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    Posts made by MakeMaps

    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      FYI, I added 3 bombers to the sea zone. So now only 11 Bombers are attacking Southern Italy.

      posted in League
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      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Scramble?

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Research Technology - Americans
                  Turning on Edit Mode
                  EDIT: Changing PUs for Americans from 76 to 61
                  EDIT: Turning off Edit Mode

      Purchase Units - Americans
                  Americans buy 3 armour, 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                  2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                  2 artilleries and 1 infantry moved from 95 Sea Zone to Southern Italy
                  3 bombers moved from Normandy Bordeaux to 95 Sea Zone
                  11 bombers moved from Normandy Bordeaux to Southern Italy

      posted in League
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      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Hold on

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Scramble?

      posted in League
      M
      MakeMaps
    • RE: L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)

      Bump #3

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Russians
                  1 infantry moved from Samara to Volgograd
                        Russians take Volgograd from Germans
                  1 infantry moved from Samara to Russia
                  1 artillery moved from Vologda to Russia

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 10 PUs; end with 10 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French
                  1 infantry moved from Normandy Bordeaux to Southern France

      Combat - French
                  Battle in Southern France
                      French attack with 1 infantry
                      Italians defend with 1 armour, 1 factory_minor and 1 harbour
                      Italians win with 1 armour remaining. Battle score for attacker is -3
                      Casualties for French: 1 infantry

      Non Combat Move - French

      Turn Complete - French

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery moved from Queensland to New South Wales

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales
                  2 infantry placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - British
                  British buy 9 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  6 infantry moved from Normandy Bordeaux to Southern France
                  6 fighters moved from Normandy Bordeaux to Southern France
                  4 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  1 infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians

      Combat - British
                  Battle in Trans-Jordan
                      British attack with 1 artillery and 7 infantry
                      Italians defend with 2 armour and 3 infantry
                      British win, taking Trans-Jordan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for British: 4 infantry
                      Casualties for Italians: 2 armour and 3 infantry
                  Battle in Southern France
                      British attack with 6 fighters and 6 infantry
                      Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                      British win, taking Southern France from Italians with 6 fighters and 3 infantry remaining. Battle score for attacker is 15
                      Casualties for British: 3 infantry
                      Casualties for Italians: 3 artilleries and 4 infantry

      Non Combat Move - British
                  6 fighters moved from Southern France to Normandy Bordeaux
                  1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from Scotland to United Kingdom
                  1 infantry moved from Scotland to United Kingdom
                  1 aaGun moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from West India to Eastern Persia
                  3 aaGuns, 6 artilleries and 14 infantry moved from India to West India

      Place Units - British
                  3 infantry placed in Egypt
                  6 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,6,3,5,6,2,2,3,4,4,1,2,1,3,4,2
                  British collect 27 PUs (3 lost to blockades); end with 27 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Tsinghai to Shensi
                        Chinese take Shensi from Germans

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 3 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 3 bombers and 4 transports; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans
                  11 bombers moved from Normandy Bordeaux to 125 Sea Zone
                  2 carriers moved from 110 Sea Zone to 125 Sea Zone
                  3 submarines moved from 110 Sea Zone to 125 Sea Zone
                  1 carrier moved from 110 Sea Zone to 125 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Battle in 125 Sea Zone
                      Americans attack with 11 bombers, 3 carriers and 3 submarines
                      Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                      Units damaged: 1 carrier owned by the Americans
                      Americans win, taking 125 Sea Zone from Germans with 11 bombers, 3 carriers and 3 submarines remaining. Battle score for attacker is 96
                      Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                  Battle in Gibraltar
                      Americans attack with 2 artilleries and 2 infantry
                      Italians defend with 1 harbour and 1 infantry
                      Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  11 bombers moved from 125 Sea Zone to Normandy Bordeaux
                  1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                  2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 110 Sea Zone to 102 Sea Zone
                  1 transport moved from 110 Sea Zone to 102 Sea Zone

      Place Units - Americans
                  3 bombers placed in Normandy Bordeaux
                  4 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 56 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Russians
                  1 infantry moved from Yakut S.S.R. to Yenisey
                        Russians take Yenisey from Germans
                  1 infantry moved from Russia to Tambov
                  1 artillery moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  1 infantry moved from Russia to Samara
                  1 tactical_bomber moved from Russia to Samara
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Vologda
                  1 artillery moved from Russia to Vologda
                  1 infantry moved from Russia to Smolensk

      Combat - Russians
                  Battle in Samara
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 artillery
                      Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Vologda
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Tambov
                      Russians attack with 1 artillery, 2 fighters and 1 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from Tambov to Russia
                  1 tactical_bomber moved from Samara to Russia
                  1 infantry moved from Russia to Samara

      Place Units - Russians
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 12 PUs; end with 12 PUs total

      posted in League
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      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Just double checked the rules. Your move was legal.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      You don’t own Norway. How were you able to move your german navy out through the straight. I don’t think you should have been able to do that.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - French

      Turn Complete - French

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 tactical_bomber moved from Queensland to 37 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

      Combat - ANZAC
                  Battle in Java
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 tactical_bomber
                      Japanese defend with 1 transport
                      ANZAC win, taking Java from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 tactical_bomber moved from 37 Sea Zone to Shan State

      Place Units - ANZAC
                  1 artillery and 2 mech_infantrys placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Well damn. You got me there.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      Any other territory you want to place your IC? Otherwise I’m going to refund your ICs back to your account.

      posted in League
      M
      MakeMaps
    • RE: L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)

      Bump #2

      posted in League
      M
      MakeMaps
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