@17Mark71 To explain further, everything inside the Malta circle is Malta land territory. Ignore the water inside the circle. An aircraft leaving Malta always makes its first move into the Malta Convoy Zone.
Best posts made by Matt Hyra
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RE: Maltaposted in Axis & Allies North Africa
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RE: Multiple rule questionsposted in Axis & Allies North Africa
@Driel310 If defenders can’t fire and can’t retreat, then they are all destroyed at the end of the current round of combat. If some defending units are self-sufficient, they can stand and fight while the others are destroyed. And those soon-to-be-dead units can be used as casualties in that round of combat only, as they will all be dead when it’s time to retreat and they cannot.
Page 22: “Each <retreating> unit may move to a different territory, but if no eligible territory is available to retreat to, it is destroyed.”So those Self-Sufficient units can stay alive into another round of combat if there are enough casualties among the retreaters. The Axis might need only 2 rounds of supply to win in this example. But if there are a couple of Scout Cars and Air Units, Cairo might survive only 1-2 attackers.
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RE: Noncombat stack limitposted in Axis & Allies North Africa
Yes, units with move 2+ can move through a territory already at its limit.
Page 12 under Order of Play:
“Stacking limits in territories (see page 10) must be checked and enforced at the end of each phase of your turn. However, they can be temporarily exceeded during a phase, for example a unit can move through a full territory on its way to another territory.”Thanks,
Matt Hyra -
RE: Malta issueposted in Axis & Allies North Africa
@Cornwallis You can also place a sea mine in the Malta convoy zone most rounds to dissuade the Axis from bringing sea units to the convoy battle.
Also, just to make sure… you said “they usually score 1 hit so you never get anything through.” Do you mean 1 hit against a single UK supply deployed to the Malta convoy zone without escort?
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RE: Cyprus utilityposted in Axis & Allies North Africa
@Mattvan It can be used by the UK to hold some air units, keeping them from taking up stacking limit space.
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RE: Unit Movement After Advance Convoys?posted in Axis & Allies North Africa
@cmmiles said in Unit Movement After Advance Convoys?:
Can land units move after unloading from convoy transports in phase 1? This would be either combat or non combat movement. E.g., in phase 1 a truck comes off a convoy in Tripoli and later in phase 5, can move east with troops and supplies.
PG is right. Page 12 of the rules says: “Movement out of a convoy sea zone in this phase doesn’t count against these arriving units’ movement allowance, so they may move and fight normally in the remainder of your turn.”
Thanks,
Matt -
RE: Optional rules questionsposted in Axis & Allies North Africa
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Correct.
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Yes. Detonating mines happens prior to the decision on whether or not to stay and fight.
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Blitzing is always a unit’s first move into an adjacent territory, and does not require supply. As for Tripoli, page 18 says: “Attacking a hostile territory that does not contain enemy combat units still requires an attack declaration, but as no actual combat will occur, you don’t spend any supply tokens (instead, take the attack arrow from the general supply pool).”
Thanks,
Matt -
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attackposted in Axis & Allies North Africa
@COJOH A second game already. Many are jealous…
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No, as a retreat in North Africa means you stay in the territory from which you attacked. You don’t move in and then retreat out. The Scout Car can still use Long-Range Patrol to move during Noncombat, tho.
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Yes, nothing prohibits them from driving through the same territory twice. And yes, they can pick up along the way.
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Page 19 the blue box “Flanking Attacks” says: “The units attacking from the territory that contains the highest number of attacking land units is considered to be the main attack (in the case of a tie, you choose the territory from among those tied).”
That means you can have a main attack of 5 units and a flanking attack of 5 units.
Yes, you can always consciously leave potential attackers behind to make one territory flanking, or to spend fewer supply to attack, or just because you feel like it. Units with Move 2 help, as you can move them into attack position, and then check for flanking. -
If there are no units in Tunis, it’s possible, but still a 1 in a million chance. Just there to stop a total domination from continuing.
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Two units (up to 5 supply also counts as a unit) escapes the combat at the end of each round of the convoy combat. So if your convoy is 2 units escorted by 1 fighter, the attackers need to score 2 hits in the first round of combat to wipe out all 3 units. If only 1 hit is scored in that first round of combat, the combat defenders must be taken as casualties first, and then the 2 land units would escape at the end of the first round of combat. The combat would then be over.
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Page 30 under Artillery “Supports Infantry and Mechanized Infantry” says: “paired units need not necessarily be attacking from the same territory.”
Thanks for the questions. You’re getting the hang of it!
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attackposted in Axis & Allies North Africa
- Just for the first round of combat.
- It bypasses the fighter and can just attack the island.
- They cannot retreat into a territory where ground combat has or will take place that turn. They can still retreat into a territory that is only under air attack. See graphic example in rulebook.
- Same restriction, and they too may only retreat to an adjacent territory.
- The flanking effect is not removed under either circumstance. It always remains.
- No, may only be detonated against newly-arriving units.
Thanks for the questions!
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attackposted in Axis & Allies North Africa
@COJOH
Yes, that is correct. Think of the old cargo as at the mouth of the port. Not so easy to mine that area. -
RE: Question regarding the mining of the suezposted in Axis & Allies North Africa
“If an Axis player has one or more bombers on Crete, THEY may deploy 1 sea mine…”
So only Axis players that do can mine the Suez.
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RE: Bid for both Scenariosposted in Axis & Allies North Africa
@AndrewAAGamer said in Bid for both Scenarios:
There was an NDA. I think it was only for pre-release of the game but I have been purposefully being high level just in case.
I will ask the Project Manager if I am allowed to give any specifics.
Feel free to discuss @AndrewAAGamer
The reason the Benghazi Convoy Zone is so far away from the port is so that Malta fighters are able to interfere with it.
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RE: Bid for both Scenariosposted in Axis & Allies North Africa
We use a tabletop game simulator called Screentop.
No rules enforcement, but you move your units on the playtest map, and chat with your foe via Discord. Roll digital dice. Works pretty well. -
RE: Game Question On UK1 Attack Possibilityposted in Axis & Allies North Africa
Counterattack Mersa Brega Round 1 with 2 Infantry, 3 Scout Cars (1 round only), and a Bomber? Up against 3-5 German units and AAA. I wouldn’t call that counterattack “very strong.” On the outside chance it works, Italy easily retakes Mersa Brega and the UK has little left.
A Suez Bomber in setup is pretty risky. Axis takes Benghazi R2 and Tobruk R3, which leads to a high chance at an Axis Major Victory. Maybe a Total if Malta is starved.
Keep in mind that most Axis Totals happen in R6-9, not in R5 like you might want. There are plenty of YouTube videos showing Cairo fall. The ones that capture Cairo by R5 are usually due to bad rules knowledge or poor play (“I forgot to detonate landmines”).
Andrew’s comments are spot on.
~Matt -
RE: Game Question On UK1 Attack Possibilityposted in Axis & Allies North Africa
Good catch. Yes, the Fighter out of Cairo helps the counterattack, but the UK still has poor casualty options in rounds 2+ of combat.
The Matilda is Move 1 in Tobruk.
~Matt