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    MasterMark26

    @MasterMark26

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    Best posts made by MasterMark26

    • 1914 Battle Report

      We played with Gen Con tournament rules (no set up changes), and a couple of House Rules suggested by @Slip-Capone. They were a bid of 12 IPCs to the CPs and a game limit of 6 rounds (instead of 6 hours). You can see a session report by @Slip-Capone here https://www.axisandallies.org/forums/topic/33534/3-newbies-and-a-game-of-1914
      The bid was spent on 1 German fighter in Munich and 2 A-H Inf in Trieste.
      A1: The A-H player went with the classic buy of 4 Inf 2 Art and 1 Fig. He decided to attack Serbia, Venice, and Tuscany (via Transport). A small force was sent to Trieste while all other reinforcements where sent to Galacia in preparation for an attack on Russia. Battles went well for A-H taking all 3 territories with only heavy casualties in Serbia.
      R1: Bought 7 Inf and 1 Art. Mobilized Romania with 1 Inf, left 1 inf in Moscow, Poland, Belarus, and 2 in Sevastopol. Everything else was sent to Ukraine. Also attacked SZ20. Sea battle resulted in all ships on both side being sunk.
      G1: Bought 7 Inf 2 Art and 1 Fig. Took territories in Africa, Attacked Belgium, moved everything it could to Alsace and Ruhr, Attacked small British fleet in SZ2, and attacked British fleet in SZ9. He took Belgium easily and took out the fleet in SZ 2, but the big naval battle went poorly with a British BB and Transport surviving.
      F1: Bought 8 Inf. Left a token force in Picardy, Paris, and Lorraine. Moved everything else to Burgundy. Attacked German Subs. German subs submerged unscathed.
      B1: Bought 1 Cruiser and 7 Inf. Shuffles some guys from India to Egypt and Wales to Brest. Also had some meaningless battles in Africa.
      O1: Bought 5 Inf. Mobilized Bulgaria with 6 Inf and 2 Art. Reinforced Trans Jordan and Mesopotamia.
      I1: Bought 2 Inf and 2 Art. Mobilized Albania and attacked Tuscany. Left 1 Inf in Piedmont and Rome. Took Tuscany easily.
      U1: Bought 3 Trans.
      IMG_4159.JPG

      posted in Axis & Allies 1914
      M
      MasterMark26
    • What house rules should I add to 1914

      I’m new to this website so just a quick intro. I play a lot of Anniversary and 1914. I’m also thinking of getting global. My question is if anyone has any suggestions of what house rules to add to 1914 if I play with tournament rules.

      posted in House Rules 1914
      M
      MasterMark26
    • RE: Kill Italy First - An Alternative Central Powers Strategy

      I really like the strategy! It seems very well thought out, and would probably have a pretty high success rate. Its very logical to go after the weakest Ally power. I have one concern, Russia. My question is how would you deal with a Russian army that has been strengthened by 3-4 turns of buys. I would expect that Russia has also already attacked Austria or Germany, severely weakening that defense force that was sent on the first turn. That would be my only question about the strategy

      posted in Axis & Allies 1914
      M
      MasterMark26
    • RE: What house rules should I add to 1914

      Thanks for the feedback! I’ll definitely try that in my next game.

      posted in House Rules
      M
      MasterMark26
    • Elite Infantry/Shock Troopers

      Hey guys this is just my idea on elite infantry. Also check out my forum on a simple way to add troop quality to the game here: https://www.axisandallies.org/forums/topic/34219/infantry-idea. Anyways, here’s how I think elite infantry should work:

      1. they are a separate unit
      2. they are available to all countries
      3. Attack 3, Defend 3, Cost 4
      4. When attacking they get a preemptive and any hit they get defend at one less
        What do you think?
      posted in House Rules 1914
      M
      MasterMark26
    • How to fix contested territories make trench war more realistic

      One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
      When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak

      posted in House Rules 1914
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      I’m just a little confused by forts. Does a Large fort have ten hit points and ten infantry, or does it just have ten hit points?

      posted in House Rules
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      Ok cool I did not know about that. Thank you for clarifying.

      posted in House Rules
      M
      MasterMark26

    Latest posts made by MasterMark26

    • RE: Kill Italy First - An Alternative Central Powers Strategy

      I really like the strategy! It seems very well thought out, and would probably have a pretty high success rate. Its very logical to go after the weakest Ally power. I have one concern, Russia. My question is how would you deal with a Russian army that has been strengthened by 3-4 turns of buys. I would expect that Russia has also already attacked Austria or Germany, severely weakening that defense force that was sent on the first turn. That would be my only question about the strategy

      posted in Axis & Allies 1914
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      @Nippon-koku Thank you for the suggestion. I will definitely check that out!

      posted in House Rules
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      Ok cool I did not know about that. Thank you for clarifying.

      posted in House Rules
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      @Nippon-koku I just have a question regarding the French setup. Why are there French forces in the middle of Germany (aka Hanover)? Just seems a little odd to me, but I’m sure there is a good reason behind it.

      posted in House Rules
      M
      MasterMark26
    • RE: Tjoek's A&A 1914 OOB Map file (Updated February 9th 2020)

      This looks AMAZING!!! Thank you very much @Tjoek

      posted in Customizations
      M
      MasterMark26
    • [1914] New Units?

      What custom units would/have you added to 1914?

      posted in House Rules 1914
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      @Midnight_Reaper I think the change in the turn order will actually really help the game. In regards to the Serbia situation, technically, Germany invaded Belgium BEFORE Austria actually launched an offensive against Serbia.

      posted in House Rules
      M
      MasterMark26
    • RE: [1914] Overly Detailed Modified Version

      I’m just a little confused by forts. Does a Large fort have ten hit points and ten infantry, or does it just have ten hit points?

      posted in House Rules
      M
      MasterMark26
    • How to fix contested territories make trench war more realistic

      One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
      When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak

      posted in House Rules 1914
      M
      MasterMark26
    • Elite Infantry/Shock Troopers

      Hey guys this is just my idea on elite infantry. Also check out my forum on a simple way to add troop quality to the game here: https://www.axisandallies.org/forums/topic/34219/infantry-idea. Anyways, here’s how I think elite infantry should work:

      1. they are a separate unit
      2. they are available to all countries
      3. Attack 3, Defend 3, Cost 4
      4. When attacking they get a preemptive and any hit they get defend at one less
        What do you think?
      posted in House Rules 1914
      M
      MasterMark26