@JDOW
Ok… so I’ll play JDOW for the Championship… :)
Best posts made by max334
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RE: League General Discussion Threadposted in League
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RE: Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Techposted in League
pls add both Italian ftrs to sz92 battle
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RE: Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Techposted in League
@surfer I know…really. It got me like 4 times yesterday. I was told one way your reputations increases is when someone up-votes you. But I’m not sure how thats done. Well I clicked the little heart after your last comment to see what that does. Let me know and do mine too pls.
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RE: Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Techposted in League
Didnt see my mech in Rome until after I started placing my units so I edited him 2 spaces towards those darn dirty Russians :)
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RE: Wiz (X) vs Max (L+10) BM3 LL G1posted in League
damn the Italians…you just play me like an old used fiddle.
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RE: L20 Max334 (X) v Wizmark +7 BM3posted in League
Yes, preoccupied. Maybe i can get to game tonight
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RE: L20 Max334 (X) v Wizmark +7 BM3posted in League
Can you give me some pointers seeing how this game is not going well for me and given that I’m getting my clock cleaned by this other dud. He has banned all edits and, as you know, I make a shit load of mistakes. Siggg
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RE: L20 Max334 (X) v Wizmark +7 BM3posted in League
@max334 …damn, I forgot your an English bloke…you’re probably fast asleep.
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RE: L20 Max334 (X) v Wizmark +7 BM3posted in League
@wizmark lol…so funny, because I did almost the exact opposite… I bought a bomber, I stormed into China, I bought a few tanks and mech in hopes of maybe getting behind the German lines… now I’m sucking bad
Latest posts made by max334
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries, 1 factory_minor, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Northern Belarus to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 7 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 1 fighter moved from Leningrad to Poland 5 artilleries and 11 infantry moved from Siberia to Amur Russians take Amur from Japanese Combat - Russians Battle in Poland Russians attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 4 infantry Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Poland, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Poland 3 infantry owned by the Germans lost in Poland Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 3 : 6/8 hits, 3.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Poland 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 4 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 7 armour, 8 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 7 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Romania, round 2 : 13/39 hits, 11.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 7 armour, 8 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Poland to Leningrad 3 artilleries and 3 infantry moved from Smolensk to Northern Belarus 1 aaGun, 1 artillery and 4 infantry moved from Russia to Smolensk 2 armour moved from Southern Belarus to Leningrad 4 armour moved from Northern Belarus to Eastern Poland 3 armour and 2 infantry moved from Baltic States to Eastern Poland 1 armour moved from Leningrad to Archangel 1 infantry moved from Sakha to Buryatia 1 aaGun moved from Siberia to Amur 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 1 factory_minor placed in Ukraine 3 artilleries placed in Leningrad 1 artillery and 2 infantry placed in Siberia 1 artillery, 3 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5 Russians collect 54 PUs; end with 54 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 4.33 -
RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries, 1 factory_minor, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Northern Belarus to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 7 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 1 fighter moved from Leningrad to Poland 5 artilleries and 11 infantry moved from Siberia to Amur Russians take Amur from Japanese -
RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
@ArtofWar1947 okay make the edits as you see fit and we’ll rerun the round
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
Okay I can grant that, but only if you make an agreement to limit this to only a few more rounds. It is fun and educational but only to a certain point after which it gets monotonous and loses those qualities. Where that point is I’m not sure but it’s very close
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
Not trying to offend you but there is no hope there is 0% chance. Even if the axis has many huge victories and wins numerous battles the war is lost. I don’t know if you like to look at numbers but look at the TUV difference between the allies and axis.
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
Probably not too much to ask other than my thinking that we are just delaying the inevitable. There is no hope left for the axis in my opinion but I guess it’s okay just for the fun of playing.
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
I was looking at Germany’s last round thinking it might have been better for Germany to retreat to Paris after the second round of battle. After the second round the US was down to only three units. Germany’s retreat could have saved the panzer divisions from counterattack. It would have left the US the factory in Southern France but still that’s only three new units not really much compared to having the panzers exposed. Just wanted to share my observation even though I still think the axis is lost irregardless and has been for a few rounds
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 55 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 55 Sea Zone to 22 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 22 Sea Zone to Guam 2 fighters moved from Davao to Guam 1 marine moved from Davao to 36 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 tactical_bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: 2025 PTV PO#2-Max (L) v AoW(X+12)posted in League
Okay I see that a bomber causes 3 to 8 damage. So if I remember correctly you add two to whatever the dice roll is