@Private:
Hi Marine Iguana
As you say you are happy to answer questions can I ask you to explain the bomber 0.92 calculation.
Thanks
PP
5/6 times a bomber avoids AA fire and strategically bombs. The expected value (i.e. average) of a d6 is 3.5. (1+2+3+4+5+6)/6
5/6 * 3.5 = 2.91666
1/6 times a bomber is hit by AA fire, is lost, and fails to bomb. 1/6 * -12 unit loss = -2
2.91666 - 2 = 0.916666
–—
detour into math for intermediate players who want to take Axis & Allies to the next level
Imagine a scenario where Germany and UK is trading Belorussia. Belo is worth 2 IPC, 1 uk inf is currently in belo, and 100+ unit stable stacks are in west russia and eastern europe respectively. Assume UK and Germany has 6 fighters free to trade. Should Germany trade with 1 infantry 2, infantry, or not trade at all?
2 ger inf:
2/3 uk inf fails to hit: +2 territory + 3 uk inf killed + 2 (2/3 * 3 uk inf killed in counter) - 6 (2 ger inf lost in the overall exchange) = +1
1/3 uk inf hits: +2 territory + 3 uk inf + 1 (1/3 * 3 uk inf killed) - 6 ger inf = 0
2/3 * 1 + 1/3 * 0 = 0.666 expected value
Let’s try this with 1 ger inf:
2/3 uk inf fails to hit: +2 territory + 3 uk inf + 1 (1/3 * 3 uk inf) - 3 (only 1 ger inf) = +3
1/3 uk inf hits: +0 territory + 3 uk inf + 0 (0/3 * 3 uk inf) - 3 ger inf lost ) = +0
2/3 * 3 + 1/3 * 0 = 2 expected value
not attacking at all:
0 expected value
The overall conclusion is that fighters allow you to trade territories more profitably, and that you should use a minimal amount of infantry to maximize your expected value. If your opponent trades 2 territories for 10 rounds sub-optimally with 2 infantry while you trade with 1, you will come out with a ~ 30 IPC advantage. This advantage translates to a 10 infantry edge.
A deep understanding of averages calculated for every battle will make you stronger than 90+% of the players I play with. You can analyze the profit from every battle and just vacuum up profit across the board.
*** end math detour ***
To Oddbjoern: By KAF, do you mean US forcing Germany out of Africa? I feel that the default way I play is to do this first, then pressure Germany. This reduces Germany’s income and prepares US to land/trade in the mediterranean territories. A good German player will not allow US to land a stack directly in Europe. Germany must be first weakened through prolonged trading.
I honestly haven’t played enough against top players on 1942 2nd edition to conclude that KJF is materially worse than KGF. I can definitely make such a statement for the Revised map. 1942 2nd edition has added two features that makes KJF potentially more rewarding:
1. India IC. Pressuring Japan to prevent it from taking India is viable and is a +6 net income gain. In revised, India was hopeless to hold. In the Revised edition, the only real income Allies can gain from the Pacific was when Japan naval defense collapses and US can stack East Indies, Borneo. FIC would follow soon after. Against a good Japan, this collapse can take 10-20 rounds to happen, if ever.
2. Subs at 2 attack, 1 defense, 6 cost makes direct naval attack attractive. US by massing subs can force Japan to buy an equal amount of navy. In revised, subs were 2 attack, 2 defense, 8 cost so it was more expensive to amass attack. Japan could use the starting force and spend less in navy than the US for many turns to advance in asia, while US was stuck accumulating navy that provided no immediate profit.