tag dig ikke af ovenstående:) forsøgte at starte et spil mod jeppe og glemte at ændre url kode:)
Posts made by Maxiheimer
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RE: Bjergmose vs. Raimoposted in Play Boardgames
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RE: Jeppe vs Raimo final show downposted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 20:18:07
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RE: Bjergmose vs. Raimoposted in Play Boardgames
Test summary from TripleA, engine version: 1.9, time: 19:34:57
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RE: Bjergmose vs. Raimoposted in Play Boardgames
æv æv æv mit go for glory mod indien virkede næsten. havde den amerikanske tank ramt havde jeg vundet;(
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RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 2 infantry moved from Burma to India
1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Tanganyika TerritoryCombat - British
Battle in India
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
British roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in India
British roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 infantry in India, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in India
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
3 fighters moved from Gibraltar to Denmark
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 113 Sea Zone to DenmarkPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUsTurn Complete - UK_Pacific
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RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits
1 aaGun owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
2 infantry placed in Kwangsi
5 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs -
RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 carrier and 1 transport
Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 80 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Denmark from Germans with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
Americans roll dice for 1 armour in India, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in India, round 2 : 2/4 hits
1 armour owned by the Americans lost in India
Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 submarines placed in 6 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 harbour placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries moved from 112 Sea Zone to Denmark
6 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to India
1 bomber moved from Malta to 80 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
1 transport moved from 74 Sea Zone to 72 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Americans creates battle in territory 6 Sea Zone -
RE: Raimo vs. Bjergmoseposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Malaya to Shan State
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to 39 Sea Zone
3 fighters moved from Shan State to French Indo China
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,6,4,2,2,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,4,3
Japanese collect 25 PUs (12 lost to blockades); end with 25 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 4/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
3 artilleries and 3 infantry moved from Samara to Russia
10 artilleries and 5 infantry moved from Vologda to Russia
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Korea
11 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Sakha
2 aaGuns moved from Amur to KoreaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs -
RE: Raimo vs. Bjergmoseposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 17/46 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 9 artilleries, 1 fighter, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
1 artillery moved from France to Western Germany
2 bombers moved from Russia to Ukraine
2 fighters moved from Western Germany to UkrainePlace Units - Germans
3 armour placed in Novgorod
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
RE: Raimo vs. Bjergmoseposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to BryanskCombat - Germans
Air Battle in Russia -
RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Iraq to West IndiaCombat - French
Battle in West India
French attack with 1 fighter
Germans defend with 2 bombers; Japanese defend with 1 fighter
French roll dice for 1 fighter in West India, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in West India, round 2 : 2/3 hits
1 fighter owned by the French lost in West India
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
1 transport moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Raimo vs. Bjergmoseposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 bomber moved from Rostov to Eastern Poland
1 fighter moved from France to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 18 PUs -
RE: Bjergmose vs. Raimoposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 25 PUs;
British buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
4 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
3 infantry moved from Anhwe to KiangsuCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Equatorial Africa
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 aaGuns moved from Yunnan to Burma
1 armour and 2 artilleries moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 carrier and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific