific which helps Germany.

      The re-drawn map has it’s advantages and disadvantages. The attacks I’ve laid out allow for single ships to take islands without fear of counterattack due to the extra SZs and the islands bordering multiple SZs. Since a Calcutta Crush is impossible with the extra SZ off Malaya, I think a more methodical strategy by Japan is optimal. Use your initial advantage to kill as many Allied ships as possible, thereby saving money which may otherwise be spent on ships to get more land units into China and heading south on TTs.

      posted in Other Axis & Allies Variants
      M
      mikawagunichi
    • RE: Post League Game Results Here

      @gamerman01

      L24 PTV

      @Stucifer over MikawaGunichi

      https://www.axisandallies.org/forums/topic/41139/l24-ptv-mikawagunichi-x-12-vs-stucifer-allies/214?_=1732213705898

      I respectfully request a search of the Hall of Records and to have my name added if I am the first Axis player to lose in a game whilst having sacked London, Moscow, and India ;)

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      Merry Christmas. May Santa deliver lots of ELO

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      @gamerman01 As it should be. Great news.

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      Hello everyone, with the new year and a new support drive beginning, @Stucifer and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      @axis-dominion what is the importance of a few ELO points when your pretty much guaranteed to be a top 3 ranked playoff qualifier every year? And those bad odds battles will go in your favor more often than not.

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      @gamerman01 I definitely agree with the point about lack of insensitivity to an bid. The absolute bids are too low for it to be sensitive in the first place IMO.

      But, (and no offense) the recent post mortem on the OOB playoffs in which it was declared the game was over after G1 would never happen in PTV outside of absolutely insane dice. The board is bigger, the strategies are more diverse, and there are far more opportunities to recover from bad dice.

      posted in League
      M
      mikawagunichi
    • RE: League General Discussion Thread

      @gamerman01 Since we’re coming up on the end of the year, I think we should formally consider adding G42 with tournament rules as a league game. @Daaras @Stucifer and I have been playing it a bunch, and also playing some games with folks we met at Battlefront Dayton. Could inject some fresh blood into the league and also improve the odds that a league derived team takes down the national championship at some point.

      Since you can’t really do chess clocks in a PBF format, I would suggest pre-determining that the game be a 6 round game for league purposes.

      posted in League
      M
      mikawagunichi
    • RE: Post League Game Results Here

      @gamerman01

      Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.

      posted in League
      M
      mikawagunichi
    • RE: Post League Game Results Here

      @Avner

      To be clear, I am talking about live on triplea, not live at the table. Still have the battle calc, but can’t always catch every possible move by opponents.

      posted in League
      M
      mikawagunichi
    • RE: Post League Game Results Here

      @Stucifer Returning the favor after they got me into the board game years ago

      posted in League
      M
      mikawagunichi
    • RE: Video interviews of league players by Crockett36

      @crockett36 Just noticed this today and already watched 2 of the 3. Great stuff.

      posted in League
      M
      mikawagunichi
    • 1 / 1