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    Posts made by majikforce

    • RE: BM3 Majikforce vs Avner +24

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 submarine moved from 22 Sea Zone to 23 Sea Zone
              10 fighters moved from 22 Sea Zone to 23 Sea Zone
              1 submarine moved from 22 Sea Zone to 46 Sea Zone
              10 fighters moved from 21 Sea Zone to 46 Sea Zone
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 submarine moved from 36 Sea Zone to 41 Sea Zone
              1 destroyer moved from 37 Sea Zone to 41 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 44 Sea Zone to 55 Sea Zone
              5 fighters and 3 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
              1 destroyer moved from 37 Sea Zone to 42 Sea Zone
              1 destroyer moved from 21 Sea Zone to 43 Sea Zone
              1 fighter moved from Java to 43 Sea Zone
              1 fighter moved from Java to 42 Sea Zone
              1 bomber moved from French Indo China to 43 Sea Zone
              1 bomber moved from French Indo China to 42 Sea Zone
              1 infantry moved from Hopei to Chahar
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Suiyuyan to Kansu
              1 infantry moved from Kansu to Tsinghai
      
          Combat - Japanese
              Battle in Dutch New Guinea
              Battle in 43 Sea Zone
                  Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 43 Sea Zone
                  Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in 46 Sea Zone
                  Japanese attack with 10 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 10 fighters in 46 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 23 Sea Zone
                  Japanese attack with 10 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 23 Sea Zone
                  Japanese win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 41 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 41 Sea Zone
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 41 Sea Zone
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 submarine and 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - Japanese
              1 transport moved from 44 Sea Zone to 36 Sea Zone
              4 carriers moved from 44 Sea Zone to 45 Sea Zone
              10 fighters moved from 46 Sea Zone to 45 Sea Zone
              5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
              1 fighter moved from 43 Sea Zone to 35 Sea Zone
              1 fighter moved from 42 Sea Zone to 39 Sea Zone
              1 fighter moved from 41 Sea Zone to 39 Sea Zone
              1 tactical_bomber moved from 41 Sea Zone to India
              2 fighters moved from 39 Sea Zone to India
              1 carrier moved from 37 Sea Zone to 39 Sea Zone
              1 bomber moved from 42 Sea Zone to India
              1 bomber moved from 43 Sea Zone to India
              1 aaGun, 2 artilleries, 14 infantry and 1 mech_infantry moved from West India to India
              2 mech_infantrys moved from Yunnan to India
              3 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Hunan to Anhwe
              7 infantry moved from Yunnan to Hunan
              1 infantry moved from French Indo China to Yunnan
              1 mech_infantry moved from French Indo China to Burma
              1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 21 Sea Zone to 45 Sea Zone
              1 fighter moved from 35 Sea Zone to Philippines
              1 marine moved from Marianas to 22 Sea Zone
              1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 22 Sea Zone to 45 Sea Zone
              10 fighters moved from 23 Sea Zone to 45 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Japan to Philippines
      
          Place Units - Japanese
              1 destroyer and 2 transports placed in 39 Sea Zone
              2 tactical_bombers placed in Japan
              3 submarines placed in 37 Sea Zone
              3 infantry placed in Kiangsu
              1 artillery and 1 infantry placed in French Indo China
              1 destroyer placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 70 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : -2.17
      ANZAC regular : 1.33
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              2 infantry moved from Anhwe to Hopei
              2 tactical_bombers moved from Jehol to Hopei
              2 infantry moved from Jehol to Chahar
              1 fighter moved from Manchuria to Chahar
              1 infantry moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 infantry moved from Siberia to Sakha
                    Japanese take Sakha from Russians
              1 artillery moved from Hunan to Yunnan
              2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Chahar
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Hopei
                  Japanese attack with 2 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers
                  Chinese defend with 8 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 8.00 expected hits
                      Chinese roll dice for 8 infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits
                      1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
                  Casualties for Japanese: 3 fighters and 1 tactical_bomber
                  Casualties for Chinese: 8 infantry
      
          Non Combat Move - Japanese
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from Neutral_Axis
              4 tactical_bombers moved from Yunnan to 36 Sea Zone
              2 bombers and 3 fighters moved from Yunnan to Kwangsi
              1 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Anhwe
              2 tactical_bombers moved from Hopei to Anhwe
              1 fighter moved from Chahar to Amur
              1 artillery and 1 infantry moved from Manchuria to Amur
              1 armour and 2 artilleries moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : 1.83
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      
          Combat Move - Germans
              2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
              1 fighter moved from Southern Italy to 97 Sea Zone
              1 submarine moved from 106 Sea Zone to 117 Sea Zone
      
          Combat - Germans
              Battle in 117 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 117 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 97 Sea Zone
                  Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
                  British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                      Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
                  Casualties for Germans: 2 fighters
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
      
          Non Combat Move - Germans
              2 bombers moved from 97 Sea Zone to Western Germany
              3 fighters moved from 97 Sea Zone to Western Germany
              4 tactical_bombers moved from 97 Sea Zone to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
              5 infantry moved from Bulgaria to Romania
              2 artilleries and 6 infantry moved from Yugoslavia to Romania
              3 armour moved from Yugoslavia to Slovakia Hungary
              2 artilleries and 1 infantry moved from France to Western Germany
              1 aaGun moved from Holland Belgium to Western Germany
              1 cruiser and 1 transport moved from 113 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
              2 infantry moved from Norway to Finland
              5 armour and 4 mech_infantrys moved from France to Yugoslavia
              1 armour moved from Normandy Bordeaux to Western Germany
      
          Place Units - Germans
              2 armour and 8 mech_infantrys placed in Germany
              1 fighter and 2 mech_infantrys placed in Western Germany
              1 destroyer placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.50
      British regular : -0.50
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      @Martin Forgot the walk in for Kenya. Made the edit. Let me know if you disallow. Also I should probably tell you my personal edit policy. I am pretty relaxed with edits as long as they aren’t due to dice rolls. Scrambles only ask if you aren’t sure. And I do not allow any edits of any sort or any reason after an opposing power has posted their turn. I hold myself to this standard as well.

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
              1 bomber moved from Northern Italy to 96 Sea Zone
              2 fighters moved from Southern Italy to 96 Sea Zone
              2 infantry moved from Southern Italy to 95 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
              Battle in 96 Sea Zone
                  Italians attack with 1 bomber, 2 fighters and 1 submarine
                  British defend with 1 cruiser and 1 transport
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the British lost in 96 Sea Zone
                  Italians win, taking Gibraltar from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                  Casualties for Italians: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
              EDIT: Adding units owned by Italians to Kenya: 1 infantry
              EDIT: Changing ownership of Kenya from British to Italians
              EDIT: Turning off Edit Mode
              1 bomber moved from 96 Sea Zone to Southern Italy
              2 fighters moved from 96 Sea Zone to Southern Italy
              1 armour moved from Northern Italy to Romania
              1 armour moved from Albania to Romania
              2 infantry moved from Albania to Bulgaria
              2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
              1 aaGun moved from Northern Italy to Yugoslavia
              1 aaGun moved from Northern Italy to Yugoslavia
      
          Place Units - Italians
              1 armour and 1 mech_infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,6,4
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
              Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      British regular : 0.50
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      @martin Usually how it goes for me :)

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      @martin No thanks.

      posted in League
      majikforceM
      majikforce
    • RE: majikforce L+20 vs aagamerz13 x BM3 game2

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
              2 infantry moved from Caucasus to Rostov
      
          Combat - ANZAC
              Battle in Iwo Jima
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Iwo Jima
                  ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Rostov
                  ANZAC attack with 2 infantry
                  Germans defend with 1 mech_infantry
                      ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Rostov
                  1 infantry owned by the ANZAC retreated to Caucasus
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 42 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              3 fighters moved from Caroline Islands to Queensland
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              1 cruiser moved from 33 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : -0.50
      Germans regular : 0.67
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              2 bombers moved from Japan to Yunnan
              1 infantry moved from Kiangsu to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
              4 infantry moved from Korea to Amur
              1 fighter moved from Korea to Amur
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Siberia
              1 cruiser moved from 6 Sea Zone to 5 Sea Zone
              1 artillery moved from Shantung to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Amur
              1 tactical_bomber moved from Japan to Amur
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 1 infantry moved from Jehol to Manchuria
              1 fighter moved from Okinawa to Amur
              1 tactical_bomber moved from Japan to Amur
      
          Combat - Japanese
              Battle in Siberia
              Battle in Amur
                  Japanese attack with 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                  Russians defend with 2 aaGuns and 4 infantry
                      Russians roll AA dice in Amur : 1/4 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Amur
                      Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 4/17 hits, 4.67 expected hits
                      Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                      Japanese roll dice for 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 2/16 hits, 4.50 expected hits
                      Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                  Japanese win, taking Siberia from Russians, taking Amur from Russians with 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 fighter and 2 infantry
                  Casualties for Russians: 2 aaGuns and 4 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry; Russians defend with 1 fighter and 1 tactical_bomber
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                      Chinese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
                      3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits
                      Chinese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
                  Casualties for Chinese: 4 infantry
                  Casualties for Russians: 1 fighter and 1 tactical_bomber
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              2 bombers moved from Yunnan to Kwangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
              2 infantry moved from Shantung to Jehol
              1 infantry moved from Kiangsu to Anhwe
              1 aaGun moved from Manchuria to Amur
              1 fighter moved from Amur to Manchuria
              1 tactical_bomber moved from Amur to Jehol
              1 tactical_bomber moved from Amur to Jehol
              2 fighters moved from Japan to Kwangsi
              1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
              2 tactical_bombers moved from 36 Sea Zone to Kwangsi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Shantung to Anhwe
              1 transport moved from 20 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : -1.83
      Russians regular : 0.33
      Russians AA : 0.33
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: majikforce L+20 vs aagamerz13 x BM3 game2

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
              1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
              1 infantry and 1 mech_infantry moved from Finland to Karelia
                    Americans take Karelia from Germans
              2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
              1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Iraq to Northwest Persia
      
          Combat - Americans
              Battle in Southern France
                  Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Southern France
                  Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield and 2 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in 17 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 20 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 19 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans lost in 19 Sea Zone
                  1 submarine owned by the Americans submerged
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 destroyer
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              3 fighters moved from Norway to Belarus
              1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from 54 Sea Zone to Queensland
              2 infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              1 factory_minor placed in Finland
              2 armour and 1 mech_infantry placed in Norway
              1 artillery and 2 infantry placed in Caucasus
              4 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              2 destroyers and 5 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 67 PUs; end with 67 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 armour, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Sicily to 95 Sea Zone
              2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 99 Sea Zone
              1 infantry moved from Crete to 99 Sea Zone
              2 fighters moved from 99 Sea Zone to Greece
              2 artilleries, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              3 infantry moved from India to Burma
              1 fighter moved from India to Burma
              1 fighter moved from Queensland to 54 Sea Zone
              2 armour, 5 artilleries, 5 fighters, 11 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
              2 mech_infantrys moved from Northwest Persia to Volgograd
              3 fighters moved from Novgorod to Volgograd
      
          Combat - British
              Battle in Greece
                  British attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                  Germans defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                  British win, taking Greece from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Volgograd
                  British attack with 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys
                  Germans defend with 4 armour, 1 factory_minor, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
                      British roll dice for 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys in Volgograd, round 2 : 8/33 hits, 10.50 expected hits
                      Germans roll dice for 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 11/28 hits, 10.50 expected hits
                      3 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Volgograd
                      British roll dice for 2 armour, 5 artilleries, 8 fighters and 7 mech_infantrys in Volgograd, round 3 : 6/22 hits, 8.67 expected hits
                      Germans roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 7/20 hits, 7.83 expected hits
                      7 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Volgograd
                      British roll dice for 2 armour, 5 artilleries and 8 fighters in Volgograd, round 4 : 7/15 hits, 6.67 expected hits
                      Germans roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 5/14 hits, 5.83 expected hits
                      7 mech_infantrys owned by the Germans and 5 artilleries owned by the British lost in Volgograd
                      British roll dice for 2 armour and 8 fighters in Volgograd, round 5 : 7/10 hits, 5.00 expected hits
                      Germans roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 4/7 hits, 3.50 expected hits
                      1 fighter owned by the Germans, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Volgograd
                  British win, taking Volgograd from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 13
                  Casualties for British: 1 armour, 5 artilleries, 3 fighters, 11 infantry and 7 mech_infantrys
                  Casualties for Germans: 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
              Battle in Burma
                  British attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Burma to India
              4 fighters moved from Egypt to Caucasus
              7 mech_infantrys moved from Iraq to Caucasus
              1 armour and 2 mech_infantrys moved from Persia to Caucasus
              1 infantry moved from Trans-Jordan to Egypt
              2 mech_infantrys moved from Egypt to Iraq
              3 fighters moved from Volgograd to Belarus
              2 fighters moved from Volgograd to Caucasus
              2 fighters moved from Greece to 99 Sea Zone
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Iraq
              1 armour and 2 mech_infantrys placed in Persia
              3 infantry placed in Egypt
              2 mech_infantrys placed in Union of South Africa
              1 submarine placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Americans regular : -1.83
      Japanese regular : -0.50
      Germans regular : -1.67
      British regular : -1.00
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
              EDIT: Adding units owned by British to Alexandria: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 armour
              EDIT: Turning off Edit Mode
              Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              3 armour moved from Greater Southern Germany to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 tactical_bomber moved from Poland to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                      British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 battleship owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                  Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                  Casualties for Germans: 1 battleship and 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 1 artillery and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French lost in Normandy Bordeaux
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.17 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/17 hits, 5.67 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans and 6 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5.17 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 1/5 hits, 2.33 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 41
                  Casualties for Germans: 4 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 8/13 hits, 4.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 tactical_bomber moved from France to Western Germany
              1 fighter moved from Yugoslavia to Southern Italy
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              3 infantry moved from Poland to Slovakia Hungary
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Norway
              1 bomber and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
              1 aaGun moved from Western Germany to Holland Belgium
              1 bomber moved from 110 Sea Zone to Western Germany
              3 fighters moved from 110 Sea Zone to Western Germany
              2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 111 Sea Zone to Western Germany
      
          Place Units - Germans
              6 artilleries and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      French regular : -3.33
      Neutral_Allies regular : -0.67
      Germans regular : 7.50
      British regular : 0.50
      French AA : -0.17
      

      Savegame

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      majikforceM
      majikforce
    • RE: majikforce L+20 vs aagamerz13 x BM3 game2

      @aagamerz13 said in majikforce L+20 vs aagamerz13 x BM3 game2:

      @majikforce no kamis since no amphibs

      Just making sure you know that kamis can be used for any battle in a specified sz. It doesn’t have to be an amphib assault. Still don’t want to use any?

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      @Martin Scramble?

      posted in League
      majikforceM
      majikforce
    • RE: BM Martin +16 vs Majikforce

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
              EDIT: Adding units owned by British to Alexandria: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 armour
              EDIT: Turning off Edit Mode
              Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              3 armour moved from Greater Southern Germany to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 tactical_bomber moved from Poland to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
      

      Savegame

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      majikforceM
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    • RE: BM Martin +16 vs Majikforce

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 4:14:26 PM
      Savegame

      posted in League
      majikforceM
      majikforce
    • BM Martin +16 vs Majikforce

      GL HF!
      Bid: Transport in SZ39

      Inf in ALexandria

      Tank in Egypt

      posted in League
      majikforceM
      majikforce
    • RE: majikforce L+20 vs aagamerz13 x BM3 game2

      @aagamerz13 Kamis in sz 17,19 or 20?

      posted in League
      majikforceM
      majikforce
    • RE: majikforce L+20 vs aagamerz13 x BM3 game2

      TripleA Move Summary: Americans round 10

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
              1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
              1 infantry and 1 mech_infantry moved from Finland to Karelia
                    Americans take Karelia from Germans
              2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
              1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Iraq to Northwest Persia
      

      Savegame

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    • RE: BM3 Majikforce vs Avner +24

      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 bomber, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 fighters moved from France to 94 Sea Zone
              5 bombers, 5 fighters and 2 tactical_bombers moved from Northern Italy to 94 Sea Zone
              3 fighters moved from Western Germany to 94 Sea Zone
              2 infantry moved from Western Germany to Holland Belgium
              1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
              2 infantry moved from Volgograd to Samara
              2 infantry moved from Archangel to Vologda
              1 infantry moved from Smolensk to Vologda
              1 tactical_bomber moved from Bryansk to Samara
              1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
      
          Combat - Germans
              Battle in 94 Sea Zone
                  Germans attack with 5 bombers, 10 fighters and 2 tactical_bombers
                  British defend with 1 cruiser, 4 destroyers, 2 submarines and 1 transport
                  2 submarines owned by the British submerged
                      Germans roll dice for 5 bombers, 10 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 9/17 hits, 9.67 expected hits
                      British roll dice for 1 cruiser, 4 destroyers and 1 transport in 94 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                      4 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Germans lost in 94 Sea Zone
                  Germans win with 5 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                  Casualties for Germans: 2 fighters
                  Casualties for British: 1 cruiser, 4 destroyers and 1 transport
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2.00 expected hits
                      British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Samara
                  Germans attack with 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
                      Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
              1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
              1 tactical_bomber moved from Samara to Bryansk
              1 infantry moved from Volgograd to Tambov
              1 infantry moved from Tambov to Bryansk
              2 infantry moved from Bryansk to Smolensk
              1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
              2 aaGuns, 1 artillery and 24 infantry moved from Northern Italy to France
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 110 Sea Zone
              1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
              1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
              1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany
              5 infantry moved from Norway to Finland
              9 mech_infantrys moved from Western Germany to Poland
              5 bombers, 3 fighters and 2 tactical_bombers moved from 94 Sea Zone to Western Germany
              5 fighters moved from 94 Sea Zone to Northern Italy
              10 infantry moved from Western Germany to France
              2 armour and 8 mech_infantrys moved from Bryansk to Caucasus
      
          Place Units - Germans
              1 armour and 2 mech_infantrys placed in Novgorod
              3 infantry placed in Volgograd
              3 infantry placed in France
              1 bomber and 8 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,4,3,2,1,1,4,4,5,2
              Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.00
      Germans regular : 1.83
      British regular : -0.17
      

      Savegame

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    • RE: BM Majikforce vs Jkeller +21

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 1 carrier, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Szechwan to Sikang
              1 bomber moved from Yunnan to Sikang
              3 infantry moved from Yunnan to Burma
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
      
          Combat - Japanese
              Japanese creates battle in territory 35 Sea Zone
              Battle in Burma
                  Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  British defend with 3 infantry
                      Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits
                      UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                  Japanese win, taking 35 Sea Zone from ANZAC, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 3 infantry
              Battle in Sikang
                  Japanese attack with 1 bomber and 1 infantry
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 4 : 1/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Japanese
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Anhwe to Hunan
              1 mech_infantry moved from Hunan to Chahar
              1 infantry moved from Jehol to Anhwe
              3 infantry moved from Kiangsu to Anhwe
              1 mech_infantry moved from French Indo China to Hunan
              1 infantry moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from Burma to Yunnan
              1 artillery and 1 marine moved from Java to 42 Sea Zone
              1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from French Indo China to Siam
              1 submarine moved from 44 Sea Zone to 37 Sea Zone
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
              1 armour and 2 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
              1 mech_infantry moved from Amur to Yakut S.S.R.
              9 fighters and 2 tactical_bombers moved from Caroline Islands to Philippines
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 bomber moved from Sikang to Hunan
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 carrier and 2 destroyers placed in 37 Sea Zone
              2 submarines placed in 6 Sea Zone
              1 bomber placed in Japan
              3 infantry placed in Kiangsu
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 68 PUs; end with 68 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -0.17
      UK_Pacific regular : 0.00
      

      Savegame

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