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    Posts made by MakeMaps

    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Are you going to use suicide tokens on my fleet around Japan?

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Russians
                  4 infantry moved from Novosibirsk to Samara
                  1 infantry moved from Russia to Vologda
                        Russians take Vologda from Germans
                  1 infantry moved from Russia to Smolensk
                        Russians take Smolensk from Germans
                  1 infantry moved from Hopei to Anhwe
                  1 infantry moved from Shensi to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Russia to Samara
                  1 fighter moved from Russia to Samara

      Combat - Russians
                  Battle in Samara
                      Russians attack with 2 fighters and 4 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from Samara to Russia

      Place Units - Russians
                  2 armour and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 18 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French
                  2 infantry moved from United Kingdom to 110 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery moved from 43 Sea Zone to Borneo
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 fighter moved from Queensland to 54 Sea Zone

      Combat - ANZAC
                  Battle in Borneo

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 battleship and 1 submarine placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Nothing in particular.

      I tried to do play-by-e-mail which you suggested and it didn’t work. Then I gave the play-by-forum a go again to see if it had been fixed. Which it had. So, I dunno.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Okay, downloading the saved maps should be fine now. Also, I didn’t do scramble when I did british bombing on your German IC based on you avoiding the last one. If you have a problem, let me know and I can redo. I lost my bomber in the process though and no damage was dealt to the IC if you are wondering.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 submarine and 3 transports; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 mech_infantry moved from Egypt to 81 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece
                  1 mech_infantry moved from 99 Sea Zone to Greece
                  1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from Rhodesia to Tanganyika Territory
                        British take Tanganyika Territory from Italians
                  1 infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  1 armour moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Burma to Yunnan

      Combat - British
                  Battle in Greece
                  Air Battle in Western Germany
                      British attacks with 4 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      1 bomber killed by AA
                      Bombing raid in Western Germany causes 0 damage total.
                  Cleaning up after air battles

      Non Combat Move - British
                  3 fighters moved from Western Germany to 110 Sea Zone
                  4 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery and 1 infantry moved from India to Burma

      Place Units - British
                  1 submarine and 3 transports placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                  British collect 30 PUs (2 lost to blockades); end with 30 PUs total

      Place Units - UK_Pacific
                  2 artilleries placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,6,4,2,5,5,5,5,1,6,3,6,6,6,5,6,4,3,3
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                  Some Units in India change ownership: 2 artilleries

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan
                  1 infantry moved from Chahar to Jehol
                  1 infantry moved from Chahar to Jehol

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  1 infantry placed in Anhwe
                  1 infantry placed in Szechwan
                  Turning on Edit Mode
                  EDIT: Removing units owned by Chinese from Jehol: 1 infantry
                  EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 12 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Test summary from TripleA, engine version: 1.8.0.9, time: 22:29:21

      posted in League
      M
      MakeMaps
    • RE: 2016 League General Discussion Thread

      Okay, so I’m not the only one having this problem now. Yeah. All my games are now on hold because of this issue. What is going on? How to fix it? I’ve tried everything. Start new game. Post old saves that worked. Had correct settings for play.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Germans

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
                  EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
                  EDIT: Turning off Edit Mode

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  3 tactical_bombers moved from Western Germany to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  1 armour moved from Greater Southern Germany to France
                  1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                  1 bomber moved from Germany to France
                  1 bomber moved from Germany to France
                  1 tactical_bomber moved from Germany to France
                  1 tactical_bomber moved from Poland to France
                  1 fighter moved from Slovakia Hungary to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Poland to Yugoslavia

      Combat - Germans

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Test summary from TripleA, engine version: 1.8.0.9, time: 01:45:57

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      See, it’s posting the map for example. This is what it looked like when it posted the China save map. Still trying to figure out what is going on.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Test summary from TripleA, engine version: 1.8.0.9, time: 01:42:54

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 7 PUs;

      Combat Move - Chinese

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  2 infantry moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from United Kingdom to Western Germany
                  1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  2 tactical_bombers moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,1,6
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                          AA fire in Western Germany :  0/3 hits
                      Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                      Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
                      Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
                  Battle in 16 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 :  2/8 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Morocco
                      Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                          Americans roll dice for 1 armour, 1 infantry and 3 tactical_bombers in Morocco, round 2 :  3/5 hits
                          Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                          1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                      Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Iwo Jima
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 110 Sea Zone and was removed
                  3 tactical_bombers moved from Morocco to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 fighter moved from Eastern United States to Iceland
                  1 tactical_bomber moved from Eastern United States to Iceland
                  1 bomber moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Iwo Jima : 1 flag, 2 infantry
          Marshall Islands : 1 flag
          British Columbia : 1 mech_infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          17 Sea Zone : 1 flag, 1 transport
          16 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
          Iceland : 1 fighter and 1 tactical_bomber
          United Kingdom : 1 bomber
          Morocco : 1 flag, 1 armour
          101 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
          91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter, 2 submarines, 3 tactical_bombers and 1 transport
          110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports

      Production/PUs Summary :

      Germans : 56 / 66
          Russians : 20 / 25
          Japanese : 46 / 48
          Americans : 52 / 72
          Chinese : 10 / 7
          British : 27 / 27
          UK_Pacific : 7 / 8
          Italians : 25 / 38
          ANZAC : 17 / 26
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Alright.

      So let me fill you in on the situation. I took your save map of when you were finished Japan’s turn and replayed my american turn. I saved it as usual. It even said it posted to the forum fine. Then it still says my posted file is unavilable when I try to download it from the forum.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  2 infantry moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from United Kingdom to Western Germany
                  1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  2 tactical_bombers moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,1,6
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                      Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
                      Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
                  Battle in 16 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Japanese defend with 1 destroyer
                      Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Morocco
                      Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
                      Italians defend with 1 artillery and 1 infantry
                      Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Iwo Jima
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 110 Sea Zone and was removed
                  3 tactical_bombers moved from Morocco to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 fighter moved from Eastern United States to Iceland
                  1 tactical_bomber moved from Eastern United States to Iceland
                  1 bomber moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
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      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  2 infantry moved from 17 Sea Zone to Iwo Jima
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter moved from United Kingdom to Western Germany
                  1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  2 tactical_bombers moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,1,6
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                      Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield
                      Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 1, factory_major = 5
                  Battle in 16 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                      Japanese defend with 1 destroyer
                      Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Morocco
                      Americans attack with 1 armour, 1 infantry and 3 tactical_bombers
                      Italians defend with 1 artillery and 1 infantry
                      Americans win, taking Morocco from Italians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Iwo Jima
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 110 Sea Zone and was removed
                  3 tactical_bombers moved from Morocco to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 fighter moved from Eastern United States to Iceland
                  1 tactical_bomber moved from Eastern United States to Iceland
                  1 bomber moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
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      MakeMaps
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