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    Topics created by MarkVIIIMarc

    • MarkVIIIMarcM

      Can I amphibously reinforce a contested territory.

      Axis & Allies 1914
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      T

      @knp7765:

      Yes you can. You are supposed to announce to the other players if you are making an amphibious assault (resulting in combat this turn) or an amphibious reinforcement (with NO combat in the contested territory this turn).
      What’s more, if you do an amphibious assault, accompanying battleships can conduct shore bombardment and any defending artillery can take shots at your landing units. With an amphibious reinforcement, your battleships do not bombard and the defending artillery do not take shots at your landing units.

      Battleships and defending artillery do not fire if you are offloading to a contested territory whether you conduct combat there or not.  They only fire if you offload to a hostile territory.

    • MarkVIIIMarcM

      Can I attack out of a contested zone?

      Axis & Allies 1914
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      MarkVIIIMarcM

      Thank you very much

    • MarkVIIIMarcM

      What happens to an Industrial Complex when China takes it over?

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      @Get:

      Krieg, in the Alpha+ is it illegal for ICs to be placed on Japanese controlled mainland territories? I’m confused about the no ICs on foreign territories.

      I’ll illegal to build MAJOR ICs

    • MarkVIIIMarcM

      Loading and unloading same turn on allied transports?

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      Thanks guys.

    • MarkVIIIMarcM

      Larry's 11/16 Mod put into Excel

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      The +1 was Larry’s newest add on, the Beta.  I was trying to figure out how to make the new fellas stick out myself.  Probably just should remove it.

      Think I forgot the AA Gun on the West Coast BTW

    • MarkVIIIMarcM

      If America has 5 transports in Gibraltar the Germans should

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      @cts17:

      The Germans must get past the British fleet before they can conduct Sealion, people.

      Before you rant at me and call me retarded by saying the Brits have no fleet, consider this:

      It’s because you never built one.

      If they build one, Germans go around the island and land in UK from Z109. Since you bought a fleet, there is little opposition on the island

    • MarkVIIIMarcM

      Can these planes land after combat?

      Axis & Allies Global 1940
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      rockrobinoffR

      @AdmiralNagano:

      The way I remember it is that, if a plane can theoretically land at the very end of the turn, it can attack.

      The only exception to that is a retreat. If you use a carrier in an attack, you can’t assume that you will retreat on some combat round and thus allow your fighter land on it. Other than that, yes, if it can theoretically land, even if a battle is required to be won (like 1 sub versus 1000 battleships) then it can land.

    • MarkVIIIMarcM

      General German Strategy - KILL! ???

      Axis & Allies Global 1940
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      knp7765K

      I am in a Global game now.  We just finished Round 9 and decided on a break for a while.  I am playing Germany and the Russian player is also handling China.
      Germany captured Paris Round 1, forced a Sealion Round 2 and was successful but at somewhat high cost.  Round 3 took the 3 big neutrals - Spain, Sweeden and Turkey - which also took a fair amount of resources.  Therefore, I don’t think I was able to build up enough in the east for Barbarossa like I would have preferred.  I had a good force by end of Round 3, but it certainly could have been better.
      Italy really struggled with Britain in Africa and the Med.
      Japan took a gamble by bringing USA into the war Round 1 by attacking Brits and the Philippines.
      As for Russia, first three rounds she spent building a lot of infantry along the border with a few artillery and tanks.  Round 4 Russia actually attacked Germany, which I really was not expecting.  Sank all my transports and took an unoccupied Sweeden from me.  Round 5, she had destroyed all three army groups in Europe, took Warsaw and was only frustrated by Finland with a bloody repulse.  Round 6, she threw a massive army at Berlin.  Lucklily, the last couple of rounds of combat went my way and Berlin survived with just 1 fighter unit left.  Both sides were severely depleted but Germany still had her capital.
      Fast forward to Round 9. 
      Now Germany is getting strong again, starting to advance into Russia itself and threatening Leningrad.  German Navy has been sunk by the US Navy and they keep fighting back and forth over Spain, which US currently holds with a fairly strong force. 
      Italy finally finished off all British and French troops in Africa and has a tank running around blitzing territories.  Most of Italy’s resources have been spent trying to help Germany with Spain and threatening Russia with a small force from the south.
      Japan has all but destroyed China – 1 territory and 1 infantry unit left.  They have grabbed Calcutta and control Eastern Asia and the DEI.  However, both the Imperial Navy and the US Navy have been slugging it out and are almost non-existant.  Also, Japan has tanks creeping west toward Russia.
      So, while Russia is still a ways from being “out of it”, they are in pretty bad shape.  I have seen this in other games as well.  Russia is just too dang big and can’t seem to get a decent number of reiinforcements to the front.  When they start a big offensive, if it runs out of steam then it seems like Germany always grinds them back.  Unless the US can get over there with a large enough force to really threaten Germany in Western Europe, Russia will be taken out and then Germany will have plenty of money to deal with the US and push them back out of Europe with help from Italy.

    • MarkVIIIMarcM

      Group defense of sea zones using island airbase ?

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      @Gargantua:

      :) mmhmm

      I just finished my move.

    • MarkVIIIMarcM

      UK national objective?

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      How to say…. I do believe it takes more vision and experience  to win woth the axis but if both players have it the allies must somehow steal the iniative to tip the scales in their favor.

      doesnt it take until roind two for Anzac to get their bonus anyway? The transport starts off in an unfortunate position.
      (I am away from my board so i may be wrong)

    • MarkVIIIMarcM

      United Kingdom national objectives?

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      No.

    • MarkVIIIMarcM

      If America retakes Java…..

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      Thanks for the replies and additional questuons I should of thought up.

      Android phones are great. I can pad my post total anytime i am board.

    • MarkVIIIMarcM

      Mech Inf Move and Attack

      Axis & Allies Global 1940
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      KrieghundK

      The important thing to understand about mechanized infantry movement is that they move in exactly the same way that tanks do, except that they can’t blitz without a tank.  In most cases, the confusion on this issue comes from the definition of the term “blitz”.

      Many people define “blitz” as any two-space movement by a tank, but that’s incorrect.  A blitz movement is a combat movement through an unoccupied, enemy-controlled territory and into another territory.  Only the first territory is “blitzed”.  The second one is not, regardless of its status.

      So, mechanized infantry may only make a combat movement through an unoccupied, enemy-controlled territory and into another territory when paired with a tank.  Any other two-space movement that a tank can legally make can also be made by a mechanized infantry without an accompanying tank.  This means that mechanized infantry may always move two friendly spaces alone in noncombat movement, and they may also move two spaces alone in combat movement if the first territory is friendly.

    • MarkVIIIMarcM

      Most air units you've had as America?

      Axis & Allies Global 1940
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      @calvinhobbesliker:

      Japan only has 5 more planes than at start

      Yes because they have used what they had effectively and have other large naval presences. For instance a 7 strong destroyer fleet and haven broken through China, Russia and India… It has been a pain to be sure.

    • MarkVIIIMarcM

      Total Unit Value Global 40

      Axis & Allies Global 1940
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      deadbunnyD

      Once again I doubt if you missed the American units at the west coast that starting TUV means anything. If it cant be protected in force its useless unless its out of range.

    • MarkVIIIMarcM

      1941 1942 or other short game set up ideas?

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      Well the U.S. didn’t exactly jump to war with Germany lol.

      I was being a little off the cuff with the turn 20 crack.  I could live with turn 4 or 6 also.  Either would simulate a 1942 or 1943 U.S. declaration of war.

      Just want to give the Japanese some reason to attack Hawaii like FDR did.  If the Japanese waited until January 42 to attack I be the Arizona would still have been sitting there.

    • MarkVIIIMarcM

      American strategies in the Pacific?

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      The problem is that, in most of my games, a sealion has occured, which means the US has to spend mostly in the Atlantic to liberate the UK.

    • MarkVIIIMarcM

      The Axis win by keeping it exciting

      Axis & Allies Global 1940
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      MarkVIIIMarcM

      Kwangtung has to be better in most games.  Just something about how far forward the Americans were made me want to get away from them so I could keep killing Chinese also.  Malaya is nice and close to Africa and Australia as well

    • MarkVIIIMarcM

      Transports transports transport questions

      Axis & Allies Global 1940
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      JamesAlemanJ

      No there is a need to roll dice, as subs are ignored and do not result in combat on their enemies turn unless the enemy ship is an unescorted transport. Then the sub gets one shot to try to sink it outside of normal combat, this shot occurs as the transport moves in or through the zone. It is listed separately in the rules and I did not know about it for the longest time in pacific until I read the sub section in the rulebook. Attacking transports are never defenseless as they can always retreat. However this is not an attack, this shot occurs during movement of any type.

      See page 30 AAE40 submarine section under: “Doesn’t Block Enemy Movement” line 9 beginning with “There is an exception…”

    • MarkVIIIMarcM

      Capitol loss in game not as bad as real life?

      Axis & Allies Global 1940
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      C

      Just allow defenders to retreat after first round of battle like the attackers can do. That’s one of the rules of axis and allies that don’t make sense to me, defenders can’t retreat. If they are surrounded, I can understand they must make a last stand however.

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