Nå, så læser jeg rapporterne forkert :D Jeg læste det osm at det hele var overstået på 1 runde. :)
Posts made by Makalakalane
-
RE: Maxi VS Davidposted in Play Boardgames
-
RE: Maxi VS Davidposted in Play Boardgames
Av av - havde nok valgt en anelse anderledes casualties i den kamp. Havde nok valgt at mindst 1 af Battleshipsne sank og mindst 1 Carrier ville overleve. Er rimelig sikker på, at der var 95%+ sandsynlighed for sejr for mig, selv hvis du havde angrebet med det du har stående på Hawaii.
-
RE: Maxi VS Davidposted in Play Boardgames
Jeg vil nødig lyde bitter, men det ku sgu godt gå hen og være det, der afgør det for Japan :D Får ikke de øer lige foreløbigt. :) Men det har været et fedt nok scenarie alligevel. Havde jeg vundet kampen på Java, havde det set nogenlunde ud alligevel. Ik at den er tabt nu, men det ville ha været god mønt for Japan, når de er så pressede.
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 1 harbour; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 unit repaired. 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 4 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 fighter moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from Jehol to 19 Sea Zone 1 tactical_bomber moved from Jehol to 19 Sea Zone 3 tactical_bombers moved from Jehol to 19 Sea Zone 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Japanese attack with 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 infantry in Java, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Java, round 3 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Java, round 4 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Java, round 6 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 infantry Battle in 18 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 3 fighters and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 3 carriers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 2 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters moved from 19 Sea Zone to 17 Sea Zone 1 armour moved from Kiangsu to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Hunan to Jehol 2 fighters moved from Hunan to Anhwe 5 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Hunan to Anhwe 5 artilleries moved from Hunan to Anhwe 1 armour moved from Hunan to Anhwe 1 fighter moved from Japan to 17 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to Japan 4 tactical_bombers moved from 19 Sea Zone to Japan 2 tactical_bombers moved from 19 Sea Zone to Japan Place Units - Japanese 3 armour placed in Kiangsu 1 harbour placed in Iwo Jima 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,2,1,1,2,2,5,6,4,5 Japanese collect 33 PUs (11 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
ANZAC : 1.67 Americans : -0.67 Japanese : -1.83 -
RE: Maxi VS Davidposted in Play Boardgames
Så latterligt. 1 Cruiser + 4 infantry, slog ikke dine 2 infantry i Java. Det afgjorde rimelig meget at jeg ik får den bonus… -.-
-
RE: Maxi VS Davidposted in Play Boardgames
Ja, nu fandt jeg det. Det ka godt være ret uoverskueligt at læse alt det gøgl igennem :D Pis, sikke da en lortefejl at begå. Nå, men jeg kan godt vende det - vent og se! ;)
-
RE: Maxi VS Davidposted in Play Boardgames
Øøøhm… Jeg sidder og leder efter mine Japanske Bombers. De blev rykket ind i Kiangsi i tur 3, ifølge rapporterne. Jeg har ledt efter kampe i Kiangsi, efter de blev rykket derind i Non-Combat i tur 3, uden held. Hverken Kina eller England har angrebet det territorie. Er der noget jeg overser? Det er rimelig essentielt for Japans videre færd…
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from Norway to 126 Sea Zone 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 armour moved from Poland to Baltic States Germans take Baltic States from Russians 7 armour moved from Baltic States to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 3 mech_infantrys moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 armour moved from Slovakia Hungary to Eastern Poland 3 bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to Eastern Poland 9 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland Combat - Germans Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone Germans attack with 1 transport Russians defend with 2 fighters and 1 tactical_bomber Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 transport owned by the Germans lost in 127 Sea Zone 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 bombers Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : 1.17 Russians : -0.83 -
RE: Maxi VS Davidposted in Play Boardgames
Jeg var rimelig heldig med Italien og mistede kun 1 enhed i de 3 slag. Men der ska vidst også lidt vind i sejlene fra vest, hvis fascisterne skal vinde :D
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Americans lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries and 4 infantry British defend with 1 armour and 1 artillery Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians Place Units - Italians 3 transports placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -1.17 French : -0.83 -
RE: Maxi VS Davidposted in Play Boardgames
Der står en Bomber, så tænkte det var på sin plads at spørge ind til casualties, selvom jeg tror den dør uanset hvad… Har lavet en post om det.
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hitsCombat Hit Differential Summary :
Italians : -0.33 -
RE: Maxi VS Davidposted in Play Boardgames
Nope - og nu skriver jeg flere ord, fordi en post skal indeholde minimum 8 bogstaver…
-
RE: Maxi VS Davidposted in Play Boardgames
Hehe - tænkte jeg nok du ville. Damn, der var meget at tænke over med Japan der. Glemte også et enkelt move og lod et par transports være lige lovligt nemme at ta, men hva faen. Man ka vidst ik komme langt med Japan uden at ofre et par Transports hist og pist :D
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 artilleries moved from 41 Sea Zone to Sumatra 3 tactical_bombers moved from 42 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 2 battleships moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Amur to Ulaanbaatar 1 armour and 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar 9 infantry moved from Amur to Ulaanbaatar 2 fighters moved from Jehol to Ulaanbaatar 5 tactical_bombers moved from Jehol to Ulaanbaatar 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Ulaanbaatar Japanese attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 15 infantry AA fire in Ulaanbaatar : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 2 : 9/19 hits, 6.67 expected hits Russians roll dice for 2 aaGuns and 15 infantry in Ulaanbaatar, round 2 : 7/15 hits, 5.00 expected hits 7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ulaanbaatar Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 3 : 6/12 hits, 5.50 expected hits Russians roll dice for 8 infantry in Ulaanbaatar, round 3 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 4 : 4/9 hits, 4.67 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery and 9 infantry Casualties for Russians: 2 aaGuns and 15 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 2 battleships, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 3 carriers moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 fighters moved from Manchuria to Japan 2 bombers moved from Hunan to Kiangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hunan 6 infantry moved from Kweichow to Hunan 5 artilleries moved from Kweichow to Hunan 2 fighters moved from Ulaanbaatar to Jehol 5 tactical_bombers moved from Ulaanbaatar to Jehol Place Units - Japanese 8 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2 Japanese collect 52 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Ulaanbaatar : : -1.00 British : 0.67 Americans : 0.17 UK_Pacific : -0.67 Russians : 1.67 Japanese : 2.50 -
RE: Maxi VS Davidposted in Play Boardgames
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 artilleries moved from 41 Sea Zone to Sumatra 3 tactical_bombers moved from 42 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 2 battleships moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Amur to Ulaanbaatar 1 armour and 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar 9 infantry moved from Amur to Ulaanbaatar 2 fighters moved from Jehol to Ulaanbaatar 5 tactical_bombers moved from Jehol to Ulaanbaatar 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese Combat - JapaneseCombat Hit Differential Summary :
-
RE: Maxi VS Davidposted in Play Boardgames
Jo helt sikkert. Det er gjort. Jeg fik tilgengæld erklæret krig mod USA uden at erklære krig mod Frankrig. Er det ok, jeg går ind og retter det?
-
RE: Maxi VS Davidposted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 tactical_bombers moved from Western Germany to 109 Sea Zone 4 bombers moved from France to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 4 bombers and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 1 destroyer owned by the British, 4 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone Germans roll dice for 4 bombers and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits 1 cruiser owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 bomber and 5 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Casualties for French: 1 fighter Non Combat Move - Germans 3 bombers moved from 109 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from Germany to Poland 2 mech_infantrys moved from Greater Southern Germany to Poland 10 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Poland 2 armour moved from Greater Southern Germany to Slovakia Hungary 2 armour moved from Germany to Slovakia Hungary 7 armour moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Poland Place Units - Germans 2 fighters and 1 tactical_bomber placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.33 -
RE: Maxi VS Davidposted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 tactical_bombers moved from Western Germany to 109 Sea Zone 4 bombers moved from France to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 4 bombers and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hitsCombat Hit Differential Summary :
Germans : -1.17