Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Maxiheimer
    3. Posts
    • Profile
    • Following 2
    • Followers 2
    • Topics 25
    • Posts 3,425
    • Best 6
    • Controversial 0
    • Groups 0

    Posts made by Maxiheimer

    • RE: Toyls vs Maxi - Corona edition

      FUUUUUUCK… Kørte turen med england men lukkede ned uden at poste…
      Jeg redigerer og poster…

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      Jeg er bange for at der var noget om det:face_with_rolling_eyes:

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Manual Gamesave Post: Japanese round 6

      TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0,00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Long Range Aircraft
      
          Activate Technology - Japanese
              Japanese activating Long Range Aircraft
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Malaya to Burma
                    Japanese take Burma from UK_Pacific
              3 mech_infantrys moved from French Indo China to Burma
              1 artillery moved from Hopei to Anhwe
              1 infantry moved from Ulaanbaatar to Dzavhan
                    Japanese take Dzavhan from Russians
              1 artillery moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 mech_infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              4 mech_infantrys moved from Yunnan to Burma
              2 bombers moved from French Indo China to India
              1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 2 units heading to India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
                  1 bomber killed by AA
                  Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in India causes 5 damage total. 
              Battle in Anhwe
                  Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits, 2,00 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              1 bomber moved from India to French Indo China
              1 destroyer moved from 41 Sea Zone to 55 Sea Zone
              1 destroyer moved from 35 Sea Zone to 45 Sea Zone
              1 destroyer moved from 45 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
              1 battleship, 1 carrier and 2 transports moved from 44 Sea Zone to 35 Sea Zone
              1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
              2 fighters moved from Japan to French Indo China
              2 destroyers moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from Siberia to Amur
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 submarine moved from 6 Sea Zone to 1 Sea Zone
              1 submarine moved from 6 Sea Zone to 9 Sea Zone
      
          Place Units - Japanese
              3 mech_infantrys placed in Malaya
              3 mech_infantrys placed in French Indo China
              2 destroyers and 1 submarine placed in 6 Sea Zone
              1 bomber and 1 tactical_bomber placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 67 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Japanese regular : -1,00
      UK_Pacific AA : 0,67
      Japanese rolls : 1,00
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
                    Chinese take Yunnan from Japanese
              4 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              Chinese undo move 1.
              4 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Japanese regular : 0,67
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 10 Sea Zone to 2 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in 2 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 2 Sea Zone
                  Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 54 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 54 Sea Zone
                  Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 16 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 2 artilleries and 2 infantry
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                      Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
                      Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 2 artilleries and 1 infantry
      
          Non Combat Move - Americans
              1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 49 Sea Zone
              3 infantry moved from Solomon Islands to 49 Sea Zone
              1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone
              1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
              2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from Western United States to British Columbia
      
          Place Units - Americans
              1 fighter placed in Eastern United States
              1 fighter placed in Western United States
              2 mech_infantrys placed in Western United States
              2 artilleries and 2 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
              Americans undo move 6.
              1 submarine placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 48 PUs; end with 48 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Italians regular : -0,33
      Japanese regular : -1,00
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      Skal din ene fighter i indien intercepte?

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Manual Gamesave Post: Japanese round 6

      TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0,00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Long Range Aircraft
      
          Activate Technology - Japanese
              Japanese activating Long Range Aircraft
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              3 mech_infantrys moved from Malaya to Burma
                    Japanese take Burma from UK_Pacific
              3 mech_infantrys moved from French Indo China to Burma
              1 artillery moved from Hopei to Anhwe
              1 infantry moved from Ulaanbaatar to Dzavhan
                    Japanese take Dzavhan from Russians
              1 artillery moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 mech_infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              4 mech_infantrys moved from Yunnan to Burma
              2 bombers moved from French Indo China to India
              1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
      
          Combat - Japanese
              Air Battle in India
      

      Combat Hit Differential Summary :

      Japanese rolls : 1,00
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      Italienske anti air kanoner er nogle farlige djævle:)

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Southern Italy to Northern Italy
              1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
              1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
              1 fighter moved from Southern Italy to Southern France
              1 fighter moved from Northern Italy to Southern France
              1 bomber moved from Southern Italy to Northern Italy
              1 battleship moved from 98 Sea Zone to 93 Sea Zone
              1 destroyer moved from 98 Sea Zone to 93 Sea Zone
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 1 bomber and 1 infantry
                  British defend with 1 armour and 1 factory_minor
                      Italians roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,83 expected hits
                      British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
                  Italians win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 armour
              Battle in Southern France
                  Italians attack with 1 artillery, 2 fighters and 3 infantry
                  British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 1 harbour
                      British roll AA dice in Southern France : 0/2 hits, 0,33 expected hits
                      Italians roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                      Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
                      French roll dice for 1 aaGun, 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1,67 expected hits
                      1 aaGun owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1,67 expected hits
                      French roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1,33 expected hits
                      2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern France
                  Italians win, taking Southern France from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 19
                  Casualties for Italians: 3 infantry
                  Casualties for British: 1 aaGun, 2 fighters and 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Southern France to Southern Italy
              1 bomber moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      French regular : 0,00
      Italians regular : 0,83
      British AA : -0,33
      British regular : 0,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
              3 mech_infantrys moved from Northwest Persia to Persia
              2 fighters moved from Northwest Persia to Persia
              1 fighter moved from Russia to Persia
              3 infantry moved from Eastern Poland to Romania
              3 infantry moved from Eastern Poland to Poland
              1 infantry moved from Chahar to Buyant-Uhaa
                    Russians take Buyant-Uhaa from Japanese
      
          Combat - Russians
              Battle in Romania
                  Russians attack with 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits
                      Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Romania
                  Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Persia
                  Russians attack with 1 armour and 1 mech_infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Eastern Persia
                  Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Persia
                  Russians attack with 3 fighters and 3 mech_infantrys
                  Japanese defend with 1 armour, 1 factory_minor and 3 infantry
                      Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
                      2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia
                      Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
                      1 mech_infantry owned by the Russians lost in Persia
                      Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia
                  Russians win with 2 fighters remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 fighter and 3 mech_infantrys
                  Casualties for Japanese: 1 armour and 3 infantry
              Battle in Poland
                  Russians attack with 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits
                      Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits
                      Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
              2 fighters moved from Persia to Rostov
              1 mech_infantry moved from Volgograd to Northwest Persia
              2 mech_infantrys moved from Volgograd to Bryansk
              1 mech_infantry moved from Russia to Belarus
              1 infantry moved from Western Ukraine to Eastern Poland
      
          Place Units - Russians
              3 infantry placed in Western Ukraine
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,17
      Germans regular : -1,00
      Russians regular : 0,00
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from New South Wales to 63 Sea Zone
      
          Combat - ANZAC
              Battle in 63 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 63 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 63 Sea Zone to New South Wales
              1 armour moved from Western Australia to New South Wales
              1 artillery and 1 infantry moved from Western Australia to South Australia
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5
              ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                    British take Iraq from Japanese
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              4 fighters moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from United Kingdom to 115 Sea Zone
      
          Combat - British
              Battle in 115 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Normandy Bordeaux
                  British attack with 1 artillery, 4 fighters and 1 infantry
                  Italians defend with 1 factory_minor and 2 infantry
                      British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
                      Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Italians lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber moved from 115 Sea Zone to Belarus
              2 fighters moved from Normandy Bordeaux to United Kingdom
              1 mech_infantry moved from Union of South Africa to Belgian Congo
      
          Place Units - British
              1 carrier and 1 destroyer placed in 110 Sea Zone
              2 infantry and 1 mech_infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
              British collect 36 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians regular : -0,67
      British regular : -0,67
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 1/1 hits, 0,00 expected hits
              Germans removing all Technology Tokens after successful research.
              Germans discover Shipyards
      
          Activate Technology - Germans
              Germans activating Shipyards
      
          Purchase Units - Germans
              Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Northern Italy to France
              4 infantry moved from Western Germany to France
              1 mech_infantry moved from Western Germany to Holland Belgium
              2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
              4 infantry moved from Eastern Poland to Bessarabia
              1 fighter moved from Poland to Bessarabia
              2 fighters moved from Western Germany to France
              2 tactical_bombers moved from Germany to France
              2 bombers moved from Germany to France
              1 fighter moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Germany to Holland Belgium
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              1 infantry moved from Eastern Poland to Western Ukraine
                    Germans take Western Ukraine from Russians
      
          Combat - Germans
              Battle in Bessarabia
                  Germans attack with 3 fighters, 4 infantry and 1 tactical_bomber
                  Russians defend with 1 armour, 3 infantry and 1 mech_infantry
                      Germans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/8 hits, 2,83 expected hits
                      Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/5 hits, 1,83 expected hits
                      1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 2,33 expected hits
                      Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
                      1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 2,17 expected hits
                      Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
                  Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 fighter and 4 infantry
                  Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1,33 expected hits
                      British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1,33 expected hits
                      British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                  Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 2 infantry
              Battle in France
                  Germans attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                  French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 1 mech_infantry
                      Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in France, round 2 : 6/11 hits, 4,50 expected hits
                      French roll dice for 1 armour, 5 infantry and 1 mech_infantry in France, round 2 : 2/7 hits, 2,50 expected hits
                      2 infantry owned by the Germans, 1 infantry owned by the Americans, 4 infantry owned by the French and 1 mech_infantry owned by the Americans lost in France
                      Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 3 : 5/9 hits, 4,17 expected hits
                      French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
                  Germans captures 0PUs while taking French capital
                  Germans win, taking France from French with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                  Casualties for Germans: 3 infantry
                  Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                  Casualties for French: 4 infantry
              Battle in 112 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Germans
              2 fighters moved from Bessarabia to Romania
              1 tactical_bomber moved from Bessarabia to Romania
              4 infantry moved from Poland to Eastern Poland
              6 infantry moved from Germany to Poland
              1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
              2 bombers, 2 fighters and 2 tactical_bombers moved from France to Western Germany
      
          Place Units - Germans
              5 infantry placed in Western Germany
              4 infantry and 4 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
              Germans undo move 3.
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      French regular : 0,00
      Germans rolls : 1,00
      Russians regular : 1,17
      Germans regular : 0,83
      British regular : -0,33
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      Nej - men det gør tyskerne så desværre heller ikke…

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
              2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
              2 fighters moved from 35 Sea Zone to Celebes
              1 battleship moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from Central Mongolia to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              2 artilleries moved from Chahar to Hopei
              1 infantry moved from Amur to Ulaanbaatar
                    Japanese take Ulaanbaatar from Russians
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              3 mech_infantrys moved from French Indo China to Yunnan
              1 destroyer moved from 35 Sea Zone to 41 Sea Zone
              4 fighters and 2 tactical_bombers moved from Shan State to Szechwan
              1 bomber moved from French Indo China to Szechwan
              1 bomber moved from Japan to Yunnan
              3 mech_infantrys moved from Malaya to Yunnan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
                  Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
                      Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4,00 expected hits
                      Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2,83 expected hits
                      2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Chinese lost in Szechwan
                      Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 4/5 hits, 3,00 expected hits
                      Chinese roll dice for 2 fighters in Szechwan, round 3 : 1/2 hits, 1,33 expected hits
                      1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the Chinese lost in Szechwan
                  Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for Japanese: 3 fighters
                  Casualties for Americans: 1 fighter and 1 tactical_bomber
                  Casualties for Chinese: 1 fighter and 3 infantry
              Battle in Hopei
                  Japanese attack with 2 artilleries
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 44 Sea Zone
                  Japanese attack with 1 battleship and 2 transports
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 battleship and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Celebes
                  Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                  Americans defend with 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter
                      Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Celebes, round 2 : 2/6 hits, 2,33 expected hits
                      UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,50 expected hits
                      2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Americans lost in Celebes
                      Japanese roll dice for 2 artilleries and 2 fighters in Celebes, round 3 : 1/4 hits, 1,67 expected hits
                      UK_Pacific roll dice for 2 fighters in Celebes, round 3 : 2/2 hits, 1,33 expected hits
                      1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Celebes
                      Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 4 : 1/2 hits, 0,83 expected hits
                      UK_Pacific roll dice for 1 fighter in Celebes, round 4 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Americans lost in Celebes
                  Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                  Casualties for ANZAC: 1 fighter
                  Casualties for Americans: 2 fighters and 1 tactical_bomber
              Battle in Yunnan
                  Japanese attack with 1 bomber and 6 mech_infantrys
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 bomber and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1,67 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Russians: 2 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the ANZAC lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in 25 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with no units remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Japan to 35 Sea Zone
              1 carrier moved from 35 Sea Zone to 44 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
              1 fighter moved from Celebes to 44 Sea Zone
              1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
              1 bomber moved from Szechwan to French Indo China
              1 bomber moved from Yunnan to French Indo China
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
              1 artillery moved from Manchuria to Buyant-Uhaa
              1 infantry moved from Soviet Far East to Siberia
      
          Place Units - Japanese
              1 destroyer and 3 submarines placed in 6 Sea Zone
              1 factory_minor placed in Kwangtung
              3 mech_infantrys placed in French Indo China
              3 mech_infantrys placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,17
      Americans regular : 0,33
      Japanese regular : 3,17
      Japanese rolls : 0,00
      UK_Pacific regular : -0,50
      ANZAC regular : -0,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from France to 97 Sea Zone
              1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
              1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
              1 battleship and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
              1 infantry moved from Eastern Poland to Bessarabia
                    Italians take Bessarabia from Russians
      
          Combat - Italians
              Battle in 97 Sea Zone
                  Italians attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 97 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Egypt
                  Italians attack with 1 artillery and 2 infantry
                  British defend with 1 harbour and 1 infantry
                      Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Egypt
                  Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from 97 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 submarine placed in 95 Sea Zone
              2 infantry placed in Southern Italy
              2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
              EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : -0,50
      British regular : -0,33
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      lamt:face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes:

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
              Chinese undo move 1.
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 30 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Japanese regular : -0,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Germans
              Germans buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from France to Southern France
                    Germans take Southern France from Americans
              1 armour moved from Trans-Jordan to Syria
                    Germans take Syria from French
              1 armour moved from Syria to Iraq
              2 infantry moved from Baltic States to Novgorod
              1 infantry moved from Eastern Poland to Bessarabia
              1 tactical_bomber moved from Eastern Poland to Bessarabia
              1 fighter moved from Baltic States to Bessarabia
              2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
              3 infantry moved from Baltic States to Belarus
              1 tactical_bomber moved from Eastern Poland to Belarus
              1 tactical_bomber moved from Baltic States to Novgorod
              2 infantry moved from Western Germany to Northern Italy
              1 fighter moved from Western Germany to Northern Italy
              2 bombers moved from Western Germany to Belarus
              1 fighter moved from Germany to Belarus
              1 tactical_bomber moved from Western Germany to Belarus
              1 fighter moved from Western Germany to Belarus
              1 infantry moved from France to Southern France
              1 infantry moved from Western Germany to Holland Belgium
                    Germans take Holland Belgium from British
              1 fighter moved from Western Germany to Northern Italy
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 2 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                      Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 0,83 expected hits
                      Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
              Battle in Northern Italy
                  Germans attack with 2 fighters and 2 infantry
                  Americans defend with 1 armour and 1 factory_minor
                      Germans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                      Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                  Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 armour
              Battle in Bessarabia
                  Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1,33 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1,17 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                  Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Belarus
                  Germans attack with 2 armour, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                  Russians defend with 1 aaGun and 7 armour
                      Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
                      Germans roll dice for 2 armour, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 6/12 hits, 5,33 expected hits
                      Russians roll dice for 1 aaGun and 7 armour in Belarus, round 2 : 5/7 hits, 3,50 expected hits
                      5 armour owned by the Russians, 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                      Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Belarus, round 3 : 3/7 hits, 4,17 expected hits
                      Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1,00 expected hits
                      2 armour owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
                  Casualties for Russians: 1 aaGun and 7 armour
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Novgorod to Germany
              1 tactical_bomber moved from Belarus to Germany
              1 tactical_bomber moved from Bessarabia to Germany
              2 bombers moved from Belarus to Germany
              2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
              5 infantry moved from Poland to Eastern Poland
              2 fighters moved from Northern Italy to Western Germany
              4 infantry moved from Germany to Poland
              1 fighter moved from Bessarabia to Poland
      
          Place Units - Germans
              1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
              3 infantry placed in France
              1 infantry placed in Western Germany
              4 infantry placed in Germany
              Germans undo move 4.
              4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 46 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,50
      Germans rolls : 0,00
      Russians regular : 1,33
      Germans regular : -0,17
      Russians AA : -0,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 171
    • 172
    • 5 / 172