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    Posts made by mateooo

    • RE: You have HOW many games going on?

      I like to have a lot of games going on, because I get bored waiting for my opponents moves. I got 2 games going where my opponents are taking 4-5 days to post a move. YAWWWWN
      its also fun to use strats you learn in one game to help with another, (or mistakes you make)

      it gets a bit exausting when you have to post moves at multiple sites. and DAAk is so very annoying (yould think the website creators would find a way to link your ID to your email address and your opponents, as well as your game number, instead of requiring you to reenter each of these multiple times every turn.
      Flames of europe is a great site for playing multiple games. you can view and post your maps there, it quickly summarizes your moves, and even keeps track of income.

      I just pop on my laptop whenever im watching some TV or movie, and post moves during commercials. (annoys the hell outta my girlfriend… apparently she needs to have at least three body parts in contact with me at all times… no room for a lap top)
      Its also fun to have a few games going, because some games just suck from the getgo with either bad rolls or bad moves, and having only one bad game to think about can get pretty depressing.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: What percentage is luck involved in a games outcome?

      Luck is always there. Anyone who has ever lost that battle with a <1% likely outcome, knows that. Hopefully, that bad outcome occurred on a battle that was not crucial, but sometimes it does. To say that luck is 100% of a game, is wrong. Even if players are equally skilled, there are different ways to play, different openings, many different choices to make,and many different ways to respond to the small fluctuations in luck that occur (one extra INF here, one less there, that battle went great, but that battle sucked…)

      There are definitely games that are completely determined by the luck of the rolls, but those games tend not to last long. Personally my favorite games are the ones where luck is pretty average, or when one side gets really lucky in one area and really unluck in another, resulting in a complete change in the game.

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: I wanna redo

      Well, skill is a factor, but I dont care how good you are, If I get perfect UKR rolls as Russia, and then Germany gets creamed trying to take it back, Im gonna win as Allies 9/10 (taking into account future crazy rolls)

      I personally wouldnt be any more likely to make a risky move knowing I had a mulligan (unless this mulligan was only limited to the first turn), knowing that I only have one reroll, and that the second round results may be even worse. And if the rolls are then awesome, your opponent could choose to reroll those rolls.

      Personally, I just hate knowing the eventual outcome of a game with ~90% certaintly after the first turn in some games, when I would suggest there is the least amount of skill (most people have only a few preset opening moves, with slight adjustments for previous battle results). Not to say EVERYONE does good first round moves, but skill is reflected in moves that develop over multiple turns.

      Skill is not determined by the results of 3 ARM 3 INF 1 RTL 2 FTR vs UKR, though often games are.

      My two cents!

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • I wanna redo

      Anybody though about this for a house rule.
      Each player gets one redo through the course of the game.
      In the last 8 games I have played, the side that had the good rolls Round 1 (Russian taking UKR hard  or getting whomped in UKR, or Germany getting really bad rolls taking back UKR or really good rolls), won.
      Seriously. Every single game! This included 2 tourney games and several games from here, DAAK, and FOE.
      Now, not everyone takes UKR Russia first turn, but this has happened a lot in the current tourney. Just check out the first round games.
      My idea is that one time per game, a player can choose to reroll a combat (or maybe just one round of combat), to keep a silly <1% battle from deciding the game in the first or 2nd round.
      UK losing 3 planes trying to take out the Baltic fleet, Germany losing the BB and TRN first turn (been there), Russia losing its entire force taking UKR (Ive done that), Germany losing its entire force trying to take UKR back, without inflicting a single casualty (dont that too), Japan losing its entire force trying to take out PH (wow, thats familiar).

      Nothing lamer than a game being decided in the 1st or 2nd turn, not by good or bad moves, but by crazy dice.

      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • Question about FOE

      I really like FOE as a dice site, much better than DAAK. But i’ve been having trouble figuring out how to download the map as a file to be opened with Abattlemap.  Every time I try to download the map, it saves it as a .php file called “module” which cant be opened by ABattlemap. I dont think I am actually downloading the right file… its too small. Anyone got any advice? I’ve tried everything, but I jsut cant figure it out.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: German buys turn one

      I got the BEST GER first turn buy, EVER. I wont give it away, because some day I might win a German bid in this tournament. All I can say is that it involves boats that transform into giant robots….

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Question about bidding

      Flip a coin.

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Table Manners

      @Baghdaddy:

      I started doing this with chess with my kids.  I told them they were allowed to switch sides with me once during any game.

      That worked well until my daughter waited all the way until I had said “checkmate” and then she said “It is time to switch sides, Daddy”.

      Not just a pretty face, my daughter.

      LMAO

      better watch out when she hits 15… youre in for a world of anxiety

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: UKRAINE

      just in case anyone is curious, I am playing Octopus as the Allies, and was given just the situation where, attacking UKR as RUSSIA, I got very nice first round rolls, with 5 first round hits, and he got 2, so I had 3 ARM 1 INF 1 RTL 2 FTR vs a FTR for a potential round 2, if i chose to continue.

      I, over course, did (influenced by the Axis bid.) The German FTR missed (1/3 chance) and now 1 INF 1 RTL 3 ARM hold UKR (I was thinking about reinforcing it with an AA, but decided against it, since GER could then freely bomb Cauc.
      This result is not as rare as you would think, sending 2 FTR and 3 ARM at UKR (this or better happens about 20% of the time, and 1 RTL 3 ARM surviving happens about an additional 15-20% of the time.

      Lets see how this ends up.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: UKRAINE

      @Jennifer:

      And you know, I have never seen, both being attacked and attacking, any fighters lost in SZ 13 if you do 3 fighters, 1 submarine.  Seen it with 2 fghters, but never 3 or more.

      And I had never lost a loaded TRN when I attacked the british DD with the BB and TRN… that is, until I lost a loaded transport attacking the DD with the BB and TRN.

      And odds are, about 1/3 of the time, one of those events will happen, and 1/30, both.
      But thats what happens when we roll dice
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Best Feeling in Round 1

      Ive had that happen before… against me

      Just about shot my day.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: UKRAINE

      @Jennifer:

      1 bom for Egypt, 3 fig, 1 sub for SZ 13 and 1 bb, 1 trn for SZ 15.

      Thats 19% chance to lose 1 or more FTR against the BB, and 13% chance to lose at least a loaded TRN… I dont like those odds.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Best Feeling in Round 1

      Heres an even better feeling. Attacking UKR, getting 6 first round hits, taking two casualties, and then resisting the GER counterassault with 2 ARM remaining. Game over… my opponent just hasnt realized it yet.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: UKRAINE

      agreed on those points, but if UKR is taken Germany is then put in the predicament of trying to take EGY, kill the DD, kill the BB and retake UKR with only 5 fighters.

      4 with SS are just about guaranteed to kill the BB without loss of FTR. But with 3 FTR, there is decentchance of losing a FTR.

      1 BB can take out the DD by itself, about 85% of the time, except for the 15% of the time there is a DISASTEROUS result. (TRN lost, Retreat, but TRN cant unload its cargo, and EGY battle may fail or have higher casualties with out the extra 2 units, especially with a small bid. So do you send one FTR to help?

      How bout EGY? is one bomber enough? or do you need that potential 6th FTR?

      Finally, if UKR is taken, and all the FTR are busy elsewhere, Germany has to send at least one ARM, which Russia can then kill Turn 2.
      Just my 2 cents.

      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: What is the Point of Short Games?

      yeah, thats why in the larry harris rules, they removed the 8 victory city win, and changed it to 9. Nothing worse than a game that takes longer to setup than it does to play.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • UKRAINE

      I was just reading another post, and was wondering about a situation that comes up often.
      I have been in games playing germany where Russia attacks ukraine, and then retreats, leaving either a FTR or a FTR and ARM alive.  I understand that it is good to conserve Russian ARM, but at the same time, whenever I am Germany, I am overjoyed to keep that FTR. It saves me from making tough decisions (should I send a FTR with the BB against the DD… how many FTR to take out the BB, how many planes to EGY, and with all that, German Armor might be needed to take back Ukraine.  Also by retreating, Russia loses the 3 IPC from UKRAINE and spares Germany the need to take it back.

      My thinking is, 1 German FTR is about equal to 2 Russian ARm, and the 3 IPC plus the chance to kill German units on the take back is MORE than enough to offset the 3rd Russian Armor. Plus, I love it when my opponenet, as Germany, makes a mistake because they didnt have a spare fighter.  Nothing funnier, or unfunnier, depending on the perspective, than seeing that destroyer getting a little lucky and killing a loaded TRN which subsequently shortchanges the egypt battle which then fails.

      Basically, if you could have 3 Russian ARM retreating to CAU leaving 1 GER FTR in UKR, or 3 Russian Arm holding UKR, which would you choose?

      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Partnering etiquette

      @cyan:

      @mateooo:

      coordination is CRUCIAL between the allies, especially UK and UK. .

      you play with schizophrenic people? i thiknk its okay to talk to your partner as long as its not in private and the other sidecan hear you.

      I play Axis and Allies by myself… and always lose. Schizophrenic people? I dont know any schizophrenic people. And neither do I.

      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Partnering etiquette

      While ideally this is the situation, it really depends on the group of players. Nothing in the rules dictates that there cant be communication between the two or three teammates. If this were the case, I feel the allies would have a huge disadvantage, as, unlike the Axis, coordination is CRUCIAL between the allies, especially UK and UK. This is especially true when some players are more experienced than others. People are still free to disagree about moves, as US may not want to sacrifice their FTR or fleet in order to help out the Brits. But unless there is an agreement beforehand, I think that table talk is ok. One player dominating another player, however, should be avoided.

      And besides, this is supposed to be a friendly, social game. And there was plenty of communication between the Allied leaders during the war, less so between Germany and Jap.
      Of course when I lose a game, Everything my opponents did is wrong, whether it was table talk, serving me too many beers, or breathing too loud. But I have to admit, I can be a sore loser.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Revised Edition

      Simple solution. Canabilize the original AA. Nice big box, nice foam trays, lots of extra chips, units and dice.
      Can’t go wrong.
      Mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
    • RE: Germany instantly killed Britain

      Since I am a big wuss, I will probably be conservative, taking out the UK fleet, maybe sending a BOM to take out the stray UK TRN or the US fleet with a SS, then back the Med fleet to take out the DD, make a 2 INF 1 FTR strike against EGY to try to close the Suez canal, and FTR the BOM.

      If done strongly enough, the UK fleet battle can be done possibly without plane loss (7 FTR 1 BOM 2 SS 1 DD 1 AC 1 TRN vs 1 CV 2 FTR 1 BB 1 DD 1 TRN 1SS), and perhaps keeping the AC (otherwise 2 FTR die anyways without anyplace to land, from Lib). In that case, i’d sacrifice 2 planes for just that reason, keeping an CV and DD alive instead, keeping a GER fleet that cant be taken out turn 2 (2 FTR CV and DD, and UK no longer has any planes, and US planes from East Canada cant help.

      Also the Russian sub can prevent a UK attack moving to zone 12, but that only makes the UK navy more vulnerable. And then that US fleet, 1 DD and 2 TRN, is a sitting duck for a GER SS and a few FTR or BOM.

      BTW, UK also has 1 TRN 1 SS carrying 2 INF east of new zealand, so a UK fleet loss is partially offset by a decent fleet merging off the west coast of Africa (1 SS 2 TRN 1 AC 1 FTR) and slowing making its way back home.

      mateooo

      posted in Axis & Allies Revised Edition
      mateoooM
      mateooo
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