Nobody participates Guadalcanal foruns anymore.
Torpedo hits at what dice values in Guadalcanal?
Nobody participates Guadalcanal foruns anymore.
Torpedo hits at what dice values in Guadalcanal?
I could not find in the rulebook a torpedo hits if you roll which values?
enhancement
the battleboard would be nicer if there was a red silouete with all combined and tech developments.
ex: red tac bomber attacking at 4
red jetfighters atacking at 4 and so on
Errata
advanced artillery can support 2 infantry and/or 2 light infantry
please correct the tech chart
In our last game Japan was trying to put pressure on USA, Russia,UK and Anzac and as a consequence China recovered all original territories.
After some rounds China became unspugnable.
It is very important for Japan to conquer China first.
Well guys, Germany can destroy all the UK fleet on Atlantic using shps and planes, so Italy is 100% secure.
A big mistake most players do is use german air power to invade France instead of destroying the british fleet on turn 1.
You do not need air power to invade France, and if you are unlucky, Italy can finish the job on turn 1, so by the end of turn 1 there is no UK fleet on Atlantic and France capital is hold by axis.
ideias for new techs (not house rules but new techs for the future):
Give new ideias.
-i start with one:
Armored Tanks
After you assigne hits to your tanks, before removing them from play, roll one die for each tank. Each role of 1 one hit is canceled.
I do not agree.
Jetfigthers make figthers obsolete.
Jetfigthers should not make tacbombers obsolete
sea zone adjacent to a rerritory with one ic.
Which sentence is wrong?
you can place during the placing new units phase:
new planes on new aircraftcarrier
old planes on a new aircraftcarrier
new planes on old aircraftcarrier
exactly, thats my point. With jetfigthers dev you save 1 ipc buying a fighter than a tbomber and you get more! defend on 4 instead of 3 and attack solo with 4.
even durind an amphibious assault?
You don´t need to get 4 dev in a row. If the game has for example 12 rounds (the last we have played had 28 rounds) and you get a dev in each 3 tries, you get the jetfighter.
In our game Japan and USA got the jetfighters and the game was not that good because USA and Japan litterally stoped buying tactical bombers.
well actually if you chose all the time chart 2 then you have a chance of getting jetfigthers in the :
1st development: 1:36
2nd dev: 1:30
3rd dev: 1:24
4th dev: 1:18
5th dev.: 1:12
6th dev.: 1:6
for each 5 ipc spent.
So if during the game you get 4 developments, you have 1/6+1/5+1/4+1/3 chance of getting jetfighters
if you get 6 dev all from chart ii you have 100% chance of getting jetfighters during the game
when attacking, can a fighter retreat to a carrier?
MaherC your Math sucks. If you chose chart ii you have 1:6 chance, not 1:36
Eastern USA adjacent to sea zone 106?
developing jetfighters brings an error:
this was not suposed to hapen
Can i move a plane using only one move point from sea zone 100 through turkish cannal to the adjacent sea zone on the Mediterrain?