@The_Good_Captain it looks like it’s the wrong thread 😉
Best posts made by Martin
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luckposted in League
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States 3 artilleries and 3 infantry moved from Morocco to Algeria 1 armour moved from Libya to Alexandria British take Alexandria from Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Algeria Americans attack with 3 artilleries and 3 infantry Italians defend with 1 artillery Americans roll dice for 3 artilleries and 3 infantry in Algeria, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking 93 Sea Zone from Italians, taking Algeria from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Libya to Egypt 1 fighter moved from Persia to Egypt 1 armour moved from Persia to Iraq 1 armour moved from Iraq to Trans-Jordan 2 artilleries, 1 infantry and 1 mech_infantry moved from India to Burma 1 infantry moved from India to Burma 2 armour moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Egypt British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 2 fighters and 3 infantry in Egypt, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Egypt, round 2 : 3/1 hits, 3,33 expected hits 3 infantry owned by the British and 2 armour owned by the Italians lost in Egypt British roll dice for 1 artillery and 2 fighters in Egypt, round 3 : 1/1 hits, 1,33 expected hits Italians roll dice for 2 fighters and 2 tactical_bombers in Egypt, round 3 : 2/1 hits, 2,33 expected hits 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Egypt British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,83 expected hits 1 fighter owned by the British lost in Egypt Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for British: 1 artillery, 2 fighters and 3 infantry Casualties for Italians: 2 armour Casualties for Germans: 1 tactical_bomber Battle in Burma British attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Japanese defend with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys British roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 2 : 4/1 hits, 3,83 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Burma, round 2 : 3/1 hits, 3,67 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Burma, round 3 : 4/1 hits, 3,33 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Burma, round 3 : 3/1 hits, 2,33 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma British roll dice for 2 armour, 1 artillery and 2 fighters in Burma, round 4 : 2/1 hits, 2,33 expected hits Japanese roll dice for 2 armour in Burma, round 4 : 1/0 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys Non Combat Move - British 2 fighters moved from Burma to India Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 1 bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 26 PUs (5 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,00 Italians regular : -0,83 British regular : -0,33 -
RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
Now that’s unfortunate, and thank you for the kind offer. If you agree, Germany would produce three more inf and save one IPC.
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luckposted in League
@myygames Thank you - I agree with the casualties. No interceptors in Moscow, this time.
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
A lot of 1s, this turn LOL
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luckposted in League
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 3 transports moved from 28 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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RE: Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2posted in Play Boardgames
Very good game from you - as always. I am sorry I could not be more of a competition. Good luck in the next round!
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RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luckposted in League
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 3 transports moved from 28 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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2025 Classic Tournament: leemorrison (x + 6) vs Martin (X)posted in Play Boardgames
TripleA v2.7.14934
AA Classic, bid of 7 for the Axis, tech allowed for starting round 4, Russia cannot attack on round 1, neutrals cannot be taken, naval production is also allowed in hostile sea zones, Axis win if industrial production is 84 or above for an entire round after having reached 84 IPCs, the total number of factories on the board is limited to the number of factories in the original board game, there can only be as many different fleets as related pieces are in the board game. E.g., the US could have 24 bombers, but they must be distributed over three territories max. -
RE: L21 Myygames (Axis) - Martin (Allies + 20) OOB - low luckposted in League
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 22 PUs; Combat Move - Russians 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Combat - Russians Non Combat Move - Russians Turn Complete - Russians Russians collect 15 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: oysteilo vs. Martin (A+40) G40 2nd. Ed and LLposted in League
@oysteilo I edited a forgotten non-combat move: Russian sub from SZ111 to SZ125
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RE: L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luckposted in League
@martin I edited a forgotten non-combat move of 4 mechs from Germany to Eastern Poland. I will go to bed, now - good night!
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RE: Post League Game Results Hereposted in League
L21 Martin (Axis) vs Bolasgod (Allies +20) OOB 2nd Ed low luck:
Martin wins, as 17 for days no move done by boladgod, despite reminders.
If and when he appears again, we can happily continue the match.
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RE: oysteilo vs. Martin (A+40) G40 2nd. Ed and LLposted in League
@oysteilo it is easier to find time to play during office hours while working from home ;-)
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RE: oysteilo vs. Martin (A+40) G40 2nd. Ed and LLposted in League
@oysteilo that’s fine. Tomorrow will be my one day in the office, this week, so I will be able to respond tomorrow evening then.
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RE: L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luckposted in League
@flyingbadger well, I also edited some forgotten non-combat movements. In any real board game situation, this would be accepted, as these moves are obvioius and natural. The same counts for this transport. You even flew a tactical bomber there and undid that move, without having that tactical bomber doing anything else. I insist on removing this transport :-) You learned from this experience anyway. And it is not fun taking New Zealand thanks to a forgotten move.
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RE: L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luckposted in League
@flyingbadger said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
s, every decision feels critical, with moves and counter moves. I hope my future games of A&A are as much fun.
Sorry, I missed your message and only saw it, now. Yes indeed, the match is epic and great fun! :-) It is nothing like a saw before…
No matter how this will end - we should have a re-match in the near future! :+1: :flushed:
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RE: oysteilo vs. Martin (A+40) G40 2nd. Ed and LLposted in League
@oysteilo thank you for advising up front. Have a good weekend!
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RE: oysteilo vs. Martin (A+40) G40 2nd. Ed and LLposted in League
@oysteilo my odds are quite bad, but I will still keep trying for a bit :-)
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RE: L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luckposted in League
@flyingbadger I also have so much to learn :-) I learned about the “sneaky Karl” here: https://www.youtube.com/watch?v=Pkj_9K3lfQk