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    M
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    Posts made by Micoom

    • RE: WWII: The Struggle for Europe and Asia

      The game photo’s are always a real pleasure to look at! Really curious on the outcome of this one.

      posted in Other Axis & Allies Variants
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      I have deleted #6, because it was the same as their newly created National Attack.  Also made some changes to the Gustav Line and Home defence, so that they can be used together if needed.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Italy National Advantages  (Revised list)

      1. Piggyback Tech
      Italy shared the accomplishments of German scientists during WWII.
      On the turn after Germany obtains a given technology, Italy gets it as well.

      2. Gustav Line
      Hitler ordered a final defensive line south of Rome to protect the “soft underbelly” of Europe after Africa fell to the Allies. The Gustav Line, or the Winter Wall, held off many Allied amphibious landings. During any amphibious assault against Italy, all German and Italian ground units defend values increases by 1 there during the first cycle of combat.

      3. Desert Tracks
      Italian tanks were inferior to German and Allied ones. However, they were lighter and could travel the desert with ease. Italian tanks may blitz through Sahara. They must both enter and leave Sahara in the same turn. They may never capture the Sahara, and they may not retreat into this territory.

      4. Blackshirts
      Black divisions were paramilitary organizations that were used to spread terror across Southern Europe. Once per game, if your capital gets attacked by at least one ground unit, you may place 2 infantry there for free before the Conduct Combat Phase.

      5. Elevated Ground
      Southern and South-Eastern Europe was scattered with mountains and high elevations. This gave many advantages to artillery especially Italian mountain guns. Gebirgsjägers–mountain troops–were the only ones besides aircraft who can operate on these conditions. Your artillery in Southern Europe and the Balkans defend on a 3.

      7. Home Defence
      Every Italian or German INF unit in the first round defending in Original Italian territories see their defence increases by 1. (never higher than 3)

      8. Mediterranean Express
      This allows Italy to move 1 infantry to Libya during non-combat movement. You need to be in controll of Libya.

      9. Afrika Korps
      Place 1 INF, ART, ARM in Libya for free during your mobilize new units phase, if you controll it.

      10. Untrained Forces
      The first time Italian forces meet a given Allied nation in battle, the Italians choose the order of loss for the Allied forces (this is designed to foster a “Kasserine” style result in Italy’s first encounters with enemy forces).

      11. Frogmen
      The Decima Flottiglia MAS was an Italian commando frogman unit created during the Fascist government. This rule allows 1 infantry to attack 1 Allied surface naval unit that is adjacent to an Italian held territory-containing infantry (Italy specifies targets). Infantry rolls normal attack (1 in 6) and if successful sinks 1 allied ship. Such attack precedes normal attack round. Failure is loss of Italy infantry.

      12. Fascists friendship
      If you controll Malta and Gibraltar, Franco of Spain will join your side. All Spanish territory, troops and IPC go directly to Italy.

      13. Balkan support
      During WWII Hungary, Romania and in lesser amounts Bulgaria supported the Axis forces with man and material.
      Once during the game, if in controll of the Balkans, you may place 1INF, 1ART and 1ARM for free.

      14. Kesselring
      For every Italian transport in the Mediterranean, the germans can move one land unit for free in any NCM phase.

      posted in House Rules
      M
      Micoom
    • RE: AARHE Historical Map

      @Imperious:

      No the idea is to take the 20 currently on germany and add it to other german new territories.

      I meant this. take the 20, means more IPC… Normal is 10…

      Adding only a territory of 2 ipc, could aslo be the way. No major change. Low Countries, could be added yes but this will give Germany another territory to defend against invasions from the sea… So maybe South Germany or Austria is a better option…

      posted in House Rules
      M
      Micoom
    • RE: AARHE Historical Map

      Iffy we add more territories, then more income and free lend lease are the way to go.

      posted in House Rules
      M
      Micoom
    • RE: AARHE Historical Map

      If we can add more territories in China, then in Germany also. I see what you mean with weakening them to much… But with adding Poland…? Isn’t EE already representing Poland? Or will this mean that the North of Eastern Europe will be turned in to East Prussia? Or is this to much?

      This will mean to keep the free lend lease for Russia right.

      I will look into Xeno’s China…

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      @Imperious:

      Ill go with that. The Italian navy was probably their great contribution in the war. Too bad they didnt really use it in the war…due largely to no oil avalible.

      I never really got it, why they didn’t use it more in the early days of the war, going straight for the British fleet in Alexandria. instead of letting the Royal Navy take the initiative… with that fairey swordfish attack on Taranto…

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Like Tekky already told on the previous page. Italy has already the ability to purchase INF for 2IPC at their capital. So it would be 3 INF for 5 IPC. Isn’t that to much for Italy? Maybe 2 IPC discount on Navy vessels is indeed the way to go. They did, try to compete with France and Britain just before the war, to controll the Mediterranean…

      posted in House Rules
      M
      Micoom
    • RE: AARHE Historical Map

      To get rid of the 20IPC Germany, sounds good. That really isn’t historical compared to the US for example, and not doing the “historical” name adding to the game any good… But I would say, create a new territory east of Switzerland, instead of north. We could make Austria the new territory. Value?
      I say east, because it is easier to defend against allied invasions.

      China… Well, that indeed will ask for setup adjustments.  And we should create lend lease air transports to Chinese territory. This could halt Japanese race for Moscow… However we already made efforts on that with the VC’s and individual goals…

      How do you see it? Inner Mongolia and Outer Tibet on top of each other, placed between China (west of it) and Sinkiang (east of it)

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Yes, go for the ART proposal. But I can also see 1 AP for 6 IPC each turn. To represent the ability of Italy to raise millions of man in Africa fast.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Yes, I thought of the battleships also, but indeed they only have 12 IPC income… So not an option I think. We must think of something creative for this small power.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      BTW we need to finish Italy’s NA’s, so we can move to the next country and finish all the NA’s.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Ok, so what will we decide? INF or ART for Italy, or both not? IF 2 IPC is to cheap, then not only Italy but also Japan needs to be adjusted. Not?

      posted in House Rules
      M
      Micoom
    • RE: New Units

      I vote for adding the Mechanized unit as an optional unit in AARHE. Like IL explained, every nation more or less formed them in the war. Only Japan didn’t really…

      The US Army was fully mobile, not Armored I think. I mean, their troops were supported by trucks and jeeps etc… No hundreds of miles of walking or horse ridding only, like many German and Russian troops… But I don’t think we want to cover that with the Mechanized unit, which represents the really armored INF divisions.  I think we can still ad a US NA for better movement of the US army.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      Let us use the artillery piece for the Italian “National Unit”

      I found this;
      Note 2 The toughest Italian units died fighting the Russians alongside the Germans on the Eastern Front and the West never engaged them. Italian artillery was regarded as the best in the world

      Via Google :wink: , here
      http://www.lifeinitaly.com/history/ww2.asp

      Don’t really know, if it was really so… But I have read several times, that their ART and Navy were their best.

      Italy:  Once per turn 2 ART can be purchased for 6 IPC ??

      posted in House Rules
      M
      Micoom
    • RE: Is Luck too big a factor?

      Luck can be a big factor yes! Dice can be very hard on you…  My last game I attacked 5INF, 3ARM, 2FIG, with 6INF, 3ARM, 7FIG, 1BOM.  I  made zero hits on the INF. and only 1 hit on the 10 three’s and also missed with the bomber. Then my opponent made 4 hits out of five on the INF and hit with all his ARM and FIG. He made 9 hits, I only one. BTW I was Japan, he Russia…  and it was from Sinkiang into Novobirisk…

      posted in Axis & Allies Revised Edition
      M
      Micoom
    • RE: A&A Revised Scenarios

      @AJGundam:

      Doesn’t the game start in 1941?

      A&A starts in 1942…

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: Revised NA's

      We should finish Italy. We need 1 more NA, we have 14 now. Or do we leave it at 14?

      BTW, if you have declared NA 2 (Gustav Line) and NA 7 (Home Defence) will your Infantry then defend on a 4?? Or will one NA be obsolete?

      posted in House Rules
      M
      Micoom
    • RE: New Units

      @tekkyy:

      What should be the cost of a attack 2, defence 2, move 2, mech infantry?

      Cost 4, Move 2, Attack 2, Defence 2
      May blitz with tank. do NOT receive a plus 1 from ART like regular INF

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Map files

      @Imperious:

      man i feel like an assembly line of graphic charts…

      :-D see what you mean…

      posted in House Rules
      M
      Micoom
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