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    M
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    Topics created by Midwit player

    • M

      A&A Online question

      Axis & Allies 1942 Online
      • • • Midwit player
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      J

      Hi! For ranked games, you have 24 hours to take your turn. If you can’t do that, you automatically lose.

      For un-ranked games, you have 24 hours to take your turn. Then the opposing player gets an option to send you a notification - for other 24 hours. If you still haven’t taken your turn after that, the opposing player gets an option to kick you out of the game (which will mean your defeat). If there are allied players in your team, they will get control over your nation.

    • M

      Fighters to Russia

      Axis & Allies 1942 2nd Edition
      • • • Midwit player
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      DoManMacgeeD

      @Midwit-player Try ranked out. It exclusively uses the Larry Harries rules, which is 100% identical to OOB with the following differences:

      Added UK-DD to Sea zone 7 Moved UK-Cruiser from Sea Zone 14 to Sea Zone 13 German Bomber in Germany moved to Ukraine Remove 1 German sub from Sea Zone 5 Added 2 UK Infantry to India (Total now 5).

      What this does is:

      Makes it slightly harder (although still very much possible) for Germany to wipe out most/all of the UK Fleet on G1. Allows UK to kill the DEI Japan fleet B1. Effectively leaves Germany without a Bomber, provided you don’t get terrible dice rolls R1.

      All of these are positive changes that give the Allies much better options against Germany in particular. If you go for/pull off the aggressive opener against Japan’s navy you can effectively neuter their expansion options in the Pacific/guarantee to hold India for at least 4-5 Rounds, if not permanently (just don’t overextend into Burma).

    • M

      German abandonment of Africa ambitions

      Axis & Allies Classic
      • • • Midwit player
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      DoManMacgeeD

      I’m not very good at Classic, but I’ll throw my two cents in.

      Typically, I commit 1-2 rounds of shucking INF from South Europe -> Africa to try to rack up some IPCs. After the first two rounds or so you’re going to need 100% of your IPCs to commit to the stack war in Eastern Europe Vs. USSR/UK.

      If UK wastes their money on a South Africa/India IC I’d punish them by committing the Germans to a Egypt -> Syria -> Persia -> India trajectory, while also sending as much of Japan’s navy as possible towards India to take the free factory. If Japan/Germany can break a hypothetical India Factory early on, it can give Japan some real momentum in gobbling up IPCs in Africa + putting pressure on Russia.

      Remember: In Classic, Germany has to play defensively, as they stand no chance of breaking Karelia unless your opponent is really weak. Japan has to be the main breadwinner for the Axis, abusing the weak starting setup for the Allies in Asia and the typical hyper-KGF Allied strategy to try to either take Moscow or win an “economic victory” before the Allies manage to break Germany.

    • M

      Violating Spain’s neutral status

      Axis & Allies Classic
      • • • Midwit player
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      ValladaresV

      Well, the 3°ed rules (PC GAME 1998) still permit you to put a industrial complex in a neutral, but you can only make one unit on it.

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