Sorry, I forgot to say that paradrops are subject to AA gun fire
Posts made by MasterMark26
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RE: Make paratrooper unit standard in 1940 Global Bal Mod
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RE: Make paratrooper unit standard in 1940 Global Bal Mod
I’ve never really thought about paratroopers as its own figure but I am intrigued. However, I have made some changes to the paratrooper tech. Basically if you have the tech you roll a dice at the start of your turn, and the result is how many paradrops you can make that turn. A paradrop consists of 1 Infantry that can move two over any territory or SZ(being carried by a bomber is historically inaccurate) but it must end its move in a hostile territory. The infantry unit now attacks at 2. I’m sure you could adapt this for a unique unit but I’ll have to think about it some more.
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RE: 1914 Battle Report
Sorry forgot to say some stuff in the first post. Black colored troops represent minor powers and we use green chips to represent 20 guys.
A2:Bought 6 Inf 2 Art 1 Fig. Attacked Romania, left 1 Inf in Serbia, Reinforced Galicia. Rolled really well in Romania and only took two casualties. Romania remains contested.
R2: Bought 8 Inf 1 Art. Attacked Poland with a small force from Ukraine, left 1 Inf in Ukraine, and attacked Romania with everything else in Ukraine. No hits on either side in Poland. Completely crushed Austrian forces in Romania, clearing the territory.
G2: Bought 13 Inf 1 Art. Attacked Poland, Lorraine, and theFrench transport fleet in SZ 14. Reinforced Belgium and Ruhr. Took Poland and Lorraine. Sea battle resulted in one sub lost, one sub submerged, and no hits on the French battleship.
F2: Bought 8 Inf. Attacked German sub in SZ 14. The sub was sent to the bottom dealing no damage in return.
B2: Bought 4 Trans. Moved ships back to India. Shuffled guys to Picardy via transport and reinforced Paris.
O2: Bought 4 Inf 2 Art. Attacked Romania and reinforced Trans Jordan. Got 9 out of 14 hits in Romania but got completely wiped out by the Russians.
I2: Bought 1 Inf 1 Art 1 Fig. Attacked Trieste with guys from Albania, Reinforced Albania via Transport, and Reinforced Tuscany. Trieste battle didn’t go amazing. Remains contested with one A-H Inf left.
U2: Bought 2 Art and 2 Trans
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1914 Battle Report
We played with Gen Con tournament rules (no set up changes), and a couple of House Rules suggested by @Slip-Capone. They were a bid of 12 IPCs to the CPs and a game limit of 6 rounds (instead of 6 hours). You can see a session report by @Slip-Capone here https://www.axisandallies.org/forums/topic/33534/3-newbies-and-a-game-of-1914
The bid was spent on 1 German fighter in Munich and 2 A-H Inf in Trieste.
A1: The A-H player went with the classic buy of 4 Inf 2 Art and 1 Fig. He decided to attack Serbia, Venice, and Tuscany (via Transport). A small force was sent to Trieste while all other reinforcements where sent to Galacia in preparation for an attack on Russia. Battles went well for A-H taking all 3 territories with only heavy casualties in Serbia.
R1: Bought 7 Inf and 1 Art. Mobilized Romania with 1 Inf, left 1 inf in Moscow, Poland, Belarus, and 2 in Sevastopol. Everything else was sent to Ukraine. Also attacked SZ20. Sea battle resulted in all ships on both side being sunk.
G1: Bought 7 Inf 2 Art and 1 Fig. Took territories in Africa, Attacked Belgium, moved everything it could to Alsace and Ruhr, Attacked small British fleet in SZ2, and attacked British fleet in SZ9. He took Belgium easily and took out the fleet in SZ 2, but the big naval battle went poorly with a British BB and Transport surviving.
F1: Bought 8 Inf. Left a token force in Picardy, Paris, and Lorraine. Moved everything else to Burgundy. Attacked German Subs. German subs submerged unscathed.
B1: Bought 1 Cruiser and 7 Inf. Shuffles some guys from India to Egypt and Wales to Brest. Also had some meaningless battles in Africa.
O1: Bought 5 Inf. Mobilized Bulgaria with 6 Inf and 2 Art. Reinforced Trans Jordan and Mesopotamia.
I1: Bought 2 Inf and 2 Art. Mobilized Albania and attacked Tuscany. Left 1 Inf in Piedmont and Rome. Took Tuscany easily.
U1: Bought 3 Trans.
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1939 varient for Anniversary Edition?
Does anyone know where to find a good 1939 varient for this game?
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RE: What house rules should I add to 1914
Yeah for sure. I like the ottoman idea cause the Ottomans are really weak whenever we play with collapses
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RE: What house rules should I add to 1914
Thanks for the feedback! I’ll definitely try that in my next game.
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What house rules should I add to 1914
I’m new to this website so just a quick intro. I play a lot of Anniversary and 1914. I’m also thinking of getting global. My question is if anyone has any suggestions of what house rules to add to 1914 if I play with tournament rules.