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    Topics created by Martin

    • MartinM

      Classic Martin (X+8) vs Ragnell804 (L)

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      42320 Classic Round 01 Japan.tsvg

      Game History

      Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from French Indo China to Sinkiang 2 infantry moved from Kwangtung to China 2 infantry moved from Manchuria to China 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 1 fighter moved from Caroline Islands Sea Zone to Australia 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to North Australia Sea Zone 2 infantry moved from North Australia Sea Zone to Australia 1 battleship moved from Caroline Islands Sea Zone to North Australia Sea Zone 1 fighter moved from Japan to China 1 bomber moved from Japan to China 1 bomber moved from China to Sinkiang Combat - Japanese Battle in Australia Japanese attack with 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Australia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Australia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 fighter in Australia, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 2 infantry in Australia, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Australia 1 infantry owned by the British lost in Australia British win with 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Sinkiang, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sinkiang 2 infantry owned by the Americans lost in Sinkiang Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in China Japanese attack with 1 fighter and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 fighter and 4 infantry in China, round 2 : 0/5 hits, 1,17 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in China, round 3 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 1 infantry owned by the Americans lost in China Japanese roll dice for 1 fighter and 3 infantry in China, round 4 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 fighter and 1 infantry in China, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in China 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Manchuria 1 bomber moved from Sinkiang to Manchuria 1 fighter moved from China to Manchuria 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Manchuria Place Units - Japanese 2 transports placed in Japan Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Americans regular : -1,33 Japanese regular : -0,17 British regular : 1,67
    • MartinM

      L26 1940 Global OOB Dawgoneit (X) vs. Martin (L+15)

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      42266 OOB Round 11 UK.tsvg

      Game History

      Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Norway to Normandy Bordeaux 4 artilleries, 11 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 11 infantry, 1 mech_infantry, 4 submarines and 8 transports moved from 91 Sea Zone to 110 Sea Zone 4 artilleries, 2 fighters, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 bomber moved from India to Kiangsu 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Battle in Korea Battle in Normandy Bordeaux Americans attack with 4 artilleries, 1 bomber, 6 fighters, 11 infantry and 1 mech_infantry Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 15 infantry Germans roll AA dice in Normandy Bordeaux : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 4 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/22 hits, 7,17 expected hits Germans roll dice for 2 aaGuns and 15 infantry in Normandy Bordeaux, round 2 : 4/15 hits, 5,00 expected hits 4 infantry owned by the Americans lost in Normandy Bordeaux 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 8/18 hits, 6,50 expected hits Germans roll dice for 7 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 2,33 expected hits 4 infantry owned by the Americans lost in Normandy Bordeaux 7 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 4 artilleries, 1 bomber, 5 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Americans: 1 fighter and 8 infantry Casualties for Germans: 2 aaGuns and 15 infantry Battle in 20 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 20 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Philippines 1 bomber moved from Kiangsu to Hunan 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 3 fighters moved from 6 Sea Zone to Amur Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 armour, 1 artillery and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 artilleries moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries Japanese defend with 2 armour Chinese roll dice for 2 artilleries in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Chinese lost in Kiangsi 1 armour owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -2 Casualties for Chinese: 2 artilleries Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 2 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Anhwe 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Vyborg British take Finland from Germans Russians take Vyborg from Germans 1 bomber moved from Norway to France 1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi 2 fighters moved from 36 Sea Zone to Kiangsi Combat - British Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber owned by the British killed by AA in France Bombing raid in France causes 0 damage total. Battle in Greece British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kiangsi British attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 3 fighters and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British lost in Kiangsi 1 armour owned by the Japanese lost in Kiangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 artillery and 5 infantry moved from Burma to Yunnan 2 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 armour, 2 infantry and 2 transports moved from 124 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 36 Sea Zone to 41 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 2 transports placed in 110 Sea Zone British undo move 2. 1 transport placed in 110 Sea Zone 1 transport placed in 110 Sea Zone 1 armour, 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 1 bomber

      Combat Hit Differential Summary :

      Chinese regular : 0,00 Americans regular : 4,50 Italians regular : -0,33 Japanese regular : 1,83 Japanese AA : -0,17 Germans AA : 0,83 Germans regular : 0,67 British regular : 1,50
    • MartinM

      L26 OOB Knusperheinz (X) vs. Martin (L) - no bid

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      42251 OOB Round 02 - France.tsvg

      Game History

      Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - French 1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer French roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 destroyer moved from 78 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French

      Combat Hit Differential Summary :

      Italians regular : -0,33 French regular : 1,17
    • MartinM

      L26 OOB Martin (X) - elche (L+40)

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      OK Harry, ich habe es so richtig verkackt. Wenn Deutschland sich in Runde 6 zurückziehen muss und Japan nicht gleichzeitig ein Riese ist, ist das Schicksal zwangsläufig.

      Ein großer Fehler war der späte Angriff auf Russland mit der Folge, dass Deutschlands Einkommen zu lange viel zu gering war und gleichzeitig Russlands zu hoch. Und wenn dann noch Kill Germany First kommt, wird es schwierig. Viel Erfolg bei Deinen nächsten Partien - ich mache mal wieder eine Pause.

    • MartinM

      1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+75)

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      @Martin

      ah, that’s good. it was real fun though

    • MartinM

      1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+40)

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      MartinM

      Thank you, here is our thread:

      https://www.axisandallies.org/forums/topic/42158/1940-global-oob-with-tech-martin-x-vs-dawgoneit-l-75

      I already sent you the scrambling request.

      Good luck, and have fun!

    • MartinM

      L25 OOB Martin (X) vs. Knusperheinz (L+60)

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      @Martin

      42106-oob-round-09-usa.tsvg Game History

      Round: 9 Purchase Units - Americans Americans buy 6 armour, 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans Non Combat Move - Americans 1 armour moved from Eastern United States to Alberta Saskatchewan Manitoba 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba Place Units - Americans 2 armour, 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6,4,1,2,6,6,5,5,1,1,5,4,4,4,1,1,3,1,1,3,5,2,6,2,5,4,5,5,2,4,6,5,4 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2 Americans collect 40 PUs (4 lost to blockades); end with 42 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 47 PUs

      Combat Hit Differential Summary :

      Herzlichen Glückwunsch zum Sieg

    • MartinM

      L25 OOB Martin (X) vs. Knusperheinz (L+50)

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      MartinM

      41957 OOB Round 06 Italy .tsvg

      Game History

      Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British 2 armour moved from Iraq to Eastern Persia Italians take Persia from Russians Italians take Eastern Persia from British 1 mech_infantry moved from Caucasus to Samara Italians take Samara from Russians 2 infantry moved from Rostov to Tambov 1 bomber moved from Southern Italy to Tambov 1 armour moved from Romania to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 2 : 3/5 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour and 1 artillery in Greece, round 3 : 0/2 hits, 0,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Greece Italians roll dice for 1 armour in Greece, round 4 : 0/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Greece, round 5 : 0/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Greece, round 6 : 1/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Tambov Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Tambov to Russia Place Units - Italians 2 armour and 1 tactical_bomber placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs

      Combat Hit Differential Summary :

      Italians regular : -0,17 Neutral_Allies regular : 1,33 Russians regular : -0,33
    • MartinM

      L25 OOB elche (X) vs. Martin (L+35)

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      41931 OOB Round 10 ANZAC - for fun.tsvg

    • MartinM

      L25 Classic: Dawgoneit X + 9 vs Martin L

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      MartinM

      I have reported this game as a win. Anyway, Germany would have fallen the next two turns inevitably thanks to a common effort by the US and Russia.

      Please say “helle” once you are back, and we will have another game of Classic or OOB! :-)

    • MartinM

      2025 Classic Tournament: leemorrison (x + 6) vs Martin (X)

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      @Martin Thank you for the game. I just got home from long trip, rematch anytime.

    • MartinM

      L25 OOB TSK23 (X) vs Martin (L+40)

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      If you like, we can switch sides, same conditions. With three other games running, I could start in about a month.

    • MartinM

      L25 Classic: Dawgoneit X + 7 vs Martin L

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      Let’s get ready to rumble again :-) The game is set-up, Russia did its first turn, and you are up with Germany:

      https://www.axisandallies.org/forums/topic/41824/l25-classic-dawgoneit-x-9-vs-martin-l

      I might play slower during the first 8 days, and I will be travelling over the next weekend.

      In any case: Good luck, and have fun! :-)

    • MartinM

      L25 Classic: Martin X vs Dawgoneit L - no bid

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      @dawgoneit

      I tried sending you a picture of my sons race car but it wouldn’t go through. Do you have a new phone number?

    • MartinM

      L25 OOB Martin (X) vs. Dawgoneit (L+45)

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      @Martin sounds great to me. see you in the next battle.

    • MartinM

      AA Classic - DoManMacgee (X) vs. Martin (L)

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      @Martin Yes the “miss” on my part was using Japan’s bomber offensively when it could have at least NCM’d from Manchuria -> Germany to give one more HP to the units there. That might have made some level of difference in the final fight but in hindsight, once the UK air got as many kills as it did it was unlikely that Germany was going to survive.

      Good luck to you as well!

    • MartinM

      L25 BM Martin (X) vs sunkhareb (L + 35)

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      Good game! Yeah it made a big difference especially for UK the whole game. You also have me a pretty generous bid to start. That was a lot of fun, am down for a rematch if you are interested.

    • MartinM

      A&A Classic - elche X vs Martin L #2

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      E

      Game History

      Round: 6 Purchase Units - Germans Germans buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from East Europe to Ukraine S.S.R. 1 armour moved from East Europe to Ukraine S.S.R. 1 bomber moved from Germany to Ukraine S.S.R. 1 armour moved from East Europe to West Europe 2 armour and 6 infantry moved from Germany to West Europe Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour, 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 armour, 1 bomber and 3 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 4 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Ukraine S.S.R. 2 infantry owned by the Russians lost in Ukraine S.S.R. Germans roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine S.S.R., round 4 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in West Europe Germans attack with 3 armour and 6 infantry Americans defend with 1 aaGun and 8 infantry Germans roll dice for 3 armour and 6 infantry in West Europe, round 2 : 3/9 hits, 2,50 expected hits Americans roll dice for 8 infantry in West Europe, round 2 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Germans lost in West Europe 3 infantry owned by the Americans lost in West Europe Germans roll dice for 3 armour and 2 infantry in West Europe, round 3 : 0/5 hits, 1,83 expected hits Americans roll dice for 5 infantry in West Europe, round 3 : 5/5 hits, 1,67 expected hits 2 infantry owned by the Germans and 3 armour owned by the Germans lost in West Europe Americans win with 5 infantry remaining. Battle score for attacker is -24 Casualties for Germans: 3 armour and 6 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany Place Units - Germans 2 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUs

      Combat Hit Differential Summary :

      Americans regular : 4,67 Russians regular : -0,33 Germans regular : -0,67
    • MartinM

      L24 OOB Martin (X) vs. Culann (L+40)

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      CulannC

      Yeah, I must have missed something in my test runs with Russia. Initially I hadn’t planned on holding Stalingrad, but I ran a bunch of tests to see if it was possible. When some of the test turns turned up it was possible I changed my mind. Obviously, I didn’t do something correctly on the live turn.

      I wasn’t trying to win those battles in the Pacific just get those ships and planes off the board as I saw the trade worthwhile. Taking planes and possibly ships would have changed what I had to invest with Britain in future turns to contain Japan.

      I didn’t execute Europe at all well. I tried to do everything slowly instead of choosing a point of attack when I needed to. I don’t have too much experience with that version of the game and didn’t recognize that I didn’t have the time to methodically build up more forces.

      Thanks! GL in your games as well.

    • MartinM

      L24 OOB Culann (X) vs. Martin (L+40)

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      CulannC

      Yeah, I was about to. Forgot it. Still new at this.

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