TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 0 techTokens; 60 PUs;
Germans buy 7 armour, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Germans
8 infantry moved from Belorussia to Russia
25 armour moved from Archangel to Russia
3 artilleries moved from Archangel to Russia
2 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
2 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
Combat - Germans
Battle in Russia
Germans attack with 27 armour, 3 artilleries and 9 infantry
Russians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 29 infantry
Russians win with 3 armour and 3 artilleries remaining. Battle score for attacker is -87
Casualties for Germans: 27 armour, 3 artilleries and 9 infantry
Casualties for Russians: 29 infantry
Non Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
6 armour placed in Germany
3 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs