Make it so - thanks for the confirmation - I did actually read that rule - :-o

Posts made by miamiumike
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Correct me if I am wrong - if I did want to scramble, I can only scramble up to 3 planes - even though I have 4 there?
If that is correct - then, no I do not want to scramble the planes.
MM
-
RE: Impressions after 2 plays….
One thing in the game I played as the Axis, in hindsight, was to also use the BB to kill the UK destroyer. If you do that, you kill every naval unit in the Med / Atlantic on the board except for a single UK tranny and dd off the coast of Canada. Pretty potent first turn kill for Germany. Plus, as mentioned before, Germany can easily set itself up to prevent the UK from putting boats in the water for at least 2-3 more turns.
What I want to try is a KGF strategy whereby the US is spending their cash on the Atlantic and providing cover for a UK fleet to appear.
MM
-
RE: Impressions after 2 plays….
Well - now - we have just a few plays under our belts here, let’s not go and start saying the game is unblanced and the Allies have no shot to win.
I have seen this script before and people WILL find a way to get the Allies into the game and be competitive. Every game seems to go through these initial wild swings of concern…
MM
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Yeah, that got messed up - take down one fighter from Kwangsi - where they landed - and keep a RTL in Yunnan to capture it. I will lose the ftr to take it….
Sorry and thanks for the patience :)
MM
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Sorry for the mess-up - you got extra dice rolls.
I did not mean to use bombers in the one attack - they could not reach - so I had to redo it and you held the territory. Then, I thought that because Russia declared war on Japan, I could attack them - but - no - so I had to correct that too. I still gave you the better rolls on defense.
So - I think everything is good now…again, sorry!
MM
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
2 bombers moved from Japan to 20 Sea Zone
2 bombers moved from 20 Sea Zone to Hunan
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 3/10 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers could not land in Hunan and were removed
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
5 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
2 fighters moved from Japan to Jehol
2 tactical_bombers moved from Japan to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Formosa to 36 Sea Zone
1 fighter moved from Okinawa to 36 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 aaGun, 3 fighters, 5 infantry and 2 tactical_bombers
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
33 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Germany has what would appear to be a pretty bad turn - at least in the seas…have to figure out how to come back a bit…
MM
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
2 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 4/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/12 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 1 : 7/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
6 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 2 : 2/13 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 : 1/5 hits
1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 : 6/12 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to FrenchNon Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Poland to Romania
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 111 Sea Zone to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
2 submarines placed in 112 Sea Zone
1 bomber and 2 infantry placed in Western Germany
Germans undo move 1.
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 5 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Slovakia Hungary : 1 flag, 1 artillery and 6 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 flag, 1 armour and 1 infantry
Poland : 1 flag, 2 artilleries and 6 infantry
Germany : 1 flag, 2 aaGuns, 1 factory_major and 2 infantry
Norway : 1 flag, 4 infantry
Holland Belgium : 1 flag, 3 aaGuns, 1 fighter and 2 tactical_bombers
Northern Italy : 1 flag, 1 fighter and 1 tactical_bomber
Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 cruiser and 1 transport
113 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 1 armour and 5 infantry
Yugoslavia : 1 flag, 1 armour, 2 artilleries and 6 infantry
Finland : 1 flag, 5 infantry
111 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Attached is German combat - allowing for you to use interceptors if you want
-
RE: Impressions after 2 plays….
Oh, I agree with you in general - I am far from declaring anything.
I am just saying that with GenCon in 2 weeks, my guess is that an Allied bid will be the norm if anyone has played and seen some of the initial conclusions we have…
I will still want to play several more times with no bid - I enjoy a challenge!
MM
-
RE: Built in AA Guns?
Interceptors is an optional rules as well.
We found in the 2 games played, SBR just isn’t really worth it all that much - it is one thing if you have to spend the money to put an AA on the board for a new complex - its another when its included free…
MM
-
RE: Impressions after 2 plays….
Well, for Russia, there are a couple of problems - first is that fighters from the UK cannot make it to Moscow directly - so gone are the ideas of shutling fighters over easily. Secondly, since Karelia is not next to Moscow, infantry stacks in Moscow are no help in taking back Karelia. Further - with a carrier purchase (and a tranny on round 2), Germany can easily funnel units into Karelia - Germany is also 2 spots away so tanks can blitz right on up. In my mind, it makes it very hard for Russia to hold onto Karelia - especially if the UK offers no help in that part of the map.
MM
-
RE: MiamiUMike (Axis) vs Gargantua (Allies) - Rematch!
Test summary from TripleA, engine version: 1.6.1, time: 09:59:30
-
RE: Impressions after 2 plays….
Germany attacking Egypt on round 1 is not really an option anymore. Not only does the UK have an extra unit there, Germany cannot send anything but the bomber to help. Yes, they can bring over 2 units on the transport - kill the defending DD (though, no fighters can reach) and attack. It is not as good a chance as it was before.
Germany can easily kill off the UK fleet (if you call it that) with the BB, can hit the US and take out those 2 trannies and also hit the Cruiser in the Med. When I played this weekend, we decided to use 2 units and the BB to hit Russia - but - it might have been better to have then hit the DD and land units in Trans-Jordan.
I played Japan and put a complex in Manchuria. After taking out all of the US forces in China (which, if you forgo an attack on Hawaii is pretty straightforward), you then have 3 tanks a turn running through the middle of Asia causing problems for Russia very quickly.
Again - I am not coming to any conclusions yet - just in two games so far, under the tournament conditions used, the Allies seem to have an uphill battle on their hands.
MM
-
RE: Impressions after 2 plays….
Yes, they can buy a blocker, but again, Germany can have a large number of planes available. What it really causes is a situation where if the UK wants to spend money in India, they just cannot reasonably get a fleet out until later in the game.
As for getting the ftrs to Russia - yes- except that ftrs from the UK cannot get to Moscow in one turn. They need to land somewhere on the way first….
MM
-
RE: Impressions after 2 plays….
That might work if you go with a KGF strategy - both our games were KJF mainly because of the exposed VC in Hawaii….
MM
-
Impressions after 2 plays….
So, last night was able to play my 2nd official game of AA42-2E. Now - we are playing using the FTF tournament rules that are used at Origins and GenCon - 5 hour game - most VC at the end of the time wins - unless one side gets the OOB victory conditions. We also used a chess clock to time our moves and this added a sense of urgency.
Russians started out well with 2 attacks on the Germans with minimal losses. Germany responded by eliminating the UK BB/Trans, the Us DD and 2 Trans and bought a carrier and destroyer and men (more on that later).
UK put the IC in India to immediate use buying 3 armor - but did not have enough money to even think about a fleet. Rather, they decided to buy a few extra inf to make sure Germany did not get too frisky. UK attacked the Japan fleet - and lost - offsetting the gains Russia made. They did take Borneo and sank the German BB and Transport.
Japan decided to build a complex in Manchuria, and attacked all 4 US territories- while not taking them all, they did kill the US fighter. They also bought a 3rd carrier. The US consolidated its pretty significant fleet off the West Coast and added to it a ton.
And so it went - the Germans kept adding subs and planes and men - the UK was never able to get enough cash to put a decent fleet into the water without it most likely getting killed. The US had a huge fleet and moved out on turn 3 - but Japan was up to the task with a 4th carrier group.
Eventually, Germany took Karelia - as Russia could not get units there (2 spaces between Moscow and Karelia). Axis slowly pushed forward into Russian territory and also into Africa. UK had a large number of units in India, but needed to send some back to Russia - which blunted their ability to press Japan. On turn 5, US decided it was now or never on the attack of the Japan fleet - but was soundly beaten. At that point the Allies sued for peace.
Some observations:
- The UK attack on the Japan fleet in East Indies is viable - I think they have an advantage there - maybe 60-40. BUT - it is certainly a high risk, high reward attack and some may not want to risk that so early in the game. If it goes well, its great - if UK breaks even or loses, it can be a problem.
- I see a German carrier (and destroyer) being a standard purchase on round 1. In fact, I will make the statement that if done, the UK may never have a legit shot at getting a fleet in the water. There is not a spot on the board where the UK can drop a fleet where the Germans cannot get at it. By putting the carrier in the water, adding subs and a fighter here and there, the UK just cannot build a fleet - unless they save for 1-2 turns and buy next to nothing for India.
- Even though the US starts with a big fleet and lots of cash, Japan has the ability to spend enough to keep the US out of its area for a decent period of time.
- Losing Karelia seems like something that Russia cannot avoid - being 2 spaces away means they cannot easily re-enforce that position. With 2 transports in the water, Germany can easily add units.
Our conclusion after 2 games? Fun game - lots of new stuff in there. BUT, we have a serious concern that the game may be slanted to the Axis. Again - this is using the format listed above - it is possible that in a more traditional game with potentially unlimited rounds, it might be different. Germany building a carrier and destroyer and positioning their air force correctly means that the UK has an almost impossible task of trying to get a fleet into the water. And, there is nothing they can do about it either. Germany can spend 10-12 bucks a turn to add to a fleet that the UK cannot match.
On the next to last round, UK did put a 65 IPC fleet into the water - but even that was more defensive (no transports) in nature and posed no threat to German interests.
I believe that at GenCon, there will be a bid for the Allies - but maybe I am wrong. It is a fun game still, and while the jury is still out, after 2 plays my group does have some concerns…
MM
-
RE: Face-to-Face Tournament Rules
You are right - if someone wants to cheat, I guess they can find a way to do it.
Bottom line is - we have not had a problem with that sort of thing in a long, long time. If we were playing for money or something, maybe it would be a bigger issue. Greg, however, has always assumed the best in people - he outlines the rules - and figures that people will abide by them. However - if a team tries to cheat - the other team has the right to bring that to Greg’s attention and he will then handle it.
MM