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    Posts made by MakeMaps

    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  2 infantry moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from United Kingdom to Western Germany
                  1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  2 tactical_bombers moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,1,6
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                      Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
                      Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
                  Battle in 16 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Japanese defend with 1 destroyer
                      Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Morocco
                      Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
                      Italians defend with 1 artillery and 1 infantry
                      Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Iwo Jima
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 110 Sea Zone and was removed
                  3 tactical_bombers moved from Morocco to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 fighter moved from Eastern United States to Iceland
                  1 tactical_bomber moved from Eastern United States to Iceland
                  1 bomber moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Okay. I’ll redo the map and then see how that goes.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Sorry about the edit to the French IC. I thought the two planes were accompanying the bombing raid to guard my heavy bomber but instead they somehow went to attack the territory, which is what I didn’t want. I restored the IC and restored my two planes, but I can’t find the edit to the IC to add the dice roll of four I dealt to it. Oh well.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to France
                  1 fighter moved from United Kingdom to France
                  1 fighter moved from United Kingdom to France
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece
                  1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  1 infantry moved from Rhodesia to Tanganyika Territory
                        British take Tanganyika Territory from Italians
                  1 armour moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Northwest Persia to Caucasus
                  1 artillery moved from Northwest Persia to Caucasus
                  1 fighter moved from Volgograd to Russia
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from India to Burma
                  1 artillery moved from India to Burma

      Combat - British
                  Battle in Greece
                  Strategic bombing raid in France
                      Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                      Bombing raid in France causes 4 damage total.
                  Battle in France
                      British attack with 2 fighters
                      Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 artilleries and 4 infantry
                      Germans win, taking Greece from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -20
                      Casualties for British: 2 fighters

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from France: 1 factory_minor
                  EDIT: Adding units owned by Germans to France: 1 factory_minor
                  EDIT: Adding units owned by British to France: 2 fighters
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 bomber moved from France to United Kingdom
                  2 fighters moved from France to 110 Sea Zone
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  1 fighter moved from 110 Sea Zone to United Kingdom

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
                  EDIT: Removing units owned by British from United Kingdom: 2 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 2 infantry
                  EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
                  EDIT: Turning off Edit Mode
                  1 artillery and 1 infantry placed in United Kingdom
                  1 cruiser and 1 transport placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                  British collect 31 PUs; end with 32 PUs total

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4,1,3,5,1,2,4,5,5,5,4,2,5,1,4,1,4,2
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                  Some Units in India change ownership: 1 artillery and 1 infantry

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Chahar to Jehol
                  1 infantry moved from Chahar to Anhwe
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  1 infantry placed in Anhwe
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 13 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 4 PUs; 0 techTokens;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from United Kingdom to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  2 infantry moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 5,3,2
                  Battle in 16 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Japanese defend with 1 destroyer
                      Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 4,2 and causes: 6 damage to unit: harbour
                      Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Western Germany causes 11 damage total.  Damaged units is as follows: harbour = 6, factory_major = 5
                  Battle in Iwo Jima
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 110 Sea Zone and was removed
                  1 bomber moved from Western Germany to United Kingdom
                  2 fighters moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                  2 fighters moved from Eastern United States to 91 Sea Zone
                  1 aaGun moved from Eastern United States to 101 Sea Zone
                  1 aaGun, 1 cruiser, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from British Columbia to Alaska
                  1 mech_infantry moved from Western United States to British Columbia

      Place Units - Americans
                  1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                  1 artillery and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 51 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Okay. I think I get to pick the tokens where they hit.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      @MakeMaps:


      What do you want to do? Suicide attack against my american forces in pacific and/or
      scramble fighter jets to defend from my bombing raid against Germany?

      I mean’t to post this in here, not my other game thread.
      Waiting on your response.

      posted in League
      M
      MakeMaps
    • RE: L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)

      @MakeMaps:


      What do you want to do? Suicide attack against my american forces in pacific and/or
      scramble fighter jets to defend from my bombing raid against Germany?

      Sorry, wrong thread.

      posted in League
      M
      MakeMaps
    • RE: L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)


      What do you want to do? Suicide attack against my american forces in pacific and/or
      scramble fighter jets to defend from my bombing raid against Germany?

      posted in League
      M
      MakeMaps
    • RE: G40 Big Team Game.

      I’d like to pick Russia

      posted in Team Games
      M
      MakeMaps
    • G40 Big Team Game.

      Hi, I’m not sure where to post this other than here. I’m looking to get a multiplayer game going for Axis and Allies Global 1940 with more than four players. I’d like to give it a tree.

      Team 1: 3 Players Total
      Germany -
      Italy -
      Japan -

      Team 2: 5 players
      Russia -
      America -
      UK -
      Australia -
      China -

      –------------
      I’d like to experiment with having many actors in play at once. It can make for a very dynamic game. Here are the rules:

      1.1 - Team Organization and positions:

      Commander General - Each team has a Commander General. Their responsibilities are to designate the final bid between both teams by private message on the forum. By default, the highest ranked player in the league will go to this position. If the position is tied and both Generals want the position, the team will tally a vote by Arbitrator via PM. Final results will be posted here by the Arbitrator.

      Generals - Every player is the respective general of their country’s army. If a country abdicates their position, the Commanding General will appoint one of his current general’s to oversee the forces of that particular country. They will then be given the appointed name “Commander-in-Chief Of (Country’s) forces.”

      1.2 - Game information
      Technology is allowed by default, but if one Commanding General disagrees, then all the players will tally a vote. If the vote is tied, the motion to defeat “Technology is default in play” is defeated. Dice has luck by default. To overcome this, the same motion happens to defeat it as does with technology in play.

      1.3 - 48 hour rule
      As tournament rules are understood(paraphrased), a player is given 72 hours to make a move. In this case of this game, the rule will be 48 hours for that player to make a move. Once the 48 hour mark is reached, the Commanding General may take command of their forces during that country’s turn and make a move for them in their absence.

      1.4 - Declaring a step down as a general
      A player may wish to step down as a general. They must declare it in the game forum thread. The Commanding General will then appoint a new general to oversee that country’s forces.

      1.5 - Absent player for long period of time
      If a player has been absent from three rounds of play, the Commanding General may declare them unfit for a general and force them to step down, giving their role of Commander-In-Chief of that country’s forces to himself or someone else on his team.

      1.6 - Other
      The game will play as usual as tournament games usually do. Standard win and loss rules apply. However, for a team to actually surrender, it’s last player must quit, which means that That Commanding General has to the last player remaining in the match with no generals running any of the countries except for him or her.

      This is a team game with a bit more rules added for roleplaying and fun of it. I hope you like the idea of Commanding General with generals running countries under his command.

      posted in Team Games
      M
      MakeMaps
    • RE: 2015 League Post Game Results Here

      Still winless on here for L15. Oh well:

      Make Maps vs aequitas et veritas(+20)
      http://www.axisandallies.org/forums/index.php?topic=36654.0

      posted in League
      M
      MakeMaps
    • RE: Make Maps vs aequitas et veritas (+20)

      I concede. Feel free to post your victory.

      posted in League
      M
      MakeMaps
    • RE: Make Maps vs aequitas et veritas (+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 13 infantry; Remaining resources: 1 PUs;

      Combat Move - Germans

      Non Combat Move - Germans
                  1 aaGun, 4 artilleries and 3 infantry moved from Western Germany to Germany
                  1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
                  1 aaGun moved from Slovakia Hungary to Romania

      Place Units - Germans
                  5 infantry placed in Germany
                  2 infantry placed in Romania
                  2 infantry placed in Romania
                  4 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,3,1,5,1
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                  Germans collect 29 PUs (7 lost to blockades); end with 30 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 4 armour; Remaining resources: 4 PUs; 0 techTokens;

      Combat Move - Russians
                  1 infantry moved from Kansu to Shensi
                        Chinese take Shensi from Japanese
                  1 infantry moved from Timguska to Novosibirsk
                  3 infantry moved from Timguska to Novosibirsk
                  2 infantry moved from Yakut S.S.R. to Buryatia
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Chahar to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Suiyuyan to Hopei
                        Chinese take Hopei from Japanese
                  1 infantry moved from Tsinghai to Shensi
                  1 infantry moved from Volgograd to Tambov
                  2 infantry moved from Caucasus to Volgograd
                  1 armour moved from Volgograd to Russia

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  4 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 25 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from French West Africa to French Central Africa
                  1 fighter moved from French West Africa to French Central Africa

      Combat - French
                  Battle in French Central Africa
                      French attack with 1 fighter and 1 infantry
                      Italians defend with 1 infantry
                      French win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - French
                  1 fighter moved from French Central Africa to Egypt

      Turn Complete - French

      posted in League
      M
      MakeMaps
    • RE: 2015 League Post Game Results Here

      @Gamerman01:

      Yes, it’s true.  That’s one of the reasons I keep records.  11 rounds, '42 scenario, no tech, I had the Axis.  We agreed to stop for some reason

      LOL. NEEEEEERD. jk.

      I guess I should starting doing that too.

      posted in League
      M
      MakeMaps
    • RE: Make Maps vs aequitas et veritas (+20)

      I tried to retreat when only my plane for italy was left. For some reason it continued a battle, so I just restored what was left (one troop for you and my plane) in edit mode. Just letting you know if you were wondering about it.

      posted in League
      M
      MakeMaps
    • RE: Make Maps vs aequitas et veritas (+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy nothing; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 infantry moved from Yugoslavia to Albania
                        Italians take Albania from British
                  2 infantry moved from Yugoslavia to Bulgaria
                  1 fighter moved from Northern Italy to Bulgaria

      Combat - Italians
                  Battle in Bulgaria
                      Italians attack with 1 fighter and 2 infantry
                      British defend with 2 infantry
                      British win with no units remaining. Battle score for attacker is -10
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 fighter and 2 infantry

      Non Combat Move - Italians
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Bulgaria: 1 infantry
                  EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,6,5,6
                  Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total

      posted in League
      M
      MakeMaps
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