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    Best posts made by Midnight_Reaper

    • RE: Rules game .pdf in french

      Hello Pascal,

      As much as I love it here, your request sounds like something that BGG (BoardGameGeek) would handle better. And indeed, I think I’ve found what you are looking for. In the file subsection of the BGG page for A&A Europe 1940 is a French translation of the second edition rules. As I don’t speak French, I can’t confirm that the translation is accurate. Judging by the pictures, it looks mostly accurate (the translator took some liberties with the Major and minor Industrial Complexes, but that shouldn’t be too hard to figure out). I hope that helps anyways.

      -Midnight_Reaper

      posted in Axis & Allies Europe 1940
      Midnight_ReaperM
      Midnight_Reaper
    • RE: G40 rules for "away from table" gaming (in an office etc.)

      Another option for this kind of asynchronous play is to have each player establish an OoL, or an Order of Loss.

      An OoL would work something like this: Ground: AAA - Inf - Mech Inf - Arty - Tank - Strat Bomber - Tac Bomber - Fighter; Naval: Capital Ship first hit (a non-sinking hit on a Battleship or a Carrier) - Submarine - Destroyer - Tac Bomber - Cruiser - Fighter - wounded Carrier - wounded Battleship.

      With an OoL, you have a rough guide as to how that player wants to take handle taking casualties. And by following that OoL, you can take defensive hits off for the defender with confidence that the defensive player really would like to lose something expensive but not entirely useful over something that is cheaper but also a better defender.

      My 2 IPCs,

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: [Various] The Colonial Outpost (an enhanced Allied IC bid)

      I have nothing to add except I like this idea and would like to explore it further.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: [1942.2] Is there a 1940 setup for 1942 game?

      @Imperious-Leader said in [1942.2] Is there a 1940 setup for 1942 game?:

      Make one, just research it and make sure its balanced and gives players options. For example make sure nobody loses a critical unit to start the game.

      And if they wants to play 1942 with a 1940 start date, but don’t have the skills and knowledge to make one for themselves, what the heck are they supposed to do? Telling a person with a broken car that they should just fix it themselves doesn’t help a non-mechanic any.

      That said, I do know about the work someone else put into making a variant for 1942, Second Edition, that starts in 1939. I have no idea if it’s balanced or not but I rather think it’s not. I say this because this variant creator is more inclined for historical accuracy than play balance. All that said, you can find this variant on BGG: https://boardgamegeek.com/thread/1586459/axis-and-allies-1942-second-edition-1939-variant-s

      I hope this helps. If you find it unbalanced, I would first try giving the weaker side to the stronger player. Handicapping, a la having faster runners were weighted shoes in a race.

      My 2 IPCs,

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: [1942.2] Is there a 1940 setup for 1942 game?

      With this setup, Japan starts with 11. China starts with 8, and France (1939, remember) starts with 13, which includes 2 for Indo-China. Japan is expected to prey on China and France to build up.

      While this might feel anemic for those used to 1940, it just might be roughly accurate in the combined circumstances of the reduced total income of 1942 and an earlier starting date reducing the incomes of both Germany and Japan.

      The opportunity to repeat Germany and Japan’s wild successes in 1940 and 1941 is there, can you seize it?

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: G40 Redesign (currently taking suggestions)

      @Patchman123 said in G40 Redesign (currently taking suggestions):

      @Midnight_Reaper said in G40 Redesign (currently taking suggestions):

      @Patchman123 said in G40 Redesign (currently taking suggestions):

      How about we have the Empire ships serve as the United Kingdom player’s transport ship class?

      How making a seperate British transport ship piece?

      There is a separate British transport. You get 12 in every copy of A&A 1941. Mind you, only 4 are in British tan, the rest are 4 in US OD green and 4 in Soviet Maroon.

      The allied transport ship in A&A 1941 is based off of Canada’s “Fort Ships”, which were a class of 198 ships made in Canadian shipyards during the war. They were essentially the Canadian answer to the US’s Liberty ships. All of the Forts were for use by the United Kingdom, those built for Canadian use were named the Park ships.

      All that said, WotC has provided separate, Commonwealth-origin, British transports. They just put them in a different game.

      -Midnight_Reaper

      Well, why aren’t they in Global 1940, then? I think that would be nice!

      Because they were trying to figure a way to sell copies of A&A 1941 to the old guard and stumbled on the plan of selling pieces to fill gaps in the piece collection of the 1940s games. As for what, exactly, you get in a copy of A&A 1941, I turn to this website’s archives for a preview of what’s inside 1941: https://www.axisandallies.org/p/axis-allies-1941-preview-unit-details-and-abilities/

      I hope that helps.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: [Global 1940] Destroyer and Destroyer Escorts

      I happen to have that book right next to my computer. I’ll give you the short version - if you want the long version, just ask.

      Unit - Attack - Defense - Move - Cost
      Cruiser - 3 - 3 - 2 - 15/13 (apparently they were originally 15 IPCs, reduced to 13 IPCs in a later printing) - Can Coastal Bombard
      Destroyer - 2 - 2 - 2 - 8 - special sub patrol rules
      Escort - 1 - 3 - 2 - 8 - special convoy/transport defense and sub patrol rules, can be transferred from 1 nation’s control to another
      German Subs (U-boats) subs cost 6 IPCs for Germany only, everybody else pays 8 IPCs
      Battleships - 2 hits to kill
      Carriers - 2 hits to kill

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: [In defense of] AnA Classic...

      Thank you for posting your video. Two quick thoughts, worth what you paid for them:

      1. Who said MB A&A (Milton Bradley (edition of) Axis & Allies) needed defending? Who was attacking it?
      2. Your link doesn’t go to your video, it goes to your home page. Your video is available from your home page, but I was expecting to go to your video. Up to you what to do with your new-found knowledge.

      -Midnight_Reaper

      P.S. I don’t watch anybody’s video without what I think is an extremely good reason. So I didn’t watch yours. Sorry. Next time, transcript or go home. :-)

      posted in Blogs
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      Ah, the full play-by-forum experience. I’m impressed.

      (No, seriously, I’m impressed. This has been a great game.)

      -Midnight_Reaper

      posted in Play Boardgames
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Battle board

      Well, that’s a start, but it’s blurry. Let’s see if we can do better … let’s see what BoardGameGeek.com (BGG) has on offer:

      An A&A Battle Board from the BGG photo files:
      An A&A Battle Board from BGGpicture source

      While we’re at it, BGG has a National Production / Weapons Development chart available as well:
      An A&A National Production / Weapons Development chart from BGGpicture source

      And lastly, BGG as a picture of the National Control Markers from an unpunched sheet of them. That could be handy as well, if you need more:
      A&A National Control Markers from BGGpicture source

      I hope that helps you on this holiday season!

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Laptop or Chromebook?

      I would definitely get a laptop if you want to play TripleA. Trying to do so with a Chromebook is asking for trouble and you would be mostly by yourself trying to troubleshoot what was causing problems between ChromeOS, whatever brand of Linux was on board, your Windows emulator, and TripleA. And if you lost me in that last sentence, you really do not want to try to play TripleA on a Chromebook.

      -Midnight_Reaper

      posted in TripleA Support
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Axis & Allies: Solitaire variant

      @jmkinki
      Howdy jmkinki! I hope you find AxisandAllies.org to be a useful and friendly place. And I am looking forward to reading your solitaire rules for A&A.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Does anyone have tournament rules for 1942 2nd edition or revised?

      @Panzerboy0191

      The Smorey Swamp, online home for GenCon A&A tournament master Greg Smorey, has official GenCon A&A tournament rules for the following Axis & Allies games: Milton Bradley (or Classic); Anniversary; 1942, Second Ed; Global 1940, Second Ed; 1914; and Zombies.

      You can find your way to his site, but I’ll point you to his rules and tournament rules page as well.

      I hope you find what you’re looking for there.

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

      That is my idea but being new I am not sure where to place them. I would not want to break any protocol. I am also wondering where I should post my Principles of Axis and Allies Advice.

      I would post your Principles article in the A&A Global 1940 forum and then post a link to those principles here.

      -Midnight_Reaper

      posted in Play Boardgames
      Midnight_ReaperM
      Midnight_Reaper
    • RE: The result of naval units after combat

      @dark_avenger,

      If you do not attack the transport off of the coast of India, nothing happens to it. It will sit in that sea zone and be a transport until such time as it is moved or destroyed. An attack on a land territory from other land territories has absolutely no effect on any ships at sea.

      I hope that helps.

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Global40 opponent

      @Avner Not to tell you that you won’t find an opponent from this post, but we have a dedicated thread just for finding online game partners: https://www.axisandallies.org/forums/topic/3761/find-opponents-here/393

      I hope this helps.

      -Midnight_Reaper

      posted in Find Online Players
      Midnight_ReaperM
      Midnight_Reaper
    • RE: 1942 Second edition House Rules for a more interesting game.

      @Panzerboy0191 said in 1942 Second edition House Rules for a more interesting game.:

      @Midnight_Reaper there are play by email games?
      cool!

      There are play by email games, but forum play has mostly driven PBEM to the fringes of active play. There’s not a lot of difference between them, but what differences there are make those knowledgeable in both style tend to prefer forum play.

      -Midnight_Reaper

      posted in House Rules
      Midnight_ReaperM
      Midnight_Reaper
    • RE: What is the most interesting place you have played A&A?

      The most interesting place I have played A&A would be on a coffee table inside an MWR (Morale, Welfare, and Recreation) building on an Army base in South Korea with three other US Army Sergeants.

      -M_R

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Selling advice.

      If you are dead set on never playing it, my suggestion would be to offer it on the marketplace sub-forum here for cost of shipping (free for whoever wants to pay the shipping cost). That way someone looking to get one cheap will be helped out and you’ll know the person who gets it wanted it.

      But donating to Habitat for Humanity is not a bad idea either.

      My 2 IPCs,

      -Midnight_Reaper

      posted in Axis & Allies 1941
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Classic rules, and some disagreements.

      @CrazyIvan
      My personal take on this issue has always been: “The rules as written say that you can only have x number of stacks, limited by the amount of pieces in one standard box. That said, we are going to ignore that particular rule, here’s a boat-load more pieces, dig in!”

      It’s good to be able to hold on to what you understand, and it’s also good to admit when you’ve been mistaken.

      Take care, and game on!

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_ReaperM
      Midnight_Reaper
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