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    mcshoo

    @mcshoo

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    Latest posts made by mcshoo

    • RE: New odds calc for AAAE

      Two bugs -

      1. When defender has an AA gun, negative results seem to be showing up.  I get a row with -6IPCs, -3IPCs.

      2. Also, when “must take territory” is (accidentally) checked with air only units against sea units, weird results happen.  I’m guessing that your calculator is running one run and then realizing that there aren’t any remaining sea units, and withdrawing.  I’m not sure.

      To check, try running 2 fighters against 1 destroyer with “must take territory” unchecked and checked.  The results ought to be the same.

      posted in Axis & Allies Anniversary Edition
      M
      mcshoo
    • RE: Conservative Germany

      A44 -

      I like the idea of attacking SZ2, but I’m running out of fighters to clear the oceans.  What do you think about this opening G1?

      Sub SZ7-> SZ2
      Ft Nwy-> SZ2  (land in Nwy)
      Bomb Ger ->SZ2 (land in Nwy)

      Ft NwE -> SZ12 (land in Alg)
      Sub SZ7 -> SZ12
      Ft Ger -> SZ12 (Land in Alg)

      Sub SZ5 -> SZ6
      Cru SZ5 -> SZ6

      1 Inf Fin 1 Inf Nwy (via Trans) -> BSt
      Ftg Pol -> BSt (land in Nwy)
      2 Inf Pol -> BSt

      2 Arm, 3 Inf, 1 Art Bur -> Ukr
      2 Arm, 2 Inf, 1 Art Pol -> EPl

      NonCom -

      1 Arm, 1 Inf Fra (via transport) -> Lib
      1 Inf NWE -> Fra
      2 Arm Cze -> Fra
      2 Inf Ger -> Fra
      1 Inf 1 Art Ger -> Pol
      1 Arm Lib -> Alg

      The reason I have two fighters landing in Nwy rather than Fra is to protect my bomber.  The Arm is to help protect Alg from an invasion from US.  Just in case they feel like taking a pot shot at my planes.  Doesn’t cost you anything.

      Next turn the plan is to take Egypt with Germany, two planes from Alg, 1 Tank 1 Inf from Ukr (via transport if UK moves infantry from Trans Jordan), and everything from Lib. and tank from Alg.  Russia will probably take Baltic states, and unless they do it with everything (in which case I let them have it), I’d counter with whatever infantry I have left and my planes.

      Regarding the game, the Axis managed to win (first time ever in our group).  Britain and US bombed Germany so it ended up only playing defense, but Japan and Italy gained momentum and managed to 1-2 Moscow from Caucuses while Japan kept the US at bay for just long enough.  Fun stuff.

      posted in 1941 Scenario
      M
      mcshoo
    • RE: Conservative Germany

      A44 -

      I tried this strategy for my most recent game with a few variations.  I liked it a lot, but Germany still starts on mostly the back foot.  The difficulty is that UK brings a naval landing (doable since you leave two transports alive) at the same time Russia takes one or more territories in UK1 and Rus1.  I used the bombers and fighters to destroy the UK navy (so they couldn’t reinforce NWE) but had to leave NWE and Russia alone. Russia was able to shore up EPoland and Baltic States, eventually punching through to Bul with a stack of infantry and artillery.  This has made things increasingly difficult.  They take Norway/Finland and trade one of my states for their NO.

      On the plus side, the UK navy (specifically the transports) is gone, so you’re able to focus on Russia, but there just aren’t quite enough infantry as Russia’s income matches/exceeds yours with their start.

      As the game hasn’t finished yet, we’ll see how it turns out, heavy bombing has also put a dent in Germany’s infantry making  machine, but that has left Japan and Italy to grow big.  That may be the deciding factor.

      posted in 1941 Scenario
      M
      mcshoo
    • RE: AA50 Rules Errata and Q+A

      Sorry if this question is redundant, but my search function isn’t working and for some reason I can’t pull up the FAQ.  I read through the first dozen or so pages.

      If you capture a territory with an AA gun, it becomes yours.  Can you then move it during non-combat?

      This came up when Germany was attacking Karillia and got it, and wanted to weaken it’s defenses for when it may need to take it again.

      Thanks

      posted in Axis & Allies Anniversary Edition
      M
      mcshoo
    • Allies always win in my games. Axis strategy?

      I’ve been reading these boards for a month or so, and it seems that the consensus is that the Axis are slightly advantaged with NO.  My friends and I have played 5 or 6 games (dice and NO, no tech) and each time the Allies have won, decisively.  And we’re all confounded as to how the Axis can pull out a victory.  What aspects do you guys see that lend the advantage to the Axis?

      Here is how (in general) our games go.

      Early game: Germany pushes hard against Russia, eliminates the UK navy G1.  Japan sweeps through China and islands.  Italy builds up and (eventually) conquers Egypt.  Russia backpedals, US rebuilds navy, UK rebuilds navy and an airforce to keep Germany out of the oceans.

      Midgame: UK threatens coastal landings up and down coast with air support.  US and Japan trade navies.  UK/US land a transport or two in Africa. Infantry supply to the Eastern front dries up as Germany needs to defend its shores.

      Lategame: The combined pressure of a naval landing and Russia pushing back ruins Germany as it gets stretched too thin.  Japan gets stretched trying to keep up with the US Navy and continue a land war in Asia.  Russia sends some troops east and starts pressuring Japan in China.  Germany eventually is unable to cope with a Russian infantry stack along with continual landings on it’s coast.

      In our most recent game, Germany tried a slower attack, pushing one or two territories at a time with an Atlantic wall of infantry and maintaining an infantry supply line slowly moving to the front.  But that simply allowed Russia to build up and support China even sooner and now both Germany and Japan are caught between Russia and the other Allied power.  Germany never overtook Russia or the UK economically and soon fell to their combined power.  US traded navies twice with Japan but never lost the economic advantage for too long, so Japan gradually fell to Russia’s support and the US Navy.  Italy was a nonfactor.

      Here’s my analysis of objectives for the Axis:

      Economic advantage - At the beginning of 41, the Allies have a huge economic advantage.  The Axis need to swing that back quickly.  That means: Germany needs to attain it’s NOs, Italy needs to take Africa quickly, and Japan needs to attain it’s NOs and get the money rich islands.

      The problem: Too many fronts -  In Europe, once UK starts threatening the coastal landings, the required production to continue the advance on Russia becomes impossible, especially with the 10 unit cap on Germany.  And Italy doesn’t have enough strength to take and hold Africa by itself, so either Germany helps (which spreads them even thinner) or Italy dies a slow painful death of not enough money to do anything at all.

      In the Pacific, once the navy trade happens, Japan’s build up is slightly behind the US’s, and that’s in the ocean.  The land war is almost impossible as China eventually recovers with Russian infantry help.

      We don’t see any easy solutions.  The first few turns go fine, but then the lines always get stretched too thin and production can’t keep up.

      Other possibilities:  One thing I haven’t tried was keeping a large airforce stationed in Nor/Fin to keep UK navy from building up.  The weakness I see there is that the advance into Russia slows even quicker, and the UK airforce keeps the German one from being able to defend Nor/Fin as there aren’t infantry to reinforce it.

      How do you guys win with Axis?

      posted in 1941 Scenario
      M
      mcshoo