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    Marcsson

    @Marcsson

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    Latest posts made by Marcsson

    • RE: Individual Development Chart

      @GEN-MANSTEIN said in Individual Development Chart:

      What is that Operation Gomorrha ?

      This mean heavy Bombers ? US and UK can do Same bombing run like a combined SBR attack ? Bombers attack increases ?

      Almost.

      A breakthrough means in your next strategic bombing raid all your bombers will throw three dice and you choose the best result. In the official rulebook heavy bombers do the same with two dice I think, but a breakthrough in that case means that this technology applies for every future raid while in my house rule it is valid for only one raid (but the breakthrough can be acchieved several times).

      I have to add that the price system in my house rules is slightly different as well.

      posted in House Rules
      M
      Marcsson
    • RE: Individual Development Chart

      @Ozymandiac said in Individual Development Chart:

      Looks fantastic! I would like to try this in one of our games as well (but adapted to Anniversary).

      Most of the breakthroughs you show speak for themselves, but there are a few that I don’t understand yet. Could you elaborate on the rules you use for ‘Kamikaze’, ‘Operation Gomorrha’, ‘Atombombe’, ‘Partisanen’, ‘Lend Lease Abkommen’?

      Actually it was made for 1941 anniversary.

      To explain everything might be too long, but I´ll give you the general idea:

      • Kamikaze: allows the Japanese player to neglect the return rule for planes whichs gives them an anormous range, but means they will be destroyed at the end of the fight anyway
      • Gomorrha: is a variaton to the “Heavy Bombers” tech development in the form of one single very heavy strategic bombing raid
      • Atombombe: To get the technology of a nuclear bomb, the USA would have to accomplish both slots on the chart. After doing so the US player may buy one bomb for 25 IPCs and put it on a bomber that is located in the Western or Eastern US. This bomber can make a special attack and choose between a tactical strike against units and a strategical strike (against a territory) with devastating effects.
        Partisans: Whenever a Soviet home territory that has been conquered by the Axis is being left empty, a partisan marker will be put there lowering the IPC value for the Axis power by “1”.
        Lend Lease: The Western Allies can transfer money to the SU with a small risk that the money is lost.
      posted in House Rules
      M
      Marcsson
    • RE: Individual Development Chart

      @Imperious-Leader said in Individual Development Chart:

      I love it! But can you make an English version? Also, can you explain how and What happens when or If Spain or Turkey enter? What are their starting forces? play alot of 1942.2 and i want to use this for house rules… Latter i will tell you what i got for house rules as they are still under development

      Here it comes (forgot to change the headline though).

      1941 - Tabelle 2 - Forschung und Entwicklung Englisch.png

      First I have to point out that the chart was made for the 1941 scenario of the anniversary edition and thus we throw it in instead of the tech trees of the official rulebook.

      Reg. Spain: The idea behind it was that Spain in reality couldn´t be convinced to join the Axis because Franco feared to lose the Canary Islands to Great Britain. As a compensation he demanded to receive Gibraltar and colonies in North Africa (the latter Hitler denied because it interfered with Vichy France). In my house rules when the “tech” breakthrough is successful, a dice result of “6” is acchieved with another roll and Italy plus Germany have reached a total of 45 IPC value Spain enters the war. This has happened only once. As I wrote, some of the breakthroughs are rare events.
      The Spanish mainland territory receives an IPC value of 3 and Morocco / Algeria becomes a home territory of Spain. Money and troops (I use light yellow models) are seperated from the German player (similar to USA / China). Spain enters the game with 1 industrial complex, 2 infantry, 1 fighter, 1 bomber and 1 destroyer.

      Reg. Turkey: The idea behind this was that Turkey had sympathies for the Axis, but at the same time it was opportunistic to British influence. The rest is similar to Spain. When it enters, it does so with 3 infantry, 1 biplane fighter (our house rules include weaker fighters), 1 destroyer and 1 industrial complex. The Dardanelles open up and the IPC value is 3.

      posted in House Rules
      M
      Marcsson
    • Individual Development Chart

      Here is my individual chart (German language). After a breakthrough another dice is being rolled and each nation has an individual portfolio. Sometimes nations can choose between two or three options. E.g. Germany can choose between paratroopers, mechanized infantry and radar with a 1-3 dice result, choose between jet fighters and V2 rockets with a result of 4-5. And “6” means Spain can be convinced to join the Axis. The latter will be postponed until Italy and Germany have reached an IPC value of 45 or more though.
      Other countries that may be activated with a breakthrough include Turkey (possible for Axis and Allies both), Argentina (Axis) and Saudi Arabia (Allies). But all of these happen to be rare events.
      1941 - Tabelle 2 - Forschung und Entwicklung.png

      posted in House Rules
      M
      Marcsson
    • RE: [Anniversary] Different approach of balancing the 1941 scenario

      @Witt

      Thank you for your comment. I guess we think the same way.

      Lowering the tanks‘ attack value for two Axis powers and one of the Allies has already changed a lot, because especially Japan has to rely heavily on tanks when marching though Asia. Attacking with „2“ instead of „3“ takes 33% of their power away. The UK usually is less aggressive and needs less tanks. The US can provide that element while establishing in North Africa, Norway or France.

      But the idea is still in my mind to enhance UK’s firepower for the later stages.

      posted in House Rules
      M
      Marcsson
    • RE: [Anniversary] Different approach of balancing the 1941 scenario

      @Witt

      I perfectly understand what you‘re saying and I agree that the British tanks in 1941 (Matildas, Cruisers, Stuarts, Crusaders - we‘re talking about the 41 scenario) were better than the Italian or Japanese ones. On the other hand they were probably inferior to German or Soviet tanks of that time. I guess the truth lies in between, but I had to chose between „2“ and „3“ as the attack value while „2.5“ might be correct.

      The game comes with Matilda models for the Empire and Panthers (a bit early) for the Reich. So I went for the lower attack value.

      British tanks improved with the USA supporting the UK with Shermans. So I have thought about a rule / tech development that installs the production of British Sherman’s, but yet I have decided against it, because the balance seems to be perfect after my adjustments.

      posted in House Rules
      M
      Marcsson
    • [Anniversary] Different approach of balancing the 1941 scenario

      I am a fan of taking smaller balancing steps when I find out that the original game balance might be a problem. This goes for any game including this one.

      At first I have to say that I don´t think the odds are in such heavy favor for the Axis side as many have written. Of course the odds are hard to quantify, because dice luck and mistakes can have a huge impact. My impression is that the Axis side may be favoured in sth. like 60:40.

      What we did to keep it in a close-to-50/50 balance:

      The “Closing Dardanelles” rule is a must have.

      Beyond that changes on the technology chart are useful. We use different tech trees for each nation (including new technologies). Next to balancing purposes this also serves to add more historical accuracy.

      In addition we invented a rule that differenciates between old tanks and modern tanks (you will need to add a model type for those old German and Soviet tanks). Japan, Italy and GB will be restricted to old tanks (attack value of “2” instead of “3”) for the whole game. Germany and the CCCP will start with a mixture of old and new tanks, but both can produce modern ones. This takes some of the “gas” out of the Axis offensive power. E.g. it might slow down Japan´s progress in Asia just a little. Same with the Axis in North Africa. And it adds historical accuracy.

      Another tiny modification: We give Italy the territory of Italian East Africa as a “home territory” (because it was officially still their colony when the game starts in the summer of 1941). This gives Italy one additional IPC at the start of the game, but we also move one British infantry unit from South Africa to
      Rhodesia in the starting setup. Thus Italian East Africa will fall within the first British turn and their infantry can reach Egypt more quickly.

      Small modifications, but the result is a close-to-50/50 balancing. Our last game took sth. like 12 hours over two days.

      It works.

      posted in House Rules anniversary
      M
      Marcsson