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    Best posts made by Midnight_Reaper

    • RE: Markers from HBG

      HBG sells a set of their markers just for that purpose: BASE SET OF MARKERS FOR GW1936V3
      https://www.historicalboardgaming.com/Base-set-of-Markers-for-GW1936v3_p_3700.html

      They want $59.95, plus shipping, for their set. They claim it would cost $70.20, plus shipping, to buy the same markers by themselves.

      My 2 IPPs,

      -Midnight_Reaper

      posted in Global War 1936
      Midnight_ReaperM
      Midnight_Reaper
    • RE: My Axis & Allies collection

      @majordisaster I can’t speak for AADude, but I’m interested. I’ll send you a PM.

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Research and Development House Rules

      The simplest and easiest tech rules I’ve seen (This assumes a five power game (e.g. A&A 1942)):

      At the start of the game, all powers but the Soviet Union roll one die against the tech chart. What ever result they land on is now theirs, even in the case of repeats. Jet Fighters for all four rollers is possible, if statistically unlikely.

      Short, sweet, random, and the tech is used for the whole game. Why not the Soviets? “Should not have purged your scientists, Stalin!” Real reason: letting the Soviets roll would allow the Allies to have an extra tech over the Axis.

      One could even use this in the bid process: I’ll take the underdog, but I get (two rolls | targeted roll | I get to pick my tech) for doing so.

      -Midnight_Reaper

      P.S. Minor text edit.

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: 🎁 20th Anniversary Give Away

      Thanks for your gift as well. What a great book!

      -Midnight_Reaper

      posted in Website/Forum Discussion
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Classic rules, and some disagreements.

      @CrazyIvan
      My personal take on this issue has always been: “The rules as written say that you can only have x number of stacks, limited by the amount of pieces in one standard box. That said, we are going to ignore that particular rule, here’s a boat-load more pieces, dig in!”

      It’s good to be able to hold on to what you understand, and it’s also good to admit when you’ve been mistaken.

      Take care, and game on!

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Customizers: which A&A games do you own?

      I have a few games…

      1 copy of Nova games Axis and Allies
      3 copies of 2nd Ed. Classic, with at least two more copies worth of pieces
      2 copies of Europe (1 as Europe, 1 as Europe: Italy, with FMG Italians)
      1 copies of Pacific
      2 copies of Revised
      1 copy of D-Day
      1 copy of Battle of the Bulge
      1 copy of Guadalcanal
      2 copies Anniversary Edition (1 2008 edition, 1 2017 reprint)
      1 copy of 1942
      1 copy of Pacific 1940
      1 copy of Europe 1940
      4 copies of 1941
      2 copies 1942 2nd Ed.
      1 copy of Pacific 1940 2nd Ed (looking to make it 2 copies, if I can do it cheap)
      1 copy of Europe 1940 2nd Ed (looking to make it 2 copies, if I can do it cheap)
      and
      2 copies of Zombies

      Aftermarket pieces…
      a ton of HBG
      “two full sets” of FMG Italians
      3 sets of Xeno Games World at War
      1 set of Xeno Games Eastern Front (unofficial A&A Europe Expansion)
      1 set of Xeno Games Europe at War
      1 set of Xeno Games Russia at War
      1 set of Xeno Games Pacific at War
      4 sets (and change) each of Table Tactics: A&A Accessories, Central Powers, New World Order, and Risk 2042
      1 set of Enemy on the Horizon
      1 set of World War II Expansion, I, II, and III (Midway)
      and yet sets of more expansion rules for Classic

      So, yeah, just a few…

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: World at War 1939 2nd edition rule book less 😢

      @ipoulin My one piece of advice for playing World at War has to do with the fact that some special units (e.g. US Mech. Infantry, German Panzers) are only allowed to be had in limited numbers.

      I would figure out how many of what and then set aside a reserve of pieces just for those roles. I would then mark those units in a distinctive way: many people use paint or a marker pen to add a bit of color, you could also set aside appropriate WaW pieces just for those roles.

      If you do that, you won’t have “too many” of a certain unit and it’s easier to tell them apart from regular units.

      Once, when I was playing a game, a few turn in:
      German player: “How many US Mech Inf have you bought?”
      US Player “All of the infantry I’ve bought have been Mech Inf…”

      Good luck telling that apart!

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      Another, even bolder way to avoid Infantry blobs - hard limits.

      Let us build a system where infantry stats are the same, but a power can only have so many of them. I would think that using the same number for all powers would not work right, so different levels it is. The following numbers are just for example, using A&A 1942, 2nd Ed. In this case, I will take starting infantry and gave the allies x3 and the axis x2. This is most likely not the best system, just the one I came up with.

      USSR: 21x3=63
      Germ: 29x2=58
      Japan: 25x2=50
      Unit.K: 15x3=45
      USofA: 14x3=42

      Whether this is better system or worse would need to be tested. But I think it would give that rare synergy between historically appropriate and game balancing.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Axis & Allies .org 2023 Support Drive

      @djensen I just attempted to support at the Gold level. Do please let me know if you don’t receive it.

      -Midnight_Reaper

      posted in Website/Forum Discussion
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Violating Spain’s neutral status

      @Valladares: I always like the way The World at War covered it, with set IPC values for neutrals and set orders of battle for each neutral. That seemed right, knowing the risks and rewards before attacking. Some neutrals had fighters and some had submarines, which was period accurate. Might have to dig out my old game information and put that up.

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Customizers: which A&A games do you own?

      @Midnight_Reaper Oh, and two sets of A&A: 1914. Forgot about that one.

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Using Different Rules

      If you are looking for just map boards, you’ve two options. One is to scout eBay for people parting out games they have. The other is to check historicalboardgaming.com for their stock of map boards: https://www.historicalboardgaming.com/Axis-Allies-Game-Boards_p_1969.html. Right now they have 1941 but not 1942, 2nd Ed available.

      As for rule books, you can find them digitally on the Avalon Hill website: https://avalonhill.wizards.com/rules.

      I hope that helps.

      -Midnight_Reaper

      posted in Player Help
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Simple Modification of Industrial Complexes (AA50 and or Revised)

      @Argothair Funny thing is, this is a example of an idea coming along early - Oztea’s Garrisons are mostly the same thing as A&A&Z’s Recruitment Centers. Main differences being that Garrisons can make more than just infantry and when Recruitment Centers make infantry, they do it at normal price. Of course, the fact that this thread is 10 years old may mean that it’s just you and me in here for now.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Where did Dave go?

      @AndrewAAGamer said in Where did Dave go?:

      I hope I am not breaking a confidence. I saw he posted on the North Africa Play Testers website just this morning.

      That tells me that he’s all right. That’s the more important half of what I was asking. If he’s too busy for here, then I hope whatever is keeping him from here dissipates before too long.

      -M_R

      posted in Website/Forum Discussion
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Very Hi-res AA classic board.

      @AcesWild5049 said in Very Hi-res AA classic board.:

      @Panzerboy0191 not the classic map but very interesting. where did this come from? Is it from an old third party vendor?

      This is a very interesting map. What we have here is a map for the Nova Game Designs version of A&A, done in the art style of the Milton Bradley version of A&A. If one wanted to play the Nova Game Designs version of A&A on a Milton Bradley board, with Milton Bradley pieces, this would be the map for them. Mind you, it’s not a perfect, 100% accurate port of the Nova Game Designs map. But it’s easily 90% there.

      Otherwise, it’s not much more than a conversation piece.

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Custom 3D Miniatures: Major & Minor Industrial Complexes, Recruitment Center, Airbase, and Naval Base

      The plane for the Air Base and the anchor for the Naval Base work fine.

      Your Major IC looks factory-like, but I recommend having 1 or 3 smokestacks on your MIC. If you have 2, a careless player may think they have a standard IC. You may not have room for 3, I understand. But putting a “10” on it somewhere, or having 1 smokestack on both the Major and minor IC, and differentiating them in another manner, might be preferable.

      Just my 2 IPCs,

      -Midnight_Reaper

      posted in Customizations
      Midnight_ReaperM
      Midnight_Reaper
    • RE: A&A Global for first timers

      @IKE:

      What happened to the videos?

      Use the links on the original post to get to his channel, then watch his Channel Update #1. It explains things.

      Link for his Channel Update: www.youtube.com/watch?v=-2hV-wwlWas

      -Midnight_Reaper

      posted in Player Help
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Applying casualties during combat ?

      So, to use the rules in A&A Europe 1940, Second Edition, (AAE '40 SE) as an example - the current rules do not call for rolling from the 1 column to the 4 column on the battle board. That said, those rules do call out certain actions as taking place before others. The AAE '40 SE rule book (which is available, along with all the current A&A rule set, at avalonhill.wizards.com/rules), pages 16 to 21, describe how combat goes down in the new rule set.

      Don’t assume that combat works the same as back in the Milton Bradley-era A&A. First, the bombing raids happen - with the counter-fire from AA Guns and Fighters taking places before the bombs start falling. Then, the Amphibious Assaults take place - first the naval battles, then the ground battle (assuming the naval battle is successful for the attacker). After that, the “pure” naval and ground fights take place. In the details for naval battles, either before an Amphibious Assault or just as a part of seizing a sea zone, submarine, their casualties, and their continued presence on the surface is taken care of in a special part of the naval combat round (assuming a destroyer on the other side of the fight hasn’t neutered the submarines’ special abilities).

      But yes, in a single round of combat, every unit eligible to shoot can be rolled up all at once, provided there is a way to tell the infantry hits from the fighter hits. Whether that is important or not, and whether the people you are playing with would like to do something about that, is up to you and them.

      -Midnight_Reaper

      posted in Axis & Allies Global 1940
      Midnight_ReaperM
      Midnight_Reaper
    • RE: White Death

      There’s a decent page for it on BGG (https://boardgamegeek.com/boardgame/13016/white-death). I don’t know anything about it but if you have questions the fans there should be able to help you.

      -Midnight_Reaper

      posted in Other Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Found an MB copy of Axis and Allies ...

      I answered this in his general post. It’s from WWIIE2 (World War II Expansion 2).

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
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