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    M
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    Posts made by Micoom

    • RE: AARHE: Phase 1: Final Draft

      I haven’t post many lately, only because I didn’t had much to add… But these seem to be great rules. Certainly for a Phase 1.

      posted in House Rules
      M
      Micoom
    • RE: New pieces

      No, no… For revised or home made boards etc… I haven’t tried Miniatures myself also… But they do seem hot arround here yes… :wink:

      posted in House Rules
      M
      Micoom
    • New pieces

      What will be the best buys for new pieces for the A&A games??  Here are some of my guesses, feel free to add more;

      For infantry I guess 1/72 infantry boxes seem to be the best buys. Airfix/ HAT and Caesar etc…

      For Armor CinC, GHQ 1/285 CinC is cheaper. Skytrex 1/300 are these good to use also? Anyone knows this? (also Halftracks, ART etc)

      For planes; 1/600 from the brookhursthobbies site seem to be the best buys  I think. Anyone know others?

      For ships;

      BB from Navwar or Skytrex in the 1/3000 line. ( Which are the better ones??)  I think the Cinc an GHQ are to large for BB in the 1/2400 and to small in the 1/4800 ( GHQ 1/2400 do seem to look great though)

      CV Same as the BB I think, but again which is the better option??

      DD 1/2400 from CinC or GHQ… 1/3000 probably to small from Navwar and Skytrex??

      SS same as DD

      CA Cruisers 1/3000 best I think…??

      If someone can confirm if these are indeed the best buys or add more, please do.

      Thanks!

      I’m from Europe, so the plastic pieces order form from Hasbro is no option.

      posted in House Rules
      M
      Micoom
    • RE: War between the states 1861-1865

      Must say, looks great again!

      posted in Other Axis & Allies Variants
      M
      Micoom
    • RE: Napoleonic Wars

      This looks great!!

      posted in Other Axis & Allies Variants
      M
      Micoom
    • RE: AARHE: Phase 3: land Combat

      Tekkyy, I like those air units rules. Having to leave the battlefield for a cycle to reload.  It was decided that air units may move their total range ability when tying to retreat?

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Main Topic Board (Phase 1)

      I like the Most of the “neutral” rules, however wasn’t it decided that “neutrals” are part of Phase 2?? We have a separate topic for it…

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Units

      I agree! These changes make the naval unit purchase more balanced.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: National Units (Phase 1)

      @theduke:

      what did japan mass produce during the war?

      Compared to the other powers they didn’t really mass produce… But they came in 4rd in machine guns.  and 2nd in Reconnaissance aircraft and AC’s and 3rd in Submarines.

      So looking at the Machine Guns the Infantry option isn’t that bad!

      posted in House Rules
      M
      Micoom
    • RE: AARHE: National Units (Phase 1)

      Losses and builds during WWII;

      DD
                Losses      Builds
      GER    50            17
      IT        84            6
      JAP    134          63
      UK      110          240
      US      71            349
      RUS    27            25

      AC
                Losses      Builds
      GER    0              2
      IT        0            0
      JAP    19            16
      UK      8              14
      US      11            141
      RUS    0              0

      BB
              Losses      Builds
      GER    7              2
      IT        1            3
      JAP    8              2
      UK      5              5
      US      2              8
      RUS    1              0

      Sub
              Losses      Builds
      GER    751          1337
      IT      84            28
      JAP    130          167
      UK      77            167
      US      53            422
      RUS    90            52

      posted in House Rules
      M
      Micoom
    • RE: AARHE: National Units (Phase 1)

      @tekkyy:

      continuing discussing from main thread on this new thread

      @Micoom:

      JAP; 8 IPC figthers and battleships attack and defend on a 5

      The battleship is already in the Yamato Japanese National Advantage.

      I know, but I wanted to skip the NA… But I like your kamikazes also.

      UK Could have the DD or BB, no fighters indeed.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Unit Purchase and Mobilization (Phase 1)

      If we only want to guarantee mass production, then I think B.Andersson’s “mass production” rule is indeed the best way to go for phase 1. ( It’s simple and effective!)

      But like the duke says, this has nothing to do with historical reasons.  But then again don’t the nation specific unit advantages cover that? New total Mass production rules should then be for a later phase, I think.

      Russia should have advantages in ART and Armor, and US in everything…  Germany should be able to focus more on quality then quantity.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Units

      @B.:

      Once again there is no need for more units, make nation specific instead!

      Yes, but therefore we are doing several phases. Phase 1 doesn’t include new units, but does have nation specifics. Phase 2 however will have new units. And if someone doesn’t want to buy other units he/she could indeed use counters or just stick to the phase 1 rules.

      Anti tank weapons something for new unit? But I personally think that you will be needing a D12 system for that, otherwise I don’t see how we can justify them instead of buying ART or Armor.

      Dive bombers: Same problems;

      I also like the list mentioned;

      Cruiser? Could use MB BB ships
      SS panzer? Could place counter beneath it.
      paratroopers? Just paint some helmets
      mech infantry? counters or buy jeeps or halftracks
      air transport? could use the bomber indeed.

      posted in House Rules
      M
      Micoom
    • RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)

      I have added, Neutrals and Italy to Phase 2. And SBR rules with escorts etc to phase 3.

      Phase1: Income, Production, National Units, Team Victory Condition, Non-combat Game Sequence
      Phase2: Technology, National Advantage, Units, National Victory Condition, Italy 6th player, Neutrals
      Phase3: Land combat, Naval combat, New SBR rules

      For Phase 1 National units I also like to see 2 advantages for each nation.

      Russia;  Roll d6 for each 2 IPC infantries and Roll d6 for each 4 IPC tanks
      Germany; 6 IPC SUBS, and also roll d6 for each 2 IPC infantries
      UK: 8 IPC fighters and 18 IPC battleships
      JAP; 8 IPC figthers and battleships attack and defend on a 5
      US; Extra ccapacityon Liberty ships: Always 2 infantry + 1 other land unit. and CA for 13 each (still 2 hits)

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 3: land Combat

      Ok, Ok… I got it….  :wink: Just taught of it, because I saw them as less mobile, but you all convinced me of my mistake!

      posted in House Rules
      M
      Micoom
    • RE: What's the best country to be. Please tell why

      I think the U.S. is the easiest, but also the one that can "help"the Axis the most, when he’s not playing his supporting role. Japan is the most daring I think, if to win the game for the Axis.

      Myself, I also like Germany allot, for one to prove that you can take London and Moscow. This does happen more in a 4 or 5 player game, then in a 2 player game and is in need of Allied errors. When player skills are balanced, then the goal should be to prove you can keep the Russians out, and the UK and US at bay until your JAP friend knocks on the Moscow door. ( This requires a skillfull Jap player though)

      posted in Axis & Allies Classic
      M
      Micoom
    • RE: AARHE: Phase 2: Technology

      @Guerrilla:

      I think that if you are going to add Rail you should also “coal” and “oil” to represent country energy availability… if you don’t want to add those then don’t make Railroads IMO…

      GG

      I think those should also be inserted in phase 2 or 3.

      posted in House Rules
      M
      Micoom
    • RE: AARHE: Phase 2: Technology

      Yes, I also think that each nation should have Railroad options from the beginning. Not even only on their starting countries but also on conquered countries, that are connected. (Your side must controll them for at least 1 round) But the railroad system in the U.S. Russia and Europe should be better then that of Asia. I don’t think Africa should have railroad at all.

      Countries that should be able to use railroads together;

      Russia
      Germany and Italy
      Japan
      UK and USA

      posted in House Rules
      M
      Micoom
    • RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)

      @theduke:

      I suppose we could make the German advantage stronger by saying that all subs cost 6 and to make up for it we could make the Russian and US national advantages better to compinsate. I don’t think we should make the UK advantage any better.

      I like this  :wink:

      Whenever Russia buys more than 1 armor unit in a turn, then all the armor units cost 4 IPCs each. (slightly better because now Russia gets more of a discount when they purchase more than 2)

      Pro’s; They receive more discount on large totals, which resembles massproduction
      Cons; The first turns, Russian doesn’t have the money to buy allot of armor. But then again, this is also historical accurate. In 1942 they didn’t have to force to push the German Back to Berlin anyway.

      All US CVs cost 13 IPCs each and move 3.

      Fine! But I still like bombers better… But for gaming I think I agree that the CV option is better balanced.

      posted in House Rules
      M
      Micoom
    • RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)

      Naval fighter?  In the topic units, this one was proposed as a new unit, therefore I suggested this option for Japan.  BTW when using your option, will that mean that the kamikaze is a regular option for Japan? And not a NA? (optional) Otherwise, Japan has fewer opportunities to make use of the advantage the all the other players.

      posted in House Rules
      M
      Micoom
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