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    Posts made by MG Horya

    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 4 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                  1 submarine moved from 31 Sea Zone to 16 Sea Zone
                  1 tactical_bomber moved from Wake Island to 16 Sea Zone
                  1 artillery moved from Norway to Finland
                  2 infantry moved from Norway to Finland
                  2 infantry moved from Norway to Finland
                  1 bomber moved from United Kingdom to Germany
                  1 bomber moved from United Kingdom to Germany
                  2 fighters moved from 112 Sea Zone to Western Germany
                  3 bombers moved from United Kingdom to Western Germany
                  2 submarines moved from 31 Sea Zone to 17 Sea Zone
                  2 fighters moved from 31 Sea Zone to 16 Sea Zone
                  2 fighters moved from Iwo Jima to 17 Sea Zone

      Combat - Americans
                  Battle in Finland
                      Americans attack with 1 artillery and 4 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                      Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer and 1 submarine
                      Casualties for Americans: 1 submarine
                  Battle in 17 Sea Zone
                      Americans attack with 2 fighters and 2 submarines
                      Japanese defend with 1 destroyer and 1 submarine
                      1 submarine owned by the Japanese Submerged
                      Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                      Bombing raid in Western Germany causes 16 damage total.
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
                      Bombing raid in Germany causes 12 damage total.
                  Cleaning up after air battles

      Non Combat Move - Americans
                  2 bombers moved from Germany to Norway
                  2 bombers moved from Western Germany to Norway
                  2 transports moved from 112 Sea Zone to 109 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                  2 fighters moved from Western Germany to 109 Sea Zone
                  1 bomber moved from Western Germany to Norway
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 fighter moved from Java to India
                  1 fighter moved from Queensland to Java
                  2 fighters moved from 17 Sea Zone to Iwo Jima
                  1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 fighter moved from 16 Sea Zone to Midway
                  1 carrier moved from 31 Sea Zone to 26 Sea Zone
                  2 cruisers moved from 31 Sea Zone to 26 Sea Zone
                  2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
                  2 artilleries and 4 infantry moved from 89 Sea Zone to Southeast Mexico
                  3 transports moved from 31 Sea Zone to 10 Sea Zone
                  1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                  1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Western United States to Hawaiian Islands
                  1 transport moved from 101 Sea Zone to 86 Sea Zone

      Place Units - Americans
                  1 factory_minor placed in Norway
                  6 infantry placed in Western United States
                  Americans undo move 2.
                  1 armour, 1 artillery and 4 infantry placed in Western United States
                  2 infantry placed in Central United States
                  Americans undo move 3.
                  Americans undo move 2.
                  1 artillery and 5 infantry placed in Western United States
                  1 armour and 1 infantry placed in Central United States
                  1 destroyer placed in 10 Sea Zone
                  2 destroyers placed in 101 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                  Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      Need to know if you want to send up interceptors in western Germany. Also, I assumed you would want to submerge your sub in sz 17? Hope this is ok.

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 4 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                  1 submarine moved from 31 Sea Zone to 16 Sea Zone
                  1 tactical_bomber moved from Wake Island to 16 Sea Zone
                  1 artillery moved from Norway to Finland
                  2 infantry moved from Norway to Finland
                  2 infantry moved from Norway to Finland
                  1 bomber moved from United Kingdom to Germany
                  1 bomber moved from United Kingdom to Germany
                  2 fighters moved from 112 Sea Zone to Western Germany
                  3 bombers moved from United Kingdom to Western Germany
                  2 submarines moved from 31 Sea Zone to 17 Sea Zone
                  2 fighters moved from 31 Sea Zone to 16 Sea Zone
                  2 fighters moved from Iwo Jima to 17 Sea Zone

      Combat - Americans
                  Battle in Finland
                      Americans attack with 1 artillery and 4 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                      Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer and 1 submarine
                      Casualties for Americans: 1 submarine
                  Battle in 17 Sea Zone
                      Americans attack with 2 fighters and 2 submarines
                      Japanese defend with 1 destroyer and 1 submarine
                      1 submarine owned by the Japanese Submerged
                      Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Air Battle in Western Germany

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      @captain:

      I’m also enjoying the game, I’ve never tried that strategy in the med before…I may have to use that in future games. And I’ve learned some new tricks with Anzac in this game…I’m curious to see how the Brazil and Mideast holdings play out for them.

      I was wanting to build an ANZAC factory in persia, but I got scared you would take it too easily (if you really wanted to) seeing as how strong you were in egypt.

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair 1 damage on 1 factory_major; Remaining resources: 30 PUs;
                  Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Novosibirsk to Suiyuyan

      Combat - Russians
                  Russians creates battle in territory 113 Sea Zone
                  Battle in Suiyuyan
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 mech_infantry
                      Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 fighter moved from Suiyuyan to Tsinghai
                  3 infantry moved from Vologda to Russia
                  2 aaGuns moved from Smolensk to Russia
                  7 infantry moved from Smolensk to Russia
                  1 armour and 20 infantry moved from Bryansk to Russia
                  1 artillery and 1 infantry moved from Rostov to Tambov
                  3 infantry moved from Volgograd to Tambov
                  1 infantry moved from Kazakhstan to Samara
                  2 aaGuns and 4 infantry moved from Novosibirsk to Samara
                  1 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  1 armour and 8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      I edited another NCM error.  :-D

      Im enjoying the game by the way. I like the way you really dominated the med/egypt!

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from Iceland to Norway

      Turn Complete - French
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser
                  EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 cruiser
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from Iceland to Norway

      Turn Complete - French

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  3 infantry moved from Iraq to Trans-Jordan
                  1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan

      Combat - ANZAC
                  Battle in Trans-Jordan
                      ANZAC attack with 1 fighter and 3 infantry
                      Italians defend with 1 artillery
                      ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery

      Non Combat Move - ANZAC
                  1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from South Australia to Queensland
                  1 infantry moved from South Australia to Queensland
                  1 infantry moved from South Australia to Queensland

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 armour and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Burma to Yunnan
                  2 mech_infantrys moved from India to Yunnan
                  1 fighter moved from India to Yunnan
                  1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                        British take Italian Somaliland from Italians
                  1 battleship moved from 17 Sea Zone to 31 Sea Zone
                  1 bomber moved from Gibraltar to Southern France

      Combat - British
                  Battle in Yunnan
                      British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                      Japanese defend with 2 artilleries and 1 infantry
                      British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                      Casualties for Japanese: 2 artilleries and 1 infantry
                      Casualties for British: 1 infantry
                  Strategic bombing raid in Southern France
                      Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Southern France causes 6 damage total.

      Non Combat Move - British
                  1 bomber moved from Southern France to United Kingdom
                  2 fighters moved from United Kingdom to Norway
                  1 fighter moved from Iceland to Norway
                  1 armour moved from Morocco to 91 Sea Zone
                  1 armour and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 mech_infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  1 fighter moved from Morocco to Gibraltar
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                  2 infantry moved from 72 Sea Zone to Kenya
                  1 fighter moved from Yunnan to Burma
                  3 aaGuns moved from India to Burma
                  13 infantry moved from India to Burma
                  1 carrier moved from 39 Sea Zone to 38 Sea Zone
                  1 fighter moved from Java to India

      Place Units - British
                  1 fighter and 2 infantry placed in Union of South Africa
                  1 destroyer and 1 submarine placed in 106 Sea Zone

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs total

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 3 infantry

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Sikang to Shensi
                  1 fighter moved from Kansu to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 armour
                      Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 infantry moved from Iceland to 123 Sea Zone
                  1 destroyer, 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                  2 infantry moved from 125 Sea Zone to Norway
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 fighter moved from 91 Sea Zone to 112 Sea Zone
                  1 fighter moved from Gibraltar to 112 Sea Zone
                  2 bombers moved from United Kingdom to 112 Sea Zone

      Combat - Americans
                  Battle in Norway
                  Battle in 112 Sea Zone
                      Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                      Germans defend with 1 destroyer, 1 submarine and 1 transport
                      Units damaged: 1 battleship owned by the Americans
                      Americans win, taking Norway from Germans with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
                      Casualties for Germans: 1 destroyer, 1 submarine and 1 transport

      Non Combat Move - Americans
                  2 bombers moved from 112 Sea Zone to United Kingdom
                  1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                  1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                  1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                  2 infantry moved from Central United States to 101 Sea Zone
                  2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 123 Sea Zone to 109 Sea Zone
                  1 submarine moved from 16 Sea Zone to 31 Sea Zone
                  2 fighters moved from 17 Sea Zone to Iwo Jima
                  1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                  2 transports moved from 26 Sea Zone to 10 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier, 2 cruisers, 1 submarine and 3 transports moved from 17 Sea Zone to 31 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                  1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island
                  1 tactical_bomber moved from Midway to Wake Island
                  2 fighters moved from Hawaiian Islands to 31 Sea Zone
                  1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 bomber moved from Western United States to United Kingdom
                  2 bombers moved from Western United States to United Kingdom
                  1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 fighter moved from India to Northwest Persia

      Place Units - Americans
                  1 harbour placed in Wake Island
                  1 transport placed in 101 Sea Zone
                  1 destroyer placed in 10 Sea Zone
                  2 artilleries, 2 fighters and 4 infantry placed in Western United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                  Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      Scramble sz 112?

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 infantry moved from Iceland to 123 Sea Zone
                  1 destroyer, 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                  2 infantry moved from 125 Sea Zone to Norway
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 fighter moved from 91 Sea Zone to 112 Sea Zone
                  1 fighter moved from Gibraltar to 112 Sea Zone
                  2 bombers moved from United Kingdom to 112 Sea Zone

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair 5 damage on 1 factory_major; Remaining resources: 29 PUs;
                  Russians buy 9 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  1 artillery moved from Smolensk to Belarus
                  3 infantry moved from Archangel to Belarus
                  3 infantry moved from Kansu to Shensi
                  1 fighter moved from Sikang to Shensi
                  1 mech_infantry moved from India to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
                  1 fighter moved from Bryansk to Belarus
                  1 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Archangel to Belarus
                  1 infantry moved from Bryansk to Western Ukraine
                  1 submarine moved from 115 Sea Zone to 113 Sea Zone

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                      Germans defend with 1 artillery and 5 infantry
                      Russians win, taking Western Ukraine from Germans with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 5 infantry
                      Casualties for Russians: 4 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery, 1 fighter and 4 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry
                  Battle in Shensi
                      Russians attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery
                      Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 infantry moved from Timguska to Kansu
                  1 infantry moved from Caucasus to Kazakhstan
                  1 infantry moved from Kazakhstan to Samara
                  3 infantry moved from Novosibirsk to Vologda
                  2 aaGuns and 4 infantry moved from Timguska to Novosibirsk
                  1 fighter moved from Shensi to Novosibirsk
                  1 artillery and 2 infantry moved from Volgograd to Rostov
                  4 infantry moved from Archangel to Smolensk
                  2 aaGuns moved from Archangel to Smolensk
                  1 fighter moved from Belarus to Russia
                  2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
                  1 infantry moved from Persia to Northwest Persia
                  2 infantry moved from Russia to Bryansk
                  2 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Smolensk

      Place Units - Russians
                  1 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 34 PUs total

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: Blitzkrieg?

      Thanks for the clarification guys.

      posted in Axis & Allies Global 1940
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from Algeria to Tunisia

      Combat - French
                  Battle in Tunisia
                      French attack with 1 infantry
                      Italians defend with 1 mech_infantry
                      Italians win with no units remaining. Battle score for attacker is 1
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 mech_infantry

      Non Combat Move - French
                  1 fighter moved from United Kingdom to Iceland

      Turn Complete - French

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from India to 42 Sea Zone
                  1 fighter moved from Java to 42 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  1 cruiser moved from 26 Sea Zone to 17 Sea Zone
                        ANZAC take 17 Sea Zone from Japanese

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 2 destroyers and 2 fighters
                      Japanese defend with 1 destroyer
                      ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 destroyer

      Non Combat Move - ANZAC
                  1 fighter moved from 42 Sea Zone to India
                  1 fighter moved from 42 Sea Zone to Java
                  1 fighter moved from New South Wales to Queensland
                  1 infantry moved from New South Wales to South Australia
                  3 infantry moved from Persia to Iraq
                  1 fighter moved from Northwest Persia to Anglo Egyptian Sudan
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs total

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      @captain:

      Yes, people usually make edits when they forget a NCM… or they ask their opponent to do it for them.
      I’ll go ahead and change it for you.

      Cool, thanks.

      posted in Play Boardgames
      MG HoryaM
      MG Horya
    • RE: G40 captain walker (axis) vs M G Horya (allies +12)

      ^^^ How is this sort of thing usually handled? Do people normally make edits to errors/noob-ups* like this, or are all noob-ups final? I suppose it might depend on the severity of the error, how late it is spotted , etc?

      Whatever is the norm is fine with me. If its normal to leave the error as is, then thats fine. Otherwise, if you could move my Battleship to join my US fleet in sz 17 that would be great!

      • ‘noob-ups’ is what my friends and I call them. Some of my friends like to play “no noob-ups” and some like to allow noob-ups (so long as they are not too extreme). I normally like to allow them. I figure in a real war, you probably wouldnt, for example, forget to move your battle ship! Especially when its obviously premeditated.
      posted in Play Boardgames
      MG HoryaM
      MG Horya
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