TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Timguska to Kansu
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Timguska to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from India to Volgograd
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to United Kingdom
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Burma to Malaya
Combat - British
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British win, taking Malaya from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 tactical_bomber moved from Malaya to Burma
1 infantry moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
Place Units - British
2 carriers and 4 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,2,1,2,2,6,6,5,5,5,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Szechwan
2 infantry placed in Chahar
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to United Kingdom
2 carriers, 1 submarine and 3 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Western United States to British Columbia
3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
12 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 aaGun
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 bomber
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,6,4
Russians collect 26 PUs (3 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
3 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
12 infantry moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 aaGun
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 bomber
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,6,4
Russians collect 26 PUs (3 lost to blockades); end with 28 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 armour moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
4 infantry moved from Kiangsu to Shantung
1 bomber and 1 tactical_bomber moved from Manchuria to Shantung
2 bombers moved from Shantung to Anhwe
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from Morocco to French West Africa
1 infantry moved from Algeria to Morocco
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Chinese undo move 3.
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Alright, so everything is good to go. I scored a hit after the cruiser. What else do you want hit?
Okay, so after waiting for days and having the TripleA open, when I shut down my computer and turned it back on, thinking the program would running and not having to reload(the app was still open in the background), the app had exited from the save file. Not sure how this happened, but next time I think I’ll ask for a loss order. I may have to redo the battle with the order you listed, but I hope not.
I’ll see what I can do first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
4 infantry moved from Germany to Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 1 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries placed in Romania
Germans undo move 8.
2 artilleries placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,5,6,1,5
Germans collect 38 PUs (2 lost to blockades); end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
15 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 armour moved from Volgograd to Caucasus
Combat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 4 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Archangel to Vologda
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans