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    Posts made by Makalakalane

    • RE: David vs Kenneth

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
              Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
              3 infantry moved from 104 Sea Zone to Spain
              3 artilleries moved from 104 Sea Zone to Spain
              3 fighters moved from 110 Sea Zone to Spain
              1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour moved from 3 Sea Zone to Soviet Far East
      
          Combat - Americans
              Battle in Soviet Far East
              Battle in 16 Sea Zone
                  Americans attack with 1 battleship, 1 destroyer and 1 submarine
                  Japanese defend with 1 battleship and 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 battleship and 1 destroyer
                  Casualties for Americans: 1 submarine
              Battle in Spain
                  Americans attack with 3 artilleries, 3 fighters and 3 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                      3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
                      Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
                      2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                  3 fighters owned by the Americans retreated
                      Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Americans lost in Spain
                  Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Neutral_True: 3 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Spain to 110 Sea Zone
              3 artilleries moved from British Guiana to 88 Sea Zone
              3 infantry moved from British Guiana to 88 Sea Zone
              6 transports moved from 93 Sea Zone to 88 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
              3 infantry moved from 93 Sea Zone to Southern France
              3 artilleries moved from 93 Sea Zone to Southern France
              1 fighter moved from Western United States to Hawaiian Islands
              3 transports moved from 88 Sea Zone to 101 Sea Zone
              3 fighters and 1 tactical_bomber moved from India to Kwangtung
      
          Place Units - Americans
              1 tactical_bomber placed in 110 Sea Zone
              2 transports placed in 10 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
              3 infantry placed in Western United States
              3 artilleries placed in Southern France
              2 armour placed in Normandy Bordeaux
              2 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Shensi
                    Chinese take Shensi from Japanese
              1 infantry moved from Kwangsi to Hunan
                    Chinese take Hunan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
              2 artilleries moved from Kwangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
      
          Place Units - Chinese
              1 infantry placed in Shensi
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 mech_infantry moved from French Indo China to Siam
                    UK_Pacific take Siam from Japanese
              1 armour and 1 mech_infantry moved from Siam to Shan State
              4 infantry and 1 mech_infantry moved from Burma to Shan State
              1 mech_infantry moved from French Indo China to Shan State
              3 mech_infantrys moved from Persia to Turkey
              5 infantry moved from Iraq to Turkey
              3 artilleries moved from Iraq to Turkey
              3 mech_infantrys moved from Trans-Jordan to Turkey
      
          Combat - British
              Battle in Turkey
                  British attack with 3 artilleries, 5 infantry and 6 mech_infantrys
                  Neutral_True defend with 8 infantry
                      British roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Turkey, round 2 : 1/14 hits, 3,33 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                      1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                      British roll dice for 3 artilleries, 3 infantry and 6 mech_infantrys in Turkey, round 3 : 1/12 hits, 3,00 expected hits
                      Neutral_True roll dice for 7 infantry in Turkey, round 3 : 2/7 hits, 2,33 expected hits
                      1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                      British roll dice for 3 artilleries, 1 infantry and 6 mech_infantrys in Turkey, round 4 : 3/10 hits, 2,67 expected hits
                      Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits, 2,00 expected hits
                      1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                      British roll dice for 3 artilleries and 5 mech_infantrys in Turkey, round 5 : 5/8 hits, 2,33 expected hits
                      Neutral_True roll dice for 3 infantry in Turkey, round 5 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Neutral_True lost in Turkey
                  British win, taking Turkey from Neutral_True with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for British: 5 infantry and 1 mech_infantry
                  Casualties for Neutral_True: 8 infantry
              Battle in Shan State
                  British attack with 1 armour, 4 infantry and 3 mech_infantrys
                  Japanese defend with 1 artillery and 1 mech_infantry
                      British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 artillery and 1 mech_infantry
      
          Non Combat Move - British
              3 mech_infantrys moved from Eastern Persia to India
              1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 infantry moved from Gibraltar to 92 Sea Zone
              1 fighter moved from 93 Sea Zone to Southern France
              2 fighters moved from Normandy Bordeaux to Southern France
              2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
              1 artillery moved from United Kingdom to 110 Sea Zone
              3 aaGuns moved from United Kingdom to 110 Sea Zone
              6 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              6 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
      
          Place Units - British
              1 transport placed in 110 Sea Zone
              1 fighter placed in 110 Sea Zone
              4 artilleries and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              1 armour placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,2
              UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
              Some Units in India change ownership: 1 armour
      

      Combat Hit Differential Summary :

      Americans regular : -3,00
      Japanese regular : -0,33
      Neutral_True regular : -0,33
      British regular : -1,00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Shensi
                    Chinese take Shensi from Japanese
              1 infantry moved from Kwangsi to Hunan
                    Chinese take Hunan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Yunnan to Szechwan
              2 artilleries moved from Kwangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
      
          Place Units - Chinese
              1 infantry placed in Shensi
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
              Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
              3 infantry moved from 104 Sea Zone to Spain
              3 artilleries moved from 104 Sea Zone to Spain
              3 fighters moved from 110 Sea Zone to Spain
              1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour moved from 3 Sea Zone to Soviet Far East
      
          Combat - Americans
              Battle in Soviet Far East
              Battle in 16 Sea Zone
                  Americans attack with 1 battleship, 1 destroyer and 1 submarine
                  Japanese defend with 1 battleship and 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 battleship and 1 destroyer
                  Casualties for Americans: 1 submarine
              Battle in Spain
                  Americans attack with 3 artilleries, 3 fighters and 3 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                      3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
                      Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
                      2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                  3 fighters owned by the Americans retreated
                      Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Americans lost in Spain
                  Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Neutral_True: 3 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Spain to 110 Sea Zone
              3 artilleries moved from British Guiana to 88 Sea Zone
              3 infantry moved from British Guiana to 88 Sea Zone
              6 transports moved from 93 Sea Zone to 88 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
              3 infantry moved from 93 Sea Zone to Southern France
              3 artilleries moved from 93 Sea Zone to Southern France
              1 fighter moved from Western United States to Hawaiian Islands
              3 transports moved from 88 Sea Zone to 101 Sea Zone
              3 fighters and 1 tactical_bomber moved from India to Kwangtung
      
          Place Units - Americans
              1 tactical_bomber placed in 110 Sea Zone
              2 transports placed in 10 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
              3 infantry placed in Western United States
              3 artilleries placed in Southern France
              2 armour placed in Normandy Bordeaux
              2 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3,00
      Japanese regular : 0,33
      Neutral_True regular : 1,67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Northern Italy to 97 Sea Zone
              1 infantry moved from Northern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 artillery moved from 98 Sea Zone to Egypt
              1 infantry moved from 98 Sea Zone to Egypt
              2 artilleries and 4 infantry moved from Alexandria to Egypt
              2 armour moved from Tobruk to Egypt
              1 fighter moved from Southern Italy to Egypt
              1 bomber moved from Southern Italy to Egypt
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 2 submarines and 1 transport
                  British defend with 1 submarine
                  1 submarine owned by the British submerged
              Battle in Egypt
                  Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
                  British defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry
                      Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 2 : 4/12 hits, 4,50 expected hits
                      British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Egypt, round 2 : 5/11 hits, 4,83 expected hits
                      2 infantry owned by the French, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 3/7 hits, 3,17 expected hits
                      British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 3 : 3/7 hits, 3,50 expected hits
                      2 infantry owned by the ANZAC, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt
                      Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 4 : 4/4 hits, 2,17 expected hits
                      British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 3/4 hits, 2,50 expected hits
                      1 bomber owned by the Italians, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                  Italians winItalians winItalians win with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
                  Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry
                  Casualties for French: 2 infantry
                  Casualties for ANZAC: 2 infantry
      
          Non Combat Move - Italians
              3 submarines moved from 97 Sea Zone to 98 Sea Zone
      
          Place Units - Italians
              2 artilleries and 5 infantry placed in Northern Italy
              Italians undo move 1.
              2 artilleries and 5 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
              Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1,17
      British regular : 0,17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Yakut S.S.R. to Buryatia
                    Russians take Buryatia from Japanese
              1 armour moved from Vologda to Timguska
                    Russians take Timguska from Japanese
              1 mech_infantry moved from Russia to Kazakhstan
                    Russians take Kazakhstan from Japanese
              2 mech_infantrys moved from Tambov to Caucasus
              1 artillery and 2 infantry moved from Volgograd to Caucasus
              2 mech_infantrys moved from Russia to Rostov
              2 infantry moved from Russia to Bryansk
              2 fighters moved from Russia to Caucasus
              1 tactical_bomber moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              1 tactical_bomber moved from Russia to Bryansk
              1 fighter moved from Russia to Bryansk
              2 mech_infantrys moved from Russia to Novosibirsk
              2 infantry moved from Vologda to Archangel
              2 fighters moved from Russia to Archangel
              2 armour moved from Vologda to Novosibirsk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 2 armour and 2 mech_infantrys
                  Japanese defend with 1 armour
                      Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Japanese: 1 armour
              Battle in Rostov
                  Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                  Germans defend with 1 armour
                      Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              2 fighters moved from Caucasus to Volgograd
              1 fighter moved from Rostov to Russia
              1 tactical_bomber moved from Bryansk to Russia
              1 tactical_bomber moved from Rostov to Russia
              1 fighter moved from Bryansk to Russia
              3 armour moved from Vologda to Russia
              2 fighters moved from Archangel to Russia
      
          Place Units - Russians
              3 infantry placed in Volgograd
              3 infantry placed in Russia
              Russians undo move 1.
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,50
      Germans regular : -0,50
      Russians regular : 1,17
      

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Anhwe to Jehol
              2 infantry moved from Kiangsi to Hunan
              3 armour moved from Kiangsu to Hunan
              5 armour and 2 artilleries moved from Kwangsi to Yunnan
              3 armour moved from Kwangtung to Yunnan
              3 artilleries and 2 infantry moved from Shan State to Yunnan
              1 submarine moved from 6 Sea Zone to 16 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters moved from Korea to 16 Sea Zone
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 3 armour and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Jehol
                  Japanese attack with 1 armour and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 8 armour, 5 artilleries and 2 infantry
                  British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
                      Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits
                      Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits
                      2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                      Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits
                      Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21
                  Casualties for Japanese: 2 artilleries and 2 infantry
                  Casualties for British: 1 aaGun
                  Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
      
          Non Combat Move - Japanese
              5 tactical_bombers moved from Korea to Kwangtung
              2 fighters moved from 16 Sea Zone to Japan
      
          Place Units - Japanese
              3 armour placed in French Indo China
              3 armour placed in Kiangsu
              1 infantry and 1 tactical_bomber placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -0,33
      Japanese regular : -0,67
      

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Queensland to South Australia
              1 mech_infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 infantry placed in Queensland
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
              ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Northwest Persia to Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Queensland to South Australia
              1 mech_infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 infantry placed in Queensland
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
              ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 destroyer, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Baltic States to Belarus
              2 armour moved from Eastern Poland to Belarus
              1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
      
          Combat - Germans
              Battle in Belarus
                  Germans attack with 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                  Russians defend with 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
                      Germans roll dice for 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Belarus, round 2 : 17/47 hits, 14,83 expected hits
                      Russians roll dice for 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 21/38 hits, 14,83 expected hits
                      13 infantry owned by the Russians, 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                      Germans roll dice for 18 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 10/26 hits, 11,33 expected hits
                      Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 8/25 hits, 10,50 expected hits
                      10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                      Germans roll dice for 18 armour in Belarus, round 4 : 12/18 hits, 9,00 expected hits
                      Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 5/15 hits, 7,17 expected hits
                      1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus
                      Germans roll dice for 13 armour in Belarus, round 5 : 3/13 hits, 6,50 expected hits
                      Russians roll dice for 3 fighters in Belarus, round 5 : 3/3 hits, 2,00 expected hits
                      3 fighters owned by the Russians and 3 armour owned by the Germans lost in Belarus
                  Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 48
                  Casualties for Germans: 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                  Casualties for Russians: 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
      
          Non Combat Move - Germans
              6 aaGuns moved from Eastern Poland to Belarus
              4 mech_infantrys moved from Germany to Romania
              5 mech_infantrys moved from Germany to Eastern Poland
              1 armour moved from Germany to Eastern Poland
              2 mech_infantrys moved from Western Germany to Poland
              1 fighter moved from Southern Italy to Western Germany
              1 tactical_bomber moved from Southern Italy to Western Germany
              1 destroyer moved from 95 Sea Zone to 97 Sea Zone
      
          Place Units - Germans
              1 destroyer and 1 transport placed in 112 Sea Zone
              2 infantry placed in France
              5 mech_infantrys placed in Western Germany
              1 mech_infantry placed in Western Germany
              3 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 2,50
      Germans regular : 0,33
      

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
              6 artilleries moved from Suriname to 88 Sea Zone
              5 infantry moved from Suriname to 88 Sea Zone
              1 infantry moved from British Guiana to 88 Sea Zone
              6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
              6 infantry moved from 93 Sea Zone to Southern France
              6 artilleries moved from 93 Sea Zone to Southern France
              5 fighters moved from 110 Sea Zone to Southern France
              2 bombers moved from United Kingdom to France
              1 carrier moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              3 submarines moved from 26 Sea Zone to 16 Sea Zone
              1 cruiser moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
                  2 bombers killed by AA
                  Bombing raid in France causes 0 damage total. 
              Battle in 16 Sea Zone
                  Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Southern France
                  Americans attack with 12 artilleries, 5 fighters and 14 infantry
                  Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
                      Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
                      2 fighters owned by the Americans lost in Southern France
                      Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
                      Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
                      5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                      Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
                      1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
                  Casualties for Americans: 2 fighters and 8 infantry
                  Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              3 fighters moved from Southern France to 110 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
              3 artilleries moved from 88 Sea Zone to British Guiana
              3 infantry moved from 88 Sea Zone to British Guiana
              6 transports moved from 110 Sea Zone to 88 Sea Zone
              5 transports moved from 110 Sea Zone to 88 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 destroyer placed in 110 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              1 armour and 1 mech_infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Kwangsi
              2 infantry moved from Kwangtung to Kwangsi
              2 artilleries moved from Kwangtung to Kwangsi
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 2 artilleries and 5 infantry
                  Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                      Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
                      Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British repair damage of 5x harbour; Remaining resources: 34 PUs; 
              British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from Normandy Bordeaux to Holland Belgium
              2 infantry moved from Kwangtung to Kiangsi
              2 fighters moved from Kwangtung to Kiangsi
              1 tactical_bomber moved from Kwangtung to Kiangsi
              1 mech_infantry moved from Kwangtung to Kiangsi
              1 mech_infantry moved from Kwangtung to Kiangsi
              1 armour moved from Kwangtung to French Indo China
              3 mech_infantrys moved from Kwangtung to French Indo China
              1 infantry moved from Normandy Bordeaux to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 2 fighters and 3 infantry
                  Germans defend with 1 infantry
                      British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Kiangsi
                  British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 2 mech_infantrys
                      British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/7 hits, 2,33 expected hits
                      Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Japanese lost in Kiangsi
                      British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/7 hits, 2,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kiangsi
                  British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 mech_infantrys
              Battle in French Indo China
                  British attack with 1 armour and 3 mech_infantrys
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Kiangsi to Kwangtung
              2 fighters moved from Kiangsi to Kwangtung
              4 infantry moved from India to Burma
              1 mech_infantry moved from India to Burma
              2 fighters moved from Holland Belgium to Normandy Bordeaux
              1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 artilleries moved from United Kingdom to 110 Sea Zone
              2 aaGuns moved from United Kingdom to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 91 Sea Zone to 95 Sea Zone
              1 artillery moved from Egypt to 98 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from 93 Sea Zone to Southern France
              1 mech_infantry moved from Persia to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 mech_infantry moved from Persia to Eastern Persia
              1 mech_infantry moved from Persia to Eastern Persia
      
          Place Units - British
              3 artilleries placed in Iraq
              1 artillery and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in Kwangtung
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,5,1,1,6,6,3,5,5,1,1,3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2
              UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
              Some Units in Kwangtung change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : 2,17
      Americans regular : 1,33
      Italians regular : -0,67
      Japanese regular : -0,33
      Germans AA : 1,67
      Germans regular : -0,33
      British regular : -0,17
      Italians AA : 1,17
      

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Kwangsi
              2 infantry moved from Kwangtung to Kwangsi
              2 artilleries moved from Kwangtung to Kwangsi
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 2 artilleries and 5 infantry
                  Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                      Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
                      Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2,17
      Japanese regular : 0,67
      

      Savegame

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      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
              6 artilleries moved from Suriname to 88 Sea Zone
              5 infantry moved from Suriname to 88 Sea Zone
              1 infantry moved from British Guiana to 88 Sea Zone
              6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
              6 infantry moved from 93 Sea Zone to Southern France
              6 artilleries moved from 93 Sea Zone to Southern France
              5 fighters moved from 110 Sea Zone to Southern France
              2 bombers moved from United Kingdom to France
              1 carrier moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              3 submarines moved from 26 Sea Zone to 16 Sea Zone
              1 cruiser moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
                  2 bombers killed by AA
                  Bombing raid in France causes 0 damage total. 
              Battle in 16 Sea Zone
                  Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Southern France
                  Americans attack with 12 artilleries, 5 fighters and 14 infantry
                  Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
                      Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
                      2 fighters owned by the Americans lost in Southern France
                      Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
                      Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
                      5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                      Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
                      1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
                  Casualties for Americans: 2 fighters and 8 infantry
                  Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              3 fighters moved from Southern France to 110 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
              3 artilleries moved from 88 Sea Zone to British Guiana
              3 infantry moved from 88 Sea Zone to British Guiana
              6 transports moved from 110 Sea Zone to 88 Sea Zone
              5 transports moved from 110 Sea Zone to 88 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 destroyer placed in 110 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              1 armour and 1 mech_infantry placed in Western United States
              1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,33
      Italians regular : -0,67
      Japanese regular : -0,33
      Germans AA : 1,67
      Italians AA : 1,17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 artillery moved from Algeria to 94 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
              1 artillery moved from 98 Sea Zone to Alexandria
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 infantry moved from 98 Sea Zone to Alexandria
              1 artillery and 3 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 2 submarines and 2 transports
                  British defend with 1 submarine
                  1 submarine owned by the British submerged
              Battle in Alexandria
              Battle in Trans-Jordan
      
          Non Combat Move - Italians
              2 armour moved from Tunisia to Tobruk
              1 submarine moved from 94 Sea Zone to 97 Sea Zone
              2 submarines moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 transport placed in 97 Sea Zone
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
              Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger regular dice. It should be equal for everyone, though it sure doesn’t feel that way at the moment.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 6 armour and 3 artilleries; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 fighters and 10 infantry moved from Korea to Manchuria
              4 fighters moved from Kwangtung to Manchuria
              5 tactical_bombers moved from Kwangtung to Manchuria
              1 armour and 2 mech_infantrys moved from Hopei to Anhwe
              3 armour moved from Kiangsu to Kwangsi
              3 artilleries and 3 infantry moved from Kiangsi to Kwangsi
              3 artilleries moved from Kwangtung to Kwangsi
              2 infantry moved from French Indo China to Shan State
              2 artilleries moved from French Indo China to Shan State
              2 fighters moved from French Indo China to Shan State
              1 artillery moved from Malaya to Shan State
              2 bombers moved from French Indo China to Shan State
              2 armour and 1 artillery moved from French Indo China to Kwangsi
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers
                  Russians defend with 2 aaGuns and 18 infantry
                      Russians roll AA dice in Manchuria : 1/6 hits, 1,00 expected hits
                      1 fighter owned by the Japanese lost in Manchuria
                      Japanese roll dice for 5 fighters, 10 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/20 hits, 7,50 expected hits
                      Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 5/18 hits, 6,00 expected hits
                      5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                      Japanese roll dice for 5 fighters, 5 infantry and 5 tactical_bombers in Manchuria, round 3 : 6/15 hits, 6,67 expected hits
                      Chinese roll dice for 11 infantry in Manchuria, round 3 : 6/11 hits, 3,67 expected hits
                      1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
                      Japanese roll dice for 4 fighters and 5 tactical_bombers in Manchuria, round 4 : 4/9 hits, 5,17 expected hits
                      Chinese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1,67 expected hits
                      2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                      Japanese roll dice for 2 fighters and 5 tactical_bombers in Manchuria, round 5 : 3/7 hits, 3,83 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                  Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
                  Casualties for Japanese: 4 fighters and 10 infantry
                  Casualties for Russians: 2 aaGuns and 18 infantry
              Battle in Kwangsi
                  Japanese attack with 5 armour, 7 artilleries and 3 infantry
                  Chinese defend with 1 artillery and 2 infantry
                      Japanese roll dice for 5 armour, 7 artilleries and 3 infantry in Kwangsi, round 2 : 6/15 hits, 5,83 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 5 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 artillery and 2 infantry
              Battle in Shan State
                  Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 2 infantry
                  British defend with 6 infantry
                      Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 infantry in Shan State, round 2 : 6/9 hits, 4,00 expected hits
                      UK_Pacific roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 2,00 expected hits
                      6 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for British: 6 infantry
              Battle in Anhwe
                  Japanese attack with 1 armour and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber and 1 fighter moved from Shan State to French Indo China
              1 bomber moved from Shan State to French Indo China
              1 fighter moved from Shan State to French Indo China
              5 tactical_bombers moved from Manchuria to Korea
              2 fighters moved from Manchuria to Korea
              1 destroyer moved from 20 Sea Zone to 16 Sea Zone
              1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              3 artilleries placed in French Indo China
              3 armour placed in Kwangtung
              3 armour placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,00
      Japanese regular : 1,17
      UK_Pacific regular : -2,00
      Russians AA : 0,00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Russia to Vologda
              4 fighters moved from Russia to Vologda
              6 armour moved from Volgograd to Vologda
              2 mech_infantrys moved from Volgograd to Tambov
              2 mech_infantrys moved from Volgograd to Rostov
              1 fighter moved from Russia to Rostov
              1 fighter moved from Russia to Tambov
              1 tactical_bomber moved from Russia to Rostov
              1 tactical_bomber moved from Russia to Tambov
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 6 armour, 4 fighters and 6 infantry
                  Germans defend with 2 armour and 4 mech_infantrys
                      Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 2 : 4/16 hits, 6,00 expected hits
                      Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 0/6 hits, 2,33 expected hits
                      4 mech_infantrys owned by the Germans lost in Vologda
                      Russians roll dice for 6 armour, 4 fighters and 6 infantry in Vologda, round 3 : 4/16 hits, 6,00 expected hits
                      Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 6 armour, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
                  Casualties for Germans: 2 armour and 4 mech_infantrys
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              4 fighters moved from Vologda to Russia
              1 fighter moved from Tambov to Russia
              1 tactical_bomber moved from Tambov to Russia
              1 tactical_bomber moved from Rostov to Russia
              1 fighter moved from Rostov to Russia
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Volgograd
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -3,00
      Russians regular : -3,00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger tell me how you want your 16 IPC to be spent. And how to make it a League match

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger don’t know how to make it a league match, though…

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger sure.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Find Opponents Here!

      @contango I finally found it. Let me know if you want to try a game. I will probably suck at it at first, cos I’, so used to the old order of play :)

      posted in Find Online Players
      M
      Makalakalane
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