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    Posts made by miamiumike

    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      Yes, my planes hit a ton in the naval combats - decent losses too for Germany - I am wondering if I should have moved planes into France to try to kill in one round - though I suppose you cannot do everything - I wanted to make sure I killed (and re-killed) the fleet I did attack.

      I have a feeling my Japan will probably be the end of me - so many decisions to make (when and who to attack). I thought I’d try what is probably something new….

      MM

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 bomber moved from Japan to Hunan
                  1 fighter moved from Formosa to Hunan
                  1 bomber moved from Japan to Hunan

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Hunan, round 1 :  4/7 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                      Japanese win with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/6 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  2/5 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry
                      Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 infantry moved from Jehol to Chahar
                  1 artillery moved from Jehol to Chahar
                  1 mech_infantry moved from Manchuria to Chahar
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 armour moved from 36 Sea Zone to Kwangsi
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery moved from Kiangsu to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 artillery moved from 36 Sea Zone to Kwangsi
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  1 battleship moved from 19 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                  1 submarine moved from 19 Sea Zone to 34 Sea Zone
                  1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                  3 infantry moved from Kiangsu to Anhwe
                  2 infantry moved from Shantung to Anhwe
                  1 artillery moved from Shantung to Anhwe
                  1 fighter moved from Hunan to Kwangsi
                  2 bombers moved from Hunan to Kwangsi
                  1 fighter moved from Yunnan to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  1 fighter moved from Korea to Jehol
                  1 fighter moved from Okinawa to Kwangsi
                  2 tactical_bombers moved from Manchuria to Kwangsi
                  2 fighters moved from Manchuria to Kiangsu
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  4 infantry moved from Korea to Manchuria
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 artillery moved from 6 Sea Zone to Korea
                  2 fighters moved from Kiangsu to Kiangsi
                  1 fighter moved from 36 Sea Zone to Kwangsi
                  1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                  1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                  1 fighter moved from 33 Sea Zone to 35 Sea Zone
                  1 fighter moved from 35 Sea Zone to 36 Sea Zone
                  1 fighter moved from Japan to 33 Sea Zone
                  1 fighter moved from Japan to Caroline Islands
                  1 tactical_bomber moved from Japan to 33 Sea Zone
                  1 tactical_bomber moved from Japan to Caroline Islands

      Place Units - Japanese
                  2 transports placed in 6 Sea Zone
                  1 factory_minor placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
          Korea : 1 artillery and 1 infantry
          Kiangsu : 1 factory_minor
          Kiangsi : 2 fighters
          Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
          Jehol : 1 aaGun, 1 artillery, 1 fighter and 6 infantry
          Siam : 2 infantry
          Manchuria : 4 infantry
          Yunnan : 1 flag, 1 artillery and 2 infantry
          Hunan : 1 flag, 1 artillery and 2 infantry
          Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
          Anhwe : 1 flag, 1 artillery and 6 infantry
          33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
          36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
          34 Sea Zone : 1 submarine
          6 Sea Zone : 3 transports

      Production/PUs Summary :

      Germans : 41 / 70
          Russians : 37 / 37
          Japanese : 30 / 40
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Giving bonus movement to units
                  2 infantry moved from Holland Belgium to Normandy Bordeaux
                  1 artillery moved from Holland Belgium to Normandy Bordeaux
                  1 armour moved from Holland Belgium to Normandy Bordeaux
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                  3 infantry moved from Western Germany to France
                  4 mech_infantrys moved from Western Germany to France
                  1 artillery moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber moved from Germany to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      Mongolians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Italians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Americans are now being played by: Human

      Combat - Germans
                  Battle in Normandy Bordeaux
                      Germans attack with 1 armour, 1 artillery and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  0/4 hits
                          French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                          1 infantry owned by the Germans lost in Normandy Bordeaux
                          Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                          French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                          1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 2 infantry
                      Casualties for French: 1 artillery and 1 infantry
                      Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 2 infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in Yugoslavia
                      Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  4/12 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  1/5 hits
                          1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  6/11 hits
                          Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 2 infantry
                      Germans win with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 2 infantry
                  Battle in 111 Sea Zone
                      Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 :  4/5 hits
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                      Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                      Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  0/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer and 1 transport
                      Germans win with 1 submarine remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in France
                      Germans attack with 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                          Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 1 :  7/16 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  5/11 hits
                          6 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                          Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 2 :  7/11 hits
                          French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 :  2/5 hits
                          1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 5 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 30
                      Casualties for Germans: 5 infantry and 2 mech_infantrys
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Germans win with 5 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 30
                      Casualties for Germans: 5 infantry and 2 mech_infantrys
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Battle in 110 Sea Zone
                      Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
                      French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                          Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  6/6 hits
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  1/3 hits
                          1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                      Germans win with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                      Casualties for Germans: 1 submarine
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                      Germans win with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                      Casualties for Germans: 1 submarine
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                  Recording Battle Statistics
                  Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                  Setting uses for triggers used this phase.

      Non Combat Move - Germans
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 fighter moved from Yugoslavia to Southern Italy
                  1 tactical_bomber moved from Yugoslavia to Southern Italy
                  1 bomber moved from 111 Sea Zone to Norway
                  1 fighter moved from 111 Sea Zone to Norway
                  3 infantry moved from Germany to Slovakia Hungary
                  3 infantry moved from Germany to Western Germany
                  1 artillery moved from Germany to Slovakia Hungary
                  1 artillery moved from Germany to Poland
                  2 infantry moved from Germany to Poland
                  2 infantry moved from Slovakia Hungary to Romania
                  1 infantry moved from Germany to Slovakia Hungary
                  1 infantry moved from Germany to Slovakia Hungary
                  1 armour moved from Romania to Northern Italy
                  3 aaGuns moved from Western Germany to Holland Belgium
                  2 aaGuns moved from Germany to Western Germany
                  1 bomber moved from 110 Sea Zone to Northern Italy
                  1 fighter moved from 110 Sea Zone to Northern Italy
                  1 tactical_bomber moved from 110 Sea Zone to Northern Italy
                  1 fighter moved from 110 Sea Zone to Holland Belgium
                  2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from 111 Sea Zone to Holland Belgium
                  1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  2 infantry moved from Denmark to 113 Sea Zone
                  2 infantry moved from 113 Sea Zone to Norway
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 infantry moved from Germany to Western Germany
                  1 artillery moved from Germany to Slovakia Hungary

      Place Units - Germans
                  3 artilleries and 2 infantry placed in Western Germany
                  2 submarines placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 60 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 5 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
          Slovakia Hungary : 2 artilleries and 5 infantry
          Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
          Romania : 3 infantry
          Poland : 1 artillery and 5 infantry
          Germany : 1 aaGun and 1 factory_major
          Norway : 1 bomber, 1 fighter and 4 infantry
          Holland Belgium : 3 aaGuns, 2 fighters and 3 tactical_bombers
          Northern Italy : 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
          Southern Italy : 1 fighter and 1 tactical_bomber
          112 Sea Zone : 1 cruiser and 2 submarines
          113 Sea Zone : 1 transport

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      Well - hot-blooded debates aside - we would love to have you and anyone else from the online world there :)

      posted in Events
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      Gargantua,

      Let’s make sure we are clear that there are two different games you are talking about. All of the original criticism was leveled against AA50 - and all of my comments were related to THAT game.

      If you want to discuss 1942 (or Revised as it was called) that is a very different issue. The bonus point system for that game came directly from Larry because we were having trouble coming up with suitable victory conditions for that game to use when the game time ended. I agree that having LA be worth no points was odd - to be honest, I mentioned that myself. While I do not know for sure what the logic was, I think it had to do with the fact that LA is rarely, if even, taken in the game (at least not in games that only last 4-6 rounds)

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      I am not certain about your thought that AA50 will fade away - perhaps.

      However - I am not sure the 1941 game will draw big crowds - if it does that is great - but it will draw only beginners. I don’t think experienced players will be drawn to it. Then, of course, in theory after a beginner plays in a 1941 tournament or two, they might be inclined to move up in complexity. If, however, we keep new people coming in (and based on the sold out attendance at ALL of the A&A for beginner events this year and last, that might happen), the 1941 should at least generate enough people for a tournament.

      For global - I truly believe that we will struggle to have a lot of teams for that - as much as people like the game, I am not sure how many want to devote their entire Con to one game - which is what the commitment is.

      The new 1942 I expect to be a hit - I really hope it is - and I expect good tournament sizes for that. THe old 1942 drew next to nobody last year.

      As for AA50 - it has been the most popular and most played tournament that last couple of years at GenCon and I expect that not to change anytime soon. It is possible that it will fade some though as people will have other choices to go with.

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • RE: More than 12 VCs?

      IIRC yes, the rule book has an error. Hawaii IS a VC - and I think that makes 13 on the board.

      MM

      posted in Axis & Allies 1942 2nd Edition
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      I seriiously feel like I am talking to multiple brick walls - but I will calmly try one last time to lay this out…and sorry for causing anyone to go blind reading this…

      1. In a FTF tournament, you cannot have games that go on for an undefined period of time. So, a time limit needs to be established (this, of course is NOT in the rule book, so that means it is willy nilly and is completely illegal).

      2. Given that you must have a time limit and given that there are 18 VC in the game - you could, in fact, have a TIE at the end of the game time period. So - you must have a tie-breaker - which was decided to be total IPC count on the board. (this, of course is NOT in the rule book, so that means it is willy nilly and is completely illegal).

      3. In the rules - since that is what everybody is barking about - it says “Assign a power or powers to each player” Hence the bid system - which allows for the game to determine sides and also has the bonus of acting as a (perceived or otherwise) balancing aspect of the game. We could assign sides by rolling dice, flipping a coin or by whoever was closest to guessing the mass of atomic element 47. The ‘rules’ do not stipulate HOW to assign teams. They must be willy nilly.

      4. In the rules - since that is what everbody is barking about, it says “Research & Development. Note: This is an optional rule”. Our option - not to use it. Why? Given that tech in the past has proven to be overpowered in some cases AND the fact we wanted to make the game as accessible as possible - it was discussed and decided that Tech was out. It would have been willy nilly had we added the ‘super-bendy-thumbs’ tech, but we, at the last moment, decided against it.

      5. In the rules - since that is what everbody is barking about, it says “National Objective & Bonus Income. Note: This is an optional rule”. Our option - not to use it. Why? This optional rule was added to inject more cash into the game and to give people additional ‘goals’ as they played that, over the course of a full game might give them some advantage. Since we have a limited amount of time in a FTF tournament game and since the NOs do not directly correlate to the victory conditions of the game and since we wanted to make the game as accessible as possible - it was discussed and decided that NO was out. There has, however, been a lot of discussion over the last year or two and feedback from people who actually PLAY in the FTF tournaments that NOs may be added. As much as some would like to believe - the rules used are not set in stone forever.

      6. The tournament uses the ‘official’ LHTR updates. While not in the original rule book, I guess this makes them just willy (but not nilly)

      7. I couldn’t find in the rules how to choose 1941 or 1942 set up, though I assume that it would usually be in agreement from the players. Since I have seen firsthand how well players ‘agree’ during tournaments, a decision had to be made for everyone - and that was the 1942 set-up. After play-testing both set-ups using the format we knew we had to use (timed games = finite rounds), the 1942 setup seemed a) more balanced and b) provided more variation in how the game might flow. While not talked about much by the players, if there were some logical arguments made, I am sure it would be a consideration to move to the 1941 setup - but I think most people who play DO like the 1942 better in the format we have.

      Lastly, most ALL of the items above were also discussed with Larry - he helped to develop the format for the FTF tournaments for both Revised (1942) and AA50. Larry is a pretty good guy, so I am not sure I would label him willy NOR nilly.

      So - there you have it - all of the MANY, MANY changes that were made to the game out of the box. We wanted to change the attack values of tanks and allow ships to move three sea zones a turn, but figured that might be a bit too much.

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      OK - here is the German combat file before any combat :)

      Let me know what scrambles, if any, you want to do…

      MM

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      Test summary from TripleA 22:26:09

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: Is China at least 3 territories?

      Variable - yes, I think I said more space, but really meant just a different arragement of the territories - sorry about that :oops:

      posted in Axis & Allies 1942 2nd Edition
      miamiumikeM
      miamiumike
    • RE: .

      GHR2 - Please stop by the A&A area and introduce yourself to us - always love to meet new people.

      Sadly, last year the 1942 tournament was poorly attended - everyone was playing AA50 and there was a lot of G50 going on as well.

      Hopefully, this year, by using the new 1942 2nd Edition game, we can get more players involved. There are some great prizes available and I think though not perfect, the format provided works for most people.

      My name, as you might expect, is Mike and I look forward to meeting you!

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      Wow…just wow…OK, it would appear as though we have gone as far as we can…I’ll go my way, you can go yours.

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • RE: Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      Test summary from TripleA 20:43:44

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: GenCon Indy 2012

      Scarapis,

      but you represent the game itself and it behooves you to abide by the game rules or any other sanctioned rules supplied by them would it not? or do you not represent them, since sorry if your were in one of my teams, you would be terminated for failure to comply with the company guidelines.

      Seriously dude, what part of OPTIONAL RULES do you not get? WotC and Larry Harris have blessed what Greg has produced. If you don’t like the format of the tournament because it does NOT make use of optional rules - that is cool - it really is. But don’t sit there and accuse people of somehow violating laws or some other corporate ‘code’ when you don’t have the first clue what you are talking about.

      WotC is damn happy to have Greg do what he does - cause goodness knows no one else has stepped up to take over his duties.

      MM

      posted in Events
      miamiumikeM
      miamiumike
    • Matildamike (axis) vs gargantua (allies) - global 50 alpha +3

      New game w/o bid

      posted in Play Boardgames
      miamiumikeM
      miamiumike
    • RE: Looking to play Global (Alpha +3) via TripleA

      Now, now - I never said I was a tough guy - just that I thought I would try to live in your world for a bit  :-D

      posted in Find Online Players
      miamiumikeM
      miamiumike
    • RE: Looking for G40 Alpha 3+

      Coorran,

      Just saw your post right after I posted mine - I would be up for a game - if you are willing to play someone new to G40 in general - though I have played for many years all other versions of A&A.

      MM

      posted in Find Online Players
      miamiumikeM
      miamiumike
    • Looking to play Global (Alpha +3) via TripleA

      I’ve been hesitant to do it - but feel it is time to give Global some attention and give it another try. Looking for someone who would like to play via TripleA forum - and someone who would not mind playing someone new to this version (but experienced with A&A games in general)

      Yes - this would be a chance for some of my on-line friends to step up and show me on-line play rocks as much as they say it does  :evil:

      MM

      posted in Find Online Players
      miamiumikeM
      miamiumike
    • RE: 1942 2nd. Ed. Update with Rules for GEN CON

      Q,

      I agree with you - I almost wonder if another hour would be good to add - something that might be looked at for next year’s tournaments. Since the game is so new and is still very much tied to the current 1942, we decided that the same time frame would be good to use for the first year out of the gate.

      MM

      posted in Axis & Allies 1942 2nd Edition
      miamiumikeM
      miamiumike
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