True, but no more buys from UK/Europe. Furthermore, I’m going to kill the cruiser/transport in Japan and the ones coming in, it will probably wreck my airforce, but there will be no transports within 2 moves of me and I still have 19 infantry. We be good. BTW - should I just do Japan or rip off a note to Whitmann first? :?
Posts made by meatgrinder
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RE: Meatgrinder vs. vold (allies + 9)
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RE: G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
My Hun partner is a souless bastage isn’t he? Long live the Axis! :evil:
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RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber and 1 destroyer; Remaining resources: 10 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from Celebes to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 destroyer and 2 transports moved from 46 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 transport
British defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Borneo to 43 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,4,6,3,4,2,6,5,5,1,3,2,2,2,5,3,1,5,1,1,5,5
Japanese collect 15 PUs (11 lost to blockades); end with 25 PUs total -
RE: Meatgrinder vs. vold (allies + 9)
Hey buddy, I think we look good on the 2 v 2. They have no chance of getting me in 3 rounds and I don’t see where they have anything to retake UK or push that much further into Russia. I think we’ve got this one. Let me know if you see something different, I’ve got our 2 v 2 up right now and I’m looking it over. :mrgreen:
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RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 2 artilleries, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Turkey
1 bomber moved from Holland Belgium to Albania
1 fighter moved from Southern Italy to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 destroyer moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Turkey causes 5 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Albania from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Turkey to Southern Italy
1 fighter moved from Albania to Southern Italy
1 bomber moved from Albania to Western Germany
1 aaGun moved from Bessarabia to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 bomber moved from Russia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
8 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 cruiser, 2 destroyers and 4 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in Yugoslavia
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Yugoslavia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
RE: Meatgrinder vs. vold (allies + 9)
I see that you have studied the arts of Sun Tzu, very wise grasshopper.
On a side note, I’m heading to the PO in a few minutes and I had a little picture/computer problem I was wondering if you might have some insight into. Are you at home?
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RE: Meatgrinder vs. vold (allies + 9)
Oh, that airbase. Â I thought that was just a pile of rubble. :evil:
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RE: Meatgrinder vs. vold (allies + 9)
I thought about it but I just don’t see any reason to lose three planes at the moment to maybe get a few destroyers. I went away from the teachings of Bushido a few years ago and started this new Common Core thing. :-P
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RE: Meatgrinder vs. vold (allies + 9)
Screw it, let’s send 1 to the cruiser and 3 to the battleship. I’ll hold two in reserve for my grand evil plan . . . mwahahaha :evil:
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RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 fighter moved from 35 Sea Zone to New Guinea
1 battleship, 2 carriers, 1 destroyer, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 45
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to Japan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 bomber moved from 41 Sea Zone to CelebesPlace Units - Japanese
3 infantry placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
3 armour, 5 artilleries, 6 infantry and 3 mech_infantrys moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Southern Italy to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern Poland to BelarusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 3 armour, 5 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total. Damaged units is as follows: airfield = 1, factory_major = 4
Cleaning up after air battlesNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 113 Sea Zone
7 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 2 destroyers, 8 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
7 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from Eastern Poland to Southern Italy
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
3 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to Albania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 119 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea ZonePlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Yugoslavia
2 artilleries and 3 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Japan to Jehol
1 armour, 3 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 19 Sea Zone to Jehol
1 destroyer moved from 45 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
1 submarine owned by the Americans Submerged
Americans win with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 7 artilleries and 13 infantry
1 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese retreated to Manchuria
Chinese win with 7 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 6 infantry
Casualties for Chinese: 9 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Japan
1 mech_infantry moved from Buryatia to Manchuria
1 armour moved from Buryatia to Manchuria
1 carrier and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
1 bomber and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,5,3,5,3,6,1,5,4,2,3,1,4,6,5,3,6,5,1,3,6
Japanese collect 26 PUs (13 lost to blockades); end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 104 Sea Zone
1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Baltic States to Belarus
1 bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
4 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
3 armour, 5 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
4 infantry moved from Germany to Slovakia Hungary
1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 factory_minor placed in Yugoslavia
1 artillery and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
RE: Meatgrinder vs. vold (allies + 9)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Bessarabia to 99 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the British
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 carrier, 3 destroyers and 1 fighter
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
1 fighter owned by the British forced to land in TurkeyNon Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Romania
2 armour moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
RE: Meatgrinder vs. vold (allies + 9)
Forget it, I forgot about that cheesdick move. So be it, just like the stupid Russian rule in N. Africa.
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RE: Meatgrinder vs. vold (allies + 9)
We might have to redue the battle in Sea Zone 6, if you are bringing the entire Carolines fleet I will use all six of my Kamikazes. Â My breakdown would be one to three of the carriers, one to the battleship, and the last one on another carrier. Â I’m not sure how you think is the best way to do that. Â I’ll be gone for awhile (1-2 hours) so think about it.
Dayne