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    Posts made by Makalakalane

    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Politics - Russians
              Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              4 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              4 fighters moved from Malaya to Kwangsi
              2 fighters moved from Queensland to South Australia
              2 aaGuns moved from Queensland to South Australia
              1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 carrier moved from 63 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              4 fighters moved from Malaya to Kwangsi
              2 fighters moved from Queensland to South Australia
              2 aaGuns moved from Queensland to South Australia
              1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 carrier moved from 63 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger but I will Intercept in England :)

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger oh right - I can’t scramble when I do not have an airbase in the territory

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger you haven’t finished the German turn. But I can see that I’ve been an idiot. I was sure your bombers couldn’t get to the transports. Nevermind.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
              Battle in Borneo
      
          Non Combat Move - ANZAC
              1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from Queensland to New South Wales
              3 fighters moved from Kwangsi to Kwangtung
              2 infantry moved from Iraq to Turkey
      
          Place Units - ANZAC
              1 bomber placed in Queensland
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from 110 Sea Zone to Spain
              1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
              2 infantry moved from Libya to Tobruk
              1 infantry moved from Iraq to Turkey
              1 infantry moved from Trans-Jordan to Syria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
              Battle in Borneo
      
          Non Combat Move - ANZAC
              1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from Queensland to New South Wales
              3 fighters moved from Kwangsi to Kwangtung
              2 infantry moved from Iraq to Turkey
      
          Place Units - ANZAC
              1 bomber placed in Queensland
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger no problem. I’m sometimes a littel quick to complain! Sorry :D this game is still open.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 factory_minor, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Baltic States to Novgorod
                    Germans take Novgorod from Russians
              8 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              2 artilleries moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              4 infantry moved from Romania to Bessarabia
              3 tactical_bombers moved from Romania to 98 Sea Zone
              2 bombers moved from Romania to 98 Sea Zone
              3 fighters moved from Romania to 98 Sea Zone
              3 bombers moved from Western Germany to 98 Sea Zone
              1 cruiser moved from 112 Sea Zone to 125 Sea Zone
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 infantry moved from Baltic States to Belarus
                    Germans take Belarus from Russians
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 cruiser and 1 destroyer
                  Russians defend with 1 submarine
                      Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 destroyer
                  Casualties for Russians: 1 submarine
              Battle in 98 Sea Zone
                  Germans attack with 5 bombers, 3 fighters and 3 tactical_bombers
                  British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters; French defend with 1 destroyer
                      Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits
                      British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                      1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
                      Germans roll dice for 5 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
                      British roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
                  Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46
                  Casualties for Germans: 3 fighters
                  Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                  Casualties for French: 1 destroyer
      
          Non Combat Move - Germans
              1 fighter moved from Romania to Western Ukraine
              1 aaGun, 3 armour, 3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
              2 tactical_bombers moved from Western Germany to Western Ukraine
              1 fighter moved from Western Germany to Western Ukraine
              1 submarine moved from 112 Sea Zone to 109 Sea Zone
              1 transport moved from 112 Sea Zone to 125 Sea Zone
              2 infantry moved from Poland to Baltic States
              6 artilleries moved from Poland to Eastern Poland
              10 armour moved from Germany to Eastern Poland
              3 aaGuns moved from Western Germany to France
              1 artillery moved from Western Germany to France
              1 transport moved from 125 Sea Zone to 126 Sea Zone
              2 aaGuns moved from Germany to Western Germany
              5 bombers moved from 98 Sea Zone to Greece
              3 tactical_bombers moved from 98 Sea Zone to Alexandria
      
          Place Units - Germans
              3 infantry placed in Normandy Bordeaux
              2 tactical_bombers placed in Western Germany
              1 factory_minor placed in Yugoslavia
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 50 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -1.00
      British regular : -1.67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal du mangler Frankrig.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger well, at least the english redeemed the allies efforts a little bit, so it’s not all bad.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
              1 armour moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Eastern United States to Spain
              1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
              3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
              Battle in 6 Sea Zone
                  Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                  Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                      Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
                  Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                      Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
                      2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
                      1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
                  Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                  Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
              Battle in Spain
                  Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 4 infantry
                  Casualties for Neutral_True: 6 infantry
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
      
          Non Combat Move - Americans
              1 bomber moved from Spain to Morocco
      
          Place Units - Americans
              5 transports placed in 101 Sea Zone
              5 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Kansu
                    Chinese take Kansu from Japanese
              1 fighter moved from Hunan to Kwangtung
              4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 4 artilleries, 1 fighter and 9 infantry
                  Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
                      Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
                      Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
                      4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
                      Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
                      Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                      Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                  1 fighter owned by the Chinese retreated
                  3 artilleries owned by the Chinese retreated to Kwangsi
                  Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 artillery and 9 infantry
                  Casualties for Japanese: 1 aaGun and 9 infantry
      
          Non Combat Move - Chinese
              10 infantry moved from Hunan to Kweichow
              1 fighter moved from Kwangtung to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 2 fighters and 3 transports; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 artillery moved from Egypt to 81 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Turkey
              1 artillery moved from 99 Sea Zone to Turkey
              1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
              1 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Kwangtung
              2 infantry moved from Kiangsi to Kwangtung
              1 armour moved from Yunnan to Kwangtung
              3 mech_infantrys moved from Yunnan to Kwangtung
              4 armour moved from Persia to Turkey
              5 fighters moved from Persia to Turkey
              1 bomber moved from Malta to Southern France
              1 artillery moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - British
              Strategic bombing raid in Southern France
                      Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                  Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Southern France causes 4 damage total. 
              Battle in Java
              Battle in Turkey
                  British attack with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry
                  Neutral_True defend with 8 infantry
                      British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 2 : 7/25 hits, 8.17 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                      7 infantry owned by the Neutral_True lost in Turkey
                      British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 3 : 8/25 hits, 8.17 expected hits
                      Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Turkey
                  British win, taking Java from Japanese, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                  Casualties for Neutral_True: 8 infantry
              Battle in Kwangtung
                  British attack with 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                      British roll dice for 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/17 hits, 4.33 expected hits
                      Japanese roll dice for 3 artilleries and 6 infantry in Kwangtung, round 2 : 2/9 hits, 3.00 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                      British roll dice for 2 armour, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/15 hits, 4.00 expected hits
                      Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 3 : 1/6 hits, 2.00 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                      British roll dice for 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 4/14 hits, 3.83 expected hits
                      Japanese roll dice for 3 artilleries in Kwangtung, round 4 : 0/3 hits, 1.00 expected hits
                      3 artilleries owned by the Japanese lost in Kwangtung
                  British win, taking Kwangtung from Japanese with 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 3 artilleries and 6 infantry
      
          Non Combat Move - British
              1 fighter moved from Kwangtung to Yunnan
              1 tactical_bomber moved from Kwangtung to Yunnan
              4 infantry moved from Yunnan to Hunan
              2 aaGuns moved from Kwangsi to Kwangtung
              1 armour and 1 mech_infantry moved from India to Yunnan
              3 fighters moved from Turkey to Persia
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Gibraltar to Spain
              1 artillery moved from Gibraltar to Spain
              1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
              1 armour moved from Suriname to 88 Sea Zone
              1 infantry moved from Suriname to 88 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 transport moved from 92 Sea Zone to 88 Sea Zone
              2 infantry moved from Suriname to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Spain
              1 armour and 1 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Southern France to Spain
              1 fighter moved from 92 Sea Zone to Spain
              1 mech_infantry moved from Turkmenistan to Persia
              1 fighter moved from Turkey to Trans-Jordan
              1 fighter moved from Turkey to Persia
      
          Place Units - British
              3 transports placed in 110 Sea Zone
              2 fighters placed in United Kingdom
              Turning on Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Persia: 1 fighter
              EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
              British collect 37 PUs (2 lost to blockades); end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              1 bomber and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 25 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
              Some Units in India change ownership: 1 bomber and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Americans regular : -1.17
      Japanese regular : -5.00
      Japanese AA : -0.17
      Neutral_True regular : -1.33
      British regular : -3.50
      Italians AA : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Kansu
                    Chinese take Kansu from Japanese
              1 fighter moved from Hunan to Kwangtung
              4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 4 artilleries, 1 fighter and 9 infantry
                  Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
                      Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
                      Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
                      4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
                      Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
                      Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                      Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
                  1 fighter owned by the Chinese retreated
                  3 artilleries owned by the Chinese retreated to Kwangsi
                  Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 artillery and 9 infantry
                  Casualties for Japanese: 1 aaGun and 9 infantry
      
          Non Combat Move - Chinese
              10 infantry moved from Hunan to Kweichow
              1 fighter moved from Kwangtung to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : -4.33
      Japanese AA : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @makalakalane once more a staggering 3,5 difference in hit rate in a big battle. This is ridiculous

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
              1 armour moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Eastern United States to Spain
              1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
              3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
              Battle in 6 Sea Zone
                  Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                  Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
                      Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
                  Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                      Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
                      2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
                      1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
                  Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
                  Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
              Battle in Spain
                  Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 4 infantry
                  Casualties for Neutral_True: 6 infantry
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                  4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
      
          Non Combat Move - Americans
              1 bomber moved from Spain to Morocco
      
          Place Units - Americans
              5 transports placed in 101 Sea Zone
              5 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.17
      Japanese regular : 2.33
      Neutral_True regular : 1.67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger alright, you will win this game for sure. I had a 80-85% chance of winning and you only hit 1 destroyer with your kamikaze. You hit 14 in the first round and 11 in the next. Fuck it. This game has been ridiculous

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour moved from Slovakia Hungary to Western Ukraine
                    Italians take Western Ukraine from Russians
              1 mech_infantry moved from Tunisia to Morocco
              1 artillery moved from Algeria to Morocco
              1 armour moved from Tunisia to Morocco
              1 artillery and 3 infantry moved from Tobruk to Alexandria
              1 fighter moved from Southern Italy to Alexandria
      
          Combat - Italians
              Battle in Morocco
                  Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                  Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 artillery
                  Casualties for French: 1 infantry
              Battle in Alexandria
                  Italians attack with 1 artillery, 1 fighter and 3 infantry
                  British defend with 1 artillery and 2 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
                      British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                      Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 3 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 4 : 2/4 hits, 1.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 artillery and 2 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Alexandria to Tobruk
              1 artillery and 1 infantry moved from Tunisia to Libya
              2 infantry moved from Yugoslavia to Northern Italy
              2 aaGuns moved from Yugoslavia to Northern Italy
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Italians regular : -0.33
      British regular : -1.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger would you like to use kamikaze and how would you like to use them? Also I guess you scramble with all 3 fighters? near Japan…

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Manual Gamesave Post: Americans round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
              1 armour moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Eastern United States to Spain
              1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
              3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
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