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    Topics created by Mazer Rackham

    • Mazer RackhamM

      May 2009 Balance Poll

      1941 Scenario
      • • • Mazer Rackham
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      ithkrallI

      @axis_roll:

      @ithkrall:

      we have an agreed balance shift instead of a bid in my group

      1 extra UK infantry in Egypt
      2 extra Chinese infantry in the areas behind the front
      move flying tigers back 1 space so it cant be attacked 1st turn
      UK NO requires 4 of canda, egypt etc

      that’s our balance tweaks

      1 extra uk infantry in New Zealand.

      That’s because we are New Zealanders and didn’t like our home country being undefended :) Has yet to come into play though until the game is basically decided.

      Those three UK tweaks can be quite large.  Holding Egypt G1 is huge, possibly enabling a tank and a ftr to escape even if Germany did attack G1.  Adding more NO income enables more UK options, and the 1 extra inf in New Zealand makes an Australia IC more possible (in conjunction with the UK ftr from Egypt that gets to aid the defenses on UK3).  US can support that UK with 2 ftrs a turn quite easily while building a fleet in sz56 as the ftrs built on the existing US carrier can make it 4 spaces to Australia.

      Bare in mind we have a gentlemans agreement not to move the NZ infantry out of NZ either

      We found that the germans/italians could easily take egypt, everytime, thats why we added in the extra infantry.

      The germans were moving a tank/infantry from france and the bomber to support. That would either win, or almost wipe the UK out. Italy would easily win the next exchange.

      Now the UK has a 50/50 chance of holding (at least y our play experience)

      China was getting wiped out on turn 1 as well, they needed a buff.

      Its minor tweaks, but enough to find us seeing the game very balanced for us.

    • Mazer RackhamM

      On game fixes

      1941 Scenario
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      axis_rollA

      C-Sub is dead

      didn’t you read the obituary?

      Group Not Found
      There is no group called Caspian_Sub. Please make sure you typed the web address correctly. If you have done so, the group may no longer exist.

    • Mazer RackhamM

      April 2009 Balance Poll

      1941 Scenario
      • • • Mazer Rackham
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      axis_rollA

      @Omega:

      I think, although my experience is limited, that no Nation can go in a war on multiple fronts.

      Well since USA has no true ‘fronts’ per se, THEY can split their income and fight a two theatre war.  In fact, that is looking to be more and more a requirement.  The problem is deciding which theatre has a greater need for the US war machine.  Often times, the pacific investment looks like it is easier to just ignore (meaning Germany is the ‘easier’ target), but the IJN needs to be forced to keep an eye on her back door.  Those carriers need to be forced to be loaded.

    • Mazer RackhamM

      Quick thoughts

      1941 Scenario
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      LuciferL

      AA50 is much more complex than revised, so it will take longer make safe conclusions. There are still some players who think there’s no need for bids in revised. But even if AA50 is as balanced as revised, its much easier to make big mistakes and lose games b/c of ineffective playing strats.
      Its actually difficult to lose against axis (w/o bids) in revised if the allied player wants to win. This issue can be much more complex in AA50, b/c the game is more advanced, and it’s more difficult to know the most effective ways to win.

      The last days I’ve seen several players not using bids in the lobby. So maybe more players are starting to learn allies better, which could mean that in the end a bid will be needed for axis…  :-)
      Also, I’m not using bids when playing ADS.

    • Mazer RackhamM

      Which unit is the strongest?

      Axis & Allies Revised Edition
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      losttribe04L

      @dezrtfish:

      @LT04:

      Dezrtfish,

      I thought you lived in Arizona isn’t that a Virginia National Gaurd Unit?

      LT

      Hawaii, but we are an augmentation batallion

      Ahh, OK.

      LT

    • Mazer RackhamM

      CSubP19 - Why good players SHOULD get bad dice

      Axis & Allies Revised Edition
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      akreider2A

      Was the paper arguing that this is true for the first round of combat, and where smart attackers know when to call it off?  I didn’t quite follow the paper since the whole Mr T thing was distracting.

      Intuitively I’d guess that the size of bad luck depends mostly on force composition.  If the attacker uses planes, sure they can lose big.  If the defender has planes, they can lose big too.  Defenders can also lose really big if you take their capital (or to a lesser extent if you take WEU or SEU).

      For single round combats, most of the time attackers can retreat if they see their luck going bad after the first round - and that makes a huge difference.

    • Mazer RackhamM

      The UnBaltic - CSub paper #18

      Axis & Allies Revised Edition
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      Mazer RackhamM

      Give that gift horse a rectal exam

      Dude, what you do in the privacy of your own house is your own business but doesn’t necessarily need to be posted online.

      he didn’t see the hobo’s ebil grin!

      Yes, I too live in fear of the hobo’s ebil grin.  Surely it is the ebilest grin of all.

      :mrgreen:

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