TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
ok. things hould settle down by this friday. sorry for the wait.
ok. things hould settle down by this friday. sorry for the wait.
ok. things hould settle down by this friday. sorry for the wait.
ok. things hould settle down by this friday. sorry for the wait.
I lost the 58% battle that was the key in asia.
oh well. Lets go to the end of the turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
OK. This is Japans final throw down. a lot of close big battles and then a couple on your end after… I am banking on winning a battle with less than 50 odds to win this game or lose it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
3 infantry placed in Persia
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
2 infantry moved from West India to India
1 fighter moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Rostov
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
1 aaGun and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 marine moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Kazakhstan to Eastern Persia
1 fighter moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
2 infantry moved from Iraq to Persia
6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - British
10 infantry placed in United Kingdom
1 aaGun and 2 mech_infantrys placed in Iraq
British undo move 1.
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in Southern France
Americans attack with 1 bomber, 6 fighters and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 bomber, 6 fighters and 4 infantry in Southern France, round 2 : 2/11 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 bomber, 6 fighters and 3 infantry in Southern France, round 3 : 7/10 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Celebes from Japanese, taking Southern France from Italians with 1 bomber, 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to Egypt
1 fighter moved from Southern France to Morocco
1 bomber moved from Southern France to Egypt
2 fighters moved from Egypt to Caucasus
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
4 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 103 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
4 infantry placed in Central United States
1 fighter placed in Eastern United States
Americans undo move 4.
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 49 PUs;
Germans buy 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
3 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
3 fighters and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from France to Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Korea to Amur
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Tsinghai
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 43 Sea Zone
5 fighters and 4 tactical_bombers moved from 37 Sea Zone to Borneo
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Shan State to Burma
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Sikang to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to India
1 bomber moved from Sikang to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Samara to Vologda
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Shan State to Burma
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 6/11 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber and 5 infantry in Vologda, round 2 : 4/7 hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
5 fighters moved from Borneo to 37 Sea Zone
4 tactical_bombers moved from Borneo to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Siam
1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Burma to Shan State
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Sikang to Kazakhstan
4 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Sikang to Samara
1 aaGun moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Amur to Sakha
3 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsu to Kiangsi
1 aaGun, 1 artillery and 8 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 bomber moved from India to Shan State
1 bomber moved from Vologda to Suiyuyan
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 bomber, 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode