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    Best posts made by Midnight_Reaper

    • RE: Looking for the Xeno Games World at War Map

      @AcesWild5049 said in Looking for the Xeno Games World at War Map:

      Is there a digital download to print ones own map?

      The problem with doing that is that Xeno Games is still a going concern (circling the drain, yes, but still in business) and so you would need to have their permission to sell it…

      In fact, I just looked at their website (https://www.xenogames.com/xenoproducts.html) and Xeno Games themselves are selling a blown-up version of their map, 3 feet by 4 feet in two pieces according to them. They call it the Custom Map. They want US$14.95 for it (when the old Xeno Games got bought, they got moved to Canada).

      Have you given that a shot?

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Tons of extra/variant unit 3D-print-ready models fixed/scaled for A&A, including Gliders, Light Tanks, Light Carriers, Landing Craft, and more!

      First of all, let me say that it’s great that you’ve made these wonderful sculpts and it’s also wonderful that you’ve decided to share them with us.

      I do have some thoughts to share about some of your design decisions. They are your decisions and I respect that. But I think you might be able to take them to the next level with a little help. Says the guy with the ideas, to the guy who would have to do the work if it’s to be done. I’m not going to comment on all of them, just some. If I don’t say anything, then I like it and have nothing constructive to add.

      @vodot said in 25 extra unit 3D models, scaled and tweaked for A&A, including Gliders, Light Tanks, Escort Carriers and Landing Craft:

      • USS Independence (Allied Escort Carrier)

      From what I can see of the sculpt, it looks nice. I would point out, though, that the Independence class carriers were not escort carriers (CVEs) but were known as light fleet carriers (CVLs). The difference being that light fleet carriers worked with the main fleet and the escort carriers worked with amphibious groups and escorting convoys. A typical allied escort carrier class would be the Casablanca class. That said, I like having a source for Independence class ships, as HBG has the US fleet carrier (Essex) and US escort carrier (Casablanca) sculpts covered already.

      @vodot * IJN Royujo (Axis Escort Carrier)

      I assume you mean the Ryujo class here. Again, this class was made up of light carriers, not escort carriers. They were very, very light carriers, but the mis-designation bugs my inner order-of-battle analyst all the same…

      @vodot * Me-262 (Axis Jet Fighter)

      More Me-262s is always something I can get behind

      @vodot * IS-2 (Allied Heavy Tank)

      I like your IS-2s better than the IS-2 in A&A 1941, at least from the angle I’m looking at.

      @vodot * HMS Atherstone (Escort)

      I’m sure she’s a fine escort ship, and the allies do have need of such a vessel in expanded games. It’s just that as the real-life HMS Atherstone was known as a Hunt class destroyer, why did you call it the HMS Atherstone instead of the HMS Hunt?

      @vodot * USS Midway (Super Carrier)

      I dig the Midways as a class of ships. It’s just that yours has an angled deck, and they didn’t have those when they were built, they were put in place later in refits in the 1950s. It looks out of place in a game of WW2. Would you consider making an axial deck (a non-angled deck) Midway?

      @vodot * D9 (Engineers)

      It’s nice to give the engineers some love and using a bulldozer to do so works for me.

      @vodot * Wirbelwind (Axis Mobile AAA)

      I like having options for SPAAGs (Self-Propelled Anti-Aircraft Guns) and you’ve picked a good one here.

      @vodot * Me-410 (Heavy Fighter)

      Other than by size, how will someone tell the Me-410s from the Ju-88s, He-111s, and the Mosquitos?

      @vodot * Flaktrack (Allied Mobile AAA)

      Again, I like having options for SPAAGs and you’ve picked another good one here.

      @vodot * USS Des Moines (Battlecruiser)

      While I dig have sculpts for the Des Moines class available, the Des Moines weren’t battlecruisers, they were just heavy cruisers. The US only designed two classes of battlecruisers, the Lexingtons and the Alaskas, and in the end only ever built one class - the Alaskas. Mind you, if you want to offer Des Moines class cruisers and not Alaskas, that’s your deal. I just might get someone to make them for me, but calling them battlecruisers is a historical inaccuracy in my opinion.

      Just my 2 IPCs,

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: G40 Balance Mod - Feedback Thread

      Heavy bombers were used tactically by the US Army Air Forces during WW2. The most infamous land example was Operation Cobra (Wikipedia link), which saw 1800 bombers from the 8th Air Force attack German forces in Normandy in order to help the US VII and VIII Corps breakout from their narrow slice of Normandy beach.

      Among the 500+ friendly fire casualties from that attack were LTG Leslie McNair (Wikipedia link), the highest ranking US Army casualty in the ETO (he was there to observe the effects of the attack - he saw them, all right).

      Heavy bombers were used more successfully in tactical roles at sea. As tactics and equipment evolved, planners and fliers used B-17s and B-24s to find and sink German submarines (Wikipedia link) in the Atlantic and used “skip bombing” (Wikipedia link) techniques to accurately attack both IJN warships and Japanese transports in the Pacific.

      So, heavy bombers were used, successfully at that, to support attacks on land and to sink ships at sea. I would argue that efforts to nerf heavy bombers are an attempt to “correct” something that needs no true correction.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Tons of extra/variant unit 3D-print-ready models fixed/scaled for A&A, including Gliders, Light Tanks, Light Carriers, Landing Craft, and more!

      @vodot said

      Hey MR, thanks so much for the feedback! Let me reiterate that I didn’t create the raw models for most of these, just reworked them for compatibility and printability for A&A. I’m proud of the work (in some cases, significant) it has taken to get them to a printable and playable state, but mad props to the original designers, not all of which I remember off the top of my head.

      I knew going in that I was committing some historical faux pas both intentionally and via ignorance, but I’m a “easily-distinguishable-on-the-board” and WYSIWYG-first sort of person with historical fidelity coming in third; nonetheless historicity should be paramount once the first two are assured. I want my group, none of which are WW2 enthusiasts/super nerds, to just immediately “get it”.

      RE: Midway’s anachronistic 50’s deck retrofit, that was a rare intentional historical solecism- which isn’t to say it was in good taste- intended to reflect a “Super Carrier” tech that was not achieved in the actual WW2 timeline. Perhaps I could achieve the same end using a rectangular (Axial? I’ll take your word for it) 40’s Midway sculpt by merely enlarging it over the essex/etc? I was worried it would look like just a huge rectange, but I confess I didn’t try printing one. Needs investigation.

      Regarding the Ryujo (pardon my spelling!) and Independence as Light (not escort) carriers, you’re obviously correct. Serendipitously, in my half-hour of wikipedia research (keeping your expectations low :) ) it seems it was the Light (as opposed to escort) Carriers that were known for their speed, which was a primary mechanic I wanted these units to have- so rebranding them as CVL’s is a win-win! A caveat on the light carriers: their historical decks are so narrow (by design, of course) that it’s basically impossible to balance an A&A-scaled plane on them. So: I’ve abrogated naval design history and added a fat landing pad on the deck so a single fighter has room to live happily. Hopefully the tradeoff is worth it for most, but this will obviously make that particular model a non-starter for some.

      RE: HMS Atherstone, I can see your point, given that I called the light carrier the Ryujo. It is indeed a Hunt-class sculpt.

      RE: IS-2s and the awesomeness of these models in general- yes, they kick some serious ass. 100% of these props should go to m_bergman at Thingiverse, a minor deity of military history 3D modeling.

      RE: Distinguishing Me-410s… you’re right. I spent some time trying to doctor up a Westland Whirlwind (damn planes and their paper-thin wings are super time-consuming to doctor for 3D printing)… and it ended up looking identical to the Me-410. I gave up. This is the reason I only have one sculpt covering heavy fighters for everyone, about which I feel bad… but not bad enough to spend another 2 hours doctoring the whirlwind.

      RE: Des Moines, you’re right. When I first started working on this expansion, my “Battlecruiser” unit was called a “Heavy Cruiser” and I think that’s why I pulled the Des Moines. Later on I decided I really like the word ‘battlecruiser’. However, similar to the serendipitous mistake on the light vs. escort distinction above, this unit was also meant to be a sweet spot between the CA and the BB combining the strengths of both, but locked behind tech and advancement. Aaaaand after another half-hour of wikipedia research, it turns out that the Des Moines did not sail until 1946; so I don’t see why I can’t call this unit an advanced “Heavy Cruiser” after all.

      Thanks for replying to an old crank on the internet. I also agree with the “‘easily-distinguishable-on-the-board’ and WYSIWYG-first” train of thought. But you can twist the text of something to say anything.

      If you did the Midway with an angled deck on purpose, as an advanced carrier, I can see that. I retract my objection, but maintain that I’d like to see an axial-deck Midway as well.

      (Short aside - for a quick article on the internet, quoting from a book on the evolution of the aircraft carrier, that explains how angled decks came to be, go here: https://www.historyonthenet.com/angled-deck-new-development-aircraft-carriers (It also shows use of the term “axial deck” to describe aircraft carriers without an angled deck.))

      I’m glad that I can be of service with suggesting you rebrand your CVEs as CVLs. Getting the win-win is always good. First and foremost, game pieces should support game play, so if the decks need a little widening, such is gaming.

      As for the Atherstone / Hunt, just trying to help.

      As for telling bits of plastic, meant to be heavy fighters in Axis & Allies, apart, I fully understand that it’s not alway easy. My suggestion would be to go with a distinctive feature of some kind. In this case, I would go with twin-engine fighters with twin tailfins. Versions of what I’m suggested can be found by searching for Bristol Buckinghams (https://en.wikipedia.org/wiki/Bristol_Buckingham), Gloster F.9/37s (https://en.wikipedia.org/wiki/Gloster_F.9/37), or Arado Ar 240s (https://en.wikipedia.org/wiki/Arado_Ar_240). All three of those are different from each other and from other planes (included the P-38s from WotC), which is what I was understanding you to be after. It’s a thought. While none of them were really built in large quantities, they all could have been. Which in my opinion is one reason why they are perfect for the heavy fighter role, especially the F.9/37 and the Ar 240.

      The Des Moines were truly an innovation in Heavy Cruisers, with semi-automatic 8" naval guns could be fired twice as fast as the main guns on the proceeding class, the Baltimore / Oregon City class(es). As a technologically advanced Heavy Cruiser, I can certainly get on board with that. My next question in this line of thought is: Do you plan to do up some Worchester class light cruisers to go with the Des Moines class heavies? The Worchesters were the lighter cousins of the Des Moineses and also featured semi-automatic main guns - 6" guns in this case - meant to be a bit of an evolution in the anti-aircraft cruiser idea of the Atlanta and Juneau class 5" gun armed anti-aircraft cruisers.

      If you want to make some Alaskas for true battle cruiser naval superiority, I certainly wouldn’t complain about that either.

      And if you want to feast your eyes on some truly wild naval designs, the likes of which weren’t built and likely would never have been built, I invite you to visit “Furashita’s Fleet” (http://www.combinedfleet.com/furashita/furamain.htm), which has a wild collection of “what might have been” WW2 designs for cruisers, battleships, aircraft carriers, and admixtures of the first two with carriers; with designs for the navies of France, Germany, Italy, Netherlands, the UK, the USSR, the USA, and a smattering of other minor naval powers as well.

      To quote the site: "‘Admiral U. Furashita’ was the pen-name of Craig Burke. In his words:

      ‘I picked that name because I liked to dally in fictitious ships. Since the Japanese tongue usually makes an ‘R’ sound out of any ‘L’ it encounters, that’s how what people often say to me would sound, or something like it.’"

      Furashita’s Fleet is home to lots of interesting ideas to the would-be model maker, in my opinion.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: G40 Balance Mod - Feedback Thread

      @simon33 said in G40 Balance Mod - Feedback Thread:

      @Adam514 said in G40 Balance Mod - Feedback Thread:

      @oysteilo Can you pinpoint something in BM that makes games last longer? My only answer is that sides are more equal, and since it’s a newer game people continue for a few more rounds before realizing they don’t have a chance.

      It’s the increase in income without the increase in the number of units on the starting board which is sure to cause a longer game unless one side gets the advantage early. This makes the starting situation less important and mid game decisions are more likely to compensate for early game mistakes or dice.
      {snip}

      What if NO’s were negative instead of positive? Collect Leningrad, Stalingrad, Moscow for -3 IPCs for Russia. Capture any of Philipines, New Guinea, Java for -2 IPCs per territory for Japan. If too much money is the problem, would helping to bleed funds from those who do poorly help force the issue or would it just kick those who are already down?

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: A&A 1941 Player aids

      @Valladares One small error crept into your chart - the Admiral class was a British ship class (HMS Hood). Yes, this means that 3 of the 5 Allied ship classes had British origins. The rest of your charts look good, I thought you would appreciate the notice.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: General 6 Stars 1941 WW2 Game

      @SS-GEN said in SS GEN's 1941 Global War Game:

      Ha. Where is this river ? I’ll put it on map.
      Spelling stuff never really looked at. Be playing for years on it. I’ll change your suggestion
      Thank you

      The “St-Laurent River” is better known in English as the Saint Lawrence River. It is the outlet from the Great Lakes to the Atlantic Ocean.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Tjoek's A&A 1914 OOB Map file (Updated February 9th 2020)

      @Tjoek I also like the darker silhouette.

      -M_R

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Axis and Allies: Cold War

      There was a game that attempted to do exactly what you’re asking for. It was called East & West, Global War in 1948. While it’s not sold anymore, looking into what all they did may help you in your quest.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Global 40 table

      I regret that I only have 1 thumb/heart to give this picture.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Cold War: It's Finally Done

      @Militarized-Milkmen said in Cold War: It's Finally Done:

      NATO
      Mechanized Infantry: M59
      Rocket Artillery: Douglas MGR-1 Honest John
      Tank: M48 Patton
      AA: MIM-3 Nike Ajax
      Air Superiority Fighter: North American F-100 Super Sabre
      Strike Fighter: Republic F-84 Thunderstreak
      Bomber: Boeing RB-29 Stratofortress
      Transport: Raleigh-Class or maybe Austin-Class
      Submarine: Tang-Class
      Destroyer: Forrest Sherman-Class
      Cruiser: Baltimore-Class
      Aircraft Carrier: Forrestal-Class

      You seem to have quite a few sculpt ideas, both this set and the following sets. I have some commentary (from the peanut gallery) on this set, if you please. While I agree in general that the more sculpts the better, I thought you might have overlooked some other options, which I think would be improvements over what you have gathered.

      No comments, sound good:

      Mechanized Infantry: M59
      Rocket Artillery: Douglas MGR-1 Honest John
      Tank: M48 Patton
      AA: MIM-3 Nike Ajax
      Transport: Raleigh-Class or maybe Austin-Class
      Destroyer: Forrest Sherman-Class
      Aircraft Carrier: Forrestal-Class

      Some commentary
      Bomber: Boeing RB-29 Stratofortress / B-47 or B-50
      RB-29s were a photo-reconnaissance variant of the B-29 made from repurposed WW2-design B-29s. The post-war version of the B-29 were the B-50s, which were production copies of the “Silverplate” modified, nuclear capable B-29s. They are, admittedly, hard to tell apart from B-29s. B-47 jet bombers, on the other hand, were the first major jet bombers used by the Air Force and notably visually different from WW2 era bombers. I think that either B-47s or B-50s would be better than RB-29s.

      Submarine: Tang-Class / Skipjack
      Skipjacks were the first production nuclear-powered subs with a hull design optimized for underwater speed (the very first production nuclear-powered subs, the Skates, were Tangs with nuclear-power). The rounded hull shape would be different from WW2 submarine designs.

      Cruiser: Baltimore-Class / Boston or Des Moines Classes
      The Baltimore class was another WW2 design. After the war the Navy took two Baltimores and modified them to carry anti-aircraft missiles, making them the first class of missile-armed cruisers, the Boston class. If Bostons are a bridge too far, the ultimate gun-armed cruisers were the Des Moines class. I think that sculpts of either Bostons or Des Moines would be better than “more” Baltimores.

      Air Superiority Fighter: Republic F-86 Sabre
      Strike Fighter: Republic F-84 Thunderstreak -
      maybe F-84 Thunderjets, to be different from F-86s
      F-84 Thunderstreaks look very much like like Sabre jets - single engine swept-wing jets. F-84 Thunderjets, on the other hand, have straight wings and would be much easier to tell apart from Sabre jets. Why are both called “F-84” when they look so different? Ask the Air Force, I don’t know. Some pictures to help show the differences.
      Straight wing Thunderjets:
      Picture of an F-84 Thunderjet
      Sabres, with their swept-wings:
      Picture of an F-86 Sabre
      Swept-wing Thunderstreaks:
      Picture of an F-84 Thunderstreak

      Just some thoughts of mine, likely worth every penny you paid for them.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: My G40 build

      This is brilliant work!

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: New modern A&A variation - Superpowers

      @AAdudeCPHDK1981 said in New modern A&A variation - Superpowers:

      @Imperious-Leader What a shame, it looked like fun. Thanks for the reply :)

      It’s an interesting time capsule of A&A gaming from the mid-90s, before Hasbro breathed new life into the franchise with A&A Europe. It’s got new units, new rules, and a different time period. The colors are bright and you can tell one power from another (usually - just don’t be color blind).

      Sadly, the piece size is all over the place and the rules aren’t truly cohesive. Which is a fancy way of saying that there are holes in the rules. As for those piece sizes…

      (Portrait of pieces from the game Superpowers - (Source)
      Portrait of pieces from the game Superpowers

      The grey pieces are a carrier and a battleship
      The yellow pieces are a submarine and a transport
      The green pieces are infantry and a bomber (stealth bomber, 'natch)
      The blue pieces are a tank and a (jet) fighter
      The pink piece is artillery
      The white pieces are a nuclear bomb, a factory, an anti-aircraft weapon (looks like a HAWK missile to me), a “general”, and a “national leader”.

      The white pieces are white for each power, the pieces in colors are all in the same color for each power. There are 8 powers in the game, each with their own color:

      African Coalition - pink
      Communist China - green
      Euro. Union - grey
      Imperial Japan - red
      Middle-East Fed. - yellow
      Rus. Fed. - orange
      Latin Alliance - light blue
      USA - a blue that’s not light

      More information available on the website: http://www.superpowersgame.com/app/index.html#!/

      If you have the desire to buy this game, there are still copies available. As of today (2020 1106), they want $45 plus $15 shipping and handling, but only if you are in the US of A.

      I hope that was helpful for you.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Standardized Colors

      I don’t have much to say about everything you wrote about, but I thought you might be interested in some work posted a couple years ago. Fellow axisandallies.org forum poster Wolfshanze decided that in his version of Anniversary it would be better for the Italian units to be painted metallic silver and the ANZAC units to be painted a shade of nutmeg. His thread below lays out his thoughts and has some pictures he posted of how well his experiment turned out:
      https://www.axisandallies.org/forums/topic/31369/the-great-italian-anzac-recoloring-project.

      I hope that helps you out.

      -Midnight_Reaper

      Edited to correct the version of the game in question.

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Looking for the Xeno Games World at War Map

      @the_good_captain I, for one, can’t wait to see how they turn out. If I can be of service to you on your quest, feel free to DM me.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Pieces of World in War for A&A Global

      @Imperious-Leader said in Pieces of World in War for A&A Global:

      Oh no not this game…

      Would you care to expand your thoughts on the matter? As a source of new units for A&A I agree they don’t pass muster. As a new idea on how to fight a WW2 combat game (with the casualty / attack battle board idea) I think they might be on to something.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @superbattleshipyamato123 said in What if the Soviet Union joined the Axis and Japan joined the Allies?:

      @midnight_reaper

      When I first came up with these ideas, I always thought of them being used together (using only the Soviet Union one is suicide for the Allies, as I have discovered), which is why I didn’t really keep them separate. Sorry about that.

      I think the ideas are fine together. They probably aren’t balanced if used separately. My comment is more about the appearance of your proposal - your text runs together, making it difficult to see where the sections begin and end. Please use extra lines and / or bolding, as needed, so that I can better read what you wrote.

      Or not, it’s your baby.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: I would like some advice

      One color that some gamers have used for Canadian units comes from the old A&A Revised game. When that game was first released, the UK’s units were in a shade of green, lighter than what the US’s pieces were in. This color is sometimes referred to as seafoam green, sometimes as celery green. See below:

      UK pieces in light/celery green, picture 1 (source: https://boardgamegeek.com/image/76919/axis-allies)
      UK pieces in light/celery green, picture 1

      UK pieces in light/celery green, picture 2 (source: https://boardgamegeek.com/image/88496/axis-allies)
      UK pieces in light/celery green, picture 2

      UK pieces in light/celery green, shown with in mass with pieces from other powers in mass (source: https://boardgamegeek.com/image/72417/axis-allies)
      UK pieces in light/celery green, with pieces in other colors

      The same UK pieces in tan, to show the difference (source: https://boardgamegeek.com/image/1006268/axis-allies)
      UK pieces in tan

      While “official” A&A pieces in this color were only made for the Revised version of the game (and not all of the Revised games came with green Brits, only the earlier editions), new pieces in (roughly) this color is available from Historical Board Gaming (HBG). Sort their battle pieces by color, and take a gander at what is available in what HBG calls celery green. You can also buy some of the old A&A Revised pieces in celery green, but it’s not cheap.

      I hope that helps.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: New Superpowers Game

      @all-encompassing-goose said in New Superpowers Game:

      I played it using the website, it wasnt very good. Wonder what happened with the creator and did they actually print the board game?

      The creator did, indeed, print his game. He’s selling off the very last of his stock at this time. See the BGG information for the game for more information:

      https://boardgamegeek.com/boardgame/41546/superpowers

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Possible New A&A Game

      I think you have some very interesting ideas and I can’t wait to see what comes of them.

      Refighting WW2 by starting all the way back in 1919? That sounds cool. How are you going to stop the victorious Allied Powers from just picking up where they left off and steamrolling a defeated Germany and Austria?

      As for specific feedback…

      On your planes (fighters, tac bombers, etc…) will you have early war and late war variants? The P-51 was a great fighter but wasn’t available in 1941. The P-40 was available at the time (and could hold its own when flown well) but was outdated by 1944. Since you could have war break out in 1935 or so, I would consider that.

      As for the case of the French Strategic Bomber, I’ve always preferred the Farman F.220 and its descendants. It was a unique design and a four-engine bomber used in the strategic role in the early months of the war. HBG will sell you a 3D print of the F.222 model if you like:
      https://www.shapeways.com/product/GTB2NBVVR/farman-f-222-220-1-700-scale-qty-1-french

      My 2 IPCs,

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
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