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    Topics created by major whiskey

    • M

      A&A 1914 Submarines

      House Rules
      • • • major whiskey
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      M

      In the first game i played with my brother I just assumed that submarines have first strike. I actually
      was rather surprised when I read that they don´t.
      Also, I think that USW is rather weak.

      Maybe using the damage rules from global 1940 and give the subs first strike could help the central powers
      a bit in their struggle.

    • M

      Paratroopers-A new approach

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      • • • major whiskey
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      toblerone77T

      @Tall:

      Tobleone77,

      ––I didn’t mean it to appear I was in anything other than AGREEMENT with you on the issues of Air Transports & Paratroopers. :-D
      ----I simply wanted to share what seem to me to be very logical and obvious points so that others might consider them.

      ––Axis & Allies is such a FANTASTIC game that I feel it’s very important that any alterations or ‘house rules’ that we make keep all of the main gameplay attributes included.
      ––IMHO changes just for the sake of change,…or changes that would drastically lower the cost of units for the sake of “more action” would radically imbalance the game and should be discouraged. However, I completely respect the right of any/all players to play the game as THEY like it. But their changes shouldn’t become the normally accepted ‘house rules’ for the majority of A&A players.

      “Tall Paul”

      No worries brother. I was using my smart phone when I tried to quote you… didn’t quite come out right. My para-token idea was just a springboard for those who don’t like the HBG pieces. I personally already have most of what I need to get all of my player countries stuff for paras and air transports. I’m hoping we’ll eventually get gliders from someone someday. Cheers!

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