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    Posts made by MakeMaps

    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      So big mess ups for me. I had no idea subs can go through Galbitrar and I forgot to put my british infantry in Normandy last turn.

      You know what. I’m just going to let you have this win.
      Costly mistakes I’ve made that have led me to losing the game.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Research Technology - Germans

      posted in League
      M
      MakeMaps
    • RE: 2015 League Post Game Results Here

      @JWW:

      @Boldfresh:

      were his dice red hot?

      I was a bit unlucky but IMO he is a stronger player. He seemed to be a move ahead of me all game. I was thinking a � turn ahead and he seemed to be 2 turns ahead of me.

      A few blunders by me and that was all she wrote. Can’t make many mistakes against the best players here……

      I’ll be studying how Adam destroyed you. Maybe I can learn something.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      I’m not sure if I’ll pull through. You have India, which has been a really big game changer even though Russia defended and is now on the offensive.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Italians

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kiangsu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Turning on Edit Mode
                  EDIT: Changing PUs for Americans from 86 to 76
                  EDIT: Adding Technology Jet Power for Americans
                  EDIT: Turning off Edit Mode

      Purchase Units - Americans
                  Americans buy 3 armour, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians
                  1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Belgian Congo to Kenya
                        British take Kenya from Italians
                  1 mech_infantry moved from Belgian Congo to Kenya
                  2 infantry moved from French West Africa to French Central Africa
                  2 artilleries moved from Tunisia to Libya
                        Americans take Libya from Italians
                  1 armour moved from Archangel to Vologda
                        Russians take Vologda from Germans
                  1 armour moved from Vologda to Russia
                  1 armour moved from Norway to Finland
                  1 artillery moved from Norway to Finland
                  1 infantry moved from Norway to Finland
                  1 armour moved from Novgorod to Nenetsia
                  1 tactical_bomber moved from 127 Sea Zone to Nenetsia
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 transport moved from 3 Sea Zone to 1 Sea Zone
                  1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                  1 fighter moved from 25 Sea Zone to Hawaiian Islands

      Combat - Americans
                  Battle in Nenetsia
                      Americans attack with 1 armour and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                      Americans win, taking Nenetsia from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Finland
                      Americans attack with 1 armour, 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 tactical_bomber moved from Nenetsia to Russia
                  3 transports moved from 112 Sea Zone to 110 Sea Zone

      Place Units - Americans
                  3 armour placed in Normandy Bordeaux
                  Americans undo move 1.
                  2 armour placed in Normandy Bordeaux
                  3 fighters placed in Norway
                  1 destroyer placed in 110 Sea Zone
                  4 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 68 PUs; end with 69 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      I messed up and ended my combat turn before I could make my moves, so I posted this to show that I got jet power.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 mech_infantry moved from Soviet Far East to Siberia

      Combat - Americans

      Non Combat Move - Americans
                  Turning on Edit Mode

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 mech_infantry moved from Soviet Far East to Siberia

      Combat - Americans

      Non Combat Move - Americans
                  Turning on Edit Mode

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Japanese

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Japanese

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Combat Move - French

      Turn Complete - French

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Combat Move - ANZAC
                  2 infantry moved from Queensland to New South Wales
                  4 fighters moved from Queensland to New South Wales
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea Zone

      Combat - ANZAC
                  Battle in New South Wales
                      ANZAC attack with 4 fighters and 2 infantry
                      Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                      ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for ANZAC: 1 fighter and 1 infantry

      Non Combat Move - ANZAC
                  3 fighters moved from New South Wales to Queensland

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
                  ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Combat Move - ANZAC
                  2 infantry moved from Queensland to New South Wales
                  4 fighters moved from Queensland to New South Wales
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea Zone

      Combat - ANZAC
                  Battle in New South Wales
                      ANZAC attack with 4 fighters and 2 infantry
                      Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                      ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for ANZAC: 1 fighter and 1 infantry

      Non Combat Move - ANZAC
                  3 fighters moved from New South Wales to Queensland

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
                  ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - British
                  British buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Rhodesia to Tanganyika Territory
                        British take Tanganyika Territory from Italians
                  1 infantry moved from Rhodesia to Union of South Africa
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Trans-Jordan to Syria
                        British take Syria from Italians
                  1 infantry moved from Alexandria to Egypt

      Combat - British

      Non Combat Move - British
                  1 aaGun moved from United Kingdom to 110 Sea Zone
                  3 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                  1 submarine moved from 126 Sea Zone to 112 Sea Zone

      Place Units - British
                  3 infantry placed in Egypt
                  5 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 27 PUs; end with 27 PUs total

      Turn Complete - UK_Pacific

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kiangsu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Shipyards

      Activate Technology - Americans
                  Americans activating Shipyards

      Purchase Units - Americans
                  Americans buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  1 infantry moved from 3 Sea Zone to Soviet Far East
                  1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                  2 infantry moved from Iwo Jima to 17 Sea Zone
                  2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                  2 infantry moved from 19 Sea Zone to Kiangsu
                  1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
                  1 artillery moved from Algeria to Tunisia
                        Americans take Tunisia from Italians
                  1 artillery moved from Algeria to Tunisia
                  1 infantry moved from French Central Africa to French Equatorial Africa
                        Americans take French Equatorial Africa from Italians
                  1 artillery moved from Nigeria to French Equatorial Africa
                  1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                  1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
                  2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                  2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                  4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 armour moved from Norway to 126 Sea Zone
                  2 armour moved from Norway to 126 Sea Zone
                  1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                  1 armour moved from 127 Sea Zone to Novgorod
                  2 armour, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
                  1 armour moved from 127 Sea Zone to Karelia
                  1 armour moved from 127 Sea Zone to Archangel
                  1 carrier moved from 126 Sea Zone to 127 Sea Zone
                  1 tactical_bomber moved from 126 Sea Zone to Archangel
                  1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                  1 bomber moved from Morocco to Southern France
                  1 tactical_bomber moved from Normandy Bordeaux to Southern France
                  1 tactical_bomber moved from Normandy Bordeaux to Southern France

      Combat - Americans
                  Strategic bombing raid in Southern France
                      Bombing raid in Southern France rolls: 8,6,6 and causes: 6 damage to unit: harbour
                      Bombing raid in Southern France causes 6 damage total.
                  Battle in Novgorod
                  Battle in Karelia
                  Battle in Denmark
                  Battle in Kiangsu
                  Battle in Belgian Congo
                  Battle in Soviet Far East
                  Battle in Archangel
                      Americans attack with 1 armour and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Americans win, taking Novgorod from Germans, taking Karelia from Germans, taking Denmark from Germans, taking Kiangsu from Japanese, taking Belgian Congo from Italians, taking Soviet Far East from Japanese, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Karelia: 1 armour
                  EDIT: Changing ownership of Karelia from Russians to Germans
                  EDIT: Turning off Edit Mode
                  1 tactical_bomber moved from Archangel to 127 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                  2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries moved from Central United States to 101 Sea Zone
                  7 artilleries, 6 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  6 infantry moved from 91 Sea Zone to Gibraltar
                  7 artilleries moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from Southern France to Normandy Bordeaux
                  2 tactical_bombers moved from Southern France to Normandy Bordeaux

      Place Units - Americans
                  3 armour placed in Normandy Bordeaux
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 127 Sea Zone: 1 transport
                  EDIT: Adding units owned by Americans to Norway: 1 armour
                  EDIT: Turning off Edit Mode
                  1 factory_minor placed in Norway
                  8 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 65 PUs; end with 66 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Japanese

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      -37 ouch.

      Order of death;
      -aa guns first (American, then British)

      • British troops
      • Heavy Bombers
      • American Tanks
      • British Planes
      • American Planes
      posted in League
      M
      MakeMaps
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