Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. malmessi74
    3. Posts
    0% for April
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 1,086
    • Best 17
    • Controversial 0
    • Groups 0

    Posts made by malmessi74

    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from 7 Sea Zone to 19 Sea Zone
      
          Combat - ANZAC
              Battle in 19 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 19 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 19 Sea Zone to 6 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
              ANZAC collect 5 PUs (5 lost to blockades); end with 11 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      @aagamerz13
      Happy holiday too

      posted in Play Boardgames
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

      Game History

      Round: 6
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
              Trigger japaneseaTAH: Japan gains access to AdvancedHulls
              Trigger japaneseaTIC: Japan gains access to ImprovedCarriers
              Japan spend 0 on tech rolls
                  Japan rolls : 1/1 hits, 0,00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover Logistics
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Some non-combat units are destroyed: 
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Alaska to Yukon
                    Japan take Yukon from Canada
              1 japaneseInfantry moved from Burma to Eastern Szechwan
              2 japaneseNavalFighters moved from French Indochina to Bengal
              1 japaneseInfantry moved from Burma to Bengal
              1 japaneseNavalFighter moved from French Indochina to Bengal
              2 japaneseFighters moved from French Indochina to Eastern Szechwan
              1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan
              1 japaneseNavalFighter moved from French Indochina to Bengal
              1 japaneseInfantry moved from Kansu to Northern China
                    Japan take Northern China from China
              1 japaneseInfantry moved from Shansi to Inner Mongolia
              2 japaneseFighters moved from Shansi to Inner Mongolia
              1 japaneseStrategicBomber moved from Shansi to Inner Mongolia
              1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia
                    Japan take Northern Siberia from Russia
              1 japaneseAntiTankGun moved from Kansk to Novosibirsk
                    Japan take Novosibirsk from Russia
              2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone
              2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone
              2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain
              2 japaneseMarines moved from Celebes to 147 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
              2 japaneseMarines moved from 144 Sea Zone to New Britain
              2 japaneseMarines moved from Celebes to 147 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
              2 japaneseMarines moved from 144 Sea Zone to New Britain
              1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone
              4 japaneseNavalFighters moved from 147 Sea Zone to New Britain
      
          Combat - Japan
              Battle in Bengal
                  Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters
                  Britain defend with 1 Flagpole and 1 britishInfantry
                      Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits
                      Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
                  Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishInfantry
              Battle in Inner Mongolia
                  Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits
                      China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                      1 chineseInfantry owned by the China lost in Inner Mongolia
                  Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in New Britain
                  Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters
                  Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole
                      Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits
                      Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits
                      Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits
                      1 britishArtillery owned by the Britain lost in New Britain
                  Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4
                  Casualties for Britain: 1 britishArtillery
              Battle in Eastern Szechwan
                  Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
                      China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 chineseInfantry owned by the China lost in Eastern Szechwan
                  Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              2 japaneseArtillerys moved from Shensi to Hupeh
              1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
              1 japaneseArtillery moved from Shansi to Shensi
              1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh
              1 Train moved from Shansi to Manchuria
              1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi
              1 japaneseCombatEngineer moved from Hupeh to Shensi
              1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi
              1 japaneseAirTransport moved from Shensi to Korea
              1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
              2 japaneseFighters moved from Inner Mongolia to Shansi
              3 japaneseInfantrys moved from Thailand to Burma
              4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone
              4 japaneseNavalFighters moved from New Britain to 144 Sea Zone
              4 japaneseNavalFighters moved from Bengal to French Indochina
              1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
              2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone
              1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone
              1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone
              1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi
              1 Train moved from Shensi to Shansi
              1 japaneseCombatEngineer moved from Kwangsi to French Indochina
              3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone
              4 japaneseInfantrys moved from Tokyo to Japan
              1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
              4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone
              1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
              1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi
              1 japaneseCombatEngineer moved from Suiyuan to Shansi
              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi
              1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
              2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
              1 Truck moved from Hupeh to Shansi
              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi
              2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi
              2 japaneseArtillerys moved from Manchuria to Peking
              1 japaneseAlpineInfantry moved from Manchuria to Peking
              1 japaneseInfantry moved from Manchuria to Peking
      
          Purchase Units - Japan
              Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction
              Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction
              Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Japan
              3 japaneseDestroyers placed in 99 Sea Zone
              4 japaneseNavalFighters placed in Japan
              1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
              2 japaneseAlpineInfantrys placed in Hupeh
              Units in Shensi being upgraded or consumed: 2 Materials
              1 japaneseBarracks placed in Shensi
      
          Activate Technology - Japan
              Japan activating Logistics
              Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
              Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
      
          Turn Complete - Japan
              Japan collect 98 PUs; end with 98 PUs
              Units generate 12 techTokens; Japan end with 12 techTokens
      
          Purchase Units - Manchuria
              Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Manchuria
              3 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 13 PUs
              Some Units in Manchuria change ownership: 3 japaneseInfantrys
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : -0,33
      China regular : -0,67
      Australia regular : -0,33
      Japan rolls : 1,00
      Britain regular : 0,67
      

      Savegame

      posted in Play Boardgames
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      @aagamerz13
      No thanks

      posted in Play Boardgames
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      I was lucky, planned to win with ANZ but Usa done the job…
      Edited fig NCM cause TripleA still doesn’t understand wich fig to save after battle (the ones with more mov. points)
      :blush:

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 2 battleships, 2 carriers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              7 fighters moved from Western United States to 6 Sea Zone
              2 battleships, 6 carriers, 1 cruiser, 13 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
              1 fighter moved from Hawaiian Islands to 6 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Japanese
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    Americans take Holland Belgium from Germans
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 4,5,3,2,6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
              Battle in Denmark
              Battle in 6 Sea Zone
                  Americans attack with 2 battleships, 6 carriers, 1 cruiser, 12 destroyers, 17 fighters, 3 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                  Japanese defend with 2 battleships, 6 carriers, 8 destroyers, 10 fighters, 12 submarines, 5 tactical_bombers and 3 transports
                      Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 12 destroyers, 17 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 22/33 hits, 15,00 expected hits
                  Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                      Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 2 battleships, 6 carriers, 8 destroyers, 10 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 15/31 hits, 15,17 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 3/12 hits, 2,00 expected hits
                      2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 12 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 1 cruiser, 9 destroyers, 17 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 18/30 hits, 14,00 expected hits
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 2 battleships, 6 carriers, 5 destroyers, 10 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/28 hits, 14,17 expected hits
                      5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 6 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 battleship owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 1 cruiser, 8 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 12/22 hits, 10,17 expected hits
                      Japanese roll dice for 1 battleship, 8 fighters and 3 transports in 6 Sea Zone, round 4 : 6/9 hits, 6,00 expected hits
                      8 fighters owned by the Japanese, 3 transports owned by the Japanese, 5 destroyers owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                  Americans win, taking Denmark from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 3 destroyers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 162
                  Casualties for Americans: 6 carriers, 9 destroyers, 8 fighters and 3 submarines
                  Casualties for Japanese: 2 battleships, 6 carriers, 8 destroyers, 10 fighters, 12 submarines, 5 tactical_bombers and 3 transports
                  Casualties for ANZAC: 2 fighters
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Sakha
              EDIT: 8 fighters moved from 6 Sea Zone to Sakha
              1 artillery, 2 infantry, 2 mech_infantrys and 5 transports moved from 7 Sea Zone to 6 Sea Zone
              3 infantry moved from Southern France to Normandy Bordeaux
              2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
      
          Place Units - Americans
              3 infantry placed in Normandy Bordeaux
              2 battleships and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from Norway to Finland
                    British take Finland from Germans
              2 infantry moved from Southern France to France
              1 bomber moved from Egypt to France
              4 fighters moved from 112 Sea Zone to France
              1 fighter moved from United Kingdom to France
      
          Combat - British
              Battle in France
                  British attack with 1 bomber, 5 fighters and 2 infantry
                  Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                      British roll dice for 1 bomber, 5 fighters and 2 infantry in France, round 2 : 4/8 hits, 3,50 expected hits
                      Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1,00 expected hits
                      3 infantry owned by the Germans and 2 infantry owned by the British lost in France
                  British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - British
              3 aaGuns moved from Southern France to Normandy Bordeaux
              4 fighters moved from France to 112 Sea Zone
              1 fighter moved from France to Normandy Bordeaux
              1 bomber moved from France to Normandy Bordeaux
              3 transports moved from 112 Sea Zone to 110 Sea Zone
              1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
              1 artillery and 6 infantry moved from 112 Sea Zone to Norway
              5 infantry moved from Norway to Finland
              1 infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
              1 infantry moved from 109 Sea Zone to United Kingdom
              1 infantry moved from West India to India
              1 armour moved from French Equatorial Africa to Egypt
              3 infantry moved from Union of South Africa to Rhodesia
              2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              3 infantry placed in Egypt
              1 artillery and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6
              British collect 33 PUs (4 lost to blockades); end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
              UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 13,17
      Japanese regular : -3,33
      Germans regular : 1,00
      British regular : 0,50
      

      Savegame

      posted in League
      M
      malmessi74
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 3 infantry moved from Hunan to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 armour moved from Kwangsi to Yunnan
              1 mech_infantry moved from Anhwe to Yunnan
              2 bombers, 8 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers
                  Chinese defend with 1 fighter and 9 infantry
                      Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 12/18 hits, 10,67 expected hits
                      Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 5/10 hits, 3,67 expected hits
                      2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                  Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -15
                  Casualties for Japanese: 3 fighters and 2 tactical_bombers
                  Casualties for Chinese: 1 fighter and 9 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 4/6 hits, 2,00 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              2 bombers, 5 fighters and 6 tactical_bombers moved from Szechwan to Hunan
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Kiangsu
              2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
              2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
              1 transport moved from 36 Sea Zone to 19 Sea Zone
              1 transport moved from 36 Sea Zone to 19 Sea Zone
              4 infantry moved from Manchuria to Jehol
              4 infantry moved from Jehol to Chahar
              1 fighter moved from 36 Sea Zone to Hunan
              2 infantry moved from Anhwe to Kiangsi
              3 artilleries and 3 infantry moved from Anhwe to Kweichow
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              3 infantry placed in Shantung
              1 artillery, 1 fighter and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2,67
      Japanese regular : 1,83
      

      Savegame

      posted in Play Boardgames
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      JAP scramble is sure
      GER scramble is a suicide
      Just need OOL and KAMIKAZE

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Manual Gamesave Post: Americans round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 2 battleships, 2 carriers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              7 fighters moved from Western United States to 6 Sea Zone
              2 battleships, 6 carriers, 1 cruiser, 13 destroyers, 11 fighters, 3 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
              1 fighter moved from Hawaiian Islands to 6 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Japanese
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    Americans take Holland Belgium from Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      TripleA Turn Summary: Finland round 6

      TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

      Game History

      Round: 6
      
          Reconnaissance Missions - Finland
              Finland collect 0 PUs; end with 9 PUs
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 12 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 19 PUs
      
          Research Technology - Germany
              Trigger germanaTAD: Germany gains access to AdvancedDestroyers
              Germany spend 0 on tech rolls
                  Germany rolls : 1/1 hits, 0,00 expected hits
              Germany removing all Technology Tokens after successful research.
              Germany discover ImprovedProduction
      
          Combat Move - Germany
              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
              1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines moved from 23 Sea Zone to 25 Sea Zone
              1 germanTank moved from Sinai to Syria
                    Germany take Trans Jordan from Britain
                    VichyFrance take Syria from ExiledAllies
              1 germanTank moved from Sinai to Iraq
                    Germany take Iraq from Britain
              1 germanCombatEngineer moved from Congo to Cameroon
                    VichyFrance take Cameroon from ExiledAllies
              1 germanInfantry moved from Congo to Belgian Congo
                    Germany take Belgian Congo from ExiledAllies
      
          Combat - Germany
              Battle in 25 Sea Zone
                  Germany attack with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines
                  Britain defend with 1 britishSubmarine
                      Britain roll Substrike dice in 25 Sea Zone : 0/1 hits, 0,17 expected hits
                      Germany roll dice for 2 germanSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      Germany roll dice for 1 germanBattleship and 14 germanDestroyers in 25 Sea Zone, round 2 : 5/1 hits, 4,50 expected hits
                      Britain roll dice for 1 britishSubmarine in 25 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                      1 britishSubmarine owned by the Britain lost in 25 Sea Zone
                  Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is 7
                  Casualties for Britain: 1 britishSubmarine
      
          Non Combat Move - Germany
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
              Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany
              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria
              Trigger germanProd: Germany has 1 Material placed in Berlin
              Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq
              1 germanCombatEngineer moved from Pskov to Orel Kursk
              1 germanArtillery, 6 germanInfantrys and 7 germanTanks moved from Pskov to Smolensk
              2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Pskov to Smolensk
              3 germanMech.Infantrys moved from Pskov to Smolensk
              4 germanInfantrys moved from Orel Kursk to Smolensk
              1 germanInfantry moved from Belorussia to Pskov
              1 Truck and 1 germanInfantry moved from Belorussia to Smolensk
              3 germanInfantrys moved from Belorussia to Orel Kursk
              2 germanInfantrys moved from Eastern Poland to Belorussia
              1 Material and 1 germanAirTransport moved from Berlin to Orel Kursk
              2 germanFighters moved from Pskov to Orel Kursk
              1 germanStrategicBomber moved from Pskov to Smolensk
              1 germanFighter moved from Pskov to Smolensk
              1 germanStrategicBomber and 1 germanTacticalBomber moved from Pskov to Smolensk
              1 germanInfantry moved from Kharkov to Voronezh
              1 germanInfantry moved from Kharkov to Voronezh
              1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Voronezh
              1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
              1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
              1 germanInfantry moved from Western Ukraine to Kharkov
              5 germanInfantrys moved from Romania to Western Ukraine
              3 germanInfantrys moved from Hungary Slovakia to Romania
              2 Trains moved from Belorussia to Eastern Germany
              2 Trains and 4 germanInfantrys moved from Eastern Germany to Eastern Poland
              4 germanInfantrys moved from Poland to Eastern Poland
              1 Material and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland
              1 germanTank moved from Low Countries to Eastern Germany
              1 germanFighter moved from Vichy France to Western Ukraine
              1 germanFighter moved from Western Ukraine to Kharkov
              1 Truck moved from Pskov to Eastern Poland
              2 germanInfantrys moved from Finland to Eastern Finland
              1 Truck moved from Finland to Northern Finland
              1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland
              1 Truck moved from Northern Norway to Finland
              1 germanNavalFighter moved from Southern Germany to Northern Germany
              5 germanInfantrys moved from Low Countries to Northern France
              1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine
              1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia
              1 germanDestroyer and 1 germanTransport moved from 53 Sea Zone to 50 Sea Zone
              2 germanInfantrys moved from Southern Italy to 50 Sea Zone
              2 germanInfantrys moved from 50 Sea Zone to Greece
              1 germanInfantry moved from Central Egpyt to Anglo Egyptian Sudan
              1 Truck and 1 germanAntiAirGun moved from Western Egypt to Anglo Egyptian Sudan
              3 germanInfantrys moved from Cairo to Central Egpyt
              3 germanArtillerys moved from Cairo to Central Egpyt
              1 germanCombatEngineer moved from Cairo to Central Egpyt
              1 germanParatrooper moved from Cairo to Central Egpyt
              2 germanInfantrys and 2 germanMech.Infantrys moved from Sinai to Iraq
              1 germanArtillery moved from Low Countries to Northern France
              3 germanArtillerys moved from Western Germany to Low Countries
              1 Material and 1 germanAirTransport moved from Crete to Cairo
              2 germanArtillerys moved from Belorussia to Orel Kursk
      
          Purchase Units - Germany
              Germany buy 2 Materials, 1 germanAirfield, 4 germanDestroyers and 11 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Germany
              Units in Orel Kursk being upgraded or consumed: 1 Material
              1 germanAirfield placed in Orel Kursk
              2 Materials and 2 germanInfantrys placed in Eastern Germany
              3 germanInfantrys placed in Austria
              4 germanDestroyers placed in 25 Sea Zone
              4 germanInfantrys placed in Berlin
              2 germanInfantrys placed in Belorussia
      
          Activate Technology - Germany
              Germany activating ImprovedProduction
      
          Turn Complete - Germany
              Germany collect 75 PUs; end with 75 PUs
              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 78 PUs
              Units generate 9 techTokens; Germany end with 9 techTokens
              Units Change Ownership
                  Some Units in Cameroon change ownership: 1 germanCombatEngineer
                  Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                  Some Units in Tunisia change ownership: 1 Material
      
          Purchase Units - VichyFrance
              VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 
      
          Place Units - VichyFrance
              1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France
      
          Turn Complete - VichyFrance
              VichyFrance collect 21 PUs; end with 21 PUs
              Units Change Ownership
                  Some Units in Cameroon change ownership: 1 germanCombatEngineer
                  Some Units in Syria change ownership: 1 germanInfantry
                  Some Units in Tunisia change ownership: 1 Material
                  Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry
      
          Purchase Units - DanubeAxis
              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              4 germanInfantrys placed in Romania
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Some Units in Romania change ownership: 4 germanInfantrys
      
          Purchase Units - Finland
              Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Finland
              3 germanInfantrys placed in Finland
      
          Turn Complete - Finland
              Finland collect 7 PUs; end with 7 PUs
              Units Change Ownership
                  Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                  Some Units in Finland change ownership: 3 germanInfantrys
      

      Combat Hit Differential Summary :

      Germany regular : -0,17
      Britain Substrike : -0,17
      Germany rolls : 1,00
      Britain regular : -0,08
      

      Savegame

      posted in Play Boardgames
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 11 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Romania to Bulgaria
                    Russians take Bulgaria from Germans
              1 infantry moved from Romania to Slovakia Hungary
                    Russians take Slovakia Hungary from Germans
              1 infantry moved from Bessarabia to Eastern Poland
                    Russians take Eastern Poland from Germans
              2 infantry moved from Ukraine to Rostov
              2 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Bessarabia to Rostov
              1 fighter moved from Russia to Rostov
              2 fighters moved from Russia to Bryansk
              1 infantry moved from Vologda to Novosibirsk
                    Russians take Novosibirsk from Japanese
              1 infantry moved from Vologda to Urals
                    Russians take Urals from Italians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Italians
              6 infantry moved from Vologda to Smolensk
              1 artillery moved from Russia to Tambov
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Japanese
              1 infantry moved from Samara to Volgograd
                    Russians take Volgograd from Japanese
              2 infantry moved from Samara to Tambov
              1 infantry moved from Samara to Tambov
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
                      Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Tambov
                  Russians attack with 1 artillery and 3 infantry
                  Japanese defend with 1 artillery
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tambov
                  Russians win, taking Tambov from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Rostov
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Rostov
                  Russians win, taking Rostov from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Smolensk
                  Russians attack with 6 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 6 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              2 fighters moved from Bryansk to Russia
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
              1 aaGun, 2 artilleries and 13 infantry moved from Vologda to Archangel
              6 infantry moved from Russia to Smolensk
              1 aaGun moved from Samara to Tambov
              6 infantry moved from Samara to Russia
              7 infantry moved from Bessarabia to Ukraine
              5 infantry moved from Samara to Tambov
              1 infantry moved from Samara to Tambov
              1 infantry moved from Western Ukraine to Ukraine
      
          Place Units - Russians
              3 infantry placed in Ukraine
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      Germans regular : -0,67
      Russians regular : 2,17
      

      Savegame

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:

      @feltmarskal 29 casualties this battel is not going my way

      You are right !
      Save the best defending units, kill inf then art then mech then tank and fig, possibly save russian units but I think it won’t matter…

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      All my useless Aa, then all brit inf and then 13 us inf…

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns, 3 artilleries and 6 infantry moved from Queensland to New South Wales
              1 fighter moved from Burma to India
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 5 Sea Zone to 7 Sea Zone
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
              ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
      
          Combat Move - French
              1 destroyer moved from 97 Sea Zone to 99 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      TripleA Turn Summary: Italy round 5

      TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0

      Game History

      Round: 5
      
          Research Technology - Italy
              Trigger italianaTIP: Italy gains access to ImprovedProduction
              Italy spend 0 on tech rolls
                  Italy rolls : 0/1 hits, 0,00 expected hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianCombatEngineer moved from Cairo to 53 Sea Zone
              1 italianCombatEngineer and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone
              1 italianCombatEngineer moved from 72 Sea Zone to Anglo Egyptian Sudan
              2 italianBattleships moved from 53 Sea Zone to 72 Sea Zone
              1 italianCruiser moved from 53 Sea Zone to 72 Sea Zone
              2 italianTanks moved from Smolensk to Voronezh
              5 italianInfantrys moved from Smolensk to Voronezh
              1 italianArtillery moved from Smolensk to Voronezh
              1 italianInfantry moved from Pskov to Lativa Estonia
                    Italy take Lativa Estonia from Russia
      
          Combat - Italy
              Battle in Anglo Egyptian Sudan
                  Italy attack with 1 italianCombatEngineer
                  Egypt defend with 1 Flagpole; Britain defend with 1 britishTank
                      Italy roll dice for 1 italianBattleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,83 expected hits
                      Italy roll dice for 1 italianCombatEngineer in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,17 expected hits
                      Egypt roll dice for 1 britishTank in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,42 expected hits
                      1 britishTank owned by the Britain lost in Anglo Egyptian Sudan
                  Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianCombatEngineer remaining. Battle score for attacker is 6
                  Casualties for Britain: 1 britishTank
              Battle in Voronezh
                  Italy attack with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks
                  Russia defend with 1 Flagpole and 2 russianInfantrys
                      Italy roll dice for 1 italianArtillery, 5 italianInfantrys and 2 italianTanks in Voronezh, round 2 : 2/1 hits, 2,17 expected hits
                      Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/1 hits, 0,50 expected hits
                      2 russianInfantrys owned by the Russia lost in Voronezh
                  Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks remaining. Battle score for attacker is 6
                  Casualties for Russia: 2 russianInfantrys
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianArtillery moved from Kharkov to Voronezh
              1 italianArtillery moved from Kharkov to Voronezh
              1 italianMech.Infantry moved from Kharkov to Voronezh
              1 italianAlpineInfantry moved from Orel Kursk to Voronezh
              1 Truck and 1 italianCombatEngineer moved from Romania to Kharkov
              1 Truck moved from Kharkov to Romania
              3 italianTransports moved from 53 Sea Zone to 50 Sea Zone
              5 italianDestroyers and 1 italianSubmarine moved from 53 Sea Zone to 72 Sea Zone
              3 italianArtillerys moved from Cairo to Central Egpyt
              1 Truck and 1 italianAntiAirGun moved from Cairo to Anglo Egyptian Sudan
              EDIT: 1 italianCombatEngineer moved from Anglo Egyptian Sudan to Cairo
              EDIT: 1 italianParatrooper moved from Cairo to Anglo Egyptian Sudan
              1 Train and 1 italianAntiAirGun moved from Rome to Northern Italy
              1 Train and 2 italianArtillerys moved from Northern Italy to Belorussia
              2 italianArtillerys moved from Northern Italy to Northern Yugoslavia
              2 italianFighters moved from Western Egypt to Southern Italy
              5 italianInfantrys moved from Rome to Southern Italy
              1 Truck moved from Smolensk to Belorussia
              1 italianAntiAirGun and 2 italianMech.Infantrys moved from Smolensk to Voronezh
              1 italianAntiAirGun and 1 italianMech.Infantry moved from Smolensk to Voronezh
              1 Truck and 1 italianAntiAirGun moved from Kharkov to Voronezh
              1 Truck moved from Voronezh to Kharkov
              1 italianAirTransport moved from Western Egypt to Rome
      
          Purchase Units - Italy
              Italy buy 1 italianArtillery, 1 italianBarracks, 1 italianMech.Infantry, 2 italianNavalFighters and 1 italianParatrooper; Remaining resources: 1 PUs; 9 techTokens; 
      
          Place Units - Italy
              Units in Cairo being upgraded or consumed: 2 Materials
              1 italianBarracks placed in Cairo
              1 italianArtillery, 1 italianMech.Infantry and 2 italianNavalFighters placed in Northern Italy
              1 italianParatrooper placed in Rome
      
          Turn Complete - Italy
              Italy collect 37 PUs; end with 38 PUs
              Units generate 9 techTokens; Italy end with 18 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : -0,17
      Egypt regular : -0,42
      Italy rolls : 0,00
      Russia regular : -0,50
      

      Savegame

      posted in Play Boardgames
      M
      malmessi74
    • RE: TWW malmessi vs aagamerz test match

      @aagamerz13 Swapped C.E. and Paratroop so edited without affecting combat results

      posted in Play Boardgames
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      PS this time I did not scramble for you not for a misunderstood rule, it was a suicide !

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      Asked and you are right (I do not play global very often…)
      Re played andnow you can play Italy again
      Bye

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Southern France to Normandy Bordeaux
                    Americans take Normandy Bordeaux from Germans
              1 mech_infantry moved from Buryatia to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Amur to Korea
                    Americans take Korea from Japanese
      
          Combat - Americans
      
          Non Combat Move - Americans
              2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
              2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
              3 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Southern France to Northern Italy
              1 infantry moved from Alexandria to Egypt
              1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to 5 Sea Zone
              1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 5 Sea Zone to 7 Sea Zone
              1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
              2 fighters moved from Western United States to 7 Sea Zone
              1 fighter moved from Queensland to Hawaiian Islands
      
          Place Units - Americans
              3 infantry placed in Southern France
              7 fighters placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,6,6,2,1,4,2,2,2,5,3,4,3,6,4,5,5,2,3,4,6,1,4,4,5,3,2,1,2,5,1,4,2,2,2,5,4,2
              Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - British
              6 infantry moved from United Kingdom to 109 Sea Zone
              6 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
              1 carrier moved from 109 Sea Zone to 112 Sea Zone
              2 destroyers moved from 109 Sea Zone to 112 Sea Zone
              1 cruiser moved from 109 Sea Zone to 112 Sea Zone
              6 infantry moved from 112 Sea Zone to Norway
              2 fighters moved from 112 Sea Zone to France
              2 infantry moved from Southern France to France
              2 fighters moved from 109 Sea Zone to France
              1 infantry moved from India to West India
                    UK_Pacific take West India from Germans
              1 infantry moved from Burma to Shan State
              2 tactical_bombers moved from Burma to Shan State
              3 fighters moved from Burma to Shan State
              3 fighters moved from United Kingdom to 112 Sea Zone
              1 destroyer moved from 91 Sea Zone to 112 Sea Zone
      
          Combat - British
              Battle in Norway
              Battle in France
                  British attack with 4 fighters and 2 infantry
                  Germans defend with 1 airfield, 3 artilleries and 1 factory_minor
                      British roll dice for 4 fighters and 2 infantry in France, round 2 : 2/6 hits, 2,33 expected hits
                      Germans roll dice for 3 artilleries in France, round 2 : 1/3 hits, 1,00 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the British lost in France
                  4 fighters owned by the British retreated
                  1 infantry owned by the British retreated to Southern France
                  Germans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 artilleries
              Battle in Shan State
                  British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - British
              3 fighters and 2 tactical_bombers moved from Shan State to India
              3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India
              1 bomber moved from India to Egypt
              1 armour moved from French West Africa to French Equatorial Africa
              1 infantry moved from French West Africa to 87 Sea Zone
              1 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
              1 fighter moved from 112 Sea Zone to United Kingdom
              1 fighter moved from France to 112 Sea Zone
              1 fighter moved from France to 112 Sea Zone
              1 fighter moved from France to Northern Italy
              1 fighter moved from France to Northern Italy
              2 aaGuns, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Southern France to Northern Italy
      
          Place Units - British
              1 transport placed in 109 Sea Zone
              1 artillery placed in United Kingdom
              3 infantry placed in Egypt
              3 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
              British collect 31 PUs (3 lost to blockades); end with 31 PUs
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      Germans regular : 0,00
      British regular : -0,33
      

      Savegame

      posted in League
      M
      malmessi74
    • RE: L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB

      @feltmarskal
      From the game notes I have seen:
      Scrambling Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values.

      So I supposed it is different way to say what in PtV notes:
      scramble one plane to battles in adjacent sea zones where there are defending surface warships or to battles in adjacent territories where there are defending units

      Are you sure that defender can scramble in an emptuy SZ with just landing transport ???

      posted in League
      M
      malmessi74
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 54
    • 55
    • 5 / 55