Not really sure what BM is? I think I’m a pretty good player, but still learning some of the lingo.
Posts made by max334
-
RE: Find League Opponents Threadposted in League
-
RE: Find League Opponents Threadposted in League
I’m looking for Global opponent. Reply or Email me directly if you are interested.
max33392@gmail.com -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
The sub surprised me, but they again failed in China
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
2 mech_infantrys moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Yunnan
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 bomber and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yunnan
Russians roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour, 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Tambov, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 2/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 4 : 1/3 hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 2 tactical_bombers moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Sikang to Szechwan
1 bomber moved from Yunnan to Tsinghai
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Sakha
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
Russian sub attacking German DD and sub in sz110. Who do you want the hit assigned to?
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
One French inf on a uk trn, one on the us. ANZAC inf are both on u
US trn -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
damn, I forgot to post. File attached
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
You are still playing right? No rush…
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
lol, maybe the work on your house will distract you and you will make some strategic blunders that I can then take full advantage of and then lead me on to victory. Hahaha… that’s my evil laugh.
Also The Americans would like to stay in Greece. They are very much enjoying the beaches on the Mediterranean. Pls dont make them go -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
1 fighter moved from Greece to Albania
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Albania
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
British creates battle in territory 106 Sea Zone
Battle in Borneo
Battle in Albania
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
British win, taking Borneo from Japanese, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Albania to 94 Sea Zone
1 tactical_bomber moved from Albania to Greece
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
2 carriers, 1 cruiser and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Siam to Shan State
1 armour moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,2,6,6,2,3,5,5,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 bomber and 1 infantry moved from Amur to Manchuria
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Manchuria to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to Tunisia
1 aaGun, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Trans-Jordan to 94 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Greece
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Greece
2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
yes, I see the two AA hits, but overall, I think you are still winning with the dice. The Chinese and Russians have not been very lucky pushing back the Japanese onslaught for the last three rounds. I like how you have played Japan. Its annoying, but actually good from a strategic point of view.
Also, I may have told you, but I/We are in the middle of buying a new home. Closing is May 30. So I may be a little slow with my coming turns. Thanks and good soldiering,
Thomas aka max -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Kweichow
1 bomber moved from Russia to Kweichow
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits
Russians roll dice for 1 armour in Kazakhstan, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 bomber moved from Kweichow to Tsinghai
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
1 infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
…I was thinking Moscow :?
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
May i edit the American bomber in Sakha to Amur. I thought he was out of reach but he’s not
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
Dont try anything crazy. :-D
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from 93 Sea Zone to Southern FranceNon Combat Move - French
Turn Complete - French
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
2 uk inf and 2 us inf
-
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from India to 39 Sea Zone
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
4 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to 93 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour -
RE: 18L G40 2nd edition Max (allies +20) vs majikforce (axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Vologda to Belarus
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Tsinghai to Sikang
1 bomber moved from Kansu to SikangCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 0/2 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 5 : 2/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 4 : 2/4 hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Sikang to Russia
1 infantry moved from Kansu to Tsinghai
4 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Russia
1 armour moved from Kazakhstan to Russia
1 armour and 3 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
2 aaGuns, 1 armour, 5 artilleries and 6 infantry moved from Vologda to Russia
1 aaGun and 4 infantry moved from Amur to Manchuria
1 aaGun and 2 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs