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    Posts made by Makalakalane

    • RE: Feltmarskal vs Makalakalane

      @makalakalane battle-rate reflekterer understøtter kun hvad jeg har sagt tidligere - jeg har altid elendige terninger i de store slag. Havde jeg rent faktisk haft 5.83 i hit rate i det store slag, havde jeg vundet stort. I stedet var min battler rate i de store slag følgende…:
      “Germans win with 3 bombers remaining. Battle score for attacker is -92”

      -92…

      Tak for spillet.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              13 armour, 14 artilleries, 2 fighters, 17 infantry and 5 tactical_bombers moved from Ukraine to Bryansk
              3 armour moved from Novgorod to Bryansk
              2 bombers moved from Archangel to Bryansk
              7 bombers moved from Southern Italy to Bryansk
              2 artilleries moved from France to Holland Belgium
              1 artillery moved from France to Normandy Bordeaux
              4 mech_infantrys moved from Western Germany to Normandy Bordeaux
              2 infantry moved from France to Holland Belgium
              1 infantry moved from Archangel to Vologda
              1 artillery moved from Nenetsia to Vologda
              1 infantry moved from Archangel to Vologda
              2 artilleries and 7 infantry moved from Archangel to Smolensk
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery and 4 mech_infantrys
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 4 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Bryansk
                  Germans attack with 16 armour, 14 artilleries, 9 bombers, 2 fighters, 17 infantry and 5 tactical_bombers
                  Russians defend with 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Russians roll AA dice in Bryansk : 4/12 hits, 2.00 expected hits
                      2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Bryansk
                      Germans roll dice for 16 armour, 14 artilleries, 9 bombers, 17 infantry and 3 tactical_bombers in Bryansk, round 2 : 29/59 hits, 25.83 expected hits
                      Russians roll dice for 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 24/67 hits, 23.50 expected hits
                      25 infantry owned by the Russians, 7 artilleries owned by the Germans, 17 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
                      Germans roll dice for 16 armour, 7 artilleries, 9 bombers and 3 tactical_bombers in Bryansk, round 3 : 20/35 hits, 18.33 expected hits
                      Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/42 hits, 15.17 expected hits
                      20 infantry owned by the Russians, 7 artilleries owned by the Germans and 9 armour owned by the Germans lost in Bryansk
                      Germans roll dice for 7 armour, 9 bombers and 3 tactical_bombers in Bryansk, round 4 : 12/19 hits, 11.50 expected hits
                      Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/22 hits, 8.50 expected hits
                      2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Bryansk
                      Germans roll dice for 9 bombers and 1 tactical_bomber in Bryansk, round 5 : 7/10 hits, 6.50 expected hits
                      Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.50 expected hits
                      2 armour owned by the Russians, 5 artilleries owned by the Russians, 3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                      Germans roll dice for 6 bombers in Bryansk, round 6 : 4/6 hits, 4.00 expected hits
                      Russians roll dice for 2 fighters and 1 tactical_bomber in Bryansk, round 6 : 3/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 bombers owned by the Germans lost in Bryansk
                  Germans win with 3 bombers remaining. Battle score for attacker is -92
                  Casualties for Germans: 16 armour, 14 artilleries, 6 bombers, 2 fighters, 17 infantry and 5 tactical_bombers
                  Casualties for Russians: 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
              Battle in Holland Belgium
                  Germans attack with 2 artilleries and 2 infantry
                  Americans defend with 1 infantry and 1 mech_infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry and 1 mech_infantry
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Germans attack with 2 artilleries and 7 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 artillery and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              3 bombers moved from Bryansk to Ukraine
              3 infantry moved from Bulgaria to Romania
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              3 mech_infantrys placed in Novgorod
              3 infantry placed in France
              10 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Russians regular : 1.83
      Germans regular : 5.83
      Russians AA : 2.00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal jeg vandt med 3 bombers. Tak for spillet.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal hvad sagde jeg. Sidder og skal til at spille første runde af det store slag og dine AA guns har allerede ramt 4 fly (ud af 16, altså en 25% rate fremfor 16% som 1’ere jo repræsenterer). Nu klikker jeg videre, så skal du bare se, så taber jeg den krig.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Italians
      
          Combat - Italians
              Italians creates battle in territory 98 Sea Zone
      
          Non Combat Move - Italians
              2 aaGuns, 3 artilleries and 9 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              1 armour, 1 artillery and 1 tactical_bomber placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal men det højest sandsynligt ligemeget. Jeg slår aldrig godt i de store eller vigtige slag, som du kan se. Tabte nede i Afrika med en -3 battlescore og jeg går nok på Russernes store hær ed Tyskerne, da jeg har oddsne let på min side og det godt kan betale sig, men du ska se, der får jeg højest sandsynligt -3 eller -4 i battlescore og russerne får sikkert en vanvittigt første runde, der afgør slaget og så er det overstået. Vi får se, men sådan går det sådan ca hver gang.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour moved from Archangel to Belarus
              2 artilleries moved from Northern Italy to 95 Sea Zone
              2 infantry moved from Northern Italy to 95 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
              2 artilleries moved from 98 Sea Zone to Alexandria
              2 infantry moved from 98 Sea Zone to Alexandria
              2 fighters moved from Southern Italy to Alexandria
      
          Combat - Italians
              Battle in Alexandria
                  Italians attack with 2 artilleries, 2 fighters and 2 infantry
                  British defend with 2 armour and 2 mech_infantrys; French defend with 1 infantry
                      Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.33 expected hits
                      British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
                      2 mech_infantrys owned by the British, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Alexandria
                      Italians roll dice for 2 artilleries and 2 fighters in Alexandria, round 3 : 0/4 hits, 1.67 expected hits
                      British roll dice for 2 armour in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
                      2 artilleries owned by the Italians lost in Alexandria
                  2 fighters owned by the Italians retreated
                  British win with 2 armour remaining. Battle score for attacker is -3
                  Casualties for Italians: 2 artilleries and 2 infantry
                  Casualties for British: 2 mech_infantrys
                  Casualties for French: 1 infantry
              Battle in Belarus
                  Italians attack with 2 armour
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 armour in Belarus, round 4 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                  Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              2 artilleries and 2 infantry moved from Libya to Tobruk
              2 fighters moved from Alexandria to Tobruk
              1 mech_infantry moved from Tunisia to Tobruk
              1 armour moved from Tunisia to Tobruk
      
          Place Units - Italians
              2 transports placed in 95 Sea Zone
              1 artillery and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -3.00
      Russians regular : 0.00
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal Jeg kan alligevel ikke angribe Rusland, så du kan bare sætte dem ind i din egen tur. I Rusland, så spiller jeg som om at de allerede står der.

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; 
              Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
              2 artilleries moved from 104 Sea Zone to Spain
              3 infantry moved from 104 Sea Zone to Spain
              1 tactical_bomber moved from 110 Sea Zone to Spain
              3 fighters moved from 110 Sea Zone to Spain
      
          Combat - Americans
              Battle in Spain
                  Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_True defend with 3 infantry
                      Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_True: 3 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Spain to Southern France
              1 tactical_bomber moved from Spain to 110 Sea Zone
              6 transports moved from 88 Sea Zone to 110 Sea Zone
              8 transports moved from 88 Sea Zone to 101 Sea Zone
              1 fighter moved from Spain to Southern France
              1 fighter moved from Spain to Southern France
              4 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Eastern United States to Western United States
              4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 artilleries placed in Southern France
              3 armour placed in Normandy Bordeaux
              1 fighter and 1 mech_infantry placed in Western United States
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Sikang
                    Chinese take Sikang from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              9 infantry moved from Yunnan to Kweichow
      
          Place Units - Chinese
              4 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British repair damage of 3x factory_minor; Remaining resources: 38 PUs; 
              British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 mech_infantrys moved from Shan State to Malaya
                    UK_Pacific take Malaya from Japanese
              2 artilleries moved from United Kingdom to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Portugal
              2 artilleries moved from 91 Sea Zone to Portugal
              1 fighter moved from 110 Sea Zone to Portugal
      
          Combat - British
              Battle in Portugal
                  British attack with 2 artilleries, 1 fighter and 2 infantry
                  Neutral_True defend with 2 infantry
                      British roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 3/5 hits, 1.83 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                  British win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Portugal to Normandy Bordeaux
              4 infantry moved from Southern France to Normandy Bordeaux
              1 mech_infantry moved from Southern France to Normandy Bordeaux
              2 artilleries moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 armour and 4 infantry moved from Shan State to Yunnan
              1 armour and 3 mech_infantrys moved from India to Yunnan
      
          Place Units - British
              1 factory_minor placed in Turkey
              1 transport placed in 110 Sea Zone
              1 artillery, 1 bomber and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 13 PUs
              Some Units in India change ownership: 1 armour and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Americans regular : -3.17
      Neutral_True regular : 0.00
      British regular : 1.17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Sikang
                    Chinese take Sikang from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              9 infantry moved from Yunnan to Kweichow
      
          Place Units - Chinese
              4 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; 
              Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
              2 artilleries moved from 104 Sea Zone to Spain
              3 infantry moved from 104 Sea Zone to Spain
              1 tactical_bomber moved from 110 Sea Zone to Spain
              3 fighters moved from 110 Sea Zone to Spain
      
          Combat - Americans
              Battle in Spain
                  Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_True defend with 3 infantry
                      Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits
                      Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                      Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits
                      Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_True: 3 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Spain to Southern France
              1 tactical_bomber moved from Spain to 110 Sea Zone
              6 transports moved from 88 Sea Zone to 110 Sea Zone
              8 transports moved from 88 Sea Zone to 101 Sea Zone
              1 fighter moved from Spain to Southern France
              1 fighter moved from Spain to Southern France
              4 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Eastern United States to Western United States
              4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 artilleries placed in Southern France
              3 armour placed in Normandy Bordeaux
              1 fighter and 1 mech_infantry placed in Western United States
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.17
      Neutral_True regular : -0.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
      
          Combat Move - Russians
              1 artillery, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
              1 fighter moved from Russia to Rostov
              4 infantry moved from Russia to Vologda
              1 fighter moved from Russia to Vologda
              1 tactical_bomber moved from Russia to Vologda
              3 infantry moved from Russia to Smolensk
              1 tactical_bomber moved from Russia to Vologda
              1 fighter moved from Russia to Smolensk
              1 fighter moved from Russia to Vologda
              1 armour moved from Timguska to Kansu
                    Chinese take Kansu from Japanese
              1 armour moved from Kansu to Novosibirsk
              1 mech_infantry moved from Buryatia to Yenisey
                    Russians take Yenisey from Japanese
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                  Germans defend with 2 armour
                      Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 armour
              Battle in Smolensk
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                  Germans defend with 3 armour
                      Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits, 3.00 expected hits
                      Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
                      Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 3 : 2/7 hits, 2.83 expected hits
                      Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Russians
              2 fighters moved from Vologda to Russia
              2 tactical_bombers moved from Vologda to Russia
              1 infantry moved from Russia to Tambov
              1 fighter moved from Smolensk to Russia
              2 fighters moved from Volgograd to Yunnan
              2 armour moved from Novosibirsk to Volgograd
              1 mech_infantry moved from Novosibirsk to Volgograd
              1 mech_infantry moved from Kazakhstan to Volgograd
              1 fighter moved from Rostov to Russia
      
          Place Units - Russians
              1 infantry and 2 mech_infantrys placed in Volgograd
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : -1.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 airfield, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 armour moved from French Indo China to Burma
              8 armour and 3 artilleries moved from Yunnan to Burma
              3 armour moved from Hunan to Burma
              1 mech_infantry moved from Jehol to Manchuria
                    Japanese take Manchuria from Chinese
              1 armour and 1 mech_infantry moved from Jehol to Anhwe
              3 armour moved from Kiangsu to Anhwe
              2 infantry moved from Hunan to Anhwe
      
          Combat - Japanese
              Battle in Burma
                  Japanese attack with 14 armour and 3 artilleries
                  British defend with 1 infantry
                      Japanese roll dice for 14 armour and 3 artilleries in Burma, round 2 : 6/17 hits, 8.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 14 armour and 2 artilleries remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 artillery
                  Casualties for British: 1 infantry
              Battle in Anhwe
                  Japanese attack with 4 armour, 2 infantry and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 4 armour, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.50 expected hits
                      Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 carrier moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 16 Sea Zone to 18 Sea Zone
              1 submarine moved from 16 Sea Zone to 18 Sea Zone
              1 aaGun moved from Korea to Manchuria
      
          Place Units - Japanese
              1 airfield, 1 artillery and 2 infantry placed in Kwangtung
              Japanese undo move 1.
              Turning on Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Japan: 1 fighter
              EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
              EDIT: Turning off Edit Mode
              1 airfield, 1 artillery and 2 infantry placed in Kwangtung
              3 infantry placed in Kiangsu
              1 destroyer placed in 36 Sea Zone
              Japanese undo move 2.
              3 infantry placed in Japan
              2 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6,2,2,2,4,5
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
              Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.50
      UK_Pacific regular : 0.67
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 2 destroyers
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              2 infantry moved from Northwest Persia to Turkey
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Persia to Eastern Persia
              2 infantry moved from United Kingdom to Scotland
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 2 destroyers
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              2 infantry moved from Northwest Persia to Turkey
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 2 destroyers
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              2 infantry moved from Northwest Persia to Turkey
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: David vs Kenneth

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
              2 mech_infantrys moved from Poland to Baltic States
              3 mech_infantrys moved from Germany to Baltic States
              1 armour moved from Belarus to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Novgorod
              9 armour moved from Belarus to Novgorod
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 11 armour and 5 mech_infantrys
                  Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                      Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits
                      Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits
                      6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                      Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits
                      Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 8 infantry
              Battle in Baltic States
                  Germans attack with 5 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 destroyer moved from 112 Sea Zone to 104 Sea Zone
              1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from Western Germany to 112 Sea Zone
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
              2 aaGuns moved from Belarus to Eastern Poland
              4 aaGuns moved from Belarus to Novgorod
              2 mech_infantrys moved from Romania to Eastern Poland
              6 infantry moved from Greece to Bulgaria
      
          Place Units - Germans
              1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany
              4 mech_infantrys placed in Germany
              1 destroyer placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 50 PUs; end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal husk at poste i enden af hver nations tur :)

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Feltmarskal vs Makalakalane

      @feltmarskal ja, tak. 2 på hver af Destroyerne

      posted in Play Boardgames
      M
      Makalakalane
    • RE: Flyingbadger vs Makalakalane

      @flyingbadger great. Were you gonna set it up or no? :)

      posted in Play Boardgames
      M
      Makalakalane
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