I haven’t post many lately, only because I didn’t had much to add… But these seem to be great rules. Certainly for a Phase 1.
Posts made by Micoom
-
RE: AARHE: Phase 1: Final Draftposted in House Rules
-
RE: New piecesposted in House Rules
No, no… For revised or home made boards etc… I haven’t tried Miniatures myself also… But they do seem hot arround here yes… :wink:
-
New piecesposted in House Rules
What will be the best buys for new pieces for the A&A games?? Here are some of my guesses, feel free to add more;
For infantry I guess 1/72 infantry boxes seem to be the best buys. Airfix/ HAT and Caesar etc…
For Armor CinC, GHQ 1/285 CinC is cheaper. Skytrex 1/300 are these good to use also? Anyone knows this? (also Halftracks, ART etc)
For planes; 1/600 from the brookhursthobbies site seem to be the best buys I think. Anyone know others?
For ships;
BB from Navwar or Skytrex in the 1/3000 line. ( Which are the better ones??) I think the Cinc an GHQ are to large for BB in the 1/2400 and to small in the 1/4800 ( GHQ 1/2400 do seem to look great though)
CV Same as the BB I think, but again which is the better option??
DD 1/2400 from CinC or GHQ… 1/3000 probably to small from Navwar and Skytrex??
SS same as DD
CA Cruisers 1/3000 best I think…??
If someone can confirm if these are indeed the best buys or add more, please do.
Thanks!
I’m from Europe, so the plastic pieces order form from Hasbro is no option.
-
RE: War between the states 1861-1865posted in Other Axis & Allies Variants
Must say, looks great again!
-
RE: AARHE: Phase 3: land Combatposted in House Rules
Tekkyy, I like those air units rules. Having to leave the battlefield for a cycle to reload. It was decided that air units may move their total range ability when tying to retreat?
-
RE: AARHE: Main Topic Board (Phase 1)posted in House Rules
I like the Most of the “neutral” rules, however wasn’t it decided that “neutrals” are part of Phase 2?? We have a separate topic for it…
-
RE: AARHE: Phase 2: Unitsposted in House Rules
I agree! These changes make the naval unit purchase more balanced.
-
RE: AARHE: National Units (Phase 1)posted in House Rules
what did japan mass produce during the war?
Compared to the other powers they didn’t really mass produce… But they came in 4rd in machine guns. and 2nd in Reconnaissance aircraft and AC’s and 3rd in Submarines.
So looking at the Machine Guns the Infantry option isn’t that bad!
-
RE: AARHE: National Units (Phase 1)posted in House Rules
Losses and builds during WWII;
DD
Losses Builds
GER 50 17
IT 84 6
JAP 134 63
UK 110 240
US 71 349
RUS 27 25AC
Losses Builds
GER 0 2
IT 0 0
JAP 19 16
UK 8 14
US 11 141
RUS 0 0BB
Losses Builds
GER 7 2
IT 1 3
JAP 8 2
UK 5 5
US 2 8
RUS 1 0Sub
Losses Builds
GER 751 1337
IT 84 28
JAP 130 167
UK 77 167
US 53 422
RUS 90 52 -
RE: AARHE: National Units (Phase 1)posted in House Rules
continuing discussing from main thread on this new thread
JAP; 8 IPC figthers and battleships attack and defend on a 5
The battleship is already in the Yamato Japanese National Advantage.
I know, but I wanted to skip the NA… But I like your kamikazes also.
UK Could have the DD or BB, no fighters indeed.
-
RE: AARHE: Unit Purchase and Mobilization (Phase 1)posted in House Rules
If we only want to guarantee mass production, then I think B.Andersson’s “mass production” rule is indeed the best way to go for phase 1. ( It’s simple and effective!)
But like the duke says, this has nothing to do with historical reasons. But then again don’t the nation specific unit advantages cover that? New total Mass production rules should then be for a later phase, I think.
Russia should have advantages in ART and Armor, and US in everything… Germany should be able to focus more on quality then quantity.
-
RE: AARHE: Phase 2: Unitsposted in House Rules
@B.:
Once again there is no need for more units, make nation specific instead!
Yes, but therefore we are doing several phases. Phase 1 doesn’t include new units, but does have nation specifics. Phase 2 however will have new units. And if someone doesn’t want to buy other units he/she could indeed use counters or just stick to the phase 1 rules.
Anti tank weapons something for new unit? But I personally think that you will be needing a D12 system for that, otherwise I don’t see how we can justify them instead of buying ART or Armor.
Dive bombers: Same problems;
I also like the list mentioned;
Cruiser? Could use MB BB ships
SS panzer? Could place counter beneath it.
paratroopers? Just paint some helmets
mech infantry? counters or buy jeeps or halftracks
air transport? could use the bomber indeed. -
RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)posted in House Rules
I have added, Neutrals and Italy to Phase 2. And SBR rules with escorts etc to phase 3.
Phase1: Income, Production, National Units, Team Victory Condition, Non-combat Game Sequence
Phase2: Technology, National Advantage, Units, National Victory Condition, Italy 6th player, Neutrals
Phase3: Land combat, Naval combat, New SBR rulesFor Phase 1 National units I also like to see 2 advantages for each nation.
Russia;Â Roll d6 for each 2 IPC infantries and Roll d6 for each 4 IPC tanks
Germany; 6 IPC SUBS, and also roll d6 for each 2 IPC infantries
UK: 8 IPC fighters and 18 IPC battleships
JAP; 8 IPC figthers and battleships attack and defend on a 5
US; Extra ccapacityon Liberty ships: Always 2 infantry + 1 other land unit. and CA for 13 each (still 2 hits) -
RE: AARHE: Phase 3: land Combatposted in House Rules
Ok, Ok… I got it…. :wink: Just taught of it, because I saw them as less mobile, but you all convinced me of my mistake!
-
RE: What's the best country to be. Please tell whyposted in Axis & Allies Classic
I think the U.S. is the easiest, but also the one that can "help"the Axis the most, when he’s not playing his supporting role. Japan is the most daring I think, if to win the game for the Axis.
Myself, I also like Germany allot, for one to prove that you can take London and Moscow. This does happen more in a 4 or 5 player game, then in a 2 player game and is in need of Allied errors. When player skills are balanced, then the goal should be to prove you can keep the Russians out, and the UK and US at bay until your JAP friend knocks on the Moscow door. ( This requires a skillfull Jap player though)
-
RE: AARHE: Phase 2: Technologyposted in House Rules
@Guerrilla:
I think that if you are going to add Rail you should also “coal” and “oil” to represent country energy availability… if you don’t want to add those then don’t make Railroads IMO…
GG
I think those should also be inserted in phase 2 or 3.
-
RE: AARHE: Phase 2: Technologyposted in House Rules
Yes, I also think that each nation should have Railroad options from the beginning. Not even only on their starting countries but also on conquered countries, that are connected. (Your side must controll them for at least 1 round) But the railroad system in the U.S. Russia and Europe should be better then that of Asia. I don’t think Africa should have railroad at all.
Countries that should be able to use railroads together;
Russia
Germany and Italy
Japan
UK and USA -
RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)posted in House Rules
I suppose we could make the German advantage stronger by saying that all subs cost 6 and to make up for it we could make the Russian and US national advantages better to compinsate. I don’t think we should make the UK advantage any better.
I like this :wink:
Whenever Russia buys more than 1 armor unit in a turn, then all the armor units cost 4 IPCs each. (slightly better because now Russia gets more of a discount when they purchase more than 2)
Pro’s; They receive more discount on large totals, which resembles massproduction
Cons; The first turns, Russian doesn’t have the money to buy allot of armor. But then again, this is also historical accurate. In 1942 they didn’t have to force to push the German Back to Berlin anyway.All US CVs cost 13 IPCs each and move 3.
Fine! But I still like bombers better… But for gaming I think I agree that the CV option is better balanced.
-
RE: Axis and Allies Revised Varient ( historical edition) Phase one proposal (draft)posted in House Rules
Naval fighter? In the topic units, this one was proposed as a new unit, therefore I suggested this option for Japan. BTW when using your option, will that mean that the kamikaze is a regular option for Japan? And not a NA? (optional) Otherwise, Japan has fewer opportunities to make use of the advantage the all the other players.