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    Posts made by Maxiheimer

    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Americans round 14

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
              1 destroyer moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in Iwo Jima
              Battle in New Zealand
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in New Zealand
                  Americans win, taking Iwo Jima from Japanese, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 6 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 2 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              3 submarines moved from 53 Sea Zone to 62 Sea Zone
              1 carrier moved from 26 Sea Zone to 17 Sea Zone
              2 fighters moved from 6 Sea Zone to 17 Sea Zone
              1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from Alaska to Western United States
              1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              4 transports moved from 110 Sea Zone to 107 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Japanese regular : -1,00
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
              1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
              1 infantry moved from Northern Italy to Southern France
                    Italians take Southern France from French
      
          Combat - Italians
              Battle in Cyprus
      
          Non Combat Move - Italians
              3 fighters moved from Southern Italy to Romania
              1 bomber moved from Southern Italy to Western Germany
              1 infantry moved from Southern Italy to Northern Italy
              2 infantry moved from Northern Italy to France
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
              1 mech_infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 14
      
          Purchase Units - Russians
              Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Novgorod to Karelia
              4 mech_infantrys moved from Belarus to Karelia
              1 mech_infantry moved from Belarus to Karelia
              1 armour moved from Belarus to Karelia
              1 fighter moved from Belarus to Karelia
              2 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Bryansk to Ukraine
              1 fighter moved from Belarus to Western Ukraine
              1 fighter moved from Belarus to Ukraine
              2 mech_infantrys moved from Belarus to Karelia
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 armour, 1 fighter and 8 mech_infantrys
                  Germans defend with 2 artilleries and 4 infantry
                      Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Karelia, round 2 : 4/10 hits, 2,33 expected hits
                      Germans roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits
                      1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 1 armour, 1 fighter and 7 mech_infantrys in Karelia, round 3 : 5/9 hits, 2,17 expected hits
                      Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
                      2 artilleries owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 16
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 2 artilleries and 4 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Archangel
              2 armour and 4 mech_infantrys moved from Russia to Smolensk
              1 mech_infantry moved from Timguska to Yenisey
              1 mech_infantry moved from Novosibirsk to Yenisey
              1 fighter moved from Karelia to Archangel
              1 fighter moved from Ukraine to Bryansk
              1 fighter moved from Western Ukraine to Smolensk
              5 infantry moved from Belarus to Archangel
              2 aaGuns and 22 infantry moved from Belarus to Smolensk
      
          Place Units - Russians
              1 armour, 8 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,33
      Russians regular : 2,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 armour moved from New South Wales to Northern Territory
              2 fighters moved from New South Wales to Northern Territory
      
          Combat - ANZAC
              Battle in Northern Territory
                  ANZAC attack with 2 armour and 2 fighters
                  Japanese defend with 2 artilleries and 2 infantry
                      ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
                      1 armour owned by the ANZAC lost in Northern Territory
                      ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory
                  1 fighter owned by the ANZAC retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -12
                  Casualties for ANZAC: 2 armour and 1 fighter
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Northern Territory to New South Wales
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      ANZAC regular : -0,50
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_major; Remaining resources: 34 PUs; 0 techTokens; 
              Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 mech_infantry moved from Germany to Romania
              1 mech_infantry moved from Germany to Romania
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              2 infantry moved from Poland to Baltic States
              2 infantry moved from Poland to Eastern Poland
              1 fighter moved from Germany to Baltic States
              1 fighter moved from Germany to Eastern Poland
              1 tactical_bomber moved from Germany to Baltic States
              1 tactical_bomber moved from Germany to Eastern Poland
              1 bomber moved from Western Germany to Romania
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from Northern Italy to Southern France
              2 infantry moved from Western Germany to France
              1 infantry moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
              1 fighter and 1 tactical_bomber moved from Western Germany to France
              1 mech_infantry moved from Germany to Romania
              1 bomber moved from Western Germany to Southern France
      
          Combat - Germans
              Battle in Romania
                  Germans attack with 1 bomber and 3 mech_infantrys
                  Russians defend with 1 armour
                      Germans roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1,17 expected hits
                      Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                  Germans win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 armour
              Battle in Holland Belgium
                  Germans attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Baltic States
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1,50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 0/2 hits, 1,17 expected hits
                      Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                  1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  Russians win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in 112 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 destroyer
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in France
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 0/4 hits, 1,50 expected hits
                      French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 1/4 hits, 1,50 expected hits
                      French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
                  Germans captures 0PUs while taking French capital
                  Germans win, taking France from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 armour
              Battle in Southern France
                  Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  French defend with 1 fighter, 1 harbour and 2 infantry
                      Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
                      French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
                      Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1,83 expected hits
                      French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Germans and 1 fighter owned by the French lost in Southern France
                  Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 fighter and 1 infantry
                  Casualties for French: 1 fighter and 2 infantry
              Battle in Eastern Poland
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1,50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/4 hits, 1,50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Eastern Poland
                  1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Romania to Western Germany
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from France to Western Germany
              1 fighter moved from Holland Belgium to Western Germany
              1 bomber and 1 tactical_bomber moved from Southern France to Western Germany
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
              1 fighter and 1 tactical_bomber moved from Baltic States to Germany
              3 infantry moved from Poland to Slovakia Hungary
              2 infantry moved from Germany to Poland
              1 mech_infantry moved from Germany to Romania
              2 infantry moved from Western Germany to Germany
      
          Place Units - Germans
              4 infantry placed in Western Germany
              4 infantry placed in Germany
              2 infantry placed in Western Germany
              1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,67
      French regular : 0,00
      Russians regular : 1,50
      Germans regular : -8,00
      British regular : -0,33
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - British
              British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India
              1 armour and 2 mech_infantrys moved from Persia to West India
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
      
          Combat - British
              Battle in Algeria
              Battle in West India
                  British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits
                      Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in West India
                  British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 mech_infantrys moved from Iraq to Eastern Persia
              1 infantry moved from Alexandria to Tobruk
              1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              2 mech_infantrys placed in Persia
              1 transport placed in 81 Sea Zone
              British undo move 2.
              1 transport placed in 80 Sea Zone
              British undo move 1.
              1 infantry and 1 mech_infantry placed in Persia
              3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom
              British undo move 3.
              British undo move 2.
              British undo move 1.
              2 mech_infantrys placed in Persia
              3 artilleries and 3 infantry placed in United Kingdom
              1 transport placed in 81 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
              British collect 35 PUs (2 lost to blockades); end with 35 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
              EDIT: Changing PUs for British from 35 to 36
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      British regular : -2,17
      

      Savegame

      posted in Play Boardgames
      MaxiheimerM
      Maxiheimer
    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              8 mech_infantrys moved from Burma to India
              1 fighter and 2 tactical_bombers moved from Yunnan to India
              1 artillery moved from Anhwe to Kweichow
              1 submarine moved from 35 Sea Zone to 34 Sea Zone
              1 submarine moved from 35 Sea Zone to 45 Sea Zone
              1 bomber moved from Kwangtung to 45 Sea Zone
              1 bomber moved from French Indo China to 34 Sea Zone
              1 fighter moved from French Indo China to India
              1 tactical_bomber moved from Kwangtung to Kweichow
              1 fighter moved from French Indo China to Kweichow
              1 artillery moved from Shensi to Kansu
              1 infantry moved from Suiyuyan to Kansu
              1 mech_infantry moved from Szechwan to Kweichow
              1 artillery moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Amur to Buryatia
              1 submarine moved from 9 Sea Zone to 26 Sea Zone
      
          Combat - Japanese
              Battle in Kweichow
                  Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kansu
                  Japanese attack with 1 artillery and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in 45 Sea Zone
                  Japanese attack with 1 bomber and 1 submarine
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 34 Sea Zone
                  Japanese attack with 1 bomber and 1 submarine
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 34 Sea Zone
                  Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in India
                  Japanese attack with 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                  British defend with 2 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      British roll AA dice in India : 1/4 hits, 0,67 expected hits
                      1 tactical_bomber owned by the Japanese lost in India
                      Japanese roll dice for 2 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/11 hits, 3,00 expected hits
                      UK_Pacific roll dice for 2 aaGuns, 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                      1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in India
                      Japanese roll dice for 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/10 hits, 2,83 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                  Casualties for British: 2 aaGuns, 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              2 fighters and 1 tactical_bomber moved from India to Shan State
              3 mech_infantrys moved from Malaya to Burma
              3 mech_infantrys moved from French Indo China to Burma
              1 carrier moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 destroyer moved from 20 Sea Zone to 55 Sea Zone
              1 destroyer moved from 35 Sea Zone to 46 Sea Zone
              1 bomber moved from 45 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
              1 bomber moved from 34 Sea Zone to Manchuria
      
          Place Units - Japanese
              3 mech_infantrys placed in Malaya
              3 mech_infantrys placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 72 PUs; end with 77 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,33
      Japanese regular : 3,33
      British AA : 0,33
      UK_Pacific regular : -0,67
      ANZAC regular : -0,67
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Hopei to Chahar
              1 infantry moved from Hopei to Kweichow
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from British Columbia to Alaska
                    Americans take Alaska from Japanese
              1 infantry moved from South Australia to Western Australia
                    ANZAC take Western Australia from Japanese
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 artillery moved from United Kingdom to 110 Sea Zone
              3 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 transport moved from 35 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in Borneo
              Battle in Normandy Bordeaux
                  Americans attack with 3 artilleries, 2 fighters and 2 infantry
                  Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
                      Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                      2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                      Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,33 expected hits
                      Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
                  Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Americans
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 13 Sea Zone to 26 Sea Zone
              1 submarine moved from 30 Sea Zone to 53 Sea Zone
              2 submarines moved from 49 Sea Zone to 53 Sea Zone
              1 destroyer moved from 61 Sea Zone to 62 Sea Zone
              1 submarine moved from 9 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,00
      Italians regular : -0,33
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Western Ukraine to Bessarabia
              1 fighter moved from Western Ukraine to Bessarabia
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Belarus to Baltic States
              1 fighter moved from Belarus to Baltic States
              1 infantry moved from Novgorod to Karelia
                    Russians take Karelia from Germans
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Belarus
              1 fighter moved from Bessarabia to Belarus
              10 infantry moved from Bryansk to Belarus
              1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus
              3 infantry moved from Russia to Bryansk
              4 infantry moved from Western Ukraine to Bryansk
              1 fighter moved from Russia to Belarus
              1 mech_infantry moved from Russia to Novosibirsk
              3 mech_infantrys moved from Russia to Belarus
              1 mech_infantry moved from Kazakhstan to Timguska
      
          Place Units - Russians
              2 infantry and 1 mech_infantry placed in Novgorod
              2 armour and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,33
      Russians regular : 1,50
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Gibraltar to 92 Sea Zone
              2 fighters moved from Gibraltar to 92 Sea Zone
              1 bomber moved from Belarus to Baltic States
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 4 fighters
                  Italians defend with 1 destroyer
                      British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is -2
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 destroyer
              Battle in Baltic States
                  British attack with 1 bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                      1 bomber owned by the British lost in Baltic States
                  Germans win with 1 infantry remaining. Battle score for attacker is -12
                  Casualties for British: 1 bomber
      
          Non Combat Move - British
              1 fighter moved from 92 Sea Zone to United Kingdom
              2 fighters moved from 92 Sea Zone to Gibraltar
              1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries and 4 infantry moved from Persia to Eastern Persia
              4 mech_infantrys moved from Iraq to Eastern Persia
              2 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Alexandria
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Persia
              2 artilleries and 2 infantry placed in United Kingdom
              1 destroyer and 1 transport placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
              British collect 36 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians regular : 0,67
      Germans regular : 0,67
      British regular : -1,67
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kweichow to Yunnan
              1 infantry moved from Chahar to Anhwe
                    Chinese take Anhwe from Japanese
              3 infantry moved from Chahar to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 3 infantry
                  Japanese defend with 2 mech_infantrys
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 mech_infantrys
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              1 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,67
      Japanese regular : -0,67
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 54 Sea Zone to 37 Sea Zone
              1 fighter moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from Queensland to Northern Territory
                    ANZAC take Northern Territory from Japanese
              2 mech_infantrys moved from Western United States to British Columbia
              1 fighter moved from Western United States to British Columbia
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Queensland to South Australia
                    ANZAC take South Australia from Japanese
              1 fighter moved from 54 Sea Zone to 35 Sea Zone
              1 fighter moved from 54 Sea Zone to 42 Sea Zone
              1 fighter moved from 91 Sea Zone to Normandy Bordeaux
              1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from Eastern United States to 110 Sea Zone
      
          Combat - Americans
              Battle in 37 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 35 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 35 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Celebes
              Battle in Philippines
              Battle in 42 Sea Zone
                  Americans attack with 2 fighters and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                  Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Java
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 factory_minor and 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits
                      Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
                      Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Normandy Bordeaux
                  Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in British Columbia
                  Americans attack with 1 fighter and 2 mech_infantrys
                  Japanese defend with 1 armour
                      Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
                  Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Americans
              2 submarines moved from 26 Sea Zone to 49 Sea Zone
              1 destroyer moved from 54 Sea Zone to 61 Sea Zone
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 fighter moved from 42 Sea Zone to 43 Sea Zone
              2 carriers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 fighter moved from 37 Sea Zone to 43 Sea Zone
              1 fighter moved from 35 Sea Zone to 43 Sea Zone
              1 submarine moved from 10 Sea Zone to 30 Sea Zone
              1 fighter moved from British Columbia to Western United States
              1 submarine moved from 2 Sea Zone to 9 Sea Zone
              1 submarine moved from 16 Sea Zone to 13 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to United Kingdom
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
              2 artilleries, 1 fighter and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,17
      Italians regular : -0,67
      Japanese regular : 1,17
      

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    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 submarine moved from 95 Sea Zone to 91 Sea Zone
              1 transport moved from 93 Sea Zone to 95 Sea Zone
              2 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Southern France
              3 fighters moved from Southern Italy to Southern France
              1 bomber moved from Southern Italy to Southern France
              1 battleship, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
      
          Combat - Italians
              Battle in 91 Sea Zone
                  Italians attack with 1 submarine
                  Americans defend with 1 destroyer
                      Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 91 Sea Zone
                  Italians win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Southern France
                  Italians attack with 1 bomber, 3 fighters and 2 infantry
                  British defend with 1 artillery and 1 infantry; French defend with 1 harbour; Americans defend with 1 armour and 1 mech_infantry
                      Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits
                      French roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                      1 infantry owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                  1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
                  French win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for Americans: 1 mech_infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber and 3 fighters moved from Southern France to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Northern Italy
              1 artillery and 2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 8 PUs; end with 8 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      French regular : 0,50
      Italians regular : -0,83
      

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              1 armour and 1 mech_infantry moved from Eastern Persia to India
                    Russians take West India from Japanese
              1 infantry moved from Western Ukraine to Eastern Poland
              1 infantry moved from Western Ukraine to Eastern Poland
              1 fighter moved from Rostov to Eastern Poland
              1 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Belarus to Novgorod
              1 armour and 2 mech_infantrys moved from Belarus to Novgorod
              1 mech_infantry moved from Northwest Persia to Kazakhstan
      
          Combat - Russians
              Battle in India
                  Russians attack with 1 armour and 1 mech_infantry
                  Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                      Russians roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in India
                      Russians roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in India
                      Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits
                      1 armour owned by the Russians lost in India
                  Japanese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 armour and 1 mech_infantry
                  Casualties for Japanese: 2 infantry
              Battle in Novgorod
                  Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              7 infantry moved from Belarus to Novgorod
              2 mech_infantrys moved from Bryansk to Novgorod
              10 infantry moved from Russia to Bryansk
              1 fighter moved from Eastern Poland to Western Ukraine
              1 fighter moved from Rostov to Belarus
              1 aaGun moved from Belarus to Novgorod
      
          Place Units - Russians
              3 infantry placed in Western Ukraine
              1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,00
      Germans regular : 0,33
      Russians regular : 2,33
      

      Savegame

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    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from New South Wales to South Australia
              2 artilleries moved from New South Wales to South Australia
              1 infantry moved from New South Wales to South Australia
      
          Combat - ANZAC
              Battle in South Australia
                  ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
                  Japanese defend with 3 artilleries and 1 infantry
                      ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,00 expected hits
                      Japanese roll dice for 3 artilleries and 1 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                  2 fighters owned by the ANZAC retreated
                  2 artilleries owned by the ANZAC retreated to New South Wales
                  Japanese win with 1 artillery remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 2 artilleries and 1 infantry
      
          Non Combat Move - ANZAC
              2 fighters moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
              ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : 1,00
      

      Savegame

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    • RE: Bjergmose vs. Maxidiaper ´42 ed.

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Western Germany to Holland Belgium
                    Germans take Holland Belgium from British
              1 infantry moved from Western Germany to Northern Italy
                    Italians take Northern Italy from British
              2 infantry moved from Western Germany to France
              1 fighter and 1 tactical_bomber moved from Western Germany to France
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Poland to Eastern Poland
              2 bombers moved from Western Germany to Baltic States
              1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
              1 infantry moved from Poland to Eastern Poland
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 2 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in France
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/4 hits, 1,50 expected hits
                      French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in France
                  Germans captures 0PUs while taking French capital
                  Germans win, taking France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Eastern Poland
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 armour
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
                      Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from France to Western Germany
              4 infantry moved from Germany to Poland
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
              2 fighters and 1 tactical_bomber moved from Romania to Germany
              1 fighter moved from Germany to Western Germany
              2 bombers moved from Baltic States to Western Germany
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              1 infantry moved from Western Germany to France
              1 aaGun moved from Western Germany to France
              1 mech_infantry moved from Germany to Romania
              2 mech_infantrys moved from Western Germany to France
              3 mech_infantrys moved from Germany to France
      
          Place Units - Germans
              4 mech_infantrys placed in Germany
              8 infantry placed in Western Germany
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      French regular : -0,33
      Russians regular : 0,17
      Germans regular : 1,50
      

      Savegame

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    • RE: Toyls vs Maxi - Corona edition

      Der er også fordele ved at england ikke har så mange enheder:disappointed_relieved:

      posted in Play Boardgames
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      Maxiheimer
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from 110 Sea Zone to Gibraltar
              2 fighters moved from United Kingdom to Gibraltar
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from Iraq to Persia
                    British take Persia from Japanese
              4 mech_infantrys moved from Egypt to Iraq
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    British take Holland Belgium from Germans
              1 artillery moved from Normandy Bordeaux to Southern France
                    British take Southern France from Italians
      
          Combat - British
      
          Non Combat Move - British
      
          Place Units - British
              2 infantry and 1 mech_infantry placed in Egypt
              2 fighters placed in United Kingdom
              1 submarine placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
              British collect 43 PUs (1 lost to blockades); end with 43 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
              EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
              EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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