ack…hit wrong button…ok, continuing, I’m not saying that the US would/should buy bombers, I’m just saying if they DID buy them, my defense will hold. If I’m looking to pluck AK/Hawaii/NZ/Aus away from the Allies, I will commit a carrier w/BB escort with a transport to handle the infedels…that still provides a carrier w/BB protecting the land bridge. If Borneo fell at the beginning, I would just use the south battle group to handle the cruiser and bring a transport with phillipinos and planes from the carrier to erradicate the British population. J2, they reunite around Japan crushing Burtyia (2BB, 6 planes, 1 bomber, tank, art, 6inf). Goodbye Russian backdoor. (J1 was 3inf/3trans)
Posts made by Mallery29
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
France starts w/2 inf + 1 inf from Ger + 1 inf S. Europe, 2inf from G1, 3 from G2 = 9inf.
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
Also, would love to play you, but on a public computer for the time being….my laptop fried itself (well, the Hard Drive is still intact, I just can’t get to the boot), so I’m currently attempting to figure out how to fix it, or looking into get a new laptop (and my desktop is on the otherside of the country right now). When I get this resolved, would love to.
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
Friend and I have tried it against each other using the same strat. Usually, we see the US abandon the Pacific, so I’m not assuming anything (don’t know where you got that but sorry if you got confused by my writing…didn’t mean that to happen). I’m not counting on the sub to working to win, but if I’m looking for an opening attack that can hit the Allies the hardest, it has to be that…therefore, it’s opening attack everytime for me. You say you can hit on US3 for W. Europe, but I guarantee you won’t hit with 5 fighters, 2 tanks, and about 9-10inf depending on the Russian Front. You are right about the destroyer in the path…I find that an effective tool to keep the German subs at bay.
As for the Japanese, I only concern myself with the subs if I see a buildup of subs in the Pacific. By keeping 2 BBs and 2 armed carriers protecting my land bridge, I find I’ll have copious time to plant destroyers to counter the approaching subs. The two Allied Pacific subs are of no threat unless they decide to form a wolfpack, but that mean the US is contributing a lot of resources to the Pacific, and thus, hinders the Atlantic, thus giving Germany its victory. And if the US is going to try to send bombers to take out that fleet, I can again put down enough fodder of DDs to make any attack suicide against six 4s and two 2s (not counting any DDs that would be down). -
RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
I want Russia to be aggressive…I pull back the German forces in hopes of just building @ E. Europe and building a counterstrike to the allied fleet. Now, if the Russians only decide to take 1 of the three territories, then it could get interesting, but if 3 is too hard for lot of people to pass up. Meanwhile the Japan army gets closer and closer to Moscow…a breaking point will occur, and it does not favor the allies.
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RE: R/G tactics after R1 taking of west russia and norway?posted in Axis & Allies Spring 1942 Edition
E.Europe as the territory, not as a whole
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RE: .posted in Axis & Allies Spring 1942 Edition
Have a friend where he was good to play with until 8-9pm where all the beer/drinks he had finally caught up with him….after that, he assumed whomever he was playing was invincible and would kamikaze his forces…I typically like having a full five for conversation purposes. If we have four, we go against the rules and make the UK/Russia on one side…I think 1-1 actually leads to more mistakes, but it is nice not having to deal with egos (although I think mine was usually the biggest 8-)
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
Stacking only works if you have planes to back it up though, and I won’t let them…I’ll trade punches like Bradley/Pacquiao (w/o the bias judges though :-D)
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
Sorry, about one thing, when I read the Americans head East, I had Japan (EAST) in my head. Â The American can only unite if it survives the sub G1 attack. Â The BB and DD from the Pacific and letting Japan have free reign in the Pacific is bad for everyone. Â And those two ships won’t get to help the Brits in time (no matter what you and the Brits buy). Â My planes/sub strat is retalitory, not offensive. Â Germany is a great D. Â That’s why I say Germany doesn’t need Africa to win. Â We’ll (axis) always have Moscow before you can threaten Berlin.
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
The continued buildup of subs and planes deter any invasion force. I let Japan be the aggressor and Germany be defensive. Any incursion by the allies to help Russia will be sacked. If they take Africa back, so be it…Germany can win w/o Africa, but the Allies can’t w/o. You’ll find by G3 a force of 6 fighters, 2 bomber, and 6 subs will handle anything the allies can muster. You want France? Try it. You want Norway? Try it. You’ll have no Navy left to speak of.
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Axis&Allies Modern version?posted in Other Axis & Allies Variants
Is there anything out there where somebody created a Russia/Chinese/Middle East vs US?
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RE: Planes vs. Subsposted in Axis & Allies Spring 1942 Edition
If you want to be realistic, then US subs should only attack at 1. Our torpedoes blew (as in sucked, because over half didn’t detonate or track, yet we (we as I’m a submariner) still own half the tonnage in the war. Add to the fact that several of our own subs were killed by themselves, the US should have to roll another die to see if it killed itself if it didn’t hit the target. Lesson learned here? Don’t ask for realism because realism is quite scary!
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
My counter to stacking Ukraine is offering it as a gift. I’ll turtle all three territories around E.Europe. Without air power to back up your forces after taking Ukraine, your only hope is the AA gun, but be prepared to lose an AA gun. The Germans will hit your stack with everything. The Russian lines will be no more. Plus if you pull an AA, you’re likely to get IB’d instead.
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
German sub takes out American fleet G1? Highly doubt that a fleet is going to get to land troops. If the American fleet heads east, then that dooms the British fleet. Even if the American fleet surives, It still takes too many turns to be of any use to the Russian front. I’ll gladly trade terrritories with the Russians turn for turn with Japan on Russia’s back door. I agree that a complex in India is not a great option, that’s why I support a 3inf/3trans J1 buy so Japan can pour troops into Asia.
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RE: R/G tactics after R1 taking of west russia and norway?posted in Axis & Allies Spring 1942 Edition
You can win as the Axis w/o Africa, but the Allies CAN’T win w/o it
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RE: UK India fleet optionsposted in Axis & Allies Spring 1942 Edition
Why use the carrier for worthless battles? Take out the Japan transport with it, and take out FIC (if you build and India complex, but hope that the Russians sent a tank, fighter and two inf to back it up…I know, I know…it will take two turns for inf to get there) with the fighter, two inf, and Cruiser. Odds still are against you, but at least eliminate the two inf there if you can for any retalitory. The goal with the carrier is hopefully you can sack a Japan fighter or get lucky with a BB with some rolls…plus this can leave other Japan trans vulnerable, so ensure your American and Brit bombers get positioned in Alaska/Hawaii and Caucus respectively on the first turn so you can possibly hit those trans. If you can keep Japan troops off Asia, you’ve done your job.
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RE: Just got AA42 need some hintsposted in Axis & Allies Spring 1942 Edition
I guess you can’t say JAP? Ok, fine the Japan attack
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RE: Just got AA42 need some hintsposted in Axis & Allies Spring 1942 Edition
The Jap attack: Buy 3inf, 3 trans. Sub, Cruiser, Bomber, fighter take out PH. Retake Borneo if Brits took it (use trans and south fleet). Retake Burma if Brits did that instead. Otherwise, if Brits stood pat, take out China with four inf and the rest planes. The goal is to bring your Caroline carrier to Japan and land two planes on it. You’ll have the BB and armed carrier defending four trans. Don’t land any troops yet if you didn’t have to retake Borneo or Burma. Pull the troops off the Phillipines and bring them to Japan. Standby next turn to use every damn trans, 2BB and 2 Carriers to erradicate the Russian front on J2. J2 buy should be one more trans and inf and 2 art. Begin pouring troops into Russia. If there is a IC in India and you didn’t smite it, play stalemate with the Brits…DO NOT ATTACK. You are better off letting the Brits attack and weaken their own force. Fight the China/Russia front. J3, you may want to send a diversion to frak with Alaska, but this depends on US strat. Otherwise J3 buy should split between tanks and inf. If you keep your fleet together, the US will not attack your trans. Concentrate your forces between the stalemate and Russia’s back door. You know you’ve done your job when Russia starts coming after you. Germany should send you a thank you gift.
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RE: G1 build and German air powerposted in Axis & Allies Spring 1942 Edition
I think air power should come later. Have your Japs pour into Asia and breathe (but not enchroaching) down Russia’s back, I always start with 3 inf, 1 sub, 5 tanks. Tanks will pour into Eastern Europe, while you use your planes and inf to defend France and Germany. The subs every turn…regardless. You are going to play cat and mouse on Russia’s front, but the hope is Russia just keeps expending forces to play into the Eastern Europe crush. R4 you should add a bomber. The goal should take out Egypt first turn though. I find with Libya units, 1 tank/1 inf from S. Europe, a Bomber, and two fighters (assuming Ukraine plane still exists), will crush Egypt. Get your fighters and bomber back to Europe in R2. (Move your Algeria units to Libya to protect your 3 planes). In the end, same thing always happens for me…Germans destroy Russian units, and what the Japs had staged on the back end conquers Moscow (because the rest of the Jap units defend agains an Indian Complex if built). The goal is to have so many dudes and planes in France, that an invasion will take too much time. Any failed invasion will mean the navy gets wiped by your planes and subs (DDs be damned). By the time any other fleet can be of any threat, you are defacating all over Stalin.
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RE: Players in San Diegoposted in Player Locator
Old Towne does work for me. I’ve played religiously over two years, mostly spring 1942 and the MB A&A. I played the mini’s before but do not own any, but understand strat. As for Global, I can research everything, and I can easily commit to Sundays, as I do nothing on Sundays as of now. There will only be two Sundays around the 4th of July I won’t be avail for.