@GEN-MANSTEIN said in [Global 1940] Japanese Destroyers:
We use the Revised one in my game.
Do you have national advantages, or do you just use that bit from the Revised optional national advantages?
-Midnight_Reaper
@GEN-MANSTEIN said in [Global 1940] Japanese Destroyers:
We use the Revised one in my game.
Do you have national advantages, or do you just use that bit from the Revised optional national advantages?
-Midnight_Reaper
@barnee said in [Global 1940] Japanese Destroyers:
@Andy-Palmer Yea, just let DDs carry one infantry. Act same as trprts. Think there are other games that do that. Maybe the old Pacific ?
{snip}
There were three A&A games to have rules for this: Pacific, Revised (2004), and Guadalcanal:
Pacific p 16
A Japanese Destroyer may transport one infantry unit.
Revised p 37
Optional Rules
Japan National Advantages
Tokyo Express: Each of your destroyers may act as a transport for one infantry.
Guadalcanal p 11
A destroyer has 1 space for transporting a land unit or supply tokens. (Destroyers from both sides have this ability.)
And that’s what they wrote.
-Midnight_Reaper
Even if he was on the latest USS Ranger, he’s no spring chicken: USS Ranger CV-61 decommissioned in '93. Assuming he had the job in '93 and was 30 at the time, that would make him 57 today.
If he was on the WW2 USS Ranger, he’s old enough to be dead: USS Ranger CV-4 decommissioned in '46. We’ll say that (almost) everybody in the Navy was young, so let’s use 25 as his age. If he was 25 in '46, that would make him 99 years young.
-Midnight_Reaper
My prize came in the mail, so at a minimum one person got rewarded for posting.
-Midnight_Reaper
I am interested in both the ground units and the naval task force markers. Those task force markers were some of the best things to come out of A&A Pacific!
-Midnight_Reaper
@Panther said in Submarine non combat move-hostile zome:
@RYNO87 said in Submarine non combat move-hostile zome:
Sorry about the bump post, I’ll wait 24 hrs next time.
There is no “24 hours-rule”. Bumps are “banned” by our Forum Rules.
There are some capable users willing to help and answer your questions - so just be patient please.
:slightly_smiling_face:
Well, that explains why I rarely see “bumps” around here… Just trying to do the right thing.
-Midnight_Reaper
Once you start unloading troops anywhere, the transport stops moving. You don’t have to unload everything on board, but anything you do offload must be placed in the same territory. The rules explicitly prohibit your intent to invade Japan and Manchuria at the same time.
Page 28, A&A '41 Rule Book: “Once a transport offloads, it cannot move again on that turn. If a transport retreats, it cannot offload that turn. A transport cannot offload units into two territories during a single turn, nor can it offload cargo onto another transport.”
If you have two transports, that would be different. One could offload in Manchuria while the other offloads in Japan.
Many players play with house rules. You and your group could have a house rule that 1 transport can offload onto 2 different territories. But that not be what the rules that came with the game tell you to do.
Does that help?
-Midnight_Reaper
I wasn’t around earlier, so your bump did not help your chance of getting an answer. In general, please allow at least 24 hours before trying again to get an answer.
As for your question: “On a non combat move, Can a sub move into and finish (their move?) in a hostile SZ?” Assuming my addition to your quote is not wrong, then the answer is, “yes”.
Page 20, A&A '41 Rule Book:
Phase 4: Noncombat Move; Sea Units: “Submarines: Unlike other sea units, submarines can move through and even into hostile sea zones during this phase. However, a submarine must end its movement when it enters a sea zone containing one or more enemy destroyers.”
Mind that note about enemy destroyers - if you enter a sea zone with a destroyer owned by a hostile power, then your submarine stops moving. I recommend not doing this without a good reason.
Anything else on your mind?
-Midnight_Reaper
I could see that being cool. Two big issues, though:
I love the idea, though. Perhaps with smaller ground markers, though.
An image of what I’m talking about with a place to put the pieces: (source)
:strip_icc()/pic1319476.jpg)
My 2 IPCs,
-Midnight_Reaper
Also, 4 out of your 10 marines are actually F4F Wildcat fighters. The Zeros and Wildcats have to do with a rule about carrier fighters with a reduced price tag and a reduced move (from 4 to 3, I seem to remember).
-Midnight_Reaper
I answered this in his general post. It’s from WWIIE2 (World War II Expansion 2).
-Midnight_Reaper
What you (mostly likely) have are pieces from World War II Expansion 2. WWIIE2 was an expansion of old-school Axis & Allies from publisher Gamers Paradise. (All links go to BGG)
This is an expansion to another expansion - Gamers Paradise came out with World War II The Expansion first, in 1989. Expansion 2 followed in 1993. So, definitely not new.
The markers should look like those below: source
:strip_icc()/pic121504.jpg)
And if your makers don’t look like these, you will need to put up a picture as I can’t think of anything else (not homemade) that would resemble what you are describing.
-Midnight_Reaper
@Call77 Some people bite off more than they can chew. This is common with game creators on Kickstarter. You don’t know what you don’t know. And if you’ve never tried to make a game that is funded through Kickstarter, there is a whole lot that you don’t know.
I’m not defending this game or this creator, just saying that Kickstarter has made fools of many would-be creators.
-Midnight_Reaper
I am so glad I punted on getting this game through Kickstarter…
-Midnight_Reaper
@djensen I made sure to pick my prize!
-Midnight_Reaper
@AAdudeCPHDK1981 said in Just Got Axis And Allies Nova:
@Playing-Kid I have one as well :) and I am currently on the hunt for the Australian released version of the same game (the letovers that didnt sell went downunder and were reboxed - as far as I know (please correct me if someone knows something else)).
So, there is a story to all of this. I don’t guarantee that I know the whole story. I do promise that this version is what I understand to have happened.
Larry Harris sold Nova Game Designs his idea for a game about WW2. This game was called Axis & Allies. While Nova Game Designs printed more games than just this one (even more games designed by Larry Harris than this one), we will concern ourselves with just this game.
Nova Game Designs (NGD hereafter) did a print run for 5000 sets of components (sheets of colored cardboard chits for pieces, sheets with the unit stats and initial setup, map sheet, rule book, dice, box, what have you). The NGD version of the game was first sold in 1981. Sometime between 1981 and 1984, Milton Bradley bought the rights to A&A and hired Larry Harris to be a game designer for them. When Milton Bradley bought the rights to A&A, NGD could no longer sells A&A. At least, not in the US. This apparently left NGD with about 1500 sets of pieces left.
By all appearances, what NGD did then was set up a deal with JEDKO, selling the down-under games producer everything they had left of the A&A print run. JEDKO made a new box and stuffed all of the old guts into the new boxes. And so, 3500 NGD A&As (roughly) and 1500 JEDKO A&As (roughly).
If you have questions, I’ll try to answer them.
-Midnight_Reaper
@AAdudeCPHDK1981 said in New modern A&A variation - Superpowers:
@Imperious-Leader What a shame, it looked like fun. Thanks for the reply :)
It’s an interesting time capsule of A&A gaming from the mid-90s, before Hasbro breathed new life into the franchise with A&A Europe. It’s got new units, new rules, and a different time period. The colors are bright and you can tell one power from another (usually - just don’t be color blind).
Sadly, the piece size is all over the place and the rules aren’t truly cohesive. Which is a fancy way of saying that there are holes in the rules. As for those piece sizes…
(Portrait of pieces from the game Superpowers - (Source)
:strip_icc()/pic455412.jpg)
The grey pieces are a carrier and a battleship
The yellow pieces are a submarine and a transport
The green pieces are infantry and a bomber (stealth bomber, 'natch)
The blue pieces are a tank and a (jet) fighter
The pink piece is artillery
The white pieces are a nuclear bomb, a factory, an anti-aircraft weapon (looks like a HAWK missile to me), a “general”, and a “national leader”.
The white pieces are white for each power, the pieces in colors are all in the same color for each power. There are 8 powers in the game, each with their own color:
African Coalition - pink
Communist China - green
Euro. Union - grey
Imperial Japan - red
Middle-East Fed. - yellow
Rus. Fed. - orange
Latin Alliance - light blue
USA - a blue that’s not light
More information available on the website: http://www.superpowersgame.com/app/index.html#!/
If you have the desire to buy this game, there are still copies available. As of today (2020 1106), they want $45 plus $15 shipping and handling, but only if you are in the US of A.
I hope that was helpful for you.
-Midnight_Reaper
I have 2 questions:
- If I can buy it for a good price, where?
- Will there be restocking of AxisAndAllies 1914 or a 2nd version?
Thanks for your help! ^^
I hope you find it after all.
-Midnight_Reaper
Are your 5 IPC tanks attack 3, defend 3 or attack 3, defend 2?
If they defend at 3, artillery would certainly need a boost. Perhaps artillery defend on 3, but what about artillery support for infantry on the defense? Artillery defend at 2, artillery-paired infantry defend at 3?
If they defend at 2, then I don’t see a need to give artillery more mojo.
My 2 IPCs,
-Midnight_Reaper
I know the game you speak of, I even own a copy. You want to search for Axis & Allies Europe Italy, sometimes referred to just as Italy (which really helps a person find it). Fortunately, I’ve some links for you.
There is an entry for this game expansion at BGG: BGG Italy page. You will also want to look at this review for Axis & Allies Europe Italy. The rules for Italy are in Italian (as the developers of this variant are Italian), BGG user Moshe Callen translated them into English as a part of his review of this expansion. If you are further interested, the original file in Italian is still available at: http://xoomer.virgilio.it/giocolab/Strategia/AA/Italy.htm.
As for playing this game, all you need is a copy of A&A Europe, some pieces for the Italian player (A&A Europe 1940, either edition, work well here), the rules, and the setup. And away you go.
I hope this helps.
-Midnight_Reaper