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    Best posts made by Make_It_Round

    • A&A Pacific 40 "Fog of War" (2-Board Double Blind) Variant

      A&A Pacific 40 “Fog of War” (2-Board Double Blind) Variant

      Description

      Both the Axis and Allied players will have their own boards (in separate rooms) set up as normal at the beginning of the game, and thus will have perfect knowledge of their enemies’ opening dispositions (pre-war security is apparently not that tight!). Setting up enemy dispositions is optional, but advised to keep track of their likely movements.

      Axis players cannot enter the Allied room; Allied players cannot enter the Axis room. The facilitator can enter either at will. The facilitator must monitor the active player to ensure that all rules are obeyed during the various phases of their turn (special attention ought to be paid to the Purchase Units, Combat Move, Non-combat Move, and Collect Income phases to avoid miscalculations, as well as movement and placement errors).

      Player symptoms include heightened tension, auto-glossolalia, and all-consuming paranoia.

      Enjoy!

      • C. Yorke

      Download full rules set (for free) at Boardgamegeek.com:

      http://www.boardgamegeek.com/filepage/55609/aa-pacific-40-fog-of-war-2-board-double-blind-vari

      posted in House Rules
      Make_It_RoundM
      Make_It_Round
    • RE: Adding Tac Bombers from AAP40!

      Great idea, Variable!

      I do agree with Love, however, that tac bombers should only cost 3. They’re sitting ducks to air attacks without accompanying fighters.

      Would be interested in seeing your take on how to best incorporate tanks into the game… Although I suspect that A:0 / S:0 / L:2 / Cost: 2 would be the best and easiest way to run it.

      Mechanized Infantry really wouldn’t have any role in this battle system, unless they came up with non-island land territories. Which I hope they do! I’d love to see another game that used this system; it’s really innovative, would be great to see it resurface in sometime in the A&A family of games.

      posted in Axis & Allies Guadalcanal
      Make_It_RoundM
      Make_It_Round
    • RE: Adding Tac Bombers from AAP40!

      Some notes on in-game functionality:

      Since you’re rolling tac bomber dice with all of the others, I recommend just counting the first few dice as your tac bomber hits or misses; e.g., if I have two tac bombers, the first two dice in the hopper count for tac bombers: if the first die is a ‘6’, and the second a ‘1’, then I have one miss and one targeted hit.

      The air units casualty strip also needs to be modified to accomodate the new unit. I recommend the following pattern:

      Fighter/Fighter/Tactical Bomber/Tactical Bomber/Strategic Bomber/Strategic Bomber

      posted in Axis & Allies Guadalcanal
      Make_It_RoundM
      Make_It_Round
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