Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. MakeMaps
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 682
    • Best 1
    • Controversial 0
    • Groups 0

    MakeMaps

    @MakeMaps

    1
    Reputation
    16
    Profile views
    682
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Vancouver, BC Age 24

    MakeMaps Unfollow Follow

    Best posts made by MakeMaps

    • RE: 2015 League Post Game Results Here

      @Gamerman01:

      Yes, it’s true.  That’s one of the reasons I keep records.  11 rounds, '42 scenario, no tech, I had the Axis.  We agreed to stop for some reason

      LOL. NEEEEEERD. jk.

      I guess I should starting doing that too.

      posted in League
      M
      MakeMaps

    Latest posts made by MakeMaps

    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      So big mess ups for me. I had no idea subs can go through Galbitrar and I forgot to put my british infantry in Normandy last turn.

      You know what. I’m just going to let you have this win.
      Costly mistakes I’ve made that have led me to losing the game.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Research Technology - Germans

      posted in League
      M
      MakeMaps
    • RE: 2015 League Post Game Results Here

      @JWW:

      @Boldfresh:

      were his dice red hot?

      I was a bit unlucky but IMO he is a stronger player. He seemed to be a move ahead of me all game. I was thinking a � turn ahead and he seemed to be 2 turns ahead of me.

      A few blunders by me and that was all she wrote. Can’t make many mistakes against the best players here……

      I’ll be studying how Adam destroyed you. Maybe I can learn something.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      I’m not sure if I’ll pull through. You have India, which has been a really big game changer even though Russia defended and is now on the offensive.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Italians

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kiangsu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Turning on Edit Mode
                  EDIT: Changing PUs for Americans from 86 to 76
                  EDIT: Adding Technology Jet Power for Americans
                  EDIT: Turning off Edit Mode

      Purchase Units - Americans
                  Americans buy 3 armour, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians
                  1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Belgian Congo to Kenya
                        British take Kenya from Italians
                  1 mech_infantry moved from Belgian Congo to Kenya
                  2 infantry moved from French West Africa to French Central Africa
                  2 artilleries moved from Tunisia to Libya
                        Americans take Libya from Italians
                  1 armour moved from Archangel to Vologda
                        Russians take Vologda from Germans
                  1 armour moved from Vologda to Russia
                  1 armour moved from Norway to Finland
                  1 artillery moved from Norway to Finland
                  1 infantry moved from Norway to Finland
                  1 armour moved from Novgorod to Nenetsia
                  1 tactical_bomber moved from 127 Sea Zone to Nenetsia
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 transport moved from 3 Sea Zone to 1 Sea Zone
                  1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                  1 fighter moved from 25 Sea Zone to Hawaiian Islands

      Combat - Americans
                  Battle in Nenetsia
                      Americans attack with 1 armour and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                      Americans win, taking Nenetsia from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Finland
                      Americans attack with 1 armour, 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 tactical_bomber moved from Nenetsia to Russia
                  3 transports moved from 112 Sea Zone to 110 Sea Zone

      Place Units - Americans
                  3 armour placed in Normandy Bordeaux
                  Americans undo move 1.
                  2 armour placed in Normandy Bordeaux
                  3 fighters placed in Norway
                  1 destroyer placed in 110 Sea Zone
                  4 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 68 PUs; end with 69 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      I messed up and ended my combat turn before I could make my moves, so I posted this to show that I got jet power.

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 mech_infantry moved from Soviet Far East to Siberia

      Combat - Americans

      Non Combat Move - Americans
                  Turning on Edit Mode

      posted in League
      M
      MakeMaps
    • RE: Prelim Playoff - Radiant vs MakeMaps (Allies +20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans
                  8 submarines moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 mech_infantry moved from Soviet Far East to Siberia

      Combat - Americans

      Non Combat Move - Americans
                  Turning on Edit Mode

      posted in League
      M
      MakeMaps