can i move this dude around on his halftrack during assault phase, and have his ability affect the guy he ends up next to?
Posts made by mateooo
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Eagled Eyed NCOposted in Miniatures (Original)
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RE: Questionsposted in Miniatures (Original)
i would think coming up with different designations for transports would be great
exposed
unexposedunexposed does not allow the transported unit to be targeted, but does not allow the use of abilities (intimidation, pinpointing, whatever)
exposed allows targetting, but then abilities could be used.
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RE: Questionsposted in Miniatures (Original)
im trying to figure out how hordelings works, so I can figure out what some other abilities are
how do I search for a unit in hordelings?
I can not, for the life of me, figure it out.I try to search using unit search “name containts” ….
and i get nothing, no matter what I put in
this site is bizarre
is there any other site that I can use to figure out what abilities do? I mean the abilities that are NOT included on Hill 107 (which is a very easy site to use, btw)
specifically, i have a ranger in my army, and I dont know what “lead the way” does
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RE: Questionsposted in Miniatures (Original)
so that brings up the next question
can a sniper shoot from a halftrack (head shot) and then the half track move away the same turn…i think vague, simplistic rules are being taken advantage of…
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RE: Questionsposted in Miniatures (Original)
head shot???
also thought of a GREAT idea for mapview
how bout a 1 hex long FLAME!
you know, FOR FLAMETHROWERS!
how cool would that be?and for the love of god, BARB WIRE! and other such traps.
I totally want to barbwire everything! -
RE: Questionsposted in Miniatures (Original)
I’m trying to figure out if you are questioning how realistic the commander affect working while transported is, or if you are questioning if it is legal in the rules.
well, most importantly was what is the “legal” ruling. Im playing games and want to know what to expect. I know its just a game, and not all rules can be absolutely realistic. I just want to know the correct way to play, and to not be surprised later on by a ruling.
how bout the other situations? do they work while transported?
demolition (I would assume yes)
indirect or improved indirect fire and spotter (carry around a spotter in a jeep?) I would assume yes
chatting on the radio (is the soldier considered moving if the transport he is in moves, but he is just carried?) I assume he CANT be transported during assault
Bravery reinforcement (can a unit attack its OWN soldiers from inside a tank?) I have NO IDEA!
Headshot (I would assume no)
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RE: Questionsposted in Miniatures (Original)
oh absolutely, but if you put that commander in a king tiger or a crocodile instead of a jeep, it becomes a completely different scenario. I just used the jeep as an example.
That would be unusual, because King Tigers and Crocodiles can’t transport…
oops, I meant like a KV 1 or Easy Eight
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RE: Questionsposted in Miniatures (Original)
You do realize the defence rating of a jeep is a 1 and it’s easier to kill a jeep with its rider than it is to kill the rider… right…
oh absolutely, but if you put that commander in a king tiger or a crocodile instead of a jeep, it becomes a completely different scenario. I just used the jeep as an example.
Im also guessing that other issues can come up too
for example, if one says that special abilities, like improved accuracy, pinpointer, or intimidation work while a UNIT is transported,
then how about an ability likedemolition (not that anyone uses obstacles, but if they did…!)
headshot (the wording says "instead of attacking a vehicle, roll 6 dice instead… is it an attack or an ability? probably an attack but it says “instead of an attack…”)indirect or improved indirect fire and spotter (carry around a spotter in a jeep?)
chatting on the radio (is the soldier considered moving if the transport he is in moves, but he is just carried?)
Bravery reinforcement (can a unit attack its OWN soldiers from inside a tank?)
you can make a logical arguement for all these to work in the real world, but it is a straight rule that ALL abilities work while transported, or NO abilities work while being transported? or are there exceptions? All I see in the rules is that the initiative bonus does work while transported… or awaiting paradrop. I also see that units being transported can’t attack. But I see nothing about abilities.
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RE: Questionsposted in Miniatures (Original)
Absolutely, the abilities work while you are in a Jeep or other transport. Think of a Capt pulling up in a Jeep and barking orders, etc. Jut like the movies ;)
Sure I can imaging a General barking orders from the back of a jeep, standing up and pointing out targets for the rest of the troops… just like Patton.
I can also imagine a sniper shooting that dude in the head, and him flipping backwards out of the jeep, dead. You cant have it both ways. If a unit can’t be targetted while in a vehicle (cowering inside a tank?, on the back of a jeep?), then how can it be using its abilities like pointing out targets or shaking his fist in an intimidating manner? Im allright with allowing a unit to have its ability, as long as it can also get targetted. Im also allright with a unit being nontargettable inside a vehicle, as long as its suitably cowering, and not doing anything else, like enforcing bravery, or improving accuracy.
Isnt that sort of what happened to that former prime minister from Pakistan? She was all sorts of protected inside her bomb proof car, but when she stood up out of the sunroof to “inspire” her supporters, suddenly she was targettable.
thoughts?
whats the official ruling?
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RE: Questionsposted in Miniatures (Original)
and if someone could tell me what fuel depot, ammo dump and headquarters do, that would be great. I couldnt find the description on Hill 107 OR hordelings.
a link would be fine. THANKS!
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RE: Questionsposted in Miniatures (Original)
ARG!!
ok, let me rephrase the question
what do the special abilities
plentiful ammo
extra fuel
and
organization do? -
RE: Questionsposted in Miniatures (Original)
my thought on the commanders is that it shouldnt work, because you cant target the commander directly.
If you can see the commander enough to shoot at them, then how could they possibly be intimidating? or pointing troops out or assisting nearby soldiers in any way? But curious what everyone thinks
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Questionsposted in Miniatures (Original)
Im not sure how the road bonus works. do you have to spend all the movement on road?, or does it just mean you get +1 if you start on the road? or you get +1 when you start on the road and that has to be used on the road.
What exactly do the fuel depot, Ammo depot, and headquarter do? I can see the abilities, but not what they do.
Also, does a commander mounted on a transport have its abilities effects? like pinpointer, intimidiation, improved accuracy? Seems like they shouldnt, but who knows.
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Questionsposted in Miniatures (Original)
Does a unit shot by the German sniper with head shot get a cover roll?
Does a Red Devil Captain get his own pinpointer -1 to cover ability?
Does the Screaming Eagle Captain get his own paratrooper commander ability? -
Turn orderposted in Miniatures (Original)
Has anyone ever considered adjusting the way the assault phase is done?
As it is, one side performs all of their attacks and assault moves, then the other side does. It seems a bit imbalanced to me, in that it allowed “spotters” to spot for their mortars, then move into cover before the enemy gets to fire back, nullifying any inherent risk there should be for spotters. It makes an ability like “strike and fade” almost useless unless you win initiative. It makes it extremely difficult for the 2nd player to target anything. And it also creates strange scenarios where a highly mobile, weak unit like a jeep or half track can first move into a vulnerable position to prevent an enemy vehicle from claiming that hex, and then move out of range to be attacked when the second player gets their assault.A way that seems a little more balanced would be to have both sides do all their attacks in order, and then have both sides do their assault moves in order. While it doesnt fix all problems, it does balance things a bit.
thoughts? -
RE: Rules clarificationposted in Miniatures (Original)
here is a rules questionm
I just played a few games with gamer, and these situations came up a few times.-
When does the movement occur during the assault phase?
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At one point does a unit need to be able to spot for a mortar?
Heres a situation. I have the initiative. If I move a soldier during the movement phase into LOS within 4 hexes of a unit (spotting for my mortar). During the assault phase (I go first with initiative) I attack that enemy unit with my mortar (spotting with my soldier). My soldier doesnt shoot, and instead moves during assault phase, out of LOS, and thus can not be retaliated against. Is this legal? -
An inverse situation is this. I DONT have the initiative and go second. My opponent has already done his attacks. During my ASSAULT phase, I move my soldier into LOS and within 4 hexes of an enemy. Can I then use that spot for my mortar?
Basically, when and for how long does the spot have to occur?
thanks
Mateooo -
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RE: CHEATINGposted in Axis & Allies Revised Edition
Ditto. I know when the game is lost, and the only way you can win is by getting a series of 5% chance of victory battles. And then when you win those battles, its not because you are any good, just because you got REALLY REALLY lucky.
Conversely, I dont insist upon forcing my opponents to let me take Moscow, London, and Washington DC before they are allowed to concede the game. Nothing is less fun than playing a one sided Axis and allies game, expecially when you are being way out produced and nothing you can do will turn the game.