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    Posts made by Makalakalane

    • RE: Feltmarskal vs Makalakalane

      @feltmarskal jeg valgte for dig. Ingen interception. Hvis du gerne ville have interceptet, så kan jeg spille kampen igen og redigere alt det andet.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              2 infantry moved from Siberia to Sakha
                    Japanese take Sakha from Russians
              2 infantry moved from Manchuria to 19 Sea Zone
              2 infantry moved from Jehol to 19 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              3 fighters moved from 36 Sea Zone to Philippines
              2 battleships moved from 36 Sea Zone to 35 Sea Zone
              2 cruisers moved from 36 Sea Zone to 35 Sea Zone
              2 bombers moved from Kwangsi to India
              1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              1 infantry moved from 43 Sea Zone to Borneo
              2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              2 artilleries moved from Kwangsi to Kwangtung
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              2 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 armour moved from Yunnan to Shan State
                    Japanese take Shan State from UK_Pacific
              1 armour moved from Shan State to Yunnan
              1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              4 infantry moved from 35 Sea Zone to Philippines
              4 fighters moved from Anhwe to Kwangtung
              3 tactical_bombers moved from Anhwe to Kwangtung
              2 fighters moved from Kiangsu to Kwangtung
              1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
              2 tactical_bombers moved from 36 Sea Zone to Philippines
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 2 units heading to India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
                  Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
                  Bombing raid in India causes 10 damage total. 
              Battle in Borneo
              Battle in Celebes
              Battle in 45 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Kwangtung
                  Japanese attack with 2 artilleries, 8 fighters, 2 infantry and 5 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries, 8 fighters, 2 infantry and 5 tactical_bombers in Kwangtung, round 2 : 7/17 hits, 8,67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Philippines
                  Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2,33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              3 fighters moved from Philippines to 35 Sea Zone
              3 carriers moved from 36 Sea Zone to 35 Sea Zone
              3 destroyers moved from 36 Sea Zone to 35 Sea Zone
              2 tactical_bombers moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
              2 submarines moved from 20 Sea Zone to 35 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              3 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Kweichow
              2 infantry moved from Jehol to Anhwe
              2 bombers moved from India to Yunnan
              8 fighters moved from Kwangtung to Anhwe
              5 tactical_bombers moved from Kwangtung to Anhwe
      
          Place Units - Japanese
              3 artilleries placed in French Indo China
              1 factory_minor placed in Kiangsu
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,67
      Japanese regular : -2,00
      UK_Pacific AA : -0,33
      UK_Pacific regular : -0,67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
              Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              5 artilleries moved from Spain to 91 Sea Zone
              5 infantry moved from Spain to 91 Sea Zone
              1 armour moved from Spain to Holland Belgium
              5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              5 artilleries moved from 110 Sea Zone to Holland Belgium
              5 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - Americans
              Battle in Holland Belgium
                  Americans attack with 1 armour, 5 artilleries and 5 infantry
                  Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour
                      Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits
                      Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits
                      1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                  Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30
                  Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
                  Casualties for Germans: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Eastern United States to Spain
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              1 armour and 2 artilleries placed in Spain
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Hopei to Anhwe
              1 fighter moved from Hopei to Anhwe
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Kweichow
              9 infantry moved from Hopei to Kweichow
      
          Place Units - Chinese
              1 artillery and 5 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British repair damage of 5x factory_major; Remaining resources: 44 PUs; 
              British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Hopei to Tsinghai
              1 mech_infantry moved from Hopei to Tsinghai
              1 tactical_bomber moved from Hopei to Tsinghai
              1 fighter moved from Hopei to Tsinghai
              1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
              1 bomber moved from United Kingdom to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              3 transports moved from 91 Sea Zone to 110 Sea Zone
              6 infantry moved from United Kingdom to 110 Sea Zone
              6 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry
                  Germans defend with 6 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 armour
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry in Holland Belgium, round 2 : 4/13 hits, 4,00 expected hits
                      Germans roll dice for 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 8/11 hits, 6,33 expected hits
                      1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 8 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
                      British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 2/5 hits, 2,50 expected hits
                      Germans roll dice for 6 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 2/7 hits, 4,50 expected hits
                      1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium
                      British roll dice for 1 bomber and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,67 expected hits
                      Germans roll dice for 5 fighters in Holland Belgium, round 4 : 3/5 hits, 3,33 expected hits
                      1 fighter owned by the Germans, 1 bomber owned by the British and 2 fighters owned by the British lost in Holland Belgium
                  Germans win with 4 fighters remaining. Battle score for attacker is -4
                  Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry
                  Casualties for Germans: 2 fighters, 1 infantry and 3 tactical_bombers
                  Casualties for Italians: 1 armour
              Battle in Tsinghai
                  British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits
                      Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                  British win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Tsinghai to Kweichow
              1 tactical_bomber moved from Tsinghai to Kweichow
              4 infantry moved from Yunnan to Szechwan
              2 mech_infantrys moved from India to Yunnan
              1 fighter moved from India to Caucasus
              1 armour moved from Turkey to Caucasus
              2 armour and 1 mech_infantry moved from Persia to Caucasus
              1 mech_infantry moved from West India to Persia
              1 artillery moved from Ethiopia to Kenya
      
          Place Units - British
              2 fighters placed in United Kingdom
              3 infantry placed in Turkey
              3 mech_infantrys placed in Persia
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 43 PUs; end with 43 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in Kwangtung
              1 armour and 1 bomber placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
              UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 armour and 1 bomber
                  Some Units in Kwangtung change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -1,33
      Japanese regular : -0,67
      Germans regular : 5,17
      British regular : -1,00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Hopei to Anhwe
              1 fighter moved from Hopei to Anhwe
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Kweichow
              9 infantry moved from Hopei to Kweichow
      
          Place Units - Chinese
              1 artillery and 5 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Japanese regular : -1,00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger seriously, look at that bullshit. I might as well give up now. It doesn’t matter what I do, how well I play or how many mistakes you make. -1,33 for US and +6,33 for Germany. I am going to attack with england as well, so I can get rid of your planes. But I will bet you that it wont work. Fuck this

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
              Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              5 artilleries moved from Spain to 91 Sea Zone
              5 infantry moved from Spain to 91 Sea Zone
              1 armour moved from Spain to Holland Belgium
              5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              5 artilleries moved from 110 Sea Zone to Holland Belgium
              5 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - Americans
              Battle in Holland Belgium
                  Americans attack with 1 armour, 5 artilleries and 5 infantry
                  Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour
                      Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits
                      Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits
                      1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                  Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30
                  Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
                  Casualties for Germans: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 bomber moved from Eastern United States to Spain
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              1 armour and 2 artilleries placed in Spain
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      Germans regular : 6,33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger another advice. If you put a surface ship in the seazone west of Denmark, then I am forced to attack that ship in order to put any ships in, which means you can then use your fighers/tac bombers to intercept which means I have to spend more resources and potentially lose more ships in doing so. Subs can be ignored in non-combat, so I can just put in another destroyer again, keeping you from being able to attack with your transports…

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger no thanks. It’s interception by the way :) when you attack on sea it’s called scramble. No interception. I only have 2-3 planes, you have like 12 :)

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger no interception.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger nope - and it saved me. On the other hand, you might’ve lost them all if you put them out side of the strait as I could’ve attacked with 3 fighters and 1 bomber + my entire fleet vs your few boats and 3 fighters that were able to scramble…

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 bomber moved from Queensland to 42 Sea Zone
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 62 Sea Zone from Japanese
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from 54 Sea Zone to Queensland
              1 cruiser moved from 25 Sea Zone to 49 Sea Zone
              1 bomber moved from 42 Sea Zone to Kwangtung
              3 fighters moved from Kwangtung to Hopei
              1 fighter moved from Malaya to Kwangtung
              2 infantry moved from Turkey to Caucasus
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Turkey to Caucasus
              1 infantry moved from Syria to Turkey
              2 infantry moved from Tobruk to Alexandria
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from Spain to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      ANZAC regular : -0,67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 bomber moved from Queensland to 42 Sea Zone
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 62 Sea Zone from Japanese
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from 54 Sea Zone to Queensland
              1 cruiser moved from 25 Sea Zone to 49 Sea Zone
              1 bomber moved from 42 Sea Zone to Kwangtung
              3 fighters moved from Kwangtung to Hopei
              1 fighter moved from Malaya to Kwangtung
              2 infantry moved from Turkey to Caucasus
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,17
      ANZAC regular : -0,67
      

      Savegame

      posted in Play Boardgames
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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Slovakia Hungary to Romania
              1 bomber moved from Southern France to Romania
              2 submarines moved from 95 Sea Zone to 98 Sea Zone
      
          Combat - Italians
              Battle in Romania
                  Italians attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry and 1 mech_infantry
                      Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
                      Italians roll dice for 1 bomber in Romania, round 3 : 1/1 hits, 0,67 expected hits
                      Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Romania
                  Italians win with 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for Russians: 1 infantry and 1 mech_infantry
              Battle in 98 Sea Zone
                  Italians attack with 2 submarines
                  British defend with 1 carrier and 2 fighters
                      Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 1 carrier in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                      1 carrier owned by the British lost in 98 Sea Zone
                  British and Italians reach a stalemate
                  . Battle score for attacker is 16
                  Casualties for British: 1 carrier
                  2 fighters owned by the British forced to land in Egypt
      
          Non Combat Move - Italians
              1 submarine moved from 91 Sea Zone to 94 Sea Zone
              2 armour moved from Morocco to Tunisia
              1 artillery and 3 infantry moved from Libya to Tobruk
              1 bomber moved from Romania to Southern Italy
              2 infantry moved from Northern Italy to Yugoslavia
              2 artilleries moved from Southern France to Northern Italy
              1 infantry moved from Southern France to Northern Italy
      
          Place Units - Italians
              2 submarines and 1 transport placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1,00
      Russians regular : 1,00
      British regular : -0,33
      

      Savegame

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      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal vil du intercepte i Indien? Angriber med 2 Bombers og du har 1 fighter.

      posted in Play Boardgames
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      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Manual Gamesave Post: Japanese round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              2 infantry moved from Siberia to Sakha
                    Japanese take Sakha from Russians
              2 infantry moved from Manchuria to 19 Sea Zone
              2 infantry moved from Jehol to 19 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              3 fighters moved from 36 Sea Zone to Philippines
              2 battleships moved from 36 Sea Zone to 35 Sea Zone
              2 cruisers moved from 36 Sea Zone to 35 Sea Zone
              2 bombers moved from Kwangsi to India
              1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              1 infantry moved from 43 Sea Zone to Borneo
              2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              2 artilleries moved from Kwangsi to Kwangtung
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Kwangtung
              1 tactical_bomber moved from Kiangsu to Kwangtung
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              2 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 armour moved from Yunnan to Shan State
                    Japanese take Shan State from UK_Pacific
              1 armour moved from Shan State to Yunnan
              1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              4 infantry moved from 35 Sea Zone to Philippines
              4 fighters moved from Anhwe to Kwangtung
              3 tactical_bombers moved from Anhwe to Kwangtung
              2 fighters moved from Kiangsu to Kwangtung
              1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
              2 tactical_bombers moved from 36 Sea Zone to Philippines
      
          Combat - Japanese
              Air Battle in India
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Spain to Southern France
              1 artillery moved from Spain to Southern France
      
          Combat - Americans
              Battle in Southern France
                  Americans attack with 3 artilleries
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Morocco to Eastern United States
              5 artilleries moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              5 artilleries moved from 91 Sea Zone to Spain
              5 infantry moved from 91 Sea Zone to Spain
      
          Place Units - Americans
              1 factory_minor placed in Spain
              2 destroyers and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries moved from Kwangsi to Kiangsi
              1 fighter moved from Yunnan to Anhwe
              4 infantry moved from Kweichow to Anhwe
              1 infantry moved from Szechwan to Sikang
                    Chinese take Sikang from Japanese
              1 infantry moved from Shensi to Tsinghai
                    Chinese take Tsinghai from Japanese
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 3 artilleries
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Hopei
              6 infantry moved from Kweichow to Hopei
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              6 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Turkey to Greece
                    British take Greece from Germans
              1 armour moved from Greece to Turkey
              4 infantry moved from Spain to Normandy Bordeaux
              1 armour moved from Spain to Normandy Bordeaux
              1 artillery moved from Spain to Normandy Bordeaux
              1 fighter moved from Spain to Normandy Bordeaux
              2 fighters moved from United Kingdom to Normandy Bordeaux
              1 bomber moved from Spain to France
      
          Combat - British
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France causes 5 damage total. 
              Battle in Normandy Bordeaux
                  British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
                  Germans defend with 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
                      Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
                      British roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,17 expected hits
                      Germans roll dice for 1 aaGun, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                      1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 23
                  Casualties for British: 2 infantry
                  Casualties for Germans: 1 aaGun, 1 bomber and 4 infantry
      
          Non Combat Move - British
              1 fighter moved from Normandy Bordeaux to 91 Sea Zone
              2 fighters moved from Normandy Bordeaux to United Kingdom
              1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              1 artillery moved from Italian Somaliland to Ethiopia
              1 mech_infantry moved from Yunnan to Hopei
              1 armour moved from Yunnan to Hopei
              1 bomber moved from India to Kwangtung
              5 mech_infantrys moved from Persia to Caucasus
              4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Turkey to Caucasus
              2 fighters moved from Trans-Jordan to Caucasus
              3 fighters moved from Persia to Caucasus
              1 mech_infantry moved from India to West India
              1 aaGun moved from Kwangsi to Kwangtung
              1 fighter moved from Yunnan to Hopei
              1 tactical_bomber moved from Yunnan to Hopei
              4 infantry moved from Hunan to Yunnan
              1 bomber moved from France to United Kingdom
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Persia
              1 factory_minor placed in Turkey
              5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 43 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
      
          Place Units - UK_Pacific
              3 mech_infantrys placed in Kwangtung
              1 fighter and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
              UK_Pacific collect 22 PUs (6 lost to blockades); end with 22 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                  Some Units in Kwangtung change ownership: 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Americans regular : 0,00
      Japanese regular : 0,67
      Italians regular : 0,67
      Germans AA : -0,67
      Germans regular : 0,50
      British regular : 2,83
      

      Savegame

      posted in Play Boardgames
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      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries moved from Kwangsi to Kiangsi
              1 fighter moved from Yunnan to Anhwe
              4 infantry moved from Kweichow to Anhwe
              1 infantry moved from Szechwan to Sikang
                    Chinese take Sikang from Japanese
              1 infantry moved from Shensi to Tsinghai
                    Chinese take Tsinghai from Japanese
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 3 artilleries
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Hopei
              6 infantry moved from Kweichow to Hopei
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              6 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Japanese regular : 0,67
      

      Savegame

      posted in Play Boardgames
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      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Spain to Southern France
              1 artillery moved from Spain to Southern France
      
          Combat - Americans
              Battle in Southern France
                  Americans attack with 3 artilleries
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Morocco to Eastern United States
              5 artilleries moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              5 artilleries moved from 91 Sea Zone to Spain
              5 infantry moved from 91 Sea Zone to Spain
      
          Place Units - Americans
              1 factory_minor placed in Spain
              2 destroyers and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,00
      Italians regular : 0,67
      

      Savegame

      posted in Play Boardgames
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      Makalakalane
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