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    2. mat
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    Posts made by mat

    • RE: THE UNBEATABLE STRATEGY!

      **Hey!
      I would deeply appreciate it if people could reply with suggestions or advice for improvement!

      :roll: PLEASE respond**

      posted in Axis & Allies Europe
      M
      mat
    • RE: Don's Axis stratgey

      :-? How on earth (and Mars to, I suppose) are you supossed to buy 3 carriers, 6 fighters and some infantry IN_ONE_TURN!?!?

      It costs 129 IPCs at the LEAST

      other than that, It does not make much sense. Not attackRussia??

      posted in Axis & Allies Classic
      M
      mat
    • RE: One sez-zone question

      :cry: No

      On your turn you can do CAP in that zone instead.

      posted in Axis & Allies Pacific
      M
      mat
    • THE UNBEATABLE STRATEGY!
      1. This is my unbeatable strategy for the germans. 8)
        (SO FAR)

      12 IPCs
      Get three artilleries in Norway

      The allies will either give Russia 3 art, 4 inf., 1 fighter or do something that is not of much concern to this strategy

      TURN ONE
      Purchase 10 artillery. It is critical later on in the game for you to have a fairly large amount.
      Use your Airforce and subs to eliminate the bulk of the British Navy and use your other subs to pass through the convoy centers and clog up the ocean. Use your tanks and a few infantries to make some weak but successful attacks on the Russian front.
      For non-combat moves you should reinforce the Russian front with as many infantries as you can, but don’t touch the guys on the western coast. Move the men from Eastern France to Germany and bring all artillery to Germany, except the stuff in Norway. Move the stuff from Norway to Finland and use your transport from the Danish Sea to take in two more artilleries from Germany. Land all your fighters in the France/Germany area.
      Place units in Germany.

      THE ALLIES
      Russia will most likely take back their territory and reinforce Karelia.
      Britain will buy navy and kill a few of your subs.
      USA will most likely buy fighters or destroyers and take back their 6 IPC convoy center.

      TURN TWO
      Puchase 13 or 14 infantry.
      Using everything in Finland, invade Karelia (use fighters if nessesary). If possible, stage a LIGHT attack on Leningrad, but it is not nessesary. Continue to suppress the british navy.
      Take all africa troops to Tunisia and 2 inf. from southeast Europe also. Retreat from the Poland/Baltic States area into Germany.

      THE ALLIES
      Russia will reinforce the front and might take Poland. This will help you if they do it with enough guys.
      Britain will continue working on its navy, and might take Finland or Norway. This is of no consequence to you.
      USA will start to dominate the ocean and take back more convoys.

      TURN THREE+
      Purchase as many tanks as possible.
      Attack in Africa. Using the giant stacks and fighters in Germany, head toward Moscow. You force from Karelia sould keep going too.

      If you feel threatened by Britain or USA at ANY time, buy a stack of inf. and bring your fighters to Germany.

      1. Go directly to Moscow. Do not pass Go. Do not collect $200. 8)

      I would really like it if people could tell me what they think of it.

      posted in Axis & Allies Europe
      M
      mat
    • RE: Playing pieces

      'bout 25 guys of each color

      posted in Axis & Allies Europe
      M
      mat
    • RE: Japan's best strategy
      1. Thanks Mr Ghoul! 8)
      posted in Axis & Allies Pacific
      M
      mat
    • RE: Missiles

      Would this be better?

      Missiles
      Movement: 3/1
      Attack Factor: 1
      Defense factor: 0
      Cost: 3 IPCs

      they could also be used for strategic bombing, but you divide the total of the missile rolls by 2 to get the amount of IPCs taken. :wink:

      posted in House Rules
      M
      mat
    • Shore-to-ship guns

      :lol: I’ve got this great idea for a new unit! Tell me what you think of it! :D

      Shore-to-Ship Guns
      Movement: 0
      Attack Factor: 2
      Defense Factor: 0/2
      Cost: 15 IPCs

      They would basically be like forts with guns like those bases in Hawaii that were built during WWII. They could be placed anywhere that you have one of your own inf. units to build it. The inf. could not be used for anything else that round, though. When faced with an amphibious assault they get to return fire for the bombardement. Otherwise they defend @ zero! zip! nada! When there are ships in an adjoining seazone, they can attack those, but only one round of combat unless there are friendly ships in the same zone. If all friendly ships are destroyed, then combat ends. At the end of a land battle, if only the fort remains, it is taken over by the enemy. A fort can be destroyed, though it takes two hits. :D

      :wink: If you need clarification of some thing, please ask! :wink:

      I’m trying to make it good enough that my friend will agree to play with the new unit , so if you have any advice, please post it. 8)

      posted in House Rules
      M
      mat
    • CHINA IS TOO STRONG!

      :-? Is it safe to not go after china at all in a≈? :-?

      I think it is a waste of resources to go after them becuase there is virtually no ipc gain involved. the only problem is that the chinese soon become so numerous that they can almost drive you rite off of the continent!

      posted in Player Help
      M
      mat
    • RE: Japan's best strategy

      Sorry! I destroyed the poll! :( :oops: :cry: :-?
      Please post suggestions.

      posted in Axis & Allies Pacific
      M
      mat
    • Japan's best strategy

      I am playing my first ever game of A&AP as Japan against 2 experienced players. Please answer this poll to give me an idea for what to do. If it is going for IPCs, how on earth do I stay safe from the allies?

      posted in Axis & Allies Pacific
      M
      mat
    • CAP Question

      Hey
      :roll: :-? Can you launch a combat air patrol from a carrier? :roll: :-?

      posted in Player Help
      M
      mat
    • RE: Battleships

      HEY!
      You’re all wrong. The most powerful thing is a combo of 2BB and 2 des if you going for BBs and des only!
      The absolute most powerful minifleet is a loaded carrier with destroyers and a BB!

      posted in Axis & Allies Pacific
      M
      mat
    • RE: Germany first turn

      try reatreating all inf and art into germany but attacking with your tanks. so what if the rusians have a stack of 20-30 inf! on 1st turn get art. on 2nd turn get inf. on turn 3 start attacking the russians with about 15 art + 20 inf and buy tanks every turn. :wink:

      i did this and i totaly decimated and destroyed the russian stacks of approx 35 inf. moscow was mine by turn 6 or 7. (i can’t quite remember.)

      posted in Axis & Allies Europe
      M
      mat
    • RE: Germans taking the united states

      It is ABSOLUTELY so possible for the germans to take out the us. i played my dad once and he decided to go for the us. only problem was that he was only using his medit. fleet of 1 BB 1 Des and 1 Trans. it actally ended up being that he and the usa had no troops left! the attacker and defender were destroyed! if he had used a bit more, he might have succeded! :wink:

      posted in Axis & Allies Europe
      M
      mat
    • Missiles

      What do you guys think of this idea?

      Missiles
      Attack Factor: 3 or less
      Defense Factor: None
      Movement: 3 when fired. Otherwise 1
      Cost: 3 ipcs

      missles would be captured not destroyed.

      they may only fire in 1 round of combat and then they are destroyed automatcally.

      they may not be shot down

      Thanks for any input!

      posted in House Rules
      M
      mat
    • RE: How to spend 12 IPCs

      it can be quite interesting to place a transport_and_an_artillery_in_the_denmark_strait_for_axis

      :wink:

      posted in Axis & Allies Europe
      M
      mat
    • RE: I need some good Strategies

      i would suggest that, as the allies, you use usa to quickly build an invasion fleet to secure north italy. let the british get approx 1 sub per turn for the convoys and fly aircraft into russia. securing north italy early is good b/c the allies gain control of the mediterrainian and south east europe

      posted in Axis & Allies Europe
      M
      mat
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