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Posts made by Maxiheimer
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RE: Toyls vs Maxi - Corona edition
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RE: Bjergmose vs. Maxidiaper ´42 ed.
Jeg er bange for at der var noget om det:face_with_rolling_eyes:
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 mech_infantrys moved from Malaya to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from Hopei to Anhwe 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 battleship, 1 carrier and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 2 fighters moved from Japan to French Indo China 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Amur 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 9 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 destroyers and 1 submarine placed in 6 Sea Zone 1 bomber and 1 tactical_bomber placed in Kwangtung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -1,00 UK_Pacific AA : 0,67 Japanese rolls : 1,00
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 49 Sea Zone 3 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 2 mech_infantrys placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 6. 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -1,00
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RE: Bjergmose vs. Maxidiaper ´42 ed.
Skal din ene fighter i indien intercepte?
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 mech_infantrys moved from Malaya to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from Hopei to Anhwe 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
Japanese rolls : 1,00
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RE: Bjergmose vs. Maxidiaper ´42 ed.
Italienske anti air kanoner er nogle farlige djævle:)
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Northern Italy 1 battleship moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 1 bomber and 1 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Southern France Italians attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 1 harbour British roll AA dice in Southern France : 0/2 hits, 0,33 expected hits Italians roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits French roll dice for 1 aaGun, 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1,67 expected hits French roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 3 infantry Casualties for British: 1 aaGun, 2 fighters and 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0,00 Italians regular : 0,83 British AA : -0,33 British regular : 0,50
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 1 infantry moved from Chahar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese Combat - Russians Battle in Romania Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Persia Russians attack with 3 fighters and 3 mech_infantrys Japanese defend with 1 armour, 1 factory_minor and 3 infantry Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Persia Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 3 mech_infantrys Casualties for Japanese: 1 armour and 3 infantry Battle in Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 fighters moved from Persia to Rostov 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Western Ukraine to Eastern Poland Place Units - Russians 3 infantry placed in Western Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 Germans regular : -1,00 Russians regular : 0,00
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to New South Wales 1 armour moved from Western Australia to New South Wales 1 artillery and 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5 ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq British take Iraq from Japanese 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to 115 Sea Zone Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 115 Sea Zone to Belarus 2 fighters moved from Normandy Bordeaux to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,67
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Northern Italy to France 4 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia 4 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Poland to Bessarabia 2 fighters moved from Western Germany to France 2 tactical_bombers moved from Germany to France 2 bombers moved from Germany to France 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in Bessarabia Germans attack with 3 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 armour, 3 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/8 hits, 2,83 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/5 hits, 1,83 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 2,17 expected hits Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in France Germans attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in France, round 2 : 6/11 hits, 4,50 expected hits French roll dice for 1 armour, 5 infantry and 1 mech_infantry in France, round 2 : 2/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 4 infantry owned by the French and 1 mech_infantry owned by the Americans lost in France Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 3 : 5/9 hits, 4,17 expected hits French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in France Germans captures 0PUs while taking French capital Germans win, taking France from French with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Casualties for French: 4 infantry Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 4 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 2 bombers, 2 fighters and 2 tactical_bombers moved from France to Western Germany Place Units - Germans 5 infantry placed in Western Germany 4 infantry and 4 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 French regular : 0,00 Germans rolls : 1,00 Russians regular : 1,17 Germans regular : 0,83 British regular : -0,33
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RE: Bjergmose vs. Maxidiaper ´42 ed.
Nej - men det gør tyskerne så desværre heller ikke…
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries moved from Chahar to Hopei 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 mech_infantrys moved from French Indo China to Yunnan 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 4 fighters and 2 tactical_bombers moved from Shan State to Szechwan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from Japan to Yunnan 3 mech_infantrys moved from Malaya to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4,00 expected hits Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2,83 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 4/5 hits, 3,00 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 3 fighters Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 3 infantry Battle in Hopei Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Hopei, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Celebes, round 2 : 2/6 hits, 2,33 expected hits UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,50 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 2 fighters in Celebes, round 3 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 fighters in Celebes, round 3 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 4 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 fighter in Celebes, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 2 fighters and 1 tactical_bomber Battle in Yunnan Japanese attack with 1 bomber and 6 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 bomber and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from Japan to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China 1 bomber moved from Szechwan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Buyant-Uhaa 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,33 Japanese regular : 3,17 Japanese rolls : 0,00 UK_Pacific regular : -0,50 ANZAC regular : -0,50
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from France to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 battleship and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Italians attack with 1 artillery and 2 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : -0,33
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RE: Bjergmose vs. Maxidiaper ´42 ed.
lamt:face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes: :face_with_rolling_eyes:
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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RE: Toyls vs Maxi - Corona edition
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,50
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RE: Bjergmose vs. Maxidiaper ´42 ed.
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 armour moved from Trans-Jordan to Syria Germans take Syria from French 1 armour moved from Syria to Iraq 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 fighter moved from Baltic States to Bessarabia 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Baltic States to Novgorod 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 2 bombers moved from Western Germany to Belarus 1 fighter moved from Germany to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to Belarus 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 fighter moved from Western Germany to Northern Italy Combat - Germans Battle in Novgorod Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Northern Italy Germans attack with 2 fighters and 2 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 aaGun and 7 armour Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits Germans roll dice for 2 armour, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 6/12 hits, 5,33 expected hits Russians roll dice for 1 aaGun and 7 armour in Belarus, round 2 : 5/7 hits, 3,50 expected hits 5 armour owned by the Russians, 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Belarus, round 3 : 3/7 hits, 4,17 expected hits Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 7 armour Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to Germany 1 tactical_bomber moved from Belarus to Germany 1 tactical_bomber moved from Bessarabia to Germany 2 bombers moved from Belarus to Germany 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 5 infantry moved from Poland to Eastern Poland 2 fighters moved from Northern Italy to Western Germany 4 infantry moved from Germany to Poland 1 fighter moved from Bessarabia to Poland Place Units - Germans 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany 4 infantry placed in Germany Germans undo move 4. 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Germans rolls : 0,00 Russians regular : 1,33 Germans regular : -0,17 Russians AA : -0,50